How do I make notifications have sounds or custom sounds?
Under the Settings app there is no option to toggle sound when you receive a notification.
Here is my AppDelegate.swift:
import UIKit
import Parse
#UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced
// in iOS 7). In that case, we skip tracking here to avoid double
// counting the app-open.
let oldPushHandlerOnly = !self.respondsToSelector(Selector("application:didReceiveRemoteNotification:fetchCompletionHandler:"))
let noPushPayload: AnyObject? = launchOptions?[UIApplicationLaunchOptionsRemoteNotificationKey]
if oldPushHandlerOnly || noPushPayload != nil {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
let userNotificationTypes = UIUserNotificationType.Alert; UIUserNotificationType.Badge; UIUserNotificationType.Sound;
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
// Register for Push Notitications
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes = UIUserNotificationType.Alert; UIUserNotificationType.Badge; UIUserNotificationType.Sound;
let settings = UIUserNotificationSettings(forTypes: userNotificationTypes, categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
let types = UIRemoteNotificationType.Badge; UIRemoteNotificationType.Alert; UIRemoteNotificationType.Sound;
application.registerForRemoteNotificationTypes(types)
}
Parse.setApplicationId("0Es3NKun77RZtKbM2RfyGK8m39eBp6CuKlIXcpIc",
clientKey: "rfLGlmOTbPTM4HrGfcFaDWxseN4H64ydgx2TRFMJ")
let notificationSettings = UIUserNotificationSettings(forTypes: UIUserNotificationType.Alert, categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(notificationSettings)
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
if application.applicationState == .Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}}
I also have a custom sound in the project called sound.aiff and I use this JSON when I send out notifications.
{
"alert": "sound",
"sound": "sound.aiff"
}
After that no sound is played when the notification is received and there is also no sound option under the notifications tab in the Settings app.
Related
I am trying to setup a push notification system for my application. I have a server and a developer license to setup the push notification service.
I am currently running my app in Swift4 Xcode 9
here are my questions :
1_ is that possible that I set the title and body of notification massage ??
2_ what is the func of receiving massage ? I'm using didReceiveRemoteNotification but this is called when I touch the notification I need a func which is called before showing notification that I can set my massage on it
3_ I'm generating device token in appDelegate and also in my login page for my server which are different from each other. this is not correct right ?
this is my app delegate :
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
print("lunch",launchOptions?.description,launchOptions?.first)
application.registerForRemoteNotifications()
FirebaseApp.configure()
GMSPlacesClient.provideAPIKey("AIzaSyAXGsvzqyN3ArpWuycvQ5GS5weLtptWt14")
UserDefaults.standard.set(["fa_IR"], forKey: "AppleLanguages")
UserDefaults.standard.synchronize()
registerForPushNotifications()
return true
}
func messaging(_ messaging: Messaging, didReceive remoteMessage: MessagingRemoteMessage) {
print("test : ",messaging.apnsToken)
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject], fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
print("Recived: \(userInfo)")
print()
// completionHandler(.newData)
}
func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable : Any]) {
print("userInfo : ",userInfo)
if application.applicationState == .active {
print("active")
//write your code here when app is in foreground
} else {
print("inactive")
//write your code here for other state
}
}
func getNotificationSettings() {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().getNotificationSettings { (settings) in
print("Notification settings: \(settings)")
guard settings.authorizationStatus == .authorized else { return }
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
} else {
}
}
func registerForPushNotifications() {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound, .badge]) {
(granted, error) in
print("Permission granted: \(granted)")
guard granted else { return }
self.getNotificationSettings()
}
} else {
let settings = UIUserNotificationSettings(types: [.alert, .sound, .badge], categories: nil)
UIApplication.shared.registerUserNotificationSettings(settings)
UIApplication.shared.registerForRemoteNotifications()
// self.getNotificationSettings()
}
}
Yes, you can manage the content of notification by sending an appropriate payload in the notification. Sending the payload in the following pattern would show title and body in the notification
{
"aps" : {
"alert" : {
"title" : "Game Request",
"body" : "Bob wants to play poker",
},
"badge" : 5
}
}
Display the notification is handled by the system depending upon the app state. If the app is the foreground state you will get the call in the didReceiveRemoteNotification, otherwise, the system handles the displaying part and get control in the app when the user taps on the notification.
You cannot edit the content of notification from the app side.
According to the document
APNs can issue a new device token for a variety of reasons:
User installs your app on a new device
User restores device from a backup
User reinstalls the operating system
Other system-defined events
So its recommended requesting device token at launch time.
You can send the token in login page rather than requesting a new token in the login.
I've been breaking my head on this today and yesterday, for some reason my iOS application is not receiving any firebase notifications. For as far as I know I have done everything as it should be.
I have checked the certifications in my Apple developer account and everything is set up correctly (see screenshots).
I am testing on a physical device
Firebase is set up properly and the logs show it connected to firebase correctly
I have enabled push notifications, background fetch and remote notifications in the capabilities tab of the project
I have added my APN key from my Apple console to Firebase
When sending a notification through the Firebase console to a topic or to all iOS apps nothing happens. I have the same app running on android smoothly which is receiving all notifications when targeted.
AppDelegate.swift
//
// AppDelegate.swift
// CoyoteBreda
//
// Created by Milan van Dijck on 28/02/2017.
// Copyright © 2017 Miscoria web development. All rights reserved.
//
import UIKit
import GoogleMaps
import Firebase
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
GMSServices.provideAPIKey("AIzaSyB2JNmY2D6q7lYKmJmyeeDXdk-ILEM4q1Q")
UIApplication.shared.setMinimumBackgroundFetchInterval(UIApplicationBackgroundFetchIntervalMinimum)
//Initialize firebase
//FIRApp.configure()
do {
Network.reachability = try Reachability(hostname: "www.google.com")
do {
try Network.reachability?.start()
} catch let error as Network.Error {
print(error)
} catch {
print(error)
}
} catch {
print(error)
}
// Add observer for InstanceID token refresh callback.
NotificationCenter.default.addObserver(self, selector: #selector(self.tokenRefreshNotification),
name: NSNotification.Name.firInstanceIDTokenRefresh, object: nil)
return true
}
func application(_ application: UIApplication, willFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey : Any]? = nil) -> Bool {
// -----------------------
// FIREBASE MESSAGING
// -----------------------
FIRApp.configure()
application.registerForRemoteNotifications()
requestNotificationAuthorization(application: application)
if let userInfo = launchOptions?[UIApplicationLaunchOptionsKey.remoteNotification] {
NSLog("[RemoteNotification] applicationState: \(applicationStateString) didFinishLaunchingWithOptions for iOS9: \(userInfo)")
//TODO: Handle background notification
}
application.registerForRemoteNotifications()
return true;
}
func tokenRefreshNotification(notification: NSNotification)
{
if let refreshedToken = FIRInstanceID.instanceID().token()
{
print("InstanceID token: \(refreshedToken)")
}
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData)
{
FIRInstanceID.instanceID().setAPNSToken(deviceToken as Data, type: FIRInstanceIDAPNSTokenType.sandbox)
FIRInstanceID.instanceID().setAPNSToken(deviceToken as Data, type: FIRInstanceIDAPNSTokenType.prod)
}
func connectToFcm()
{
FIRMessaging.messaging().connect { (error) in
if (error != nil)
{
print("[Unable to connect with FCM. \(String(describing: error))]")
}
else
{
print("[Connected to FCM.]")
}
}
}
var applicationStateString: String {
if UIApplication.shared.applicationState == .active {
return "active"
} else if UIApplication.shared.applicationState == .background {
return "background"
}else {
return "inactive"
}
}
func requestNotificationAuthorization(application: UIApplication) {
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions, completionHandler: {_, _ in })
} else {
let settings: UIUserNotificationSettings = UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
print("[REGISTERING FOR TOPICS]")
FIRMessaging.messaging().subscribe(toTopic: "/topics/activiteit")
FIRMessaging.messaging().subscribe(toTopic: "/topics/message")
}
func application(_ application: UIApplication, performFetchWithCompletionHandler completionHandler: #escaping (UIBackgroundFetchResult) -> Void) {
// Update the database
DatabaseUpdater.performUpdate(performFetchWithCompletionHandler: completionHandler)
// TODO: update views
//completionHandler(.newData)
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
connectToFcm()
DatabaseUpdater.performUpdate(performFetchWithCompletionHandler: {(result: UIBackgroundFetchResult) -> Void in
NSLog("Done updating!")
})
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
#available(iOS 10, *)
extension AppDelegate : FIRMessagingDelegate {
// Receive data message on iOS 10 devices.
func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
print("%#", remoteMessage.appData)
}
}
extension AppDelegate : UNUserNotificationCenterDelegate {
// iOS10+, called when presenting notification in foreground
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (UNNotificationPresentationOptions) -> Void) {
let userInfo = notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) willPresentNotification: \(userInfo)")
//TODO: Handle foreground notification
completionHandler([.alert])
}
// iOS10+, called when received response (default open, dismiss or custom action) for a notification
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
let userInfo = response.notification.request.content.userInfo
NSLog("[UserNotificationCenter] applicationState: \(applicationStateString) didReceiveResponse: \(userInfo)")
//TODO: Handle background notification
completionHandler()
}
}
Application output:
Apple certificates:
Any help would be much appreciated.
try this
import UIKit
import Firebase
import FirebaseMessaging
import UserNotifications
#UIApplicationMain
class AppDelegate: UIResponder,UIApplicationDelegate,UNUserNotificationCenterDelegate{
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
//create the notificationCenter
if #available(iOS 10.0, *) {
// For iOS 10 display notification (sent via APNS)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(
options: authOptions,
completionHandler: {_, _ in })
// For iOS 10 data message (sent via FCM)
//FIRMessaging.messaging().remoteMessageDelegate = self
} else {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
application.registerUserNotificationSettings(settings)
}
application.registerForRemoteNotifications()
FirebaseApp.configure()
return true
}
func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
var token = ""
for i in 0..<deviceToken.count {
token = token + String(format: "%02.2hhx", arguments: [deviceToken[i]])
}
print("Registration succeeded! Token: ", token)
}
func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
print("Registration failed!")
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
// Firebase notification received
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: #escaping (_ options: UNNotificationPresentationOptions) -> Void) {
// custom code to handle push while app is in the foreground
print("Handle push from foreground\(notification.request.content.userInfo)")
// let dict = notification.request.content.userInfo["aps"] as! NSDictionary
// print(dict)
// let d : [String : Any] = dict["alert"] as! [String : Any]
// let body : String = d["body"] as! String
// let title : String = d["title"] as! String
//
// print("Title:\(title) + body:\(body)")
//
//
//
// self.showAlertAppDelegate(title: title,message:body,buttonTitle:"ok",window:self.window!)
completionHandler(.alert)
}
#available(iOS 10.0, *)
func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: #escaping () -> Void) {
// if you set a member variable in didReceiveRemoteNotification, you will know if this is from closed or background
if response.actionIdentifier == "goToApp"{
let storyBoard : UIStoryboard = UIStoryboard(name: "Main", bundle:nil)
let nextViewController = storyBoard.instantiateViewController(withIdentifier: "SecondViewController") as! SecondViewController
let appDelegate = UIApplication.shared.delegate as! AppDelegate
appDelegate.window?.rootViewController = nextViewController
}else if response.actionIdentifier == "cancel" {
print("close")
}else {
}
print("Handle push from background or closed\(response.notification.request.content.userInfo)")
}
func showAlertAppDelegate(title: String,message : String,buttonTitle: String,window: UIWindow){
let alert = UIAlertController(title: title, message: message, preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: buttonTitle, style: UIAlertActionStyle.default, handler: nil))
window.rootViewController?.present(alert, animated: false, completion: nil)
}
// Firebase ended here
}
As you say that you are receiving notification in Android and having issue with iOS, then there is possibility that this issue comes because of Payload format. I also met with this issue earlier.
Please make sure that your Payload format must be like below.
{
"aps" : {
"alert" : {
"body" : "great match!",
"title" : "Portugal vs. Denmark",
},
"badge" : 1,
},
"customKey" : "customValue"
}
And if your app running on ios 10 or later, then make sure you set delegate.
For more information, see here
I am trying to develop a VoIP app using Twilio Client iOS SDK. My app receives incoming calls when its not in background. For background mode I am trying to use PushKit Framework as Apple suggests. But my app is not getting registered for PushKit. The method didUpdatePushCredentials is not getting called.
This is my app delegate and settings:
import UIKit
import PushKit;
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var voipRegistry: PKPushRegistry!;
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
if UIApplication.instancesRespondToSelector(#selector(UIApplication.registerUserNotificationSettings(_:))) {
application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound], categories: nil))
}
let preferences = NSUserDefaults.standardUserDefaults()
let usrIdKey = "usrId"
let tokenKey = "token"
if preferences.objectForKey(usrIdKey) == nil || preferences.objectForKey(tokenKey) == nil{
// Doesn't exist
} else {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
var nav1 = UINavigationController()
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let viewControllerObj = storyboard.instantiateViewControllerWithIdentifier("NumberScreenViewController") as? NumberScreenViewController
nav1.viewControllers = [viewControllerObj!]
self.window!.rootViewController = nav1
self.window?.makeKeyAndVisible()
}
phone.login{
device in
}
var state:String
switch application.applicationState {
case .Active:
state = "Active"
case .Background:
state = "Background"
case .Inactive:
state = "Active"
}
NSLog("App launched with state \(state)")
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state informationO to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
//output to see when we terminate the app
NSLog("app terminated")
}
func application(application: UIApplication, didRegisterUserNotificationSettings notificationSettings: UIUserNotificationSettings) {
NSLog("Registering for VOIP notifications.")
//register for voip notifications
voipRegistry = PKPushRegistry(queue: dispatch_get_main_queue())
voipRegistry.desiredPushTypes = Set([PKPushTypeVoIP])
voipRegistry.delegate = self;
}
func application(application: UIApplication, didReceiveLocalNotification notification: UILocalNotification)
{
if ( application.applicationState == UIApplicationState.Active)
{
print("Active")
// App is foreground and notification is recieved,
// Show a alert.
}
else if( application.applicationState == UIApplicationState.Background)
{
print("Background")
// App is in background and notification is received,
// You can fetch required data here don't do anything with UI.
self.redirectToPage(notification.userInfo)
}
else if( application.applicationState == UIApplicationState.Inactive)
{
print("Inactive")
// App came in foreground by used clicking on notification,
// Use userinfo for redirecting to specific view controller.
self.redirectToPage(notification.userInfo)
}
}
func redirectToPage(userInfo:[NSObject : AnyObject]!)
{
var viewControllerToBrRedirectedTo:DialScreenViewController = DialScreenViewController(nibName: "DialScreenViewController", bundle: nil)
if userInfo != nil
{
if let pageType = userInfo["TYPE"]
{
if pageType as! String == "Page1"
{
// viewControllerToBrRedirectedTo = UIViewController() // creater specific view controller
}
}
}
if self.window != nil && self.window?.rootViewController != nil
{
let rootVC = self.window?.rootViewController!
if rootVC is UINavigationController
{
(rootVC as! UINavigationController).pushViewController(viewControllerToBrRedirectedTo, animated: true)
}
else
{
rootVC?.presentViewController(viewControllerToBrRedirectedTo, animated: true, completion: { () -> Void in
})
}
}
}
}
extension AppDelegate: PKPushRegistryDelegate {
func pushRegistry(registry: PKPushRegistry!, didUpdatePushCredentials credentials: PKPushCredentials!, forType type: String!) {
//print out the VoIP token. We will use this to test the nofications.
NSLog("voip token: \(credentials.token)")
}
func pushRegistry(registry: PKPushRegistry!, didReceiveIncomingPushWithPayload payload: PKPushPayload!, forType type: String!) {
let payloadDict = payload.dictionaryPayload["aps"] as? Dictionary<String, String>
let message = payloadDict?["alert"]
//present a local notifcation to visually see when we are recieving a VoIP Notification
if UIApplication.sharedApplication().applicationState == UIApplicationState.Background {
let localNotification = UILocalNotification();
localNotification.alertBody = message
localNotification.applicationIconBadgeNumber = 1;
localNotification.soundName = UILocalNotificationDefaultSoundName;
UIApplication.sharedApplication().presentLocalNotificationNow(localNotification);
}
else {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
let alert = UIAlertView(title: "VoIP Notification", message: message, delegate: nil, cancelButtonTitle: "Ok");
alert.show()
})
}
NSLog("incoming voip notfication: \(payload.dictionaryPayload)")
}
func pushRegistry(registry: PKPushRegistry!, didInvalidatePushTokenForType type: String!) {
NSLog("token invalidated")
}
}
I have same problem. However it was recovered after rebooting the phone.
Go through https://www.raywenderlich.com/123862/push-notifications-tutorial
Download
import UIKit
import PushKit
class AppDelegate: UIResponder, UIApplicationDelegate,PKPushRegistryDelegate{
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
let types: UIRemoteNotificationType = [.Alert, .Badge, .Sound]
application.registerForRemoteNotificationTypes(types)
self. PushKitRegistration()
return true
}
//MARK: - PushKitRegistration
func PushKitRegistration()
{
let mainQueue = dispatch_get_main_queue()
// Create a push registry object
if #available(iOS 8.0, *) {
let voipRegistry: PKPushRegistry = PKPushRegistry(queue: mainQueue)
// Set the registry's delegate to self
voipRegistry.delegate = self
// Set the push type to VoIP
voipRegistry.desiredPushTypes = [PKPushTypeVoIP]
} else {
// Fallback on earlier versions
}
}
#available(iOS 8.0, *)
func pushRegistry(registry: PKPushRegistry!, didUpdatePushCredentials credentials: PKPushCredentials!, forType type: String!) {
// Register VoIP push token (a property of PKPushCredentials) with server
let hexString : String = UnsafeBufferPointer<UInt8>(start: UnsafePointer(credentials.token.bytes),
count: credentials.token.length).map { String(format: "%02x", $0) }.joinWithSeparator("")
print(hexString)
}
#available(iOS 8.0, *)
func pushRegistry(registry: PKPushRegistry!, didReceiveIncomingPushWithPayload payload: PKPushPayload!, forType type: String!) {
// Process the received push
}
}
Life cycle of app - when app is in terminated and push kit payload comes
So I just implemented (well attempted to) Push Notifications for my app. I have sorted all the certificates out and have everything running within Xcode. I uploaded my .p12 file to Firebase in the development section and even downloaded the provisioning profile and reinstalled it into my project.
This is the code in my AppDelegate.swift file
Updated code:
import UIKit
import Firebase
import FirebaseMessaging
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
var storyboard: UIStoryboard?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
FIRApp.configure()
// Override point for customization after application launch.
self.storyboard = UIStoryboard(name: "Main", bundle: NSBundle.mainBundle())
let currentUser = FIRAuth.auth()?.currentUser
if currentUser != nil
{
self.window?.rootViewController = self.storyboard?.instantiateViewControllerWithIdentifier("tBVC")
}
else
{
self.window?.rootViewController = self.storyboard?.instantiateViewControllerWithIdentifier("loginScreen")
}
return true
}
func registerForPushNotifications(application: UIApplication) {
let notificationSettings = UIUserNotificationSettings(
forTypes: [.Badge, .Sound, .Alert], categories: nil)
application.registerUserNotificationSettings(notificationSettings)
}
func application(application: UIApplication, didRegisterUserNotificationSettings notificationSettings: UIUserNotificationSettings) {
if notificationSettings.types != .None {
application.registerForRemoteNotifications()
}
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
print(userInfo)
print("MessageID: \(userInfo["gcm_message_id"]!)")
//
}
}
When the app is running in the background no notifications display, even when my device is locked still nothing. The alert popped up asking if the app had permission to send notifications and I said yes.
I followed this tutorial
Any idea why my notifications aren't being displayed?
In the Firebase Console it says that the status of the notification is 'Completed'
EDIT - Added image of my capabilities in Xcode
I worked out the reason for why it was doing so! As #Collinizer stated there were issues with Apple and there APNS but it is all working now! I added push notifications in using OneSignal and they are working like a dream!
Thank you to all that helped :)
You need to configure set up of APNS device token which is crucial to push notifications with Firebase Cloud Messaging (FCM).
First let's back up a little bit and start by just seeing if we can at least get token success.
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
FIRApp.configure()
return true
}
func registerForPushNotifications(application: UIApplication) {
let notificationSettings = UIUserNotificationSettings(
forTypes: [.Badge, .Sound, .Alert], categories: nil)
application.registerUserNotificationSettings(notificationSettings)
}
func application(application: UIApplication, didRegisterUserNotificationSettings notificationSettings: UIUserNotificationSettings) {
if notificationSettings.types != .None {
application.registerForRemoteNotifications()
}
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
var tokenString = ""
for i in 0..<deviceToken.length {
tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
}
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.Unknown)
print("Device Token:", tokenString)
}
So there are many questions and answers out there but none of them are working for me. When I go to the parse dashboard I have 2 devices in everyone, but when I send a push it says pushes sent 0. They are both iOS devices and I'm using the push portal with a development certificate.p12.
What am I missing?
If you do not receive notification on your device, you may have forgotten to call the method initializeNotificationServices in didFinishLaunchingWithOptions
func initializeNotificationServices() -> Void {
let settings = UIUserNotificationSettings(forTypes: [ .Sound, .Alert, .Badge], categories: nil)
UIApplication.sharedApplication().registerUserNotificationSettings(settings)
print("initialize")
// This is an asynchronous method to retrieve a Device Token
// Callbacks are in AppDelegate.swift
// Success = didRegisterForRemoteNotificationsWithDeviceToken
// Fail = didFailToRegisterForRemoteNotificationsWithError
UIApplication.sharedApplication().registerForRemoteNotifications()
}
func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) {
let installation = PFInstallation.currentInstallation()
installation.setDeviceTokenFromData(deviceToken)
installation.saveInBackground()
print("didRegisterForRemoteNotificationsWithDeviceToken")
}
func application(application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: NSError) {
if error.code == 3010 {
print("Push notifications are not supported in the iOS Simulator.")
} else {
print("application:didFailToRegisterForRemoteNotificationsWithError: %#", error)
}
}
func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject]) {
PFPush.handlePush(userInfo)
print("didReceiveRemoteNotification")
if application.applicationState == UIApplicationState.Inactive {
PFAnalytics.trackAppOpenedWithRemoteNotificationPayload(userInfo)
}
}
And method :
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
Parse.setApplicationId("MyID",
clientKey: "MyKey")
if application.applicationState != UIApplicationState.Background {
// Track an app open here if we launch with a push, unless
// "content_available" was used to trigger a background push (introduced in iOS 7).
// In that case, we skip tracking here to avoid double counting the app-open.
let preBackgroundPush = !application.respondsToSelector("backgroundRefreshStatus")
let oldPushHandlerOnly = !self.respondsToSelector("application:didReceiveRemoteNotification:fetchCompletionHandler:")
var pushPayload = false
if let options = launchOptions {
pushPayload = options[UIApplicationLaunchOptionsRemoteNotificationKey] != nil
}
if (preBackgroundPush || oldPushHandlerOnly || pushPayload) {
PFAnalytics.trackAppOpenedWithLaunchOptions(launchOptions)
}
}
if application.respondsToSelector("registerUserNotificationSettings:") {
let userNotificationTypes = [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound]
let settings = UIUserNotificationSettings(forTypes: [UIUserNotificationType.Alert, UIUserNotificationType.Badge, UIUserNotificationType.Sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
print("register")
} else {
let types = [UIRemoteNotificationType.Badge, UIRemoteNotificationType.Alert, UIRemoteNotificationType.Sound]
application.registerForRemoteNotificationTypes([UIRemoteNotificationType.Badge, UIRemoteNotificationType.Alert, UIRemoteNotificationType.Sound])
}
initializeNotificationServices()
return true
}