How do you compile vlc-nox - vlc

I am trying to compile vlc 2.2.1 for a headless server but it keeps failing on ld cannot find lgl.
I have added all the switches i can think off to pass this:
--without-x
--disable-xcb
Etc. but everything i add still creates the same result.
Noting in ./configure --help says anything about disabling opengl.

Related

RcppArmadillo undefined symbol: dpotrf_ in Travis build

I have looked at many other posts related to this issue and have tried each solution. None have worked in my case, including copying over the makevars from Rcpp. Anyhow, when building on Travis I get the following error
undefined symbol: dpotrf_’
The interesting note is that the package installs fine on windows, macOS, and linux.
here is my repo R package
I can reproduce the failure on a very standard Debian testing system (which I use for the extensive reverse dependency checks on Rcpp and RcppArmadillo).
After installing packages bain and BFpack (I had the rest) I attempted to build the tar.gz from your pristine just-checked-out sources. And I get:
*** installing help indices
*** copying figures
** building package indices
** testing if installed package can be loaded from temporary location
Error: package or namespace load failed for ‘BGGM’ in dyn.load(file, DLLpath = DLLpath, ...):
unable to load shared object '/tmp/Rinst106c6ed5251a/00LOCK-BGGM/00new/BGGM/libs/BGGM.so':
/tmp/Rinst106c6ed5251a/00LOCK-BGGM/00new/BGGM/libs/BGGM.so: undefined symbol: dpotrf_
Error: loading failed
Execution halted
ERROR: loading failed
* removing ‘/tmp/Rinst106c6ed5251a/BGGM’
-----------------------------------
ERROR: package installation failed
This appears to be a moderately complex and large enough package so please pardon me for not diving in and debugging. I would suggest you simplify with smaller mock packages to see what may be wrong. (dpotrf is a fairly standard LAPACK routine so something somewhere calls it. Maybe you call it explicitly. Maybe you did a Fortran-to-C mapping wrong. Maybe you have something wrong in how you interface with RcppArmadillo. Hard to tell...)
Edit: You committed compiled code and a Windows library. "Don't do that." When Travis builds it also starts from a git checkout as I did. That may be the difference.
Edit 2: It wasn't, but your R code mixes .Call() with generated entry points (ie via RcppExports.cpp and RcppExports.R). I have seen that blow up for other people. That may be something to look into.
Disclaimer: I work with D_Williams, but I figured out the problem, and others may find it useful.
A functioning configure.ac was present, and a Makevars.in is present.
The problem is that the configure file was not yet generated. This is an autotools/autoconf setup. To resolve it, I ran autoconf in the package directory, which generated the configure file. That configure file is then executed when R builds the package. The configure file modifies the Makevars.in and creates Makevars. That Makevars file ultimately defines where to find libraries, includes, compilers, compiler options, etc.
If you do not generate the configure file from configure.ac using autoconf, then there is no configure file to be executed, and no Makevars to define the needed options at compile time. Therefore, the compiler is not fully configured, and it will fail.
TLDR: If you have an configure.ac, you must run autoconf on it, and commit that configure file to your repo. R needs to execute it to have a functioning Makevars.

ejabberd and Erlang installation with lager_transform undefined

I am new to Erlang, I have been trying to install Erlang and ejabberd on EC2 ubuntu machine, everything went well till I started compiling some external modules in ejabberd. It started throwing error undefined parse transform 'lager_transform'.
I tried everything which is as below:
Did rebar get-deps, make clean, make deps, make install. After this I am able to see that lager_transform.beam is made and present in /lib/ folder.
Checked rebar.config file, it had lager deps on top, which is widely suggested, no help even after that.
Added -compile[{parse_tranform},{lager_transform}] on top of module, even then their is no luck.
I am really blocked on this, and not able to complete the installation. I have done this before on fedora with ejabberd 15.11 and otp 18.2, at that time it was using p1_logger instead of lager. But now when I am installing fresh with otp 18.2 and ejabberd 16.0 or 15.11, I am getting lager_transform undefined error.
Please make sure you compile ejabberd as described in documentation: http://docs.ejabberd.im/admin/guide/installation/#installing-ejabberd-from-source-code
For example, you can compile it with:
./configure --enable-lager --enable-mysql
make
You need to run configure and make to set properly the build chain.

Compiling C extension with anaconda on Travis-CI missing __log_finite symbol

A C extension module that compiles fine on Travis-CI without anaconda fails when installed with anaconda. It appears to install just fine, but when I try to import it, I get the following error:
ImportError: /home/travis/anaconda/lib/python2.7/site-packages/quaternion/numpy_quaternion.so: undefined symbol: __log_finite
The full error can be seen here. Obviously, this looks like a linker error, where it can't find glibc (which I believe is where __log_finite is found). But why should it fail to find glibc?
When I run nm on that .so file (through Travis), it shows that __log_finite is indeed undefined, but shouldn't it find it through the usual process?
I've tried installing quaternion through pip and I've tried installing it by directly downloading it and running python setup.py install. Both seem to work, in the sense that it looks like all the files are where they should be. But both fail on import because they can't find that symbol.
I've even tried installing the full version of anaconda (rather than just miniconda, which is recommended). Nothing seems to work. How can I make Travis find that symbol, and is this something I'll have to worry about ordinarily with my distribution?
It appears to be a problem with a -ffast-math flag in my quaternion package. One thing that flag does is make the code assume that the numbers are finite, so that instead of using the log function, it uses some log_finite function, which for some reason Travis doesn't have --- or something. Anyway, I have my numba package set an environment variable in Travis builds, which the quaternion package then looks for on installation, and turns off fast-math. This is unfortunate, because it means I'm not actually testing the code as it's actually used. But it means my code builds and tests pass.
There seems to be about one mention of this on the internet. Or not; I can't tell.

Any ZMQ bindings for Erlang on Windows?

Is it possible to use Erlang with ZMQ on Windows? I have tried to use erlzmq2, but rebar fails to compile it with cryptic linker errors. Of course i can invest some time and investigate makefiles, but maybe other way exists?
Update
Whose who are interested in compilation errors can download latest erlang for windows and try to build erlzmq2 (Visual Studio 2012 compiler, msys sh and make). Error looks like:
cl : Command line error D8021 : invalid numeric argument '/Wl,-DLL,-IMPLIB:.libs
\zmq.dll.lib'
Makefile:541: recipe for target 'libzmq.la' failed
make[3]: *** [libzmq.la] Error 2
Please note that other erlang libs are compiling with this setup without any problems.
Your problem lies in compiling ZeroMQ for Windows. You haven't actually gotten to any Erlang yet. Here are some of the clues that tell you this:
Makefile:541: recipe for target 'libzmq.la' failed
This line says there's a problem on line 541 of the Makefile. But in erlzmq2, you can see that neither the main Makefile nor the c_src Makefile (which is what would build libzmq.la) has anything close to that many lines.
make3: * [libzmq.la] Error 2
The [3] means that you're 3 invocations deep into Make. Specifically, you started at the top-level Makefile, which called Rebar, which ran make -C c_src, which downloads ZeroMQ version 3.2.2 and tries to do a ./configure && make
To fix this Unix-style, go into the deps directory of erlzmq2 and figure out how to correctly compile ZeroMQ. Hopefully, you will just need to pass some arguments to configure. Then you can edit c_src/Makefile and set ZMQ_FLAGS to whatever you had to do for configure, clean, and make.
To fix it more Windows-style, follow the Windows build instructions for ZeroMQ. Put the compiled libzmq under deps and just edit the c_src Makefile to a no-op.
Finally, if you don't actually need to run this code on Windows, but are just using Windows as your development environment, I think you'll have the easiest time by running the build inside a Linux VM (not a hard thing at all with tools like Vagrant). Sorry, but Unix is the real system for this stuff; Windows support is an afterthought.

How to use luadoc in ubuntu/linux?

As the title says, how to use luadoc in ubuntu/linux? I generated documentation in windows using batch file but no success in ubuntu. Any ideas?
luadoc
Usage: /usr/bin/luadoc [options|files]
Generate documentation from files. Available options are:
-d path output directory path
-t path template directory path
-h, --help print this help and exit
--noindexpage do not generate global index page
--nofiles do not generate documentation for files
--nomodules do not generate documentation for modules
--doclet doclet_module doclet module to generate output
--taglet taglet_module taglet module to parse input code
-q, --quiet suppress all normal output
-v, --version print version information
First off, I have little experience with Luadoc, but a lot of experience with Ubuntu and Lua, so I'm basing all my points off of that knowledge and a quick install that I've just done of luadoc. Luadoc, as far as I can see, is a Lua library (so can also be used in Lua scripts as well as bash). To make documentation (in bash), you just run
luadoc file.lua
(where file is the name of your file that you want to create documentation for)
The options -d and -t are there to choose where you want to put the file and what template you want to use (which I have no clue about, I'm afraid :P). For example (for -d):
luadoc file.lua -d ~/Docs
As far as I can see, there is little else to explain about the actual options (as your code snippet explains what they do well enough).
Now, looking at the errors you obtained when running (lua5.1: ... could not open "index.html" for writing), I'd suggest a few things. One, if you compiled the source code, then you may have made a mistake somewhere, such as not installing dependencies (which I'd be surprised about, because otherwise you wouldn't have been able to make it at all). If you did, you could try getting it from the repos with
sudo apt-get install luadoc
which will install the dependencies too. This is probably the problem, as my working copy of luadoc runs fine from /usr/bin with the command
./luadoc
which means that your luadoc is odd, or you're doing something funny (which I cannot work out from what you've said). I presume that you have lua5.1 installed (considering the errors), so it's not to do with that.
My advice to you is to try running
luadoc file.lua
in the directory of file.lua with any old lua file (although preferably one with at least a little data in) and see if it generates an index.html in the same folder (don't change the directory with -d, for testing purposes). If that DOESN'T work, then reinstall it from the repos with apt-get. If doing that and trying luadoc file.lua doesn't work, then reply with the errors, as something bigger is going wrong (probably).

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