public private and protected in objective-c - ios

Hi I am trying to learn Opps concept in Objective C but I know PHP so I took a program in which for public, private and protected mentioned bellow.
<?php
//Public properties and method can be inherited and can be accessed outside the class.
//private properties and method can not be inherited and can not be accessed outside the class.
//protected properties and method can be inherited but can not be accessed outside the class.
class one
{
var $a=20;
private $b=30;
protected $c=40;
}
class two extends one
{
function disp()
{
print $this->c;
echo "<br>";
}
}
$obj2=new two;
$obj2->disp(); //Inheritance
echo"<br>";
$obj1=new one;
print $obj1->c; //Outside the class
?>
So this I am trying to convert in Objective c code mentioned bellow.
#import <Foundation/Foundation.h>
#interface one : NSObject
{
#private int a;
#public int b;
#protected int c;
}
#property int a;
#property int b;
#property int c;
#end
#implementation one
#synthesize a,b,c;
int a=10;
int b=20;
int c=30;
#end
#interface two : one
-(void)setlocation;
#end
#implementation two
-(void)setlocation;
{
// NSLog(#"%d",a);
NSLog(#"%d",b);
// NSLog(#"%d",c);
}
#end
int main(int argc, const char * argv[]) {
#autoreleasepool {
// insert code here...
two *newtwo;
newtwo =[[two alloc]init];
//calling function
[newtwo setlocation];
}
return 0;
}
When I run the above code I am getting
2015-11-03 23:20:16.877 Access Specifier[3562:303] 0
Can some one resolve my problem.

This type of question has been asked before and there's a good explanation in the accepted answer for Private ivar in #interface or #implementation
In general I would recommend you avoid instance variables and use #property instead. Properties have the benefit of read-only/write controls, and free synthesized setters and getters (which if you're learning OOP concepts is a critical concept you should employ).
Properties are declared in the #interface part of an Obj-C file. For access control (according to the link) you have no public/private/protected keywords. All Obj-C methods (and by extension, properties) are public if they're defined in the .h file. If you want them "private" you define them in the the .m file using a class category:
//MyClass.m
#interface MyClass ()
#property(nonatomic, retain) NSString* myString;
#end
#implementation MyClass
#end

Related

Expose c-function for testing

I have a c-function within a class:
#interface MyClass: NSObject
#end
#implementation MyClass
static void MyFunction(void) {
// Do some stuff.
}
#end
And I'd like to expose my function for testing:
#interface MyClass (testing)
static void MyFunction(void);
#end
But this leads to error:
Function 'MyFunction' has internal linkage but is not
definedclang(-Wundefined-internal)
Is there some way to expose this method?

Generic enum type in objective-c

I have two objective-c classes HondaDealerShip and FordDealerShip. They both contain similar properties and methods, so I want to define a common protocol DealerShip and do some polymorphism.
The problem is this DealerShip needs to contain generic enum type properties, so that HondaDealerShip and FordDealerShip can have different concrete enum types.
So I want something like this,
#protocol DealerShip
#property (nonatomic, readonly) enum location;
-(void)printPriceOfModel:(enum)vehicleModel;
#end
typedef NS_ENUM(NSInteger, HondaLocation) {
HondaLocationSouthEast,
HondaLocationNorthWest
}
typedef NS_ENUM(NSInteger, HondaModel) {
Accord,
Civic
}
#interface HondaDealerShip: NSObject<DealerShip>
#property (nonatomic, readonly) HondaLocation location;
- (void)printPriceOfModel:(HondaModel)vehicleModel {
//print price here
}
#end
typedef NS_ENUM(NSInteger, FordLocation) {
FordLocationEast,
FordLocationWest
}
typedef NS_ENUM(NSInteger, FordModel) {
Mustang,
Focus
}
#interface FordDealerShip: NSObject<DealerShip>
#property (nonatomic, readonly) FordLocation location;
- (void)printPriceOfModel:(FordModel)vehicleModel {
//print price here
}
#end
If I have to do this in swift, I could use protocols with associated types like below
protocol DealerShip {
associatedtype Location
associatedtype Model
var location: Location { get }
func printPriceOfModel(model : Model)
}
enum HondaLocation: Int {
case sountEast
case northWest
}
enum HondaModel: Int {
case accord
case civic
}
struct HondaDealerShip: DealerShip {
var location: HondaLocation
func printPriceOfModel(model: HondaModel) {
//print
}
}
//same for FordDealerShip
can I do similar in objective-c?.
Nope, you cannot use enum with associated types in objective c. The language does not support it.

How to see Swift object properties in Objective-C project?

I'm having Objective-C project and i'd like to try Swift in it. I was able to configure it to use Swift classes. Anyway i can't see Swift object properties while debugging:
I've even overriden description property to print all the variables:
import Foundation
import ObjectMapper
#objc
public class Mcu : NSObject, Mappable {
var name : String?
var arch : String?
var macro : String?
var libraryName : String?
required public init?(_ map: Map) {
}
// Mappable
public func mapping(map: Map) {
name <- map["name"]
arch <- map["arch"]
macro <- map["macro"]
libraryName <- map["libraryName"]
}
override public var description : String {
return "name=\(name), arch=\(arch), macro=\(macro), libraryName=\(libraryName)"
}
}
If i print object in log (NSLog([mcus[0] description])) i
m getting correct string:
2015-11-01 10:27:19.262 Project[1447:261056] name=Optional("avr2"), arch=Optional("ARCH_AVR2"), macro=nil, libraryName=Optional("\"s8515\"")
It's not the solution to convert to Swift all the project as it's pretty large.. What can i do to provide convenient debugging for both Obj-C and Swift in Obj-C project?
PS. Xcode 7.1
PPS. For Swift class Mcu Xcode generates according Obj-c header and it looks correct (but there is difference for debugger):
SWIFT_CLASS("_TtC17ProjectModule3Mcu")
#interface Mcu : NSObject
#property (nonatomic, copy) NSString * __nullable name;
#property (nonatomic, copy) NSString * __nullable arch;
#property (nonatomic, copy) NSString * __nullable macro;
#property (nonatomic, copy) NSString * __nullable libraryName;
#property (nonatomic, readonly, copy) NSString * __nonnull description;
#end

convert struct to objective c array or class

I m new for IOS. I have some source code for OS X and java. I was trying to convert to IOS.
In OS X, I have the following.
struct _NoteData {
int number; /** The Midi note number, used to determine the color */
WhiteNote *whitenote; /** The white note location to draw */
NoteDuration duration; /** The duration of the note */
BOOL leftside; /** Whether to draw note to the left or right of the stem */
int accid; /** Used to create the AccidSymbols for the chord */
};
typedef struct _NoteData NoteData;
#interface ChordSymbol : NSObject <MusicSymbol> {
_NoteData notedata[20];/** The notes to draw */
}
_NoteData is like an array and class here. number, whitenote,duration..are instance variable for _noteData.
I was trying to change struct to objective c class:
#interface _NoteData:NSObject{
#property NSInteger number_color;
#property WhiteNote *whitenote;
#property NoteDuration duration;
#property BOOL leftside;
#property NSInteger accid;
};
#interface ChordSymbol : NSObject <MusicSymbol> {
_NoteData notedata[20];/** The notes to draw */
}
In my .m file, it has
+(BOOL)notesOverlap:(_NoteData*)notedata withStart:(int)start andEnd:(int)end {
for (int i = start; i < end; i++) {
if (!notedata[i].leftside) {
return YES;
}
}
return NO;
}
!notedata[i] throw error expected method to read array element. I understand _NoteData is a class, not an array. What should I change?
In java:
private NoteData[] notedata;
NoteData is a class, and notedata is an array which store NoteData.
Same method in java
private static boolean NotesOverlap(NoteData[] notedata, int start, int end) {
for (int i = start; i < end; i++) {
if (!notedata[i].leftside) {
return true;
}
}
return false;
}
I feel all I need is to declare an array with _NoteData object. How can I do that?
Objective-C is a superset of C, so you can use C struct in Objective-C code. You can keep your code in the first paragraph. You need to move the function declaration in ChordSymbol class's header file.
+(BOOL)notesOverlap:(NoteData*)notedata withStart:(int)start andEnd:(int)end;
In another Objective-C class's implementation file, call the Class function like this.
NoteData y[] = {
{ .leftside = YES },
{ .leftside = YES },
{ .leftside = YES },
{ .leftside = YES }
};
BOOL result = [ChordSymbol notesOverlap:y withStart:0 andEnd:3];
NSLog(#"%d",result);
Edit
You can use NSArray for this purpose. You create an array and populate its data with NoteData objects.
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:20];
NoteData *data1 = [[NoteData alloc] init];
data1.number_color = 1;
[array addObject:data1];
Then you should change (_NoteData*)notedata to (NSArray*)array, and it should work.

How to access to an object inside a C function

I need to get access to an object inside a C function similar to this few code
#interface MixerHostAudio () <UIApplicationDelegate>
#property (readwrite) int *alternativeOutput;
#end
#implementation MyCode
#synthesize alternative
void audioInputAvailable () {
alternative=1;
}
I get this error: " 'Use of undeclared identifier 'alternative' "
Any ideas about how can i solve it ?
You have to make your "MyCode" object available somewhere for your C glue function to pick up. For example, if you have a pointer to your MyCode object...
void audioInputAvailable(MyCode *myCodeObject){
myCodeObject.alternative = 1;
}

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