How can I get the name of a statement in Clang LibTooling? - clang

I am playing around with LibTooling: What I want to do is output all the locations of all variables in a source file.
To find all occurences of variables, I overloaded the RecursiveASTVisitor and the method "bool VisitStmt(Stmt)" (see below), but now I don't know how to output the name of the variable. At the moment, my code only outputs "DeclRefExpr", but I want something like "myNewVariable" or whatever I defined in my input file.
class MyASTVisitor : public RecursiveASTVisitor<MyASTVisitor>
{
public:
explicit MyASTVisitor(ASTContext *Context_passed) : Context(Context_passed) {}
bool VisitStmt(Stmt *sta)
{
FullSourceLoc FullLocation = Context->getFullLoc(sta->getLocStart());
SourceManager &srcMgr = Context->getSourceManager();
if
(
FullLocation.isValid() &&
strcmp(sta->getStmtClassName(), "DeclRefExpr") == 0
)
{
// Print function name
printf("stm: %-23s at %3u:%-3u in %-15s\n",
sta->getStmtClassName(),
FullLocation.getSpellingLineNumber(),
FullLocation.getSpellingColumnNumber(),
srcMgr.getFilename(FullLocation).data());
}
return true;
}
private:
ASTContext *Context;
};
How can I get the name, i.e. the statement itself? By using the Source Manager and extracting it from the original source code?

Using the method getFoundDecl(), an instance of the class "NamedDecl" can be acquired and then, using the method getNameAsString(), the name can be acquired as a string, so the code now looks like this:
class MyASTVisitor : public RecursiveASTVisitor<MyASTVisitor>
{
public:
explicit MyASTVisitor(ASTContext *Context_passed) : Context(Context_passed) {}
bool VisitDeclRefExpr(DeclRefExpr *sta)
{
FullSourceLoc FullLocation = Context->getFullLoc(sta->getLocStart());
SourceManager &srcMgr = Context->getSourceManager();
if ( FullLocation.isValid() )
{
// Print function or variable name
printf("stm: %-23s at %3u:%-3u in %-15s\n",
(sta->getFoundDecl())->getNameAsString().c_str(),
FullLocation.getSpellingLineNumber(),
FullLocation.getSpellingColumnNumber(),
srcMgr.getFilename(FullLocation).data());
}
return true;
}
private:
ASTContext *Context;
};

Related

dart nullability checking method [duplicate]

This question already has answers here:
"The operator can’t be unconditionally invoked because the receiver can be null" error after migrating to Dart null-safety
(3 answers)
Closed 12 months ago.
I have migrated my Dart code to NNBD / Null Safety. Some of it looks like this:
class Foo {
String? _a;
void foo() {
if (_a != null) {
_a += 'a';
}
}
}
class Bar {
Bar() {
_a = 'a';
}
String _a;
}
This causes two analysis errors. For _a += 'a';:
An expression whose value can be 'null' must be null-checked before it can be dereferenced.
Try checking that the value isn't 'null' before dereferencing it.
For Bar() {:
Non-nullable instance field '_a' must be initialized.
Try adding an initializer expression, or add a field initializer in this constructor, or mark it 'late'.
In both cases I have already done exactly what the error suggests! What's up with that?
I'm using Dart 2.12.0-133.2.beta (Tue Dec 15).
Edit: I found this page which says:
The analyzer can’t model the flow of your whole application, so it can’t predict the values of global variables or class fields.
But that doesn't make sense to me - there's only one possible flow control path from if (_a != null) to _a += 'a'; in this case - there's no async code and Dart is single-threaded - so it doesn't matter that _a isn't local.
And the error message for Bar() explicitly states the possibility of initialising the field in the constructor.
The problem is that class fields can be overridden even if it is marked as final. The following example illustrates the problem:
class A {
final String? text = 'hello';
String? getText() {
if (text != null) {
return text;
} else {
return 'WAS NULL!';
}
}
}
class B extends A {
bool first = true;
#override
String? get text {
if (first) {
first = false;
return 'world';
} else {
return null;
}
}
}
void main() {
print(A().getText()); // hello
print(B().getText()); // null
}
The B class overrides the text final field so it returns a value the first time it is asked but returns null after this. You cannot write your A class in such a way that you can prevent this form of overrides from being allowed.
So we cannot change the return value of getText from String? to String even if it looks like we checks the text field for null before returning it.
An expression whose value can be 'null' must be null-checked before it can be dereferenced. Try checking that the value isn't 'null' before dereferencing it.
It seems like this really does only work for local variables. This code has no errors:
class Foo {
String? _a;
void foo() {
final a = _a;
if (a != null) {
a += 'a';
_a = a;
}
}
}
It kind of sucks though. My code is now filled with code that just copies class members to local variables and back again. :-/
Non-nullable instance field '_a' must be initialized. Try adding an initializer expression, or add a field initializer in this constructor, or mark it 'late'.
Ah so it turns out a "field initializer" is actually like this:
class Bar {
Bar() : _a = 'a';
String _a;
}
There are few ways to deal with this situation. I've given a detailed answer here so I'm only writing the solutions from it:
Use local variable (Recommended)
void foo() {
var a = this.a; // <-- Local variable
if (a != null) {
a += 'a';
this.a = a;
}
}
Use ??
void foo() {
var a = (this.a ?? '') + 'a';
this.a = a;
}
Use Bang operator (!)
You should only use this solution when you're 100% sure that the variable (a) is not null at the time you're using it.
void foo() {
a = a! + 'a'; // <-- Bang operator
}
To answer your second question:
Non-nullable fields should always be initialized. There are generally three ways of initializing them:
In the declaration:
class Bar {
String a = 'a';
}
In the initializing formal
class Bar {
String a;
Bar({required this.a});
}
In the initializer list:
class Bar {
String a;
Bar(String b) : a = b;
}
You can create your classes in null-safety like this
class JobDoc {
File? docCam1;
File? docCam2;
File? docBarcode;
File? docSignature;
JobDoc({this.docCam1, this.docCam2, this.docBarcode, this.docSignature});
JobDoc.fromJson(Map<String, dynamic> json) {
docCam1 = json['docCam1'] ?? null;
docCam2 = json['docCam2'] ?? null;
docBarcode = json['docBarcode'] ?? null;
docSignature = json['docSignature'] ?? null;
}
}

MQL4 Send objects array as function parameter

I had the function as a class member with an array of my custom object as a parameter:
class Stochastic { ... some class which sent into initializeStochastics method as param };
class StochasticInitializer {
public:
Properties *properties[8];
public:
StochasticInitializer(void) {
this.properties = ...
}
public:
void initializeStochastics(Stochastic& *stochastics[]) { // This param is my problem
for (int i = 0 ;i < ArraySize(properties); i++) {
if (properties[i].enabled) {
stochastics[i] = new Stochastic(properties[i]);
}
}
}
};
My errors:
'&' - comma expected
']' - declaration without type
']' - comma expected
'initializeStochastics' - wrong parameters count
'stochastics' - undeclared identifier
I take syntax from here, but perhaps it solution for MQL5.
Can I send an array of class instances as a method parameter in MQL4? If "yes" - how, if no - it answers too.
Everything works (almost works) just decide whether you are going to create an global array or with pointer access (need to delete it after you finish). Here is example of pointers. Also, please provide MCVE next time, because someone needs to write all that useless stuff like properties&stoch classes to make it testable.
class Properties
{
public:
bool enabled;
int periodK;
Properties(bool _enabled,int k):enabled(_enabled),periodK(k){}
~Properties(){}
};
class Stochastic
{
public:
int periodK;
Stochastic(){}
~Stochastic(){}
Stochastic(Properties *prop):periodK(prop.periodK){}
double get(const int shift,const int buffer=0)const{return iStochastic(_Symbol,0,periodK,3,3,MODE_SMA,STO_LOWHIGH,buffer,shift);}
};
class StochasticInitializer
{
public:
Properties *properties[8];
StochasticInitializer()
{
Deinit();
properties[0]=new Properties(true,5);
properties[1]=new Properties(true,13);
properties[2]=new Properties(true,14);
properties[3]=new Properties(true,15);
properties[4]=new Properties(true,16);
properties[5]=new Properties(true,17);
properties[6]=new Properties(true,18);
properties[7]=new Properties(false,19);
}
~StochasticInitializer(){Deinit();}
void Deinit(const int reason=0){ for(int i=0;i<ArraySize(properties);i++)delete(properties[i]); }
void initializeStochastics(Stochastic *&stochastics[])// THIS IS WHAT YOU NEED IN CASE OF POINTERS
{
for(int i=0;i<ArraySize(properties);i++)
{
if(properties[i].enabled)
{
stochastics[i]=new Stochastic(properties[i]);
}
}
}
};
StochasticInitializer initializer;
void OnTick()
{
Stochastic *array[8]; //THIS IS ARRAY OF POINTERS
initializer.initializeStochastics(array);
for(int i=0;i<ArraySize(array);i++)
{
printf("%i %s: %d %s",__LINE__,__FILE__,i,CheckPointer(array[i])==POINTER_INVALID ? "null" : (string)array[i].periodK);
}
for(int i=ArraySize(array)-1;i>=0;i--)delete(array[i]);//DELETING POINTERS
ExpertRemove();
}

Typescript, How to avoid code duplication in constructor?

Consider this class that is used as a data model in a Model-View-Controller scenario (I'm using TypeScript 3.5):
export class ViewSource {
private viewName : string;
private viewStruct : IViewStruct;
private rows : any[];
private rowIndex : number|null;
constructor(viewName : string) {
// Same as this.setViewName(viewName);
this.viewName = viewName;
this.viewStruct = api.meta.get_view_struct(viewName);
if (!this.viewStruct) {
throw new Error("Clould not load structure for view, name=" + (viewName));
}
this.rows = [];
this.rowIndex = null;
}
public setViewName = (viewName: string) => {
this.viewName = viewName;
this.viewStruct = api.meta.get_view_struct(viewName);
if (!this.viewStruct) {
throw new Error("Clould not load structure for view, name=" + (viewName));
}
this.rows = [];
this.rowIndex = null;
}
public getViewStruct = ():IViewStruct => { return this.viewStruct; }
public getCellValue = (rowIndex: number, columnName: string) : any => {
const row = this.rows[rowIndex] as any;
return row[columnName];
}
}
This is not a complete class, I only included a few methods to demonstrate the problem. ViewSource is a mutable object. It can be referenced from multiple parts of the application. (Please note that being a mutable object is a fact. This question is not about choosing a different data model that uses immutable objects.)
Whenever I want to change the state of a ViewSource object, I call its setViewName method. It does work, but it is also very clumsy. Every line of code in the constructor is repeated in the setViewName method.
Of course, it is not possible to use this constructor:
constructor(viewName : string) {
this.setViewName(viewName);
}
because that results in TS2564 error:
Property 'viewStruct' has no initializer and is not definitely assigned in the constructor.ts(2564)
I do not want to ignore TS2564 errors in general. But I also do not want to repeat all attribute initializations. I have some other classes with even more properties (>10), and the corresponding code duplication looks ugly, and it is error prone. (I might forget that some things have to bee modified in two methods...)
So how can I avoid duplicating many lines of code?
I think the best method to avoid code duplication in this case would be to create a function that contains the initialization code, but instead of setting the value, it retunrs the value that need to be set.
Something like the following:
export class ViewSource {
private viewName : string;
private viewStruct : IViewStruct;
private rows : any[];
private rowIndex : number|null;
constructor(viewName : string) {
const {newViewName, newViewStruct, newRows, newRowIndex} = this.getNewValues(viewName);
this.viewName = newViewName;
this.newViewStruct = newViewStruct;
// Rest of initialization goes here
}
public setViewName = (viewName: string) => {
const {newViewName, newViewStruct, newRows, newRowIndex} = this.getNewValues(viewName);
// Rest of initialization goes here
}
privat getNewValues = (viewName) => {
const newViewName = viewName;
const newViewStruct = api.meta.get_view_struct(viewName);
if (!newViewStruct) {
throw new Error("Clould not load structure for view, name=" + (viewName));
}
const newRows = [];
const newRowIndex = null;
return {newViewName, newViewStruct, newRows, newRowIndex};
}
}
This way the only thing you duplicate is setting the values, not calculating them, and if the values calculations will get more complicated you can simply expand the returned value.
A less complex approach than the accepted answer is to use the //#ts-ignore[1] comment above each member that is initialized elsewhere.
Consider this contrived example
class Foo {
// #ts-ignore TS2564 - initialized in the init method
a: number;
// #ts-ignore TS2564 - initialized in the init method
b: string;
// #ts-ignore TS2564 - initialized in the init method
c: number;
constructor(a: number, b: string) {
if(a === 0) {
this.init(a,b,100);
} else {
this.init(a,b,4912);
}
}
private init(a: number, b: string, c: number): void {
this.a = a;
this.b = b;
this.c = c;
}
}
Since TypeScript 3.9 there exists the //#ts-expect-error[2] comment, but I think #ts-ignore is suitable.
[1] Suppress errors in .ts files
[2] TS expect errors comment
Since TypeScript 2.7 you can use the definite assignment assertion modifier which means adding an exclamation mark between the variable name and the colon:
private viewName!: string
This has the same effect as adding a // #ts-ignore TS2564 comment above it as #RamblinRose suggested.

How to keep track of a variable with Clang's static analyzer?

Suppose I'm working with the following C snippet:
void inc(int *num) {*num++;}
void dec(int *num) {*num--;}
void f(int var) {
inc(&var);
dec(&var);
}
By using a static analyzer, I want to be able to tell if the value of var didn't change during the function's execution. I know I have to keep its state on my own (that's the point of writing a Clang checker), but I'm having troubles getting a unique reference of this variable.
For example: if I use the following API
void MySimpleChecker::checkPostCall(const CallEvent &Call,
CheckerContext &C) const {
SymbolRef MyArg = Call.getArgSVal(0).getAsSymbol();
}
I'd expect it to return a pointer to this symbol's representation in my checker's context. However, I always get 0 into MyArg by using it this way. This happens for both inc and dec functions in the pre and post callbacks.
What am I missing here? What concepts did I get wrong?
Note: I'm currently reading the Clang CFE Internals Manual and I've read the excellent How to Write a Checker in 24 Hours material. I still couldn't find my answer so far.
Interpretation of question
Specifically, you want to count the calls to inc and dec applied to each variable and report when they do not balance for some path in a function.
Generally, you want to know how to associate an abstract value, here a number, with a program variable, and be able to update and query that value along each execution path.
High-level answer
Whereas the tutorial checker SimpleStreamChecker.cpp associates an abstract value with the value stored in a variable, here we want associate an abstract value with the variable itself. That is what IteratorChecker.cpp does when tracking containers, so I based my solution on it.
Within the static analyzer's abstract state, each variable is represented by a MemRegion object. So the first step is to make a map where MemRegion is the key:
REGISTER_MAP_WITH_PROGRAMSTATE(TrackVarMap, MemRegion const *, int)
Next, when we have an SVal that corresponds to a pointer to a variable, we can use SVal::getAsRegion to get the corresponding MemRegion. For instance, given a CallEvent, call, with a first argument that is a pointer, we can do:
if (MemRegion const *region = call.getArgSVal(0).getAsRegion()) {
to get the region that the pointer points at.
Then, we can access our map using that region as its key:
state = state->set<TrackVarMap>(region, newValue);
Finally, in checkDeadSymbols, we use SymbolReaper::isLiveRegion to detect when a region (variable) is going out of scope:
const TrackVarMapTy &Map = state->get<TrackVarMap>();
for (auto const &I : Map) {
MemRegion const *region = I.first;
int delta = I.second;
if (SymReaper.isLiveRegion(region) || (delta==0))
continue; // Not dead, or unchanged; skip.
Complete example
To demonstrate, here is a complete checker that reports unbalanced use of inc and dec:
// TrackVarChecker.cpp
// https://stackoverflow.com/questions/23448540/how-to-keep-track-of-a-variable-with-clangs-static-analyzer
#include "clang/StaticAnalyzer/Checkers/BuiltinCheckerRegistration.h"
#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
#include "clang/StaticAnalyzer/Core/Checker.h"
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
using namespace clang;
using namespace ento;
namespace {
class TrackVarChecker
: public Checker< check::PostCall,
check::DeadSymbols >
{
mutable IdentifierInfo *II_inc, *II_dec;
mutable std::unique_ptr<BuiltinBug> BT_modified;
public:
TrackVarChecker() : II_inc(nullptr), II_dec(nullptr) {}
void checkPostCall(CallEvent const &Call, CheckerContext &C) const;
void checkDeadSymbols(SymbolReaper &SymReaper, CheckerContext &C) const;
};
} // end anonymous namespace
// Map from memory region corresponding to a variable (that is, the
// variable itself, not its current value) to the difference between its
// current and original value.
REGISTER_MAP_WITH_PROGRAMSTATE(TrackVarMap, MemRegion const *, int)
void TrackVarChecker::checkPostCall(CallEvent const &call, CheckerContext &C) const
{
const FunctionDecl *FD = dyn_cast<FunctionDecl>(call.getDecl());
if (!FD || FD->getKind() != Decl::Function) {
return;
}
ASTContext &Ctx = C.getASTContext();
if (!II_inc) {
II_inc = &Ctx.Idents.get("inc");
}
if (!II_dec) {
II_dec = &Ctx.Idents.get("dec");
}
if (FD->getIdentifier() == II_inc || FD->getIdentifier() == II_dec) {
// We expect the argument to be a pointer. Get the memory region
// that the pointer points at.
if (MemRegion const *region = call.getArgSVal(0).getAsRegion()) {
// Increment the associated value, creating it first if needed.
ProgramStateRef state = C.getState();
int delta = (FD->getIdentifier() == II_inc)? +1 : -1;
int const *curp = state->get<TrackVarMap>(region);
int newValue = (curp? *curp : 0) + delta;
state = state->set<TrackVarMap>(region, newValue);
C.addTransition(state);
}
}
}
void TrackVarChecker::checkDeadSymbols(
SymbolReaper &SymReaper, CheckerContext &C) const
{
ProgramStateRef state = C.getState();
const TrackVarMapTy &Map = state->get<TrackVarMap>();
for (auto const &I : Map) {
// Check for a memory region (variable) going out of scope that has
// a non-zero delta.
MemRegion const *region = I.first;
int delta = I.second;
if (SymReaper.isLiveRegion(region) || (delta==0)) {
continue; // Not dead, or unchanged; skip.
}
//llvm::errs() << region << " dead with delta " << delta << "\n";
if (ExplodedNode *N = C.generateNonFatalErrorNode()) {
if (!BT_modified) {
BT_modified.reset(
new BuiltinBug(this, "Delta not zero",
"Variable changed from its original value."));
}
C.emitReport(llvm::make_unique<BugReport>(
*BT_modified, BT_modified->getDescription(), N));
}
}
}
void ento::registerTrackVarChecker(CheckerManager &mgr) {
mgr.registerChecker<TrackVarChecker>();
}
bool ento::shouldRegisterTrackVarChecker(const LangOptions &LO) {
return true;
}
To hook this in to the rest of Clang, add entries to:
clang/include/clang/StaticAnalyzer/Checkers/Checkers.td and
clang/lib/StaticAnalyzer/Checkers/CMakeLists.txt
Example input to test it:
// trackvar.c
// Test for TrackVarChecker.
// The behavior of these functions is hardcoded in the checker.
void inc(int *num);
void dec(int *num);
void call_inc(int var) {
inc(&var);
} // reported
void call_inc_dec(int var) {
inc(&var);
dec(&var);
} // NOT reported
void if_inc(int var) {
if (var > 2) {
inc(&var);
}
} // reported
void indirect_inc(int val) {
int *p = &val;
inc(p);
} // reported
Sample run:
$ gcc -E -o trackvar.i trackvar.c
$ ~/bld/llvm-project/build/bin/clang -cc1 -analyze -analyzer-checker=alpha.core.TrackVar trackvar.i
trackvar.c:10:1: warning: Variable changed from its original value
}
^
trackvar.c:21:1: warning: Variable changed from its original value
}
^
trackvar.c:26:1: warning: Variable changed from its original value
}
^
3 warnings generated.
I think you missed the check that this call event is a call to your function inc/dec. You should have something like
void MySimpleChecker::checkPostCall(const CallEvent &Call,
CheckerContext &C) const {
const IdentifierInfo* callee = Call.getCalleeIdentifier();
if (callee->getName().str() == "inc" || callee->getName().str() == "dec")
SymbolRef MyArg = Call.getArgSVal(0).getAsSymbol();
}

Porting javascript to dart

I'd like to port this javascript code to dart.
function Beagle() {
this.argv_ = null;
this.io = null;
};
Beagle.prototype.run = function() {
this.io = this.argv_.io.push();
};
runCommandClass(Beagle);
the probleme is
How to create object Beagle
How to create prototype object Beagle.prototype.run
This kind of Js code (function definition and prototype changes) can be ported to a Dart class. You can follow these main rules :
function Xxxx(){/* js code to init */} (pseudo Js class) translates to :
class Xxxx {
/// constructor
Xxxx() {
/* Dart code to init */
}
}
when you have contructor parameters like in function Xxxx(param1, param2){/* js code to init */} you have to create an other constructor with those parameters :
class Xxxx {
/// constructor with parameters
Xxxx(param1, param2) {
/* Dart code to init with param1, param2 */
}
}
Xxxx.prototype.method1 = function(p1, p2, p3){/* js code for method */} are like methods that have to be translated to :
class Xxxx {
// .... other code
/// method
method1(p1, p2, p3) {
/* Dart code */
}
}
To make your code more clear you can also add type annotations on methods and constructors. This is recommanded by the Dart Style Guide.
Type annotations are important documentation for how a library should be used. Annotating the parameter and return types of public methods and functions helps users understand what the API expects and what it provides.
For instance :
class Xxxx {
/// constructor
Xxxx(String param1, int param2) {
/* Dart code to init with param1, param2 */
}
/// method
void method1(num p1, String p2, DateTime p3) {
/* Dart code */
}
}
class Beagle { //
Map argv_;
int io;
Map portInfo;
// could make sense to make this a constructor, that depends how the Terminal class uses it (didn't look)
void run(this.argv_) {
this.portInfo_ = JSON.parse(this.argv_['argString']); // not tested
io = argv_['io'].length;
}
void sendString_(String s) { // no idea what the underlines at the end of argv_, sendString_, ... are for
// ...
}
void onRead_(String s) {}
void onTerminalResize_(int width, int height) {}
void exit(code) {
// ...
}
void close() {
// ...
}
}
var b = new Beagle(); // not translated from the JS source - just added to show how to create a new object from the Beagle class
b.run(argvFromSomewhere);
This includes a some guessing about what the intention of the JavaScript code might be.
I prefer using specific types when porting from JavaScript. It helped me a lot finding bugs and understanding the intention. When I guessed the wrong type I get an exception at runtime, then I can reason about why I got an unexpected type and which of my assumptions were wrong.

Resources