I feel like this should be relatively simple but I can't find a way to accomplish it.
Let say I have
class Parent {
public var file: PFFile?
}
and a subclass
class Child : Parent {
// some functionality that hides access to super.file
}
Problem is I can't mess with the Parent class, but I don't want anyone using the Child class to have access to 'file'. How can I accomplish this in Swift?
Perhaps this one fix it:
class Parent {
public var file: PFFile?
}
class RestrictedParent : Parent {
private override var file: PFFile?
}
class Child : RestrictedParent {
// some functionality that hides access to super.file
}
Here in RestrictedParent, we can hide any functionality that should not be visible to any of the child class inheriting to it.
EDIT:
A part from doc:
class Car: Vehicle {
var gear = 1
override var description: String {
return super.description + " in gear \(gear)"
}
}
As per Swift documentation
You can prevent a method, property, or subscript from being overridden
by marking it as final. Do this by writing the final modifier before
the method, property, or subscript’s introducer keyword (such as final
var, final func, final class func, and final subscript).
so you can declare parent class as
class Parent {
final var file: PFFile?
}
Or if you cannot modify parent class then maybe this would work
class Child : Parent {
override private final var file: PFFile?
}
I don't think this is directly possible in Swift 3. Here is the best workaround I could come up with:
class Child : Parent {
override public var file: PFFile? {
get { return nil }
set { }
}
func exampleFunction() {
print(super.PFFile?.description) // Use like this
print(PFFile?.description) // Don't do this
//This ^^^ will ALWAYS return nil for PFFile
}
}
This is sort of a hack, but it does almost exactly what you want. It doesn't completely hide the variable from the outside world, but it makes it impotent. When you try and access file you always get nil, and when you try and assign a value to file it just does nothing. So the outside world still knows that Child has a property file of type PFFile?, but it just can't do anything about it.
Essentially, file is like an attractive movie star. You can send them letters, post on their facebook wall, comment on their instagram feed, but they will never reply to you. You know who they are, and what they look like, but you just can't do anything about it.
Then, inside Child you MUST use super.file EVERYWHERE you access Parent's file property. If you use file or self.file you will be trying to interact with the impotent version, and you will do nothing and get nothing every time! I have included exampleFunction() as an example of this usage. (I made up the description property on PFFile, just assume it is a String)
You can use final modifier,like this :
class Perent {
final var file: PFFile?
}
class Child: Perent {
// code here ...
}
Related
I have two classes that are same but are present in different places. One inside framework and one in Normal App classes. I want to copy all the fields between them.
class Account {
var prodCode;
var subProdCode;
}
Same class inside the framework.
class Account {
var prodCode;
var subProdCode;
}
I need all fields to be copied from Object of 1st class to Object second class.
What is the best and easy way to do in Swift?
Add a method to MyAccout to update values of properties in your class, which accepts FrameworkAccount as parameter.
class MyAccout {
//...
func updateValues(account: FrameworkAccount) {
prodCode = account.prodCode
subProdCode = account.subProdCode
}
}
Note: Sorry could not come-up with better title than this, so please
suggest a better one if you come across one after reading the question
I have a BasePresenter class, That should take BaseInteractor and BaseRouter as its init arguments, and each child class of BasePresenter should be able to specify subclass of BaseInteractor and BaseRouter in their implementation
So I have declared my BasePresenter as
open class PRBasePresenter<T: PRBaseInteractor, R: PRBaseRouter> {
var interactor: T!
var router: R!
let disposeBag = DisposeBag()
convenience init(with router : R, interactor : T) {
self.init()
self.router = router
self.interactor = interactor
}
}
So now PRBaseCollectionsPresenter which is a child of PRBasePresenter declares its interactor and router as
class PRBaseCollectionsPresenter: PRBasePresenter<PRBaseCollectionsInteractor, PRBaseCollectionRouter> {
//other code here
}
Obviously PRBaseCollectionsInteractor is a subclass of PRBaseInteractor and PRBaseCollectionRouter is a subclass of PRBaseRouter
Everything works till here fine. Now comes the issue. Every ViewController should have presenter as a property. So I have a protocol which mandates that with
protocol PresenterInjectorProtocol {
var presenter : PRBasePresenter<PRBaseInteractor, PRBaseRouter>! { get set }
}
And my BaseViewController confirms to PresenterInjectorProtocol
public class PRBaseViewController: UIViewController,PresenterInjectorProtocol {
var presenter: PRBasePresenter<PRBaseInteractor, PRBaseRouter>!
//other code...
}
Now lets say I have ChildViewController, it will obviously get presenter because of inheritance, but obviously child would want to have its specific presenter than having a generic one. And obviously in Swift when you override a property you cant change the type of the variable. So the only way is
class PRBaseTableViewController: PRBaseViewController {
var tableSpecificPresenter: PRBaseCollectionsPresenter {
get {
return self.presenter as! PRBaseCollectionsPresenter
}
}
//other code goes here
}
This gives me a warning
Cast from 'PRBasePresenter!' to
unrelated type 'PRBaseCollectionsPresenter' always fails
And trying to ignore it and running will result in crash :(
How can I solve this problem? What am I doing wrong? Or is this approach completely wrong?
So I have two ViewControllers. First (MapVC) with map and second (SettingsVC) with many settings that need to be applied to this map.
I thought it would be nice idea to create protocol like
protocol MapSettingsDelegate: class {}
I know that I can specify function inside this protocol. But how I should do it when I have many settings - how should I pass them from SettingsVC to MapVC.
Example:
struct MySettings {
var value1: String
var value2: String
// and so on...
}
protocol MapSettingsDelegate: class {
func settingsUpdated(newSettings: MySettings)
}
and implement it inside your controller
class MapVC : MapSettingsDelegate {
...
func settingsUpdated(newSettings: MySettings) {
// Update everything you need
}
...
}
Feel free to ask for details
In Swift:
How can I assign a topmost myObject to the innerObj variable?
Does swift have some sort of namespace operator that lets me create an myObject from global namespace?
Consider the code below.
//my object that can init with a message=string
class MyObject {
init(message: String) {
println(message)
}
}
//here I define a global works fine
let global = myObject(message: "this works")
//other class
class ViewController: UIViewController {
//defines an inner class with same name
class MyObject {
func failsFunction(){
//cannot invoke initializer for type "ViewController.myObject" with an argument of type (String)
let innerObj = myObject("how can I refer to the topmost myObject here?")
}
}
}
My first answer would be "don't do that." It's technically legal because the two classes have unique scope, but it's confusing as all hell, and will come back to bite you 6 months from now when you are coming back to this code and don't remember that you have a global class and a child class of ViewController with the same name.
If you are going to ignore that advice, Lou provided your solution: Create a typeAlias at the top level and use that inside your ViewController class so that you can reference the global class inside ViewController.
Secondly, class names should start with an upper-case letter. So class myObject should be class MyObject. This is a documented convention of the language.
Thirdly, myObject is a dreadful name for a class. It doesn't give you any idea what the class is for. Even if this is a learning exercise, you should still follow good coding practices. It trains good habits, and test code has a way of finding itself in real projects, or posted as demo code somewhere, or whatever.
You need to alias it before you hide it with:
typealias GlobalMyObject = MyObject
One usual way is to bind your outer class into struct. This pattern is quite similar to creating a namespace. You could do it like this
struct MyNameSpace {
class myObject {
init(message: String) {
print(message)
}
}
}
//here I define a global works fine
let global = MyNameSpace.myObject(message: "this works")
//other class
class ViewController: UIViewController {
//defines a subclass with same name
class myObject {
func failsFunction(){
//cannot invoke initializer for type "ViewController.myObject" with an argument of type (String)
let innerObj = MyNameSpace.myObject(message: "how can I refer to the topmost myObject here?")
}
}
}
Then, you could use both the classes and the compiler determines the use cases differently for both.
This is my inheritance structure
Protocols
protocol BaseProtocol {
}
protocol ChildProtocol: BaseProtocol {
}
Classes
class BaseClass: NSObject {
var myVar: BaseProtocol!
}
class ChildClass: BaseClass {
override var myVar: ChildProtocol!
}
I'm receiving a compiler error:
Property 'myVar' with type 'ChildProtocol!' cannot override a property with type 'BaseProtocol!'
What is the best approach to achieve this?
UPDATE
I updated the question trying to implement the solution with generics but it does not work :( This is my code (now the real one, without examples)
Protocols
protocol TPLPileInteractorOutput {
}
protocol TPLAddInteractorOutput: TPLPileInteractorOutput {
func errorReceived(error: String)
}
Classes
class TPLPileInteractor<T: TPLPileInteractorOutput>: NSObject, TPLPileInteractorInput {
var output: T!
}
And my children
class TPLAddInteractor<T: TPLAddInteractorOutput>: TPLPileInteractor<TPLPileInteractorOutput>, TPLAddInteractorInput {
}
Well, inside my TPLAddInteractor I can't access self.output, it throws a compiler error, for example
'TPLPileInteractorOutput' does not have a member named 'errorReceived'
Besides that, when I create the instance of TPLAddInteractor
let addInteractor: TPLAddInteractor<TPLAddInteractorOutput> = TPLAddInteractor()
I receive this other error
Generic parameter 'T' cannot be bound to non-#objc protocol type 'TPLAddInteractorOutput'
Any thoughts?
#tskulbru is correct: it can't be done, and this has nothing to do with your protocols. Consider the example below, which also fails…this time with Cannot override with a stored property 'myVar':
class Foo {
}
class Goo: Foo {
}
class BaseClass: NSObject {
var myVar: Foo!
}
class ChildClass: BaseClass {
override var myVar: Foo!
}
To understand why, let's reexamine the docs:
Overriding Properties
You can override an inherited instance or class property to provide
your own custom getter and setter for that property, or to add
property observers to enable the overriding property to observe when
the underlying property value changes.
The implication is that if you are going to override a property, you must write your own getter/setter, or else you must add property observers. Simply replacing one variable type with another is not allowed.
Now for some rampant speculation: why is this the case? Well, consider on the one hand that Swift is intended to be optimized for speed. Having to do runtime type checks in order to determine whether your var is in fact a Foo or a Bar slows things down. Then consider that the language designers likely have a preference for composition over inheritance. If both of these are true, it's not surprising that you cannot override a property's type.
All that said, if you needed to get an equivalent behavior, #tskulbru's solution looks quite elegant, assuming you can get it to compile. :)
I don't think you can do that with protocols
The way i would solve the problem you are having is with the use of generics. This means that you essentially have the classes like this (Updated to a working example).
Protocols
protocol BaseProtocol {
func didSomething()
}
protocol ChildProtocol: BaseProtocol {
func didSomethingElse()
}
Classes
class BaseClass<T: BaseProtocol> {
var myProtocol: T?
func doCallBack() {
myProtocol?.didSomething()
}
}
class ChildClass<T: ChildProtocol> : BaseClass<T> {
override func doCallBack() {
super.doCallBack()
myProtocol?.didSomethingElse()
}
}
Implementation/Example use
class DoesSomethingClass : ChildProtocol {
func doSomething() {
var s = ChildClass<DoesSomethingClass>()
s.myProtocol = self
s.doCallBack()
}
func didSomething() {
println("doSomething()")
}
func didSomethingElse() {
println("doSomethingElse()")
}
}
let foo = DoesSomethingClass()
foo.doSomething()
Remember, you need a class which actually implements the protocol, and its THAT class you actually define as the generic type to the BaseClass/ChildClass. Since the code expects the type to be a type which conforms to the protocol.
There are two ways you can go with your code, depending what you want to achieve with your code (you didn't tell us).
The simple case: you just want to be able to assign an object that confirms to ChildProtocol to myVar.
Solution: don't override myVar. Just use it in ChildClass. You can do this by design of the language Swift. It is one of the basics of object oriented languages.
Second case: you not only want to enable assigning instances of ChildProtocol, you also want to disable to be able to assign instances of BaseProtocol.
If you want to do this, use the Generics solution, provided here in the answers section.
If you are unsure, the simple case is correct for you.
Gerd