How to exchange elements in swift array? - ios

I have one simple array like:
var cellOrder = [1,2,3,4]
I want to exchange elements like suppose a second element with first element.
And result will be:
[2,1,3,4]
I know we can use exchangeObjectAtIndex with NSMutableArray But I want to use swift array. Any ways to do same with swift [Int] array?

Use swap:
var cellOrder = [1,2,3,4]
swap(&cellOrder[0], &cellOrder[1])
Alternately, you can just assign it as a tuple:
(cellOrder[0], cellOrder[1]) = (cellOrder[1], cellOrder[0])

Swift 4
swapAt(_:_:):
cellOrder.swapAt(index0, index1)

One option is:
cellOrder[0...1] = [cellOrder[1], cellOrder[0]]

Details
Xcode Version 10.3 (10G8), Swift 5
Base (unsafe but fast) variant
unsafe - means that you can catch fatal error when you will try to make a swap using wrong (out of the range) index of the element in array
var array = [1,2,3,4]
// way 1
(array[0],array[1]) = (array[1],array[0])
// way 2
array.swapAt(2, 3)
print(array)
Solution of safe swap
save swap attempt (checking indexes)
possible to know what index wrong
do not use this solution when you have to swap a lot of elements in the loop. This solution validates both (i,j) indexes (add some extra logic) in the swap functions which will make your code slower than usage of standard arr.swapAt(i,j). It is perfect for single swaps or for small array. But, if you will decide to use standard arr.swapAt(i,j) you will have to check indexes manually or to be sure that indexes are not out of the range.
import Foundation
enum SwapError: Error {
case wrongFirstIndex
case wrongSecondIndex
}
extension Array {
mutating func detailedSafeSwapAt(_ i: Int, _ j: Int) throws {
if !(0..<count ~= i) { throw SwapError.wrongFirstIndex }
if !(0..<count ~= j) { throw SwapError.wrongSecondIndex }
swapAt(i, j)
}
#discardableResult mutating func safeSwapAt(_ i: Int, _ j: Int) -> Bool {
do {
try detailedSafeSwapAt(i, j)
return true
} catch {
return false
}
}
}
Usage of safe swap
result = arr.safeSwapAt(5, 2)
//or
if arr.safeSwapAt(5, 2) {
//Success
} else {
//Fail
}
//or
arr.safeSwapAt(4, 8)
//or
do {
try arr.detailedSafeSwapAt(4, 8)
} catch let error as SwapError {
switch error {
case .wrongFirstIndex: print("Error 1")
case .wrongSecondIndex: print("Error 2")
}
}
Full sample of safe swap
var arr = [10,20,30,40,50]
print("Original array: \(arr)")
print("\nSample 1 (with returning Bool = true): ")
var result = arr.safeSwapAt(1, 2)
print("Result: " + (result ? "Success" : "Fail"))
print("Array: \(arr)")
print("\nSample 2 (with returning Bool = false):")
result = arr.safeSwapAt(5, 2)
print("Result: " + (result ? "Success" : "Fail"))
print("Array: \(arr)")
print("\nSample 3 (without returning value):")
arr.safeSwapAt(4, 8)
print("Array: \(arr)")
print("\nSample 4 (with catching error):")
do {
try arr.detailedSafeSwapAt(4, 8)
} catch let error as SwapError {
switch error {
case .wrongFirstIndex: print("Error 1")
case .wrongSecondIndex: print("Error 2")
}
}
print("Array: \(arr)")
print("\nSample 5 (with catching error):")
do {
try arr.detailedSafeSwapAt(7, 1)
} catch let error as SwapError {
print(error)
}
print("Array: \(arr)")
Full sample log of safe swap
Original array: [10, 20, 30, 40, 50]
Sample 1 (with returning Bool = true):
Result: Success
Array: [10, 30, 20, 40, 50]
Sample 2 (with returning Bool = false):
Result: Fail
Array: [10, 30, 20, 40, 50]
Sample 3 (without returning value):
Array: [10, 30, 20, 40, 50]
Sample 4 (with catching error):
Error 2
Array: [10, 30, 20, 40, 50]
Sample 5 (with catching error):
wrongFirstIndex
Array: [10, 30, 20, 40, 50]

Use swapAt method,
var arr = [10,20,30,40,50]
arr.swapAt(2, 3)
Use the index to swap element.

Related

Pairing duplicate elements in an array

I am trying to pair the duplicate elements of an array and count the pairs.
When given array is : [10, 20, 20, 10, 10, 30, 50, 10, 20], I'm expecting numberOfPairs to be 3. Because there are 2 pairs of 10s and 1 pair of 20.
My "if condition" is checking if current element's index is first index or not. If it is not the last index, it means that there is a duplicate of the current element. So I'am adding 1 to numberOfPairs.
For input [10, 20, 20, 10, 10, 30, 50, 10, 20], my numberOfPairs is 2 but it should be 3.
For input [1 1 3 1 2 1 3 3 3 3], myNumberOfPairs is not printing at all? But instead it should be 4.
My What am I missing here?
func sockMerchant(n: Int, ar: [Int]) -> Int {
// Write your code here
var array = ar
var numberOfPairs = 0
for i in 0..<array.count {
var element = array[i]
let indexOfLastElement = array.lastIndex(of: element)
let indexOfFirstElement = array.firstIndex(of: element)
print("indexOfLastElement is \(indexOfLastElement)")
print("indexOfFirstElement is \(indexOfFirstElement)")
if indexOfFirstElement != indexOfLastElement {
numberOfPairs += 1
array.remove(at: indexOfFirstElement!)
array.remove(at: indexOfLastElement!)
continue
}
return numberOfPairs
}
return numberOfPairs
}
You're mutating your array by calling remove(at:) at the same time as you're accessing it which is why you're having these weird side effects.
I assume you're trying to solve a Leetcode task (or something similar), so I won't provide a solution upfront. My suggestion for you is to think of an algorithm that doesn't involve changing the contents of the List while you're reading these contents of that same List.
I'm agree with #MartinR that in such cases you should place breakpoints and go throught your code line by line, glad you've found your mistake by yourself.
But also in terms of performance, lastIndex and firstIndex are very heavy operations, because they may go thought all items and find nothing, which makes Big O notation of your algorithm around O(log n). In such cases dictionary is widely used(if you're not much limited with the space).
You can use value as a key and count as a value for a dictionary and count all items, then just sum like this:
func sockMerchant(ar: [Int]) -> Int {
ar.reduce(into: [Int:Int]()) { map, value in
map[value, default: 0] += 1
}.reduce(0) { sum, count in
sum + count.value / 2
}
}
So, I've solved the problem as below, thanks to #Vym and #Martin R.
func sockMerchant(n: Int, ar: [Int]) -> Int {
// Write your code here
var array = ar
var numberOfPairs = 0
var newArray = [Int]()
var done = false
for i in 0..<array.count {
let element = array[i]
let indexOfLastElement = array.lastIndex(of: element)
let indexOfFirstElement = array.firstIndex(of: element)
if indexOfFirstElement != indexOfLastElement {
newArray.append(element)
numberOfPairs = newArray.count/2
done = true
}
}
if done == true {
return numberOfPairs
}
return numberOfPairs
}

Exclude element in array when iterating using map

I have code like below
let myNums = getXYZ(nums: [1,2,3,4,5])
func getXYZ(nums: [Int]) -> [Int] {
let newNum = nums.map { (num) -> Int in
if num == 2 {
//do something and continue execution with next element in list like break/fallthrough
return 0
}
return num
}
return newNum
}
print(myNums)`
This prints [1,0,3,4,5]
but i want the output to be [1,3,4,5]. How can I exclude 2? I want to alter the if statement used so as to not include in array when it sees number 2
I have to use .map here but to exclude 2..is there any possibility
Please let me know
I'd simply do a filter as described as your problem, you want to filter the numbers by removing another number.
var myNums = [1, 2, 3, 4, 5]
let excludeNums = [2]
let newNum = myNums.filter({ !excludeNums.contains($0) })
print(newNum) //1, 3, 4, 5
If you need to do a map, you could do a map first then filter.
let newNum = myNums.map({ $0*2 }).filter({ !excludeNums.contains($0) })
print(newNum) //4, 6, 8, 10
This maps to multiplying both by 2 and then filtering by removing the new 2 from the list. If you wanted to remove the initial 2 you would have to filter first then map. Since both return a [Int] you can call the operations in any order, as you deem necessary.
As suggested by #koropok, I had to make below changes
nums.compactMap { (num) -> Int? in
....
if num == 2 {
return nil
}
I suggest you to use filter instead of map:
let myNums = [1,2,3,4,5]
let result1 = myNums.filter{ return $0 != 2 }
print(result1) // This will print [1,3,4,5]
If you must definitely use map, then use compactMap:
let result2 = myNums.compactMap { return $0 == 2 ? nil : $0 }
print(result2) // This will print [1,3,4,5]
Hope this helps
filter is more appropriate than map for your use case.
If you want to exclude only 1 number:
func getXYZ(nums: [Int]) -> [Int] {
return nums.filter { $0 != 2 }
}
If you want to exclude a list of numbers, store those exclusions in a Set since Set.contains runs in O(1) time, whereas Array.contains runs in O(n) time.
func getXYZ(nums: [Int]) -> [Int] {
let excluded: Set<Int> = [2,4]
return nums.filter { !excluded.contains($0) }
}
My solution is based on enumerated() method:
let elements = nums.enumerated().compactMap { (index, value) in
( index == 0 ) ? nil : value
}
enumerated() add element's index as first closure argument

Swift - Determine if Array1 contains at least one object from Array2

I have 2 Arrays. Say, array1 = [1,2,3,4,5] and array2 = [2,3]. How could I check in swift if array1 contains at least one item from array2?
You can do this by simply passing in your array2's contains function into your array1's contains function (or vice versa), as your elements are Equatable.
let array1 = [2, 3, 4, 5]
let array2 = [20, 15, 2, 7]
// this is just shorthand for array1.contains(where: { array2.contains($0) })
if array1.contains(where: array2.contains) {
print("Array 1 and array 2 share at least one common element")
} else {
print("Array 1 doesn't contains any elements from array 2")
}
This works by looping through array 1's elements. For each element, it will then loop through array 2 to check if it exists in that array. If it finds that element, it will break and return true – else false.
This works because there are actually two flavours of contains. One takes a closure in order to check each element against a custom predicate, and the other just compares an element directly. In this example, array1 is using the closure version, and array2 is using the element version. And that is the reason you can pass a contains function into another contains function.
Although, as correctly pointed out by #AMomchilov, the above algorithm is O(n2). A good set intersection algorithm is O(n), as element lookup is O(1). Therefore if your code is performance critical, you should definitely use sets to do this (if your elements are Hashable), as shown by #simpleBob.
Although if you want to take advantage of the early exit that contains gives you, you'll want to do something like this:
extension Sequence where Iterator.Element : Hashable {
func intersects<S : Sequence>(with sequence: S) -> Bool
where S.Iterator.Element == Iterator.Element
{
let sequenceSet = Set(sequence)
return self.contains(where: sequenceSet.contains)
}
}
if array1.intersects(with: array2) {
print("Array 1 and array 2 share at least one common element")
} else {
print("Array 1 doesn't contains any elements from array 2")
}
This works much the same as the using the array's contains method – with the significant difference of the fact that the arraySet.contains method is now O(1). Therefore the entire method will now run at O(n) (where n is the greater length of the two sequences), with the possibility of exiting early.
With Swift 5, you can use one of the following paths in order to find if two arrays have common elements or not.
#1. Using Set isDisjoint(with:) method
Set has a method called isDisjoint(with:). isDisjoint(with:) has the following declaration:
func isDisjoint(with other: Set<Element>) -> Bool
Returns a Boolean value that indicates whether the set has no members in common with the given sequence.
In order to test if two arrays have no common elements, you can use the Playground sample code below that implements isDisjoint(with:):
let array1 = [1, 3, 6, 18, 24]
let array2 = [50, 100, 200]
let hasNoCommonElement = Set(array1).isDisjoint(with: array2)
print(hasNoCommonElement) // prints: true
#2. Using Set intersection(_:) method
Set has a method called intersection(_:). intersection(_:) has the following declaration:
func intersection<S>(_ other: S) -> Set<Element> where Element == S.Element, S : Sequence
Returns a new set with the elements that are common to both this set and the given sequence.
In order to test if two arrays have no common elements or one or more common elements, you can use the Playground sample code below that implements intersection(_:):
let array1 = [1, 3, 6, 18, 24]
let array2 = [2, 3, 18]
let intersection = Set(array1).intersection(array2)
print(intersection) // prints: [18, 3]
let hasCommonElement = !intersection.isEmpty
print(hasCommonElement) // prints: true
An alternative way would be using Sets:
let array1 = [1,2,3,4,5]
let array2 = [2,3]
let set1 = Set(array1)
let intersect = set1.intersect(array2)
if !intersect.isEmpty {
// do something with the intersecting elements
}
Swift 5
Just make an extension
public extension Sequence where Element: Equatable {
func contains(anyOf sequence: [Element]) -> Bool {
return self.filter { sequence.contains($0) }.count > 0
}
}
Use:
let someArray = ["one", "two", "three"]
let string = "onE, Cat, dog"
let intersects = string
.lowercased()
.replacingOccurrences(of: " ", with: "")
.components(separatedBy: ",")
.contains(anyOf: someArray)
print(intersects) // true
let a1 = [1, 2, 3]
let a2 = [2, 3, 4]
Option 1
a2.filter { a1.contains($0) }.count > 1
Option 2
a2.reduce(false, combine: { $0 || a1.contains($1) })
Hope this helps.
//
// Array+CommonElements.swift
//
import Foundation
public extension Array where Element: Hashable {
func set() -> Set<Array.Element> {
return Set(self)
}
func isSubset(of array: Array) -> Bool {
self.set().isSubset(of: array.set())
}
func isSuperset(of array: Array) -> Bool {
self.set().isSuperset(of: array.set())
}
func commonElements(between array: Array) -> Array {
let intersection = self.set().intersection(array.set())
return intersection.map({ $0 })
}
func hasCommonElements(with array: Array) -> Bool {
return self.commonElements(between: array).count >= 1 ? true : false
}
}

Array return optional value? [duplicate]

If I have an array in Swift, and try to access an index that is out of bounds, there is an unsurprising runtime error:
var str = ["Apple", "Banana", "Coconut"]
str[0] // "Apple"
str[3] // EXC_BAD_INSTRUCTION
However, I would have thought with all the optional chaining and safety that Swift brings, it would be trivial to do something like:
let theIndex = 3
if let nonexistent = str[theIndex] { // Bounds check + Lookup
print(nonexistent)
...do other things with nonexistent...
}
Instead of:
let theIndex = 3
if (theIndex < str.count) { // Bounds check
let nonexistent = str[theIndex] // Lookup
print(nonexistent)
...do other things with nonexistent...
}
But this is not the case - I have to use the ol' if statement to check and ensure the index is less than str.count.
I tried adding my own subscript() implementation, but I'm not sure how to pass the call to the original implementation, or to access the items (index-based) without using subscript notation:
extension Array {
subscript(var index: Int) -> AnyObject? {
if index >= self.count {
NSLog("Womp!")
return nil
}
return ... // What?
}
}
Alex's answer has good advice and solution for the question, however, I've happened to stumble on a nicer way of implementing this functionality:
extension Collection {
/// Returns the element at the specified index if it is within bounds, otherwise nil.
subscript (safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
Example
let array = [1, 2, 3]
for index in -20...20 {
if let item = array[safe: index] {
print(item)
}
}
If you really want this behavior, it smells like you want a Dictionary instead of an Array. Dictionaries return nil when accessing missing keys, which makes sense because it's much harder to know if a key is present in a dictionary since those keys can be anything, where in an array the key must in a range of: 0 to count. And it's incredibly common to iterate over this range, where you can be absolutely sure have a real value on each iteration of a loop.
I think the reason it doesn't work this way is a design choice made by the Swift developers. Take your example:
var fruits: [String] = ["Apple", "Banana", "Coconut"]
var str: String = "I ate a \( fruits[0] )"
If you already know the index exists, as you do in most cases where you use an array, this code is great. However, if accessing a subscript could possibly return nil then you have changed the return type of Array's subscript method to be an optional. This changes your code to:
var fruits: [String] = ["Apple", "Banana", "Coconut"]
var str: String = "I ate a \( fruits[0]! )"
// ^ Added
Which means you would need to unwrap an optional every time you iterated through an array, or did anything else with a known index, just because rarely you might access an out of bounds index. The Swift designers opted for less unwrapping of optionals, at the expense of a runtime exception when accessing out of bounds indexes. And a crash is preferable to a logic error caused by a nil you didn't expect in your data somewhere.
And I agree with them. So you won't be changing the default Array implementation because you would break all the code that expects a non-optional values from arrays.
Instead, you could subclass Array, and override subscript to return an optional. Or, more practically, you could extend Array with a non-subscript method that does this.
extension Array {
// Safely lookup an index that might be out of bounds,
// returning nil if it does not exist
func get(index: Int) -> T? {
if 0 <= index && index < count {
return self[index]
} else {
return nil
}
}
}
var fruits: [String] = ["Apple", "Banana", "Coconut"]
if let fruit = fruits.get(1) {
print("I ate a \( fruit )")
// I ate a Banana
}
if let fruit = fruits.get(3) {
print("I ate a \( fruit )")
// never runs, get returned nil
}
Swift 3 Update
func get(index: Int) ->T? needs to be replaced by func get(index: Int) ->Element?
To build on Nikita Kukushkin's answer, sometimes you need to safely assign to array indexes as well as read from them, i.e.
myArray[safe: badIndex] = newValue
So here is an update to Nikita's answer (Swift 3.2) that also allows safely writing to mutable array indexes, by adding the safe: parameter name.
extension Collection {
/// Returns the element at the specified index if it is within bounds, otherwise nil.
subscript(safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
extension MutableCollection {
subscript(safe index: Index) -> Element? {
get {
return indices.contains(index) ? self[index] : nil
}
set(newValue) {
if let newValue = newValue, indices.contains(index) {
self[index] = newValue
}
}
}
}
extension Array {
subscript (safe index: Index) -> Element? {
0 <= index && index < count ? self[index] : nil
}
}
O(1) performance
type safe
correctly deals with Optionals for [MyType?] (returns MyType??, that can be unwrapped on both levels)
does not lead to problems for Sets
concise code
Here are some tests I ran for you:
let itms: [Int?] = [0, nil]
let a = itms[safe: 0] // 0 : Int??
a ?? 5 // 0 : Int?
let b = itms[safe: 1] // nil : Int??
b ?? 5 // nil : Int? (`b` contains a value and that value is `nil`)
let c = itms[safe: 2] // nil : Int??
c ?? 5 // 5 : Int?
Swift 4
An extension for those who prefer a more traditional syntax:
extension Array {
func item(at index: Int) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
Valid in Swift 2
Even though this has been answered plenty of times already, I'd like to present an answer more in line in where the fashion of Swift programming is going, which in Crusty's words¹ is: "Think protocols first"
• What do we want to do?
- Get an Element of an Array given an Index only when it's safe, and nil otherwise
• What should this functionality base it's implementation on?
- Array subscripting
• Where does it get this feature from?
- Its definition of struct Array in the Swift module has it
• Nothing more generic/abstract?
- It adopts protocol CollectionType which ensures it as well
• Nothing more generic/abstract?
- It adopts protocol Indexable as well...
• Yup, sounds like the best we can do. Can we then extend it to have this feature we want?
- But we have very limited types (no Int) and properties (no count) to work with now!
• It will be enough. Swift's stdlib is done pretty well ;)
extension Indexable {
public subscript(safe safeIndex: Index) -> _Element? {
return safeIndex.distanceTo(endIndex) > 0 ? self[safeIndex] : nil
}
}
¹: not true, but it gives the idea
Because arrays may store nil values, it does not make sense to return a nil if an array[index] call is out of bounds.
Because we do not know how a user would like to handle out of bounds problems, it does not make sense to use custom operators.
In contrast, use traditional control flow for unwrapping objects and ensure type safety.
if let index = array.checkIndexForSafety(index:Int)
let item = array[safeIndex: index]
if let index = array.checkIndexForSafety(index:Int)
array[safeIndex: safeIndex] = myObject
extension Array {
#warn_unused_result public func checkIndexForSafety(index: Int) -> SafeIndex? {
if indices.contains(index) {
// wrap index number in object, so can ensure type safety
return SafeIndex(indexNumber: index)
} else {
return nil
}
}
subscript(index:SafeIndex) -> Element {
get {
return self[index.indexNumber]
}
set {
self[index.indexNumber] = newValue
}
}
// second version of same subscript, but with different method signature, allowing user to highlight using safe index
subscript(safeIndex index:SafeIndex) -> Element {
get {
return self[index.indexNumber]
}
set {
self[index.indexNumber] = newValue
}
}
}
public class SafeIndex {
var indexNumber:Int
init(indexNumber:Int){
self.indexNumber = indexNumber
}
}
I realize this is an old question. I'm using Swift5.1 at this point, the OP was for Swift 1 or 2?
I needed something like this today, but I didn't want to add a full scale extension for just the one place and wanted something more functional (more thread safe?). I also didn't need to protect against negative indices, just those that might be past the end of an array:
let fruit = ["Apple", "Banana", "Coconut"]
let a = fruit.dropFirst(2).first // -> "Coconut"
let b = fruit.dropFirst(0).first // -> "Apple"
let c = fruit.dropFirst(10).first // -> nil
For those arguing about Sequences with nil's, what do you do about the first and last properties that return nil for empty collections?
I liked this because I could just grab at existing stuff and use it to get the result I wanted. I also know that dropFirst(n) is not a whole collection copy, just a slice. And then the already existent behavior of first takes over for me.
I found safe array get, set, insert, remove very useful. I prefer to log and ignore the errors as all else soon gets hard to manage. Full code bellow
/**
Safe array get, set, insert and delete.
All action that would cause an error are ignored.
*/
extension Array {
/**
Removes element at index.
Action that would cause an error are ignored.
*/
mutating func remove(safeAt index: Index) {
guard index >= 0 && index < count else {
print("Index out of bounds while deleting item at index \(index) in \(self). This action is ignored.")
return
}
remove(at: index)
}
/**
Inserts element at index.
Action that would cause an error are ignored.
*/
mutating func insert(_ element: Element, safeAt index: Index) {
guard index >= 0 && index <= count else {
print("Index out of bounds while inserting item at index \(index) in \(self). This action is ignored")
return
}
insert(element, at: index)
}
/**
Safe get set subscript.
Action that would cause an error are ignored.
*/
subscript (safe index: Index) -> Element? {
get {
return indices.contains(index) ? self[index] : nil
}
set {
remove(safeAt: index)
if let element = newValue {
insert(element, safeAt: index)
}
}
}
}
Tests
import XCTest
class SafeArrayTest: XCTestCase {
func testRemove_Successful() {
var array = [1, 2, 3]
array.remove(safeAt: 1)
XCTAssert(array == [1, 3])
}
func testRemove_Failure() {
var array = [1, 2, 3]
array.remove(safeAt: 3)
XCTAssert(array == [1, 2, 3])
}
func testInsert_Successful() {
var array = [1, 2, 3]
array.insert(4, safeAt: 1)
XCTAssert(array == [1, 4, 2, 3])
}
func testInsert_Successful_AtEnd() {
var array = [1, 2, 3]
array.insert(4, safeAt: 3)
XCTAssert(array == [1, 2, 3, 4])
}
func testInsert_Failure() {
var array = [1, 2, 3]
array.insert(4, safeAt: 5)
XCTAssert(array == [1, 2, 3])
}
func testGet_Successful() {
var array = [1, 2, 3]
let element = array[safe: 1]
XCTAssert(element == 2)
}
func testGet_Failure() {
var array = [1, 2, 3]
let element = array[safe: 4]
XCTAssert(element == nil)
}
func testSet_Successful() {
var array = [1, 2, 3]
array[safe: 1] = 4
XCTAssert(array == [1, 4, 3])
}
func testSet_Successful_AtEnd() {
var array = [1, 2, 3]
array[safe: 3] = 4
XCTAssert(array == [1, 2, 3, 4])
}
func testSet_Failure() {
var array = [1, 2, 3]
array[safe: 4] = 4
XCTAssert(array == [1, 2, 3])
}
}
Swift 5.x
An extension on RandomAccessCollection means that this can also work for ArraySlice from a single implementation. We use startIndex and endIndex as array slices use the indexes from the underlying parent Array.
public extension RandomAccessCollection {
/// Returns the element at the specified index if it is within bounds, otherwise nil.
/// - complexity: O(1)
subscript (safe index: Index) -> Element? {
guard index >= startIndex, index < endIndex else {
return nil
}
return self[index]
}
}
extension Array {
subscript (safe index: UInt) -> Element? {
return Int(index) < count ? self[Int(index)] : nil
}
}
Using Above mention extension return nil if anytime index goes out of bound.
let fruits = ["apple","banana"]
print("result-\(fruits[safe : 2])")
result - nil
I have padded the array with nils in my use case:
let components = [1, 2]
var nilComponents = components.map { $0 as Int? }
nilComponents += [nil, nil, nil]
switch (nilComponents[0], nilComponents[1], nilComponents[2]) {
case (_, _, .Some(5)):
// process last component with 5
default:
break
}
Also check the subscript extension with safe: label by Erica Sadun / Mike Ash: http://ericasadun.com/2015/06/01/swift-safe-array-indexing-my-favorite-thing-of-the-new-week/
The "Commonly Rejected Changes" for Swift list contains a mention of changing Array subscript access to return an optional rather than crashing:
Make Array<T> subscript access return T? or T! instead of T: The current array behavior is intentional, as it accurately reflects the fact that out-of-bounds array access is a logic error. Changing the current behavior would slow Array accesses to an unacceptable degree. This topic has come up multiple times before but is very unlikely to be accepted.
https://github.com/apple/swift-evolution/blob/master/commonly_proposed.md#strings-characters-and-collection-types
So the basic subscript access will not be changing to return an optional.
However, the Swift team/community does seem open to adding a new optional-returning access pattern to Arrays, either via a function or subscript.
This has been proposed and discussed on the Swift Evolution forum here:
https://forums.swift.org/t/add-accessor-with-bounds-check-to-array/16871
Notably, Chris Lattner gave the idea a "+1":
Agreed, the most frequently suggested spelling for this is: yourArray[safe: idx], which seems great to me. I am very +1 for adding this.
https://forums.swift.org/t/add-accessor-with-bounds-check-to-array/16871/13
So this may be possible out of the box in some future version of Swift. I'd encourage anyone who wants it to contribute to that Swift Evolution thread.
Not sure why no one, has put up an extension that also has a setter to automatically grow the array
extension Array where Element: ExpressibleByNilLiteral {
public subscript(safe index: Int) -> Element? {
get {
guard index >= 0, index < endIndex else {
return nil
}
return self[index]
}
set(newValue) {
if index >= endIndex {
self.append(contentsOf: Array(repeating: nil, count: index - endIndex + 1))
}
self[index] = newValue ?? nil
}
}
}
Usage is easy and works as of Swift 5.1
var arr:[String?] = ["A","B","C"]
print(arr) // Output: [Optional("A"), Optional("B"), Optional("C")]
arr[safe:10] = "Z"
print(arr) // [Optional("A"), Optional("B"), Optional("C"), nil, nil, nil, nil, nil, nil, nil, Optional("Z")]
Note: You should understand the performance cost (both in time/space) when growing an array in swift - but for small problems sometimes you just need to get Swift to stop Swifting itself in the foot
To propagate why operations fail, errors are better than optionals.
public extension Collection {
/// Ensure an index is valid before accessing an element of the collection.
/// - Returns: The same as the unlabeled subscript, if an error is not thrown.
/// - Throws: `AnyCollection<Element>.IndexingError`
/// if `indices` does not contain `index`.
subscript(validating index: Index) -> Element {
get throws {
guard indices.contains(index)
else { throw AnyCollection<Element>.IndexingError() }
return self[index]
}
}
}
public extension AnyCollection {
/// Thrown when `[validating:]` is called with an invalid index.
struct IndexingError: Error { }
}
XCTAssertThrowsError(try ["🐾", "🥝"][validating: 2])
let collection = Array(1...10)
XCTAssertEqual(try collection[validating: 0], 1)
XCTAssertThrowsError(try collection[validating: collection.endIndex]) {
XCTAssert($0 is AnyCollection<Int>.IndexingError)
}
I think this is not a good idea. It seems preferable to build solid code that does not result in trying to apply out-of-bounds indexes.
Please consider that having such an error fail silently (as suggested by your code above) by returning nil is prone to producing even more complex, more intractable errors.
You could do your override in a similar fashion you used and just write the subscripts in your own way. Only drawback is that existing code will not be compatible. I think to find a hook to override the generic x[i] (also without a text preprocessor as in C) will be challenging.
The closest I can think of is
// compile error:
if theIndex < str.count && let existing = str[theIndex]
EDIT: This actually works. One-liner!!
func ifInBounds(array: [AnyObject], idx: Int) -> AnyObject? {
return idx < array.count ? array[idx] : nil
}
if let x: AnyObject = ifInBounds(swiftarray, 3) {
println(x)
}
else {
println("Out of bounds")
}
I have made a simple extension for array
extension Array where Iterator.Element : AnyObject {
func iof (_ i : Int ) -> Iterator.Element? {
if self.count > i {
return self[i] as Iterator.Element
}
else {
return nil
}
}
}
it works perfectly as designed
Example
if let firstElemntToLoad = roots.iof(0)?.children?.iof(0)?.cNode,
You can try
if index >= 0 && index < array.count {
print(array[index])
}
To be honest I faced this issue too. And from performance point of view a Swift array should be able to throw.
let x = try a[y]
This would be nice and understandable.
When you only need to get values from an array and you don't mind a small performance penalty (i.e. if your collection isn't huge), there is a Dictionary-based alternative that doesn't involve (a too generic, for my taste) collection extension:
// Assuming you have a collection named array:
let safeArray = Dictionary(uniqueKeysWithValues: zip(0..., array))
let value = safeArray[index] ?? defaultValue;
2022
infinite index access and safe idx access(returns nil in case no such idex):
public extension Collection {
subscript (safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
subscript (infinityIdx idx: Index) -> Element where Index == Int {
return self[ abs(idx) % self.count ]
}
}
but be careful, it will throw an exception in case of array/collection is empty
usage
(0...10)[safe: 11] // nil
(0...10)[infinityIdx: 11] // 0
(0...10)[infinityIdx: 12] // 1
(0...10)[infinityIdx: 21] // 0
(0...10)[infinityIdx: 22] // 1
Swift 5 Usage
extension WKNavigationType {
var name : String {
get {
let names = ["linkAct","formSubm","backForw","reload","formRelo"]
return names.indices.contains(self.rawValue) ? names[self.rawValue] : "other"
}
}
}
ended up with but really wanted to do generally like
[<collection>][<index>] ?? <default>
but as the collection is contextual I guess it's proper.

No output in Swift Playground

I am trying to put fibonacci number in an array and wanted to see the array output in playground console but for some reason I do not see any ouput. Can someone plz help in making me understand the mistake that I am cdoing in my program ?
import UIKit
class FibonacciSequence {
let includesZero: Bool
let values: [Int]
init(maxNumber: Int, includesZero: Bool) {
self.includesZero = includesZero
values = [0]
var counter: Int
if (includesZero == true) { counter = 0 }
else { counter = 1 }
for counter <= maxNumber; {
if ( counter == 0 ) {
values.append(0)
counter = 1
}
else {
counter = counter + counter
values.append(counter)
}
}
println(values)
}
println(values)
return values
}
let fibanocciSequence = FibonacciSequence(maxNumber:123, includesZero: true)
#ABakerSmith has given you a good rundown of the problems in the code as-is, but you also might want to consider, instead of a class that initializes an array member variable, writing a SequenceType that returns fibonacci numbers:
struct FibonacciSequence: SequenceType {
let maxNumber: Int
let includesZero: Bool
func generate() -> GeneratorOf<Int> {
var (i, j) = includesZero ? (0,1) : (1,1)
return GeneratorOf {
(i, j) = (j, i+j)
return (i < self.maxNumber) ? i : nil
}
}
}
let seq = FibonacciSequence(maxNumber: 20, includesZero: false)
// no arrays were harmed in the generation of this for loop
for num in seq {
println(num)
}
// if you want it in array form:
let array = Array(seq)
You could of course memoize the sequence if you want to improve performance on multiple generations.
Your problem is your code has errors in it; if there are errors in your code Playgrounds won't run it and you won't get any output.
On the line for counter <= maxNumber; you've got a semi-colon, but also, I'm pretty sure you can't declare a for loop like that, unless I'm missing something? You could use a while loop though.
Why are you trying to return values from your init method?
You've declared values as a constant but are then trying to change it using append.
Using this code and fixing the errors stated does not produce the Fibonacci sequence, instead it produces: [0, 0, 2, 4, 8, 16, 32, 64, 128]
Try this code:
class FibonacciSequence {
let values: [Int]
init(maxNumber: Int, includesZero: Bool) {
var tempValues = includesZero ? [0] : [1]
var current = 1
do {
tempValues.append(current)
let nMinus2 = tempValues[tempValues.count - 2]
let nMinus1 = tempValues[tempValues.count - 1]
current = nMinus2 + nMinus1
} while current <= maxNumber
self.values = tempValues
}
}
Then create an instance:
let fibanocciSequence = FibonacciSequence(maxNumber:123, includesZero: true)
println(fibanocciSequence.values) // [0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89]
Hope that helps!

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