Unity Project crashes on start in iOS 9.1 - ios

I have a bunch of apps I've made already installed on my iPad Air 1 & 2 and all of them work fine. However, I recently upgraded to iOS 9.1 and now the app crashes when my splash screen appears.
I've tried to reset my device both by doing a factory reset and by trying to reinstall 8.4 by using an ipsw file. However, apple have stopped signing anything for iOS 8 meaning I am unable to reset my version of ios to an earlier version.
In my searches, I've not been able to find any fixes for the apps I already have installed on my ipad. With my experience, when I upgrade my iOS, everything already installed should work just as they did before. However, all of my own applications now crash after being opened for 2 seconds.
Has anyone else experienced this (I've read 9.1 has broken a lot of applications) but more importantly, has anyone found a solution?
The comment below says I've not provided enough information, but I'm unsure how I can add more as my issue is not related to any of my code. I only upgraded a couple of days ago. I was happily using and testing my applications on the device just fine last week. After the upgrade, none of them are working anymore.

Related

Inability to develop app because ' application could not be found on device' in iOS 13.0/Xcode 11 beta 5 [duplicate]

This question already has answers here:
Install claimed to have succeeded, but application could not be found on device
(41 answers)
Closed 3 years ago.
I am trying to build a new version of an app I am developing that has a previous version on the App Store. I have installed the iOS 13.0 developer beta and Xcode 11.0 beta 5 (11M382q) today, and suddenly I am having issues building my app on my iPhone.
Attempting to install the new version of an app that I have released onto the App Store did not change the app, it is still the latest official release, even though Xcode made the app open on my phone. If I build the app on a simulator my changes are present. I decided to delete the app off of my phone, now it will not reinstall the app, giving the error message Install claimed to have succeeded, but application could not be found on device. bundleid = (my bundle id). This question seems to have the same problem as me but no answers fix my issue. I thought it may have to do with the iPhone Distribution/Development certificate I hold not being valid, yet building a different Xcode project works exactly as expected, with the app showing new features.
I don't know much about how Apple manages things like their Certificates, so if you need more information to diagnose my problem please do not hesitate to ask.
I had the same issue and the problem was that I had downtime on Screen Time enabled. If you reinstall the app with downtime disabled and then add the app to "allowed apps" then it should work from then on.
This may seem a bit convoluted, but I simply deleted Info.plist file and manually re-added everything necessary into the file. Somehow upgrading from Xcode 10 to Xcode 11 beta 5 meant that the file was no longer 'corrupted'.

App crashes before opening on iPhone

I have an app which works perfectly on the simulators. This app also worked perfectly on an iPhone* for a couple of months. After a few weeks of this app not being opened, the app crashes when I attempt to open it. It looks like its about to open but it quits.
If I double tap the Home button to display my cached apps I can see it there amongst the other cached apps and it looks fine, displaying on-screen elements and images(which are saved and retrieved from the filesystem) correctly. If I tap it, it again quits before running.
I was hoping to release this app asap as it is finished. I've searched the net for solutions but have not found any. I don't know what particular information may be needed to figure out the problem but please ask and I'll respond with it. I am relatively new to ios development.
*iPhone 5s running latest ios9 update
The latest version of Xcode is 7.3. You need to update your Xcode to the latest version to be able to upload to the latest version of iOS.
EDIT: I forgot to mention this earlier. The latest version of Xcode requires El Capitan (OS X 10.11).
EDIT 2: OP has now revealed that a provisioning profile is being used. These only last about a month. After they expire, the app is no longer trusted and will show the described behavior. This can only be solved by re-signing the code, which requires either a new provisioning profile or a Developer ID. In any case, after the code is re-signed, it has to be reinstalled, and installing onto the latest iOS requires the latest Xcode.
Sources coming soon.
OK, so I seem to be having some trouble finding the site where I found this information in the first place...
However, from the App Store:
Xcode 7.3.1 includes [...] SDKs for iOS 9.3 [...].

WatchKit Simulator periodically gets stuck on load Spinner

I'm experiencing a similar issue as was posted previously in:
WatchKit Simulator Won't Load App
My WatchApp seems to be loading okay (I'm watching step by step w/ NSLog), but the spinner (sometimes) never stops and the Watch interface (sometimes) never appears in the Simulator, i.e.:
I've tried some of the workarounds posted at the above URL (and I apologize for not being able to directly add my comments there) and they seem to work some of the time.
But I'm looking for confirmation that this is a bug in the XCode 6.4 Simulator code or perhaps an incompatibility with my older hardware? (I'm running latest version Yosemite & XCode but on an older mid 2009 Macbook Pro).
It just seems un-Apple like for a development environment to be this buggy. I keep thinking it's gotta be my code and not Apple's XCode Simulator?
Anyone else still encountering these kind of "spinner and not displaying Watch screen" in the Simulator?
Thank you for any input, the previously suggested workarounds seem to help some of the time but having to go thru that many steps with each compile & run cycle is making rapid iterative Watch development in the Simulator extremely frustrating.

Upgraded Adhoc app deployment doesn't work on iOS previous to 7.1

I had trouble with installing -deployed adhoc- development app before upgrading to iOS 7.1 and XCode 5.1
XCode 5.0 wasn't recognizing iPhones with iOS 7.1.
We upgraded and everything seems fine until we deployed as adhoc distribution.
I followed solution at Enterprise app deployment doesnt work on ios 7.1 and it greatly worked for installing the app in iphones with ios 7.1
But, now iphones with ios 7.0x can't install the app.
Results that some of our boss' bosses hadn't upgraded and don't want to, and desires backwards compatibility.
The app starts downloading but stops in the middle, the icon is completely grayed out and the app doesn't open.
Looking for alternatives, we are trying to acquire another macbook with previous system but it had been very hard to obtain our current resources.
We started implementing in the html page a script for recognizing the device, using user-agent variable, we plan to use this script to choose different plist files for iOS version 7.1 or previous. We expect it works as soon as we obtain the ipa in the newer macbook, as soon as we get it...
I wish for an easier solution that allows compatibility with newer versions and let us avoid project 'branch'ification.
Thanks a lot!

iPad iOS 6 crash

My game is crashing at launch on iPads for some users with some mystical reason.
But it works fine on iPhone (iPad and iPhone versions are different apps, but technically is the same builds, just different targets)
It happens after updating the app to version 1.1.1
The game had previous updates which works correctly. (updating few months ago 1.0 -> 1.1 was perfect)
Version 1.1.1 was created for iOS 6 compatibility- Landscape GameCenter bug + added few SDKs (Urban Airship, Flurry, TapJoy etc) + app name was changed
As far I know - crash happens for users who updated their iPads to iOS 6.0 and updated the game after that.
App update process working fine for me and few other test devices, but a lot of users experienced the crash and wrote 1* comments in App Store.
Bug was unable to reproduce.
One more weird thing:
Only thing I have is single crash report.
Please help me to read it, I will be really appreciated!
Download crash report here
I've had similar problems with flurry and only figured it out after adding a crash reporting SDK to my app. I've tried a few. Here's a decent free one:
www.crittercism.com

Resources