In my Realm database I have 3 objects: BodyPart, Exercise & Muscle
Both BodyPart and Exercise have a collection of Muscles, declared as let muscles = List<Muscle>() in their Realm definitions
What I am trying to do is retrieve all Exercise objects for a given BodyPart. In SQL I would probably do something along these lines:
select e.*
from Exercise e
inner join ExerciseMuscle em
on e.ExerciseID = em.ExerciseID
inner join BodyPartMuscle bpm
on em.MuscleID = bpm.MuscleID
where bpm.BodyPartID = 1
So what would be the simplest approach to achieve this in Realm?
If I understand correctly, your model looks something like:
class Exercise: Object {
let muscles = List<Muscle>()
}
class BodyPart: Object {
let muscles = List<Muscle>()
}
class Muscle: Object {
}
And you want to walk from a given BodyPart to the Exercises that share Muscles with it?
You can use linkingObjects(_:forProperty:) to walk from a Muscle instance back to Exercises that reference it. It could look something like this:
extension BodyPart {
var exercises: [Exercise] {
return muscles.flatMap { $0.linkingObjects(Exercise.self, forProperty: "muscles") }
}
}
Related
I have a list of various objects in my Realm Database all of which are created as default ClassName: Object classes. Is there any way to get types (classes names) of those objects, that can be saved as variables, or create an enum of these types?
The issue is that Realm Results objects are homogenous - they only contain one object type. That translates to meaning you will never have a situation where Results would contain Person and Dog classes at the same time.
That being said we have the option of using the Realm AnyRealmValue
Let me set this up: Suppose you have a PersonClass and a DogClass
let dog = DogClass()
let person = PersonClass()
and a class with a List that can contain AnyRealmValue
class MyClass: Object {
#Persisted var myList = List<AnyRealmValue>()
}
when then need to cast those objects to AnyRealmValue to make this work
let obj0: AnyRealmValue = .object(dog)
let obj1: AnyRealmValue = .object(person)
and we add those to the List
let m = MyClass()
m.myList.append(obj0)
m.myList.append(obj1)
You mentioned switch but here's a simple if...then clause to handle them differently - depending on the class
if let person = item.object(PersonClass.self) {
print("is a person")
} else if let dog = item.object(DogClass.self) {
print("is a dog")
}
I'd like to build a search on which the user can filter down the results step-by-step. So with no choice set, there is a button which says e.g. "1,234,567 Results" and if you choose a color for example the results set shrinks... we all know this kind of search. I did build it many times, but this is the first time in Realm (and swift).
Lets Say I have 5 Persons in my Person Table, then there are about 145,224 Dog entries per Person and about 2,507,327 Cat entries per Dog. How do I query and Count nested Objects in Realm?
class Person: Object {
#objc dynamic var name = ""
let dogs = List<Dog>()
// ...other Properties
}
extension Person {
static func all(in realm: Realm = try! Realm()) -> Results<Person> {
return realm.objects(Person.self)
}
}
// counts -> 145,224 db entries per person
class Dog: Object {
#objc dynamic var name = ""
dynamic var Person: Person?
let cats = List<Cats>()
// ...other Properties as well
}
extension Dog {
static func all(in realm: Realm = try! Realm()) -> Results<Dog> {
return realm.objects(Dog.self)
}
}
// counts -> 2,507,327 db entries per dogs
class Cat: Object {
#objc dynamic var name = ""
dynamic var Cat: Cat?
}
extension Cat {
static func all(in realm: Realm = try! Realm()) -> Results<Cat> {
return realm.objects(Cat.self)
}
}
// Get the default Realm
let realm = try! Realm()
// Query Realm for all dogs
let dogs = Person.all(in: realm).flatMap { $0.dogs }
dogs.count // => takes ~20 seconds to count
In other words, what is the fastest way to get (count) all Dog entries of all Persons (let the cats by side for now).
I tried to workaround the problem by limit the results to 1000. If the results are >1000, then label the button like so "> 1000 Results". But even than it takes very long (I guess the get all count anyway).
So what did I do wrong?
They way you were computing the count required all Dog objects to be loaded into memory which is really inefficient. This is why you were seeing such poor performance. You want to take advantage of Realm's lazy loading features. You may want to read up on that.
I would update your Dog object by getting rid of your managed Person property and replace it with LinkingObjects. If you store a Dog in a Person.dogs List, then realm will create a back link to the Person for you. You will likely want to do the same thing with Cat. That way you can set up some really powerful nested queries.
For convenience you can add a computed Person property to index into the LinkingObjects. Just know that you won't be able to use that property in any of your queries.
class Dog: Object {
#objc dynamic var name = ""
let persons = LinkingObjects(fromType: Person.self, property: "dogs")
var person: Person? { persons.first }
}
One way to compute the count is to query of all Person objects and sum the count of dogs for each Person.
let count = realm.objects(Person.self).reduce(0) { result, person in
return result + person.dogs.count
}
Another options is to query for Dog objects that have a corresponding Person. If a Dog is not in a Person.dogs List, then it won't show up the query.
let realm = try! Realm()
let count = realm.objects(Dog.self).filter("persons.#count > 0").count
Either option is going to be much, much more efficient than what you had.
Hope this helps.
Based on the following code I would like to be able to create a new ItemList from an existing one. In other words I have an ItemList called First List and I want to create a new ItemList, call it Second List and fill it with the Items from First List.
The way I have it right now is that it creates the Second List as expected, the Items from the First List show in Second List but what doesn't work is when I want to delete only the Items from First List, it deletes Items from both lists. I guess I'm not truly copying the items.
So the question is, how can I copy Items from First List to Second List?
Object Models:
class ItemList: Object {
dynamic var listName = ""
dynamic var createdAt = NSDate()
let items = List<Item>()
}
class Item:Object{
dynamic var productName:String = ""
dynamic var createdAt = NSDate()
}
Code to create Second List from First List
This Works fine, it creates Second List and adds the items from First List but I don't think I'm making copies just showing them in Second List.
let newList = ItemList()
newList.listName = "Second List"
if let selectedList = realm.objects(ItemList.self).filter("listName = %#", "First List").first{
let itemsFromFirstList = selectedList.items
newList.items.append(objectsIn:itemsFromFirstList)
}
try! realm.write {
realm.add(newList)
}
This code is supposed to delete only the items from First List
This actually deletes items from both First List and Second List
let listToDelete = realm.objects(ItemList.self).filter("listName = %#", "First List").first
try! realm.write {
for item in (listToDelete?.items)! {
realm.delete(realm.objects(Item.self).filter("productName = %#", item.productName).first!)
}
}
What you want to do is use:
for record in postsDB.objects(PostModel.self) {
if !combinedDB.objects(PostModel.self).filter("postId == \(record.parentId)").isEmpty {
combinedDB.create(PostModel.self, value: record, update: false)
}
}
The create method is inherited from Object. It tells the target to create a new object. Use true if you want it to look to see if there is already a record there, and update it if there is.
PostModel is the Object type, record is what you want copied.
Edit: I added the if statement to provide more context. You didn't show your class definitions, so I was guessing. This is a working example. I ask for a set of records from DatabaseA and copy it to DatabaseB (postsDB to combinedDB).
So if the type of the object you're trying to insert is a List, I'd recommend you define a subclass of Object, and have at least the list you need as a property.
class TagList: Object {
dynamic var tag = ""
var list = List<PostModel>()
override class func primaryKey() -> String? {
return "tag"
}
}
Full working example illustrating: creating new objects, copying all objects to a second list, deleting from second list after copying, adding to first list (which didn't get anything deleted from it.
import Foundation
import RealmSwift
class Letter: Object {
dynamic var letter = "a"
}
class Letters: Object {
var letterList = List<Letter>()
}
class ListExample {
let listRealmStore = try! Realm() // swiftlint:disable:this force_try
func testThis() {
print(Realm.Configuration.defaultConfiguration.fileURL!)
listRealmStore.beginWrite()
addSingleItems() // add 3 objects to the DB
let firstList = Letters()
let allObjects = listRealmStore.objects(Letter.self)
for item in allObjects {
firstList.letterList.append(item)
}
let secondList = Letters()
let itemsToCopy = firstList.letterList
for item in itemsToCopy {
let obj = listRealmStore.create(Letter.self)
obj.letter = item.letter
secondList.letterList.append(obj)
}
let third = Letter()
third.letter = "Z"
listRealmStore.add(third)
firstList.letterList.append(third)
secondList.letterList.removeLast()
do {
try listRealmStore.commitWrite()
} catch let error {
print("couldn't commit db writes: \(error.localizedDescription)")
}
print("list one:\n\(firstList)")
print("list two:\n\(secondList)")
}
func addSingleItems() {
for letter in ["a", "b", "c"] {
let objectToInsert = Letter()
objectToInsert.letter = letter
listRealmStore.add(objectToInsert)
}
}
}
Results in:
list one:
Letters {
letterList = List<Letter> (
[0] Letter {
letter = a;
},
[1] Letter {
letter = b;
},
[2] Letter {
letter = c;
},
[3] Letter {
letter = Z;
}
);
}
list two:
Letters {
letterList = List<Letter> (
[0] Letter {
letter = a;
},
[1] Letter {
letter = b;
}
);
}
Are you really trying to create copies of your items, or do you just want to be able to remove them from lists independently?
When you do:
newList.items.append(objectsIn: itemsFromFirstList)
you end up with the same objects being in both lists. List<T> just stores references to objects that live within the Realm. Appending an object to a List just references the existing object, it doesn't copy the object.
When you call Realm.delete(_:) you remove that object entirely from the Realm, not just from a single list that it is a member of. To remove an object from a List, you should instead use List.remove(objectAtIndex:).
One part the solution you are looking for could be like this, make copy objects in the list, or you can just use this idea to clone whole list it self:
Previously answered here
As of now, Dec 2020, there is not proper solution of this issue. We have many workarounds though.
Here is the one I have been using, and one with less limitations in my opinion.
Make your Realm Model Object classes conform to codable
class Dog: Object, Codable{
#objc dynamic var breed:String = "JustAnyDog"
}
Create this helper class
class RealmHelper {
//Used to expose generic
static func DetachedCopy<T:Codable>(of object:T) -> T?{
do{
let json = try JSONEncoder().encode(object)
return try JSONDecoder().decode(T.self, from: json)
}
catch let error{
print(error)
return nil
}
}
}
Call this method whenever you need detached / true deep copy of your Realm Object, like this:
//Suppose your Realm managed object: let dog:Dog = RealmDBService.shared.getFirstDog()
guard let detachedDog = RealmHelper.DetachedCopy(of: dog) else{
print("Could not detach Note")
return
}
//Change/mutate object properties as you want
detachedDog.breed = "rottweiler"
As you can see we are piggy backing on Swift's JSONEncoder and JSONDecoder, using power of Codable, making true deep copy no matter how many nested objects are there under our realm object. Just make sure all your Realm Model Classes conform to Codable.
Though its NOT an ideal solution, but its one of the most effective workaround.
I struggle a bit today, taking the example given on RealmSwift documentation, what I am trying to do is find the query that will allow me to get the dogs (from the dog object) who only have at least one owner.
class Person: Object {
// ... other property declarations
let dogs = List<Dog>()
}
class Dog: Object {
dynamic var name = ""
dynamic var age = 0
let owners = LinkingObjects(fromType: Person.self, property: "dogs")
}
I have this basic method :
public class func getDogs() -> Results<Dog>? {
do {
let aRealm = try Realm()
let dogs = aRealm.objects(Dog.self).filter("ANY owners != nil")
return dogs
} catch {
print(error)
}
return nil
}
but it fails so I assume my query is incorrect, though I failed to find any documentation on this, any insight would be much appreciated.
You can use the aggregate expression, #count. The following query filters dogs that have at lease more than one owner.
let dogs = aRealm.objects(Dog.self).filter("owners.#count > 0")
Please see more details: https://realm.io/docs/swift/latest/#filtering
I have an array of names:
var namesArray = ["Bert","Tony","Phil","George", "David"]
I then have an array of Person Objects:
var personsArray: [Person]
And a snippet of my Person class is:
class Person {
var name: String
...some code omitted...
}
I am looking for a way to filter my array of Persons objects to only include the Person whos name is found in the namesArray.
I considered using the .filter on the array but I need to loop over two arrays.
let filterByNameArray = persons.filter({
($0.name == //string)!
})
But I believe this is incorrect as I need to loop through the names array also. I solved my issue using a double for loop:
var pArray: [Person] = []
for person in personsArray {
for nameString in namesArray {
if person.name == nameString {
pArray.append(person)
}
}
}
However, this is ugly and uses a significant amount of CPU so my question is,is there a more efficient way to do this? :) Im sure there is.
Use the contains method on the namesArray to search all of it.
let filteredByNameArray = persons.filter {
namesArray.contains($0.name)
}