iOS Application Loader ERROR ITMS-4238 - Cordova - Visual Studio - ios

Using Visual Studio 15 with Cordova plugin we submitted our iOS app version 1.0.0 (major.minor.build) and discovered an issue. We rejected the app in iTunes connect and increased the build number to 1 to get around error ITMS-4238 in application loader suggesting that the same app with the same version number is already submitted for review, which is correct. The remedy would be to change the major, minor, or build number for the new build. However, after changing the build number in config.xml the app builder still shows the ipa built for version 1.0.0. In fact changing the major/minor/build seems to have no impact on what the app builder sees as the version number for the built package as it continues to show 1.0.0.
Any suggestions as to what step we are missing would be greatly appreciated.
Thank you in advance.

OK - Here's the answer to the riddle. The build process from Visual Studio creates a brand new ipa file on the Mac and does not replace the existing ipa. The application builder automatically points to the existing build, which you would be trying to replace in the app store. So in order to pick the new build you have to do a search when browsing for the package using the application builder, sort by date, and pick the latest ipa file.

Related

How to detect if a new app version is available on AppStore if .xcodeproj file version is different from AppStore released version?

I'm developing an already existing project that is mismatching versions between released app on Apple Store Connect (8.x.x) and .xcodeproj file (21.x.x).
I was trying to accomplish this based on
this solution
But It can't be done for itunes API does not return build version or build number. And can't find installed release version from code. Solution above returns version from .xcodeproj file (21.x.x) in code.
Is there a way to get corresponding installed version from AppStore
by code?
Or, can I jump to release version 21.x.x in the AppStore to match the
.xcodeproj file version without get into trouble with Apple or
technically-speaking?
Not really sure I understand your exact issue but Fastlane allows you to retrieve the current version of the app on App Store Connect (live or not)
http://docs.fastlane.tools/actions/app_store_build_number/

The app with same bundle id but from different projects wouldn't update

Some background of the issue:
I have a Xcode project named A. It has a bundle ID com.abc.tung. It was on AppStore already and had few app version updates with no issues.
Later we decided to re-write the app and create a new project in Xcode named B. We also gave it the same bundle ID com.abc.tung. We uploaded a new build to AppStore Connect, everything was fine, it went to correct app in the AppStore Connect. Then we released it to AppStore.
The problem:
Some of the users reported an issue that even after the update to the newest version (the version that came from project B), it would still open them an old app with old functionality.
Please help me to understand how is it possible? Or even if you had similar issues, please also comment since it might also be some issues with AppStore?
Since bundle ID hasn't changed, it might be a build version question.
Need to find out what app build version was submitted to AppStore as B, and what build version was installed on the device.
The version on iOS is the release version (like 1.2.3) + a build number (can be just a single number like 4), so the full build version looks like 1.2.3(4).
It is a good idea to display the full version inside the app UI to make it easier for the end users to report it to you.

ERROR ITMS-90167: "No .app bundles found in the package" [duplicate]

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Appcelerator application throwing app.js not found on device

Recently I have upgraded all my iOS and Appcelerator kits to latest versions, and since then I have problems while preparing archive / builds.
Initially the app was throwing error on simulator but I found a way to resolve this.
Plz note I am using Xcode instead of Appcelerator for building archives
The steps I took to run the app successfully in simulator...
1. Xcode->Preferences->locations
2. Derived Data -> Advanced -> Custom: Relative to Workspace
3. Now build in Xcode it should not have that problem.
Now build is working fine in simulator, but I can still see app.js not found error on the device (I build the archive and installed via iTunes)
Thanks in advance... People having experience in using Xcode 7 may reply to this in a better way.
This is an known issue:
https://jira.appcelerator.org/browse/TIMOB-19818
Please use Appcelerator's JIRA to report and track bugs.
And as people have commented, you should not actually need to build form Xcode as the CLI and Studio will do this for you via the Xcode command line.
My issue was because we were using camelCase as the project name "I think!!!"

This binary does not seem to have been built with Apples Linker

I've built an app using phonegap build for ios and android. Both versions work great using their respective developer versions. The android app was sent off to google play smoothly and was quickly available on the android market. From there it is downloaded and installed without a hitch.
The fate of the ios version is not so great. When I upload the ipa (mmm, beer) phonegap build gives me using Application Loader I get the following error,
ERROR ITMS-9000: "The binary is invalid. The encryption info in the LC_ENCRYPTION_INFO load command is either missing or invalid, or the binary is already encrypted. This binary does not seem to have been built with Apple's linker."
I've reached out on phonegap build's community page but received no help.
I've reached out to the apple developer page and they told me to learn how to write native code.
I've checked, double checked, and recreated certificates and provisioning files. I'm sure they're for production. I am at a loss as to how to proceed. It seems I'm the only person to ever get this error from a phonegap build.
I saw this on stack overflow, Application Loader error, binary is invalid, I did what it said but my results more or less matched what he said was the working one. You can seem my comment on the answer.
I'm on an old mac. I'd downloaded the latest application loader (2.9.1) to upload the build.phonegap ipa. While attempting to build the ipa myself i downloaded xcode 4.6.3 and it included application loader 2.8. Since it was different I thought I'd give it a shot using the exact ipa that had failed me so many times before. And it went through... I don't know what it was that made apple finally like my app but they do now and I'm not going to complain.
I got his issue, when try to use Pods with minimum support version 8.0.
But my app's minimum support version was 7.0.
I changed min version to 8.0 and fix version in Podspec:
platform :ios, '8.0'
and run pod install
After this the problem is gone.
for me, the problem was I had added one framework with drag and drop and when I deleted the framework and installed it through cocoapods the problem was gone

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