Since iOS 9 and Xcode 7 I am no longer able to implemet a UIImagePickerController on an iPad (both device and simulator). The code below works on the iPad but only prior to iOS 9. When using iOS 9+ the presented image (after the UIImagePickerController is dismissed) is an incorrect version of the selected image. Without re-sizing or cropping the final image is only the top right corner of the original image ?? Plus another problem - If imagePicker.allowsEditing = false, you are unable to select images from the PhotoLibrary ??
#IBAction func photoButton(sender: AnyObject) {
imagePicker.allowsEditing = true
imagePicker.sourceType = .PhotoLibrary
self.presentViewController(imagePicker, animated: false, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerEditedImage] as? UIImage {
self.imageView.image = pickedImage
dismissViewControllerAnimated(true, completion: { () -> Void in
})
}
Heres an example of a selected image presented in a UIImagePickerController. (notice how the selected image is presented very small and not full size/width of screen as before)
After selecting the use button within the UIImagePickerController the final image is only the top right of the original image. What am I doing wrong or is UIImagePickerController broken on iOS 9 ?
This is a bug from Apple:
http://openradar.appspot.com/radar?id=5032957332946944
Current lousy workaround:
if UIDevice.currentDevice().userInterfaceIdiom == .Pad {
imagePicker.allowsEditing = false
} else {
imagePicker.allowsEditing = true
}
Swift 3.0:
if UIDevice.current.userInterfaceIdiom == .pad {
}
Refer the below coding
#IBAction func photoButton(sender: AnyObject)
{
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera))
{
picker!.sourceType = UIImagePickerControllerSourceType.Camera
self .presentViewController(picker!, animated: true, completion: nil)
}
else
{
let alertWarning = UIAlertView(title:"Warning", message: "You don't have camera", delegate:nil, cancelButtonTitle:"OK", otherButtonTitles:"")
alertWarning.show()
}
}
func openGallary()
{
picker!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
self.presentViewController(picker!, animated: true, completion: nil)
}
//PickerView Delegate Methods
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject])
{
picker .dismissViewControllerAnimated(true, completion: nil)
imageView.image=info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerControllerDidCancel(picker: UIImagePickerController)
{
println("picker cancel.")
}
You need to make sure you have the correct frame for your imageview and the contentmode for your imageview should be aspectfit and the image returned by the picker is of type [UIImagePickerControllerOriginalImage]
[imageView setFrame:imageViewRect];
[imageView setContentMode:UIViewContentModeScaleAspectFit];
Swift:
imageView.setFrame(imageViewRect)
imageView.setContentMode(UIViewContentModeScaleAspectFit)
and coming to the allowsEditing property, It is not related to photo selection.
It is a Boolean value indicating whether the user is allowed to edit a
selected still image or movie.
If you want to select photos from camera library, then you need to modify the source type to
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
Update:
LEts say you have selected one image and display it on the image view. I assume you have one imageview on the view, and the imageview frame is equal to the view frame. If the IB is of freeform , I assume the size 600x600 for the imageview frame in the IB.
if you simply do:
_startImageView.image=_img;
The result will be:
Now let's make some changes to the image to be displayed in the imageview:
CGRect scaledRect = AVMakeRectWithAspectRatioInsideRect(_img.size, CGRectMake(0, 0, self.startImageView.frame.size.width, self.startImageView.frame.size.height));
UIGraphicsBeginImageContext(CGSizeMake(_startImageView.frame.size.width,_startImageView.frame.size.height));
[_img drawInRect:scaledRect];
UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
_startImageView.image=scaledImage;
and now the image will be:
The original image choosen is of size 640x426, when not scaled.
The original image choosen is of size 1536x1286 when scaled to max(with two finger zoom action).
As you can see, still there is no huge change in the image, it is because the image is already cropped/scaled by the time your imageview recieved the image!!!
So even though you try to do:
[_img drawInRect:_startImageView.frame];
The image will not be drawn as per our need, as the image is already scaled right at them moment as the image given by the picker is the edited image.
Solution:
To fix this, you need to select the original image from picker in didFinishPickingMediaWithInfo: method
info[UIImagePickerControllerOriginalImage];
which gives you the image:
This code is relatively similar to #pkc456, just a little shorter.
This works perfectly for me:
import UIKit
class PostImageViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
#IBOutlet var imageToPost: UIImageView!
#IBAction func chooseImage(sender: AnyObject) {
var image = UIImagePickerController()
image.delegate = self
image.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
image.allowsEditing = false //or true additional setup required.
self.presentViewController(image, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
self.dismissViewControllerAnimated(true, completion:nil)
}
Does this work?
I am working on xcode 7.1(Swift) and found your code appropriate. I also wrote the below code on my project and it is working successfully.
func showPicker(){
let type = UIImagePickerControllerSourceType.PhotoLibrary
if(UIImagePickerController.isSourceTypeAvailable(type)){
let pickerController = UIImagePickerController()
pickerController.delegate = self
pickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
pickerController.allowsEditing = false
self.presentViewController(pickerController, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!) {
let imageView = self.view.viewWithTag(20) as! UIImageView
let selectedImage : UIImage = image
imageView.image=selectedImage
self.dismissViewControllerAnimated(true, completion: nil)
}
The only difference in your code and my code is about visibility of ImagePickerController instance. For your reference, I upload my code at:-
https://www.dropbox.com/s/pe0yikxsab8u848/ImagePicker-Swift.zip?dl=0
My idea is just look at my code once, may be you will get an idea about which section of your code malfunctioning.
It seems like you are using IB and auto layout but have set a right constraint. Try to add some constraint in your storyboard.
for me I was solved, showing mode as popover
#IBAction func photoButton(sender: AnyObject) {
imagePicker.allowsEditing = true
imagePicker.sourceType = .PhotoLibrary
let controller = self.imagePicker
controller.modalPresentationStyle = UIModalPresentationStyle.Popover
controller.modalTransitionStyle = UIModalTransitionStyle.CoverVertical
let popover = controller.popoverPresentationController
popover?.sourceView = self
controller.preferredContentSize = CGSize(
width: self.frame.width * 0.6,
height: self.frame.height * 0.6
)
popover?.sourceRect = CGRectMake(
CGRectGetMidX(self.bounds),
CGRectGetMidY(self.bounds),
0,
0
)
self.presentViewController(self.imagePicker, animated: true, completion: nil)
}
Related
This question already has answers here:
Picking two different images in the same view controller using imagePickerController in Swift
(1 answer)
Select Multiple Images (UIImagePickerController or Photos.app Share UI)
(8 answers)
Closed 3 years ago.
I want to pick images from phone library when I tap on two different UIImageViews and after selection, display them on two different UIImageView's,
but I when run the following code, the same image displays at two different UIImageViews, How can I fix it?
'''
extension SettingProfileViewController:UIImagePickerControllerDelegate, UINavigationControllerDelegate {
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
profilePhoto.image = image
print("profile")
}
if let wallImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
wallpaperPhoto.image = wallImage
print("wallpaper")
}
dismiss(animated: true, completion: nil)
}
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelectProfilePhotoView))
profilePhoto.addGestureRecognizer(tapGesture)
profilePhoto.isUserInteractionEnabled = true
let wallTapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelectWallpaperImageView))
wallpaperPhoto.addGestureRecognizer(wallTapGesture)
wallpaperPhoto.isUserInteractionEnabled = true
}
#objc func handleSelectProfilePhotoView(){
let pickerController = UIImagePickerController() //открывает галерею
pickerController.delegate = self
present(pickerController, animated: true, completion: nil)
}
#objc func handleSelectWallpaperImageView(){
let pickerCont = UIImagePickerController()
pickerCont.delegate = self
present(pickerCont, animated: true, completion: nil)
}
'''
What you observe is that when the user taps on any of the image views (wallpaperPhoto or profilePhoto), the UIImagePickerController always uses self as its delegate. Then, when the user picks an image, the delegate cannot distinguish any more which image view originally was tapped.
You could simply add a weak optional variable indicating the "active" tapped image view, and then set only it's image. Also, you can reduce the tap handler to a single function with a sender argument, which is the image view the user tapped on, and set the activeImageViewto this.
extension SettingProfileViewController:UIImagePickerControllerDelegate, UINavigationControllerDelegate {
weak var activeImageView:UIImageView? = nil
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
activeImageView.image = image
}
dismiss(animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelect(_:))
profilePhoto.addGestureRecognizer(tapGesture)
profilePhoto.isUserInteractionEnabled = true
let wallTapGesture = UITapGestureRecognizer(target: self, action: #selector(SettingProfileViewController.handleSelect(_:)))
wallpaperPhoto.addGestureRecognizer(wallTapGesture)
wallpaperPhoto.isUserInteractionEnabled = true
}
#objc func handleSelect(sender:UIGestureRecognizer) {
guard let sendingImageView = sender.view as? UIImageView else {
print("Ooops, received this gesture not from an ImageView")
return
}
activeImageView = sendingImageView
let pickerController = UIImagePickerController() //открывает галерею
pickerController.delegate = self
present(pickerController, animated: true, completion: nil)
}
// ...
I am trying to make an app the takes pictures every so often with this code
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var cameraIsOn = false
let imagePicker = UIImagePickerController()
var timeInterval = 15
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
imagePicker.allowsEditing = false
imagePicker.sourceType = .camera
}
#IBAction func PlayButton(_ sender: UIBarButtonItem) {
present(imagePicker, animated: true) {
self.cameraIsOn = true
self.imagePicker.takePicture()
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
imageView.image = image
}
imagePicker.dismiss(animated: true) {
self.present(self.imagePicker, animated: true) {
self.cameraIsOn = true
if self.cameraIsOn {
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(self.timeInterval * 60), execute: {
self.imagePicker.takePicture()
})
}
}
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
cameraIsOn = false
}
}
After a picture is taken. You are shown a "retake or use photo screen".
I am trying to press the "use photo" button programmatically so that I can complete the loop until someone presses cancel.
Not sure of what button(use photo) action you are looking for! but to call/press a UIButton programmatically. Try this
yourButton.sendActions(for: .touchUpInside)
It would be better if you make your question more detailed. What is your scenario? What exactly you are tying to achieve?
The code below is code for just taking a standard photo using image picker. I am working on a app that masks a photo. So What I am trying to do is block out some of the image picker with a box. So the user knows that they should not put there face in the area with a box over it.
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
var currentImageView: UIImageView?
var imagePicker: UIImagePickerController!
let maskView = UIImageView()
#IBOutlet var letImageVIEW: UIImageView!
#IBOutlet var finalImage: UIImageView!
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
self.dismiss(animated: true, completion: nil)
self.currentImageView?.image = image
}
#IBAction func takePhotoLeft(_ sender: Any) {
self.currentImageView = self.letImageVIEW
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .camera
present(imagePicker, animated: true, completion: nil)
}
You can use UIImagePickerController property cameraOverlayView. Try this.
#IBAction func takePhotoLeft(_ sender: Any) {
self.currentImageView = self.letImageVIEW
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .camera
let blockView = UIView.init(frame: CGRect.init(x: 0, y: 0, width: self.view.frame.size.width, height: 150))
blockView.backgroundColor = UIColor.red
imagePicker.cameraOverlayView = blockView
imagePicker.showsCameraControls = false
present(imagePicker, animated: true, completion: nil)
}
From this article, I'm learning to take picture / choose from library, and put the result in a UIImageView.
#IBOutlet var theImage: UIImageView!;
#IBAction func openLibrary (sender: UIButton) {
if UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.PhotoLibrary) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary;
imagePicker.allowsEditing = true
self.presentViewController(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage!, editingInfo: [NSObject : AnyObject]!) {
theImage.image = image;
self.dismissViewControllerAnimated(true, completion: nil);
}
The result is like this:
Before click on the select from library
While selecting the image
Image picker result
The image like cropped, even though I have set the mode to be Aspect Fit. What's wrong?
EDIT:
Scale to fit? This is all I have on the image mode:
I want the view to load with a default image and let the user tap this image to select another from the photo library. I'm doing this way, but the tap gesture is not working, what am I doing wrong?
class ProfileViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
let imagePicker = UIImagePickerController()
#IBOutlet var profilePicture: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: Selector("selectProfilePicture"))
profilePicture.addGestureRecognizer(tap)
imagePicker.delegate = self
}
func selectProfilePicture() {
imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
imagePicker.allowsEditing = false
self.presentViewController(imagePicker, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
self.dismissViewControllerAnimated(true, completion: nil)
profilePicture.image = image
}
}
Try to enable userInteractionEnabled on your UIImageView:
profilePicture.userInteractionEnabled = true
I tend to just put an invisible UIButton on top of the image. Easiest / simplest way to do it, without overcomplicating it.