Equivalent to ContentInset for UIViewController? - ios

I'm trying to implement a function where there will be a somewhat permanent banner on top of my UITabBar from my TabBarController. To avoid ruining the content in the viewController.view I would like to use some kind of content-inset.
If all the viewControllers of the tabBarController were tableViews or scrollViews, then I could change their contentInset, but not all of them are.
I have tried changing the viewController.view.frame to have a shorter height (to make room for a 44px banner below view and above tabBar), but the view won't update. I'm guessing it doesn't like the idea of the 44px 'void' in the viewController itself (as nothing is below the UIView).
I have thought of a few different ways:
Somehow changing the height/origin of the actual TabBar without changing the design, making 44px extra room at the top of the tabBar, which would hopefully update the 'above' viewController's constraints
Somehow edit the viewController.view's constraints to give space between the TabBar and the bottom of the view.
Somehow change the BottomLayoutGuide programmatically
Are any of these possible? I have searched, without any luck.. Are there any other ways of doing this to a general UIViewController?
To clarify, I do have own classes for each of the ViewControllers in the TabBarController, but I would like to find a way of achieving this without having to change any code of the viewControllers. -> I want to make this change solely from the UITabBarController. (eg. (pseudo) self.viewControllers.view.frame.size.height -= 44; (not actually code, shortened)(which doesn't work))

I would advise you to use bounds property of UIView to do the trick. This is how I would do this:
Step 1 : Add a category on UIViewController to change the view controller's view down by passed in points:
UIViewController.MyAddition.h
#import <Foundation/Foundation.h>
#interface UIViewController (MyAddition)
- (void)moveViewDownBy:(CGFloat)iDownPoints;
#end
UIViewController.MyAddition.m
#import "UIViewController+MyAddition.h"
#implementation UIViewController (MyAddition)
- (void)moveViewDownBy:(CGFloat)iDownPoints {
CGRect bounds = self.view.bounds;
bounds.origin.y -= iDownPoints;
bounds.size.height = -iDownPoints;
self.view.bounds = bounds;
}
#end
Step 2 : Call this category on your ViewController's loadView method:
[self moveViewDownBy:<Height_Of_Your_Top_Banner>];

You can't change height of a viewController's frame.Because it's height/width is readonly
So,do with this tricky
CGRect frame = self.viewControllers.view.frame;
frame.size.height -=44;
self.viewControllers.view.frame = frame;

Related

How to properly add a UITableView inside a nav and tab controller?

I have a navigation setup where at the top there is a UITabBarController. I then have a tab, which is instantiated by creating a UIViewController placed into a UINavigationController like so:
UIViewController *testVC = [UIViewController new]; // Has UITableView as subview
UINavigationController *testNavVC = [[UINavigationController alloc] initWithRootViewController:testVC];
[self setViewControllers:#[testNavVC]];
The problem that arrises is with the UITableView inside the testVC UIViewController. The table displays properly at the top and is correctly situated underneath the UINavController's nav bar. When you scroll the table view to the bottom, however, the final rows in the table view will be cut off at the bottom of the screen. I found out that I can set the bottom content inset to 100(value will differ based on row height) to correctly display the content. I don't feel like I should need to do that though, and am looking for a better solution.
How can I properly add a UITableView that is nested in this way?
As a side note this all works correctly when using a UITableViewController rather than a UIViewController with the added UITableView. In my case I am needing to use the latter option.
You can try to adjust UITableView bottom inset without hardcoding, by using bottomLayoutGuide property:
tableView.contentInset = UIEdgeInsetsMake(0.0, 0.0, self.bottomLayoutGuide.length, 0.0);
It indicates lowest vertical extent for content, and can be used from iOS 7.
As an alternative you can create bottom NSLayoutConstraint for UITableView with this value.
All of my code was done programmatically and the problem ended up being that I setup the UITableView with the views frame. I switched it over to use autolayout instead and it worked great!

topLayoutGuide in child view controller

I have a UIPageViewController with translucent status bar and navigation bar. Its topLayoutGuide is 64 pixels, as expected.
However, the child view controllers of the UIPageViewController report a topLayoutGuide of 0 pixels, even if they're shown under the status bar and navigation bar.
Is this the expected behavior? If so, what's the best way to position a view of a child view controller under the real topLayoutGuide?
(short of using parentViewController.topLayoutGuide, which I'd consider a hack)
While this answer might be correct, I still found myself having to travel the containment tree up to find the right parent view controller and get what you describe as the "real topLayoutGuide". This way I can manually implement automaticallyAdjustsScrollViewInsets.
This is how I'm doing it:
In my table view controller (a subclass of UIViewController actually), I have this:
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
_tableView.frame = self.view.bounds;
const UIEdgeInsets insets = (self.automaticallyAdjustsScrollViewInsets) ? UIEdgeInsetsMake(self.ms_navigationBarTopLayoutGuide.length,
0.0,
self.ms_navigationBarBottomLayoutGuide.length,
0.0) : UIEdgeInsetsZero;
_tableView.contentInset = _tableView.scrollIndicatorInsets = insets;
}
Notice the category methods in UIViewController, this is how I implemented them:
#implementation UIViewController (MSLayoutSupport)
- (id<UILayoutSupport>)ms_navigationBarTopLayoutGuide {
if (self.parentViewController &&
![self.parentViewController isKindOfClass:UINavigationController.class]) {
return self.parentViewController.ms_navigationBarTopLayoutGuide;
} else {
return self.topLayoutGuide;
}
}
- (id<UILayoutSupport>)ms_navigationBarBottomLayoutGuide {
if (self.parentViewController &&
![self.parentViewController isKindOfClass:UINavigationController.class]) {
return self.parentViewController.ms_navigationBarBottomLayoutGuide;
} else {
return self.bottomLayoutGuide;
}
}
#end
Hope this helps :)
I might be wrong, but in my opinion the behaviour is correct. The topLayout value can be used by the container view controller to layout its view's subviews.
The reference says:
To use a top layout guide without using constraints, obtain the guide’s position relative to the top bound of the containing view.
In the parent, relative to the containing view, the value will be 64.
In the child, relative to the containing view (the parent), the value will be 0.
In the container View Controller you could use the property this way:
- (void) viewWillLayoutSubviews {
CGRect viewBounds = self.view.bounds;
CGFloat topBarOffset = self.topLayoutGuide.length;
for (UIView *view in [self.view subviews]){
view.frame = CGRectMake(viewBounds.origin.x, viewBounds.origin.y+topBarOffset, viewBounds.size.width, viewBounds.size.height-topBarOffset);
}
}
The Child view controller does not need to know that there are a Navigation and a Status bar : its parent will have already laid out its subviews taking that into account.
If I create a new page based project, embed it in a navigation controller, and add this code to the parent view controllers it seems to be working fine:
you can add a constraint in the storyboard and change it in viewWillLayoutSubviews
something like this:
- (void)viewWillLayoutSubviews
{
[super viewWillLayoutSubviews];
self.topGuideConstraint.constant = [self.parentViewController.topLayoutGuide length];
}
The documentation says to use topLayoutGuide in viewDidLayoutSubviews if you are using a UIViewController subclass, or layoutSubviews if you are using a UIView subclass.
If you use it in those methods you should get an appropriate non-zero value.
Documentation link:
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIViewController_Class/Reference/Reference.html#//apple_ref/occ/instp/UIViewController/topLayoutGuide
In case if you have UIPageViewController like OP does and you have for example collection view controllers as children. Turns out the fix for content inset is simple and it works on iOS 8:
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
UIEdgeInsets insets = self.collectionView.contentInset;
insets.top = self.parentViewController.topLayoutGuide.length;
self.collectionView.contentInset = insets;
self.collectionView.scrollIndicatorInsets = insets;
}
This has been addressed in iOS 8.
How to set topLayoutGuide position for child view controller
Essentially, the container view controller should constrain the child view controller's (top|bottom|left|right)LayoutGuide as it would any other view. (In iOS 7, it was already fully constrained at a required priority, so this didn't work.)
I think the guides are definitely meant to be set for nested child controllers. For example, suppose you have:
A 100x50 screen, with a 20 pixel status bar at the top.
A top-level view controller, covering the whole window. Its topLayoutGuide is 20.
A nested view controller inside the top view covering the bottom 95 pixels, eg. 5 pixels down from the top of the screen. This view should have a topLayoutGuide of 15, since its top 15 pixels are covered by the status bar.
That would make sense: it means that the nested view controller can set constraints to prevent unwanted overlap, just like a top-level one. It doesn't have to care that it's nested, or where on the screen its parent is displaying it, and the parent view controller doesn't need to know how the child wants to interact with the status bar.
That also seems to be what the documentation--or some of the documentation, at least--says:
The top layout guide indicates the distance, in points, between the top of a view controller’s view and the bottom of the bottommost bar that overlays the view
(https://developer.apple.com/library/ios/documentation/UIKit/Reference/UILayoutSupport_Protocol/Reference/Reference.html)
That doesn't say anything about only working for top-level view controllers.
But, I don't know if this is what actually happens. I've definitely seen child view controllers with nonzero topLayoutGuides, but I'm still figuring out the quirks. (In my case the top guide should be zero, since the view isn't at the top of the screen, which is what I'm banging my head against at the moment...)
This is the approach for the known guide length. Create constrains not to guides, but to view's top with fixed constants assuming guide distance will be.
Swifty implementation of #NachoSoto answer:
extension UIViewController {
func navigationBarTopLayoutGuide() -> UILayoutSupport {
if let parentViewController = self.parentViewController {
if !parentViewController.isKindOfClass(UINavigationController) {
return parentViewController.navigationBarTopLayoutGuide()
}
}
return self.topLayoutGuide
}
func navigationBarBottomLayoutGuide() -> UILayoutSupport {
if let parentViewController = self.parentViewController {
if !parentViewController.isKindOfClass(UINavigationController) {
return parentViewController.navigationBarBottomLayoutGuide()
}
}
return self.bottomLayoutGuide
}
}
Not sure if anyone still got problem with this, as I still did a few minutes ago.
My problem is like this (source gif from https://knuspermagier.de/2014-fixing-uipageviewcontrollers-top-layout-guide-problems.html).
For short, my pageViewController has 3 child viewcontrollers. First viewcontroller is fine, but when I slide to the next one, the whole view is incorrectly offset to the top (~20 pixel, I guess), but will return to normal after my finger is off the screen.
I stayed up all night looking for solution for this but still no luck finding one.
Then suddenly I came up with this crazy idea:
[pageViewController setViewControllers:#[listViewControllers[1]] direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:^(BOOL finished) {
}];
[pageViewController setViewControllers:#[listViewControllers[0]] direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:^(BOOL finished) {
}];
My listViewControllers has 3 child viewcontrollers. The one at index 0 has problem, so I firstly set it as root of pageviewcontroller, and right after that set it back to the first view controller (as I expected).
Voila, it worked!
Hope it helps!
This is an unfortunate behavior that appears to have been rectified in iOS 11 with the safe-area API revamp. That said, you will always get the correct value off the root view controller. For example, if you want the upper safe area height pre-iOS 11:
Swift 4
let root = UIApplication.shared.keyWindow!.rootViewController!
let topLayoutGuideLength = root.topLayoutGuide.length

iOS 7: Custom container view controller and content inset

I have a table view controller wrapped in a navigation controller. The navigation controller seems to automatically apply the correct content inset to the table view controller when it is presented via presentViewController:animated:completion:. (Can anyone explain to me how this works exactly?)
However, as soon as I wrap the combination in a custom container view controller and present that instead, the topmost part of the table view content is hidden behind the navigation bar. Is there anything I can do in order to preserve the automatic content inset behaviour in this configuration? Do I have to "pass through" something in the container view controller for this to work correctly?
I'd like to avoid having to adjust the content inset manually or via Auto Layout as I want to continue supporting iOS 5.
I've had a similar problem. So on iOS 7, there is a new property on UIViewController called automaticallyAdjustsScrollViewInsets. By default, this is set to YES. When your view hierarchy is in any way more complicated than a scroll/table view inside a navigation or tab bar controller, this property didn't seem to work for me.
What I did was this: I created a base view controller class that all my other view controllers inherit from. That view controller then takes care of explicitly setting the insets:
Header:
#import <UIKit/UIKit.h>
#interface SPWKBaseCollectionViewController : UICollectionViewController
#end
Implementation:
#import "SPWKBaseCollectionViewController.h"
#implementation SPWKBaseCollectionViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self updateContentInsetsForInterfaceOrientation:self.interfaceOrientation];
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self updateContentInsetsForInterfaceOrientation:toInterfaceOrientation];
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
}
- (void)updateContentInsetsForInterfaceOrientation:(UIInterfaceOrientation)orientation
{
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7) {
UIEdgeInsets insets;
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
insets = UIEdgeInsetsMake(64, 0, 56, 0);
} else if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
if (UIInterfaceOrientationIsPortrait(orientation)) {
insets = UIEdgeInsetsMake(64, 0, 49, 0);
} else {
insets = UIEdgeInsetsMake(52, 0, 49, 0);
}
}
self.collectionView.contentInset = insets;
self.collectionView.scrollIndicatorInsets = insets;
}
}
#end
This also works for web views:
self.webView.scrollView.contentInset = insets;
self.webView.scrollView.scrollIndicatorInsets = insets;
If there is a more elegant and yet reliable way to do this, please let me know! The hardcoded inset values smell pretty bad, but I don't really see another way when you want to keep iOS 5 compatibility.
FYI in case anyone is having a similar problem: it appears that automaticallyAdjustsScrollViewInsets is only applied if your scrollview (or tableview/collectionview/webview) is the first view in their view controller's hierarchy.
I often add a UIImageView first in my hierarchy in order to have a background image. If you do this, you have to manually set the edge insets of the scrollview in viewDidLayoutSubviews:
- (void) viewDidLayoutSubviews {
CGFloat top = self.topLayoutGuide.length;
CGFloat bottom = self.bottomLayoutGuide.length;
UIEdgeInsets newInsets = UIEdgeInsetsMake(top, 0, bottom, 0);
self.collectionView.contentInset = newInsets;
}
Thanks to Johannes Fahrenkrug's hint, I figured out the following: automaticallyAdjustsScrollViewInsets indeed only seems to work as advertised when the child view controller's root view is a UIScrollView. For me, this means the following arrangement works:
Content view controller inside Navigation controller inside Custom container view controller.
While this doesn't:
Content view controller inside Custom container view controller inside Navigation controller.
The second option, however, seems more sensible from a logical point of view. The first option probably only works because the custom container view controller is used to affix a view to the bottom of the content. If I wanted to put the view between the navigation bar and the content, it wouldn't work that way.
UINavigationController calls undocumented method _updateScrollViewFromViewController:toViewController in transition between controllers to update content insets.
Here is my solution:
UINavigationController+ContentInset.h
#import <UIKit/UIKit.h>
#interface UINavigationController (ContentInset)
- (void) updateScrollViewFromViewController:(UIViewController*) from toViewController:(UIViewController*) to;
#end
UINavigationController+ContentInset.m
#import "UINavigationController+ContentInset.h"
#interface UINavigationController()
- (void) _updateScrollViewFromViewController:(UIViewController*) from toViewController:(UIViewController*) to;
#end
#implementation UINavigationController (ContentInset)
- (void) updateScrollViewFromViewController:(UIViewController*) from toViewController:(UIViewController*) to {
if ([UINavigationController instancesRespondToSelector:#selector(_updateScrollViewFromViewController:toViewController:)])
[self _updateScrollViewFromViewController:from toViewController:to];
}
#end
Call updateScrollViewFromViewController:toViewController somewhere in your custom container view controller
[self addChildViewController:newContentViewController];
[self transitionFromViewController:previewsContentViewController
toViewController:newContentViewController
duration:0.5f
options:0
animations:^{
[self.navigationController updateScrollViewFromViewController:self toViewController:newContentViewController];
}
completion:^(BOOL finished) {
[newContentViewController didMoveToParentViewController:self];
}];
You don't need to call any undocumented methods. All you need to do is call setNeedsLayout on your UINavigationController. See this other answer: https://stackoverflow.com/a/33344516/5488931
Swift Solution
This solution targets iOS 8 and above in Swift.
My app's root view controller is a navigation controller. Initially this navigation controller has one UIViewController on its stack which I will call the parent view controller.
When the user taps a nav bar button, the parent view controller toggles between two child view controllers on its view using the containment API (toggling between mapped results and listed results). The parent view controller holds references to the two child view controllers. The second child view controller is not created until the first time the user taps the toggle button. The second child view controller is a table view controller and exhibited the issue where it underlaps the navigation bar regardless of how its automaticallyAdjustsScrollViewInsets property was set.
To fix this I call adjustChild:tableView:insetTop (shown below) after the child table view controller is created and in the parent view controller's viewDidLayoutSubviews method.
The child view controller's table view and the parent view controller's topLayoutGuide.length are passed to the adjustChild:tableView:insetTop method like this...
// called right after childViewController is created
adjustChild(childViewController.tableView, insetTop: topLayoutGuide.length)
The adjustChild method...
private func adjustChild(tableView: UITableView, insetTop: CGFloat) {
tableView.contentInset.top = insetTop
tableView.scrollIndicatorInsets.top = insetTop
// make sure the tableview is scrolled at least as far as insetTop
if (tableView.contentOffset.y > -insetTop) {
tableView.contentOffset.y = -insetTop
}
}
The statement tableView.scrollIndicatorInsets.top = insetTop adjusts the scroll indicator on the right side of the table view so it begins just below the navigation bar. This is subtle and is easily overlooked until you become aware of it.
The following is what viewDidLayoutSubviews looks like...
override func viewDidLayoutSubviews() {
if let childViewController = childViewController {
adjustChild(childViewController.tableView, insetTop: topLayoutGuide.length)
}
}
Note that all the code above appears in the parent view controller.
I figured this out with help from Christopher Pickslay's answer to the question "iOS 7 Table view fail to auto adjust content inset".

Getting subViews' frames in Storyboard

I just want (for now) to get the dimensions of a subview on the view controller's instantiation.
[This is a reduction to as simple a case I can find of a previous question. I am trying to figure out why subViews of scenes in Storyboards are not behaving the way I expect, which is to say: like XIBs do - I just want to get dimensions of my subviews before anything is actually drawn to the screen]
To condense the problem down to a new, clean project, I do this:
create a new, single view project with "using Storyboard" checked
add a single UIView to the default existing MainStoryboard_iPad.storyboard (and change its background to green to make it more easily seen - beyond shrinking the dimensions some, this is the only change I make from the default UIView I drag onto the scene)
option-click the ViewController.h file in the navigator to bring it up in its own frame underneath the Storyboard frame and insert a pair of braces underneath the #interface directive
control-click-and-drag from the UIView in the Storyboard to ViewController.h and tell it to name the outlet firstViewFirstSubView
So we now have for ViewController.h:
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
{
IBOutlet UIView *firstViewFirstSubView;
}
#end
Then, I add this method to the ViewController.m:
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
NSLog(#"View Controller will appear. firstViewFirstSubView: %# ", firstViewFirstSubView);
NSLog(#"subView's dimmensions: %f by %f at %f, %f", firstViewFirstSubView.frame.size.width,
firstViewFirstSubView.frame.size.height,
firstViewFirstSubView.frame.origin.x,
firstViewFirstSubView.frame.origin.y);
}
At this point, I expect to be able to get the dimensions of the UIView subview. I get all 0s, though:
2012-11-15 15:21:00.743 StoryboardViewBounds[11132:c07] View Controller will appear. firstViewFirstSubView: <UIView: 0x9379730; frame = (0 0; 0 0); autoresize = TM+BM; layer = <CALayer: 0x9378e40>>
2012-11-15 15:21:00.744 StoryboardViewBounds[11132:c07] subView's dimmensions: 0.000000 by 0.000000 at 0.000000, 0.000000
What am I doing wrong? It seems like this should be very straightforward, so I think I must be missing something simple, whether throwing the right switch in the Storyboard editor or implementing a method that Storyboard needs.
Those dimensions are calculated and set when the call to layoutSubviews is made, which occurs after viewWillAppear. After layoutSubviews is called on the UIVIew you can get the dimensions.
Look at implementing this method in your view controller: viewDidLayoutSubviews. At this point you should be able to get dimensions of your subviews. Note that this call is available starting in iOS 5.0 but since you reference storyboards I assume you are working at or above that anyway.
- (void)viewDidLayoutSubviews
{
[super viewDidLayoutSubviews];
NSLog(#"View Controller did layout subviews. firstViewFirstSubView: %# ", firstViewFirstSubView);
NSLog(#"subView's dimmensions: %f by %f at %f, %f", firstViewFirstSubView.frame.size.width,
firstViewFirstSubView.frame.size.height,
firstViewFirstSubView.frame.origin.x,
firstViewFirstSubView.frame.origin.y);
}
There is a Related issue that I am compelled to address, which hopefully will save someone else a day of debugging:
I am finding out that in Storyboard:
segue-push does not cause subViews to be laid out at -viewDidLayoutSubviews (they are instead laid out at some other time just before -viewDidAppear).
Whereas...
segue-modal and [navController.storyboard presentViewController:] does cause subViews to be laid out at -viewDidLayoutSubviews.
The solution is to put [self.mySubView layoutSubviews] within the viewController's -viewDidLayoutSubviews method in order to manually load the subViews within mySubView.
My case was that I had a custom gradient button that was not properly initializing it's visual appearance.
The button was contained within a scrollView that contained a CustomView which contained the custom gradient button.
So, basically... a button within a view within a scrollView.
The app starts out with a UINavigationController having some other ViewController1 loaded.
ViewController1 contains a button which, when pressed, launches a storyboard segue-push to ViewController2.
(this was arranged in storyboard by control-dragging from the button in ViewController1 to ViewController2).
ViewController2 contains the scrollview/customView/customButton.
In ViewController2's -viewDidLayoutSubviews, I initialize the customButton which is a custom Gradient Button having it's own .h/.m files.
GradientButton.m has an initLayers method which configures it graphically and requires the bounds/frame property of the button to be initialized.
However...
in ViewController2's -viewDidLayoutSubviews, self.customButton had a frame of 0,0,0,0.
A few notes:
Yes, I am calling [super viewDidLayoutSubviews] at the beginning of -viewDidLayoutSubviews.
The only view that has been laid out at -viewDidLayoutSubviews is self.view (ViewController2's initial view, as connected in Storyboard's connections panel. in my case - self.view is a scrollView).
To resolve:
in ViewController2, I created an outlet self.bottomView for the view that contained self.customButton.
in ViewController2's -viewDidLayoutSubviews, I call [self.bottomView layoutSubviews]
This will then cause customButton's frame/bounds to be properly set.
Next, I call [self.customButton initLayers] which now properly initializes my custom gradient button.
A few notes about ViewController2's -viewDidLayoutSubviews: calling [self.view layoutSubviews] causes bottomView's frame to be initialized, but NOT customButton's frame.
In terms of a view hierarchy, -layoutSubviews applies only to the subViews of self.view and not to any subViews of those subViews.
This only appears to be the case with storyboard segue-push.
The storyboard segue-modal and the programmatic [navController presentViewController] both seem to correctly initialize all levels of the view hierarchy (all "subViews of subViews") by the time -viewDidLayoutSubviews is called.

How to get the height of the tabbar programmatically?

I've found out that the height of a UITabBar is 49px (or 50px, depending on the source).
Because I don't like to use too much hard-coded values in my code I was wondering if it is possible to retrieve the height of the tabbar programmatically.
Kind regards,
Niels R.
PS: The reason I'm asking is because I have a view controller (with a list view containing text fields) that is either simply pushed by the navigationcontroller (pushViewController) or presented as a modal (presentModalViewController). As soon as the keyboard show up, the size of the view is reduced, but I have to take into account that the tabbar is only visible when the view controller is pushed and not presented as a modal.
I don't totally understand your P.S., but you can do:
tabBarController?.tabBar.frame.size.height
If you want to get the standard height for the UITabBar control then you can do:
UITabBarController *tabBarController = [UITabBarController new];
CGFloat tabBarHeight = tabBarController.tabBar.frame.size.height;
prettier
CGRectGetHeight(self.tabBarController.tabBar.frame)
check this in your vc
bottomLayoutGuide.length
In Swift 3, you can retrieve the height of the UITabBar with this code below.
self.tabBarController!.tabBar.frame.size.height
Which will return a CGFloat value of the height
If an object is based on UIView (which most visual elements in the library are), you can get the size from the ivar "frame".
UITabBar is inherited from UIView as long as you mhave access to your UITabBar instance you can access and modify the frame of UITabBar,
CGRect myRect = myTabBar.frame;
Try to use the intrinsicContentSize property of the tab bar like this
let tabBarHeight = self.tabBarController.tabBar.intrinsicContentSize.height

Resources