Setting a timeout for a request method - ios

I'm trying to set up a timeout for a request method that checks username availability. When the user types in a username and presses a button, the checkUsername method is called. My code is not working because the code inside Timeout(5.0){} is never executed and timeout never gets the value false. I know this is not the best way to do it but I wanted to give it a try and wonder if this can be modified in some way or do I need a different approach?
var timeout: Bool = false
func usernameAvailable(username: String) -> String{
let response: String!
response = Server.checkUsername(username!)
Timeout(5.0){
self.timeout = true
}
while(!timeout){
if(response != nil){
return response
}
}
return "Timeout"
}
The Timeout.swift class looks like this and is working
class Timeout: NSObject{
private var timer: NSTimer?
private var callback: (Void -> Void)?
init(_ delaySeconds: Double, _ callback: Void -> Void){
super.init()
self.callback = callback
self.timer = NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(delaySeconds),
target: self, selector: "invoke", userInfo: nil, repeats: false)
}
func invoke(){
self.callback?()
// Discard callback and timer.
self.callback = nil
self.timer = nil
}
func cancel(){
self.timer?.invalidate()
self.timer = nil
}
}

I see what you are trying to do and it would make more sense to use an existing framework unless you really need/want to write your own networking code.
I would suggest instead to use the timeoutInterval support in an NSURLRequest along with a completion handler on NSURLSession to achieve the solution that you are seeking.
A timeout of the server response can be handled in the completion handler of something like an NSURLSessionDataTask.
Here is a working example to help get you started that retrieves data from the iTunes Store to illustrate how your timeout could be handled:
let timeout = 5 as NSTimeInterval
let searchTerm = "philip+glass"
let url = NSURL(string: "https://itunes.apple.com/search?term=\(searchTerm)")
let request: NSURLRequest = NSURLRequest(URL: url!,
cachePolicy: NSURLRequestCachePolicy.ReloadIgnoringCacheData,
timeoutInterval: timeout)
let config = NSURLSessionConfiguration.defaultSessionConfiguration()
let session = NSURLSession(configuration: config)
let task: NSURLSessionDataTask = session.dataTaskWithRequest(request, completionHandler: {
(data, response, error) in
if response == nil {
print("Timeout")
} else {
print(String(data: data!, encoding: NSUTF8StringEncoding))
}
}
)
task.resume()
If you reduce the timeout interval to something short, you can force the timeout to happen.

The code in the Timeout block will never run because the timer will fire on the on the main thread, but you're blocking the main thread with your while loop.
You have another issue here, that you're calling Server.checkUsername(username!) and returning that result, which would suggest that this must be a synchronous call (which is not good). So, this is also likely blocking the main thread there. It won't even try to start the Timeout logic until checkUsername returns.
There are kludgy fixes for this, but in my opinion, this begs for a very different pattern. One should never write code that has a spinning while loop that is polling some completion status. It is much better to adopt asynchronous patterns with completionHandler closures. But without more information on what checkUsername is doing, it's hard to get more specific.
But, ideally, if your checkUsername is building a NSMutableURLRequest, just specify timeoutInterval for that and then have the NSURLSessionTask completion block check for NSError with domain of NSURLErrorDomain and a code of NSURLError.TimedOut. You also probably want to cancel the prior request if it's already running.
func startRequestForUsername(username: String, timeout: NSTimeInterval, completionHandler: (Bool?, NSError?) -> ()) -> NSURLSessionTask {
let request = NSMutableURLRequest(URL: ...) // configure your request however appropriate for your web service
request.timeoutInterval = timeout // but make sure to specify timeout
let task = NSURLSession.sharedSession().dataTaskWithRequest(request) { data, response, error in
dispatch_async(dispatch_get_main_queue()) {
guard data != nil && error == nil else {
completionHandler(nil, error)
return
}
let usernameAvailable = ... // parse the boolean success/failure out of the `data` however appropriate
completionHandler(usernameAvailable, nil)
}
}
task.resume()
return task
}
And you can then use it like so:
private weak var previousTask: NSURLSessionTask?
func checkUsername(username: String) {
// update the UI to say that we're checking the availability of the user name here, e.g.
usernameStatus.text = "Checking username availability..."
// now, cancel prior request (if any)
previousTask?.cancel()
// start new request
let task = startRequestForUsername(username, timeout: 5) { usernameAvailable, error in
guard usernameAvailable != nil && error == nil else {
if error?.domain == NSURLErrorDomain && error?.code == NSURLError.TimedOut.rawValue {
// everything is cool, the task just timed out
} else if error?.domain == NSURLErrorDomain && error?.code != NSURLError.Cancelled.rawValue {
// again, everything is cool, the task was cancelled
} else {
// some error other happened, so handle that as you see fit
// but the key issue that if it was `.TimedOut` or `.Cancelled`, then don't do anything
}
return
}
if usernameAvailable! {
// update UI to say that the username is available
self.usernameStatus.text = "Username is available"
} else {
// update UI to say that the username is not available
self.usernameStatus.text = "Username is NOT available"
}
}
// save reference to this task
previousTask = task
}
By the way, if you do this sort of graceful, asynchronous processing of requests, you can also increase the timeout interval (e.g. maybe 10 or 15 seconds). We're not freezing the UI, so we can do whatever we want, and not artificially constrain the time allowed for the request.

Related

How to have stable connectivity from Alamofire on iOS background

From my Watch, I send commands to my iOS app. It's not clear why but if the app is in the background I can see some errors:
Error Domain=NSURLErrorDomain Code=-997 "Lost connection to background transfer service"
Can't end BackgroundTask: no background task exists with identifier 383 (0x17f), or it may have already been ended. Break in UIApplicationEndBackgroundTaskError() to debug.
I've already tried to change my configuration to background, have a correct identifier for my config.
Static or Lazy implementation of my SessionManager.
Count for deinit on the process.
Network Session manager
static var sessionManager: SessionManager = {
let configuration = URLSessionConfiguration.background(withIdentifier: UUID().uuidString + ".WatchOS_Background")
configuration.httpShouldSetCookies = false
configuration.httpMaximumConnectionsPerHost = 4
configuration.timeoutIntervalForRequest = 50
configuration.networkServiceType = .background
configuration.isDiscretionary = false
configuration.shouldUseExtendedBackgroundIdleMode = true
if #available(iOS 13.0, *) {
configuration.allowsExpensiveNetworkAccess = true
configuration.allowsConstrainedNetworkAccess = true
}
let sessionManager = Alamofire.SessionManager(configuration: configuration)
sessionManager.delegate.sessionDidBecomeInvalidWithError = { _, error in
if let error = error {
print(error)
}
}
sessionManager.delegate.taskDidComplete = { _, task, error in
if let error = error {
print(error)
}
}
return sessionManager
}()
Request example
func getListFromServer(completion: #escaping (ServiceResponse<[Model1]>) -> Void) {
let header: HTTPHeaders = ["User-Agent": UserAgentHelper.fullUserAgentString]
request("/api/1/XXXX", method: .get, parameters: nil, encoding: nil, headers: header).responseData { [weak self] response in
guard let strongSelf = self else { return }
completion(strongSelf.completionResponse(response))
}
}
Request method
#discardableResult private func request(
_ path: String,
method: HTTPMethod,
parameters: Parameters? = nil,
encoding: ParameterEncoding? = nil,
headers: HTTPHeaders? = nil)
-> DataRequest {
let userEncoding = encoding ?? self.defaultEncoding
let task = beginBackgroundTask()
let dataRequest = NetworkService.sessionManager.request("\(API)\(path)",
method: method,
parameters: parameters,
encoding: userEncoding,
headers: headers)
dataRequest.validate()
self.endBackgroundTask(taskID: task)
return dataRequest
}
Begin and end background task
func beginBackgroundTask() -> UIBackgroundTaskIdentifier {
return UIApplication.shared.beginBackgroundTask(withName: "Background_API", expirationHandler: {})
}
func endBackgroundTask(taskID: UIBackgroundTaskIdentifier) {
UIApplication.shared.endBackgroundTask(taskID)
}
I hope to have a proper implementation from your and a stable request life cycle.
Many thanks for your help and sorry in advance for the lack of technical terms.
Your core problem is that you're not properly handling the expiration of your background tasks. You must end the tasks in their expiration handler explicitly:
let task = UIApplication.shared.beginBackgroundTask(withName: "Background_API") {
UIApplication.shared.endBackgroundTask(task)
}
I suggest you read more here, where an Apple DTS engineer has extensively outlined the requirements and edge cases of the background task handling.
Additionally, Alamofire doesn't really support background sessions. Using a foreground session with background task handling is probably your best bet. Once the Alamofire SessionManager is deinitialized, any requests it has started will be cancelled, even for background sessions.
Finally, calling validate() within an Alamofire response handler is invalid. You should be calling it on the request before the response handler is added, as it's validates the response before handlers are called. If you're calling it afterward it won't be able to pass the error it produces to your response handler.

swift 3+, URLsession, in the background fails apparently at random

I am fairly new to swift(1 week) and iOS programming, and my problem is that I seem to miss some basic understanding. Below you see a function that is triggered by a background notification. I can and have verified that I receive the background notification reliably and the app comes active (printout of the raw data values on the console) As long as the app is in the foreground everything is working just as expected, it gets fired, and sends a single https request. The background triggers come on a timer every minute.
Now the whole thing changes when the app enters into the background. In this case I am still getting the triggers through the notification (console printout) and I can see in the debugger the same function that works like a charm in the foreground stumbles. It still works, it still gets fired, but a data packet is sent only so often, randomly as it seems between 2 and 30 minutes.
let config = URLSessionConfiguration.background(withIdentifier: "org.x.Reporter")
class queryService {
let defaultSession = URLSession(configuration: config)
var dataTask: URLSessionDataTask?
var errorMessage = ""
func getSearchResults(baseURL: String, searchTerm: String) {
dataTask?.cancel()
config.requestCachePolicy = .reloadIgnoringLocalAndRemoteCacheData;
config.timeoutIntervalForRequest = 10
if var urlComponents = URLComponents(string: "https://host.com/reportPosition.php") {
urlComponents.query = "\(searchTerm)"
guard let url = urlComponents.url else { return }
dataTask = defaultSession.dataTask(with: url)
}
// 7
dataTask?.resume()
}
}
Try using dataTaskWithCompletion so you can see what's going wrong in the error.
URLSession.shared.dataTask(with: URL.init(string: "")!) { (data, response, error) in
if error != nil {
// Error
}
}.resume()
https://developer.apple.com/documentation/foundation/urlsession/1410330-datatask
EDIT
What you want to do is for background you get completions via delegate call backs so when you init ur URLSession do so using the following func
URLSession.init(configuration: URLSessionConfiguration.init(), delegate: self, delegateQueue: OperationQueue.init())
https://developer.apple.com/documentation/foundation/urlsession/1411597-init
Then conform ur class to the URLSessionDelegate like so
class queryService, URLSessionDelegate {
then implement the delegate methods listed here for call backs
https://developer.apple.com/documentation/foundation/urlsessiondelegate
EDIT2
Here is good tutorial about it
https://www.raywenderlich.com/158106/urlsession-tutorial-getting-started

DispatchQueue vs Delegates vs Closures in Swift

Excuse me if this a noobish question but I don't know the difference between executing a block of code after an API request is received and parsed via GCD, delegates and closures.
As far as I know, a creating a session to download data from an API URL is done on the main thread unless I execute the code inside a a GCD block or a delegate or a closure.
Here are two examples:
Using GCD
DispatchQueue.global(qos: .utility).async {
let requestURL = URL(string: "http://echo.jsontest.com/key/value/one/two")
let session = URLSession.shared
let task = session.dataTask(with: requestURL!) {
(data, response, error) in
print(data as Any)
DispatchQueue.main.async {
print("Hello")
}
}
task.resume()
}
Using Delegate:
import Foundation
import UIKit
protocol WeatherDataDownloaderProtocol {
func setData(weatherData: WeatherData)
}
class WeatherDataDownloader {
var weatherData = WeatherData()
var delegate: WeatherDataDownloaderProtocol?
func downloadWeatherData() {
let API_URL = WEATHER_FORECAST_URL
guard let URL = URL(string: API_URL) else {
print("Error: No valid URL")
return
}
let config = URLSessionConfiguration.default
let session = URLSession(configuration: config)
let task = session.dataTask(with: URL) { (data, response, error) in
guard error == nil else {
print("Error getting data")
print("\(error)")
return
}
guard let responseData = data else {
print("Error: Did not receive data")
return
}
do {
guard let JSON = try JSONSerialization.jsonObject(with: responseData, options: []) as? Dictionary<String, AnyObject> else {
print("Error: Error trying to convert data to JSON")
return
}
print(JSON)
self.sendDataBack()
} catch {
print("Error: Parsing JSON data error")
return
}
}
task.resume()
}
func sendDataBack() {
if let _delegate = delegate {
_delegate.setData(weatherData: weatherData)
}
}
}
Both, print("Hello") and print(JSON) + self.sendDataBack() will execute after the JSON is retrieved and parsed. What's the difference between both methods? Does it have anything to do with whether my app would crash if I navigate out of the viewController while waiting for the network response?
Thanks a lot
In your first approach, the .async call is not necessary. URLSession dataTask is a background task.
So the choice is not GDC vs. delegates but completion handler vs. delegate.
Opinion based:
Using a delegate is more work and harder to read because you have to check in other areas of the code if the delegate is actually set and who it is and what it actually does.
Also no code might be executed in case the delegate does not exist any more at the time your network call has finished. So for this case I plead for using a completion closure.
Both are correct. The block/closure approach is newer and considered to have better readability since you don't have to jump between functions and even between files to follow the course of your code.
DispatchQueue.global(qos: .utility).async {
let requestURL = URL(string: "http://echo.jsontest.com/key/value/one/two")
let session = URLSession.shared
let task = session.dataTask(with: requestURL!) {
(data, response, error) in
print(data as Any)
DispatchQueue.main.async {
print("Hello")
}
}
task.resume()
}
In this method your service hits in background thread and when you completed your in background thread you come back in main thread using this method
DispatchQueue.main.async {
print("Hello")
}
and then your print("Hello") will call in main thread.
While the method
downloadWeatherData
defined in appdelegate also hits the service in background thread but in the manner of closure because closure also works like a background thread. Using closure when your task completes your control automatically comes back in main thread where you call print(JSON).
Now comes to your problem, the best thing is that you should wait untill your task complete and you get the json response on your viewcontroller then move to your next controller other your app may crash in some situations.

UIActivityIndicatorView not showing for duration of async task

I'm working on an app in iOS wherein I need to start spinning a UIActivityIndicatorView, upload an image to a server, and when the upload is completed, stop spinning the activity indicator.
I'm currently using XCode 7 Beta and am testing the app on the iOS simulator as an iPhone 6 and iPhone 5. My issue is that the activity indicator won't end immediately after file upload, but several (~28 seconds) later. Where should I place my calls to cause it to end?
I have an #IBOutlet function attached to the button I use to start the process, which contains the startAnimating() function, and which calls a dispatch_async method that contains the call to uploadImage, which contains the signal, wait, and stopAnimating() functions.
Note that
let semaphore = dispatch_semaphore_create(0)
let priority = DISPATCH_QUEUE_PRIORITY_HIGH
are defined at the top of my class.
#IBAction func uploadButton(sender: AnyObject) {
self.activityIndicatorView.startAnimating()
dispatch_async(dispatch_get_global_queue(priority, 0)) {
self.uploadImage(self.myImageView.image!)
} // end dispatch_async
} // works with startAnimating() and stopAnimating() in async but not with uploadImage() in async
func uploadImage(image: UIImage) {
let request = self.createRequest(image)
let session : NSURLSession = NSURLSession.sharedSession()
let task : NSURLSessionTask = session.dataTaskWithRequest(request, completionHandler: {
(data, response, error) in
if error != nil {
print(error!.description)
} else {
let httpResponse: NSHTTPURLResponse = response as! NSHTTPURLResponse
if httpResponse.statusCode != 200 {
print(httpResponse.description)
} else {
print("Success! Status code == 200.")
dispatch_semaphore_signal(self.semaphore)
}
}
})! // end dataTaskWithResult
task.resume()
dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER)
self.activityIndicatorView.stopAnimating()
} // end uploadImage
This is just one version of my code, I have moved several things around several different ways. I have tried this:
#IBAction func uploadButton(sender: AnyObject) {
self.activityIndicatorView.startAnimating()
dispatch_async(dispatch_get_global_queue(priority, 0)) {
self.uploadImage(self.myImageView.image!)
dispatch_semaphore_signal(self.semaphore)
} // end dispatch_async
dispatch_semaphore_wait(self.semaphore, DISPATCH_TIME_FOREVER)
self.activityIndicatorView.stopAnimating()
}
And several, several other ways of moving my code around to attempt to get the activity indicator to display for the duration of the image upload and then immediately quit. In some cases the spinner doesn't appear at all for the duration of program execution. I read this post and this question and have migrated my dispatch_semaphore_wait and stopAnimating() to the uploadImage() method to circumvent this, but can't find enough information in the UIActivityIndicatorView documentation about the UI updating to know any other way of updating it, though I believe this might be at the core of the problem.
All I need is for the spinner to start before the upload process begins (dataTaskWithRequest) and end once it has succeeded or failed. What am I doing wrong?
Instead of using semaphores, you could just dispatch directly to the main thread in your async task,
func uploadImage(image: UIImage) {
let request = self.createRequest(image)
let session : NSURLSession = NSURLSession.sharedSession()
let task : NSURLSessionTask = session.dataTaskWithRequest(request, completionHandler: {
(data, response, error) in
if error != nil {
print(error!.description)
} else {
let httpResponse: NSHTTPURLResponse = response as! NSHTTPURLResponse
if httpResponse.statusCode != 200 {
print(httpResponse.description)
} else {
print("Success! Status code == 200.")
}
}
// dispatch to main thread to stop activity indicator
dispatch_async(disptach_get_main_queue()) {
self.activityIndicatorView.stopAnimating()
}
})! // end dataTaskWithResult
task.resume()
} // end uploadImage

Failure to return to calling function from NSURLSession delegate without killing the task

I'm using Swift in Xcode 6.2 (beta) but had the same problem on the 6.1 release version. I'm trying to use NSURLSession and believe I have it set up correctly (see code below). The problem is that I have a delegate setup to deal with a redirect happening through the code. I actually need to capture the cookies prior to the final redirection and I'm doing this through the delegate:
func URLSession(_:NSURLSession, task:NSURLSessionTask, willPerformHTTPRedirection:NSHTTPURLResponse, newRequest:NSURLRequest, completionHandler:(NSURLRequest!) -> Void )
This works and I'm able to execute code successfully and capture the cookies I need. The problem is that I need to add task.cancel() at the end of the function or else it never seems to complete and return to the delegator (parent?) function. Because of this I lose the results from the redirect URL (although in my current project it is inconsequential). The strange thing is that this was working for a while and seemingly stopped. I don't believe I entered any code that changed it, but something had to happen. Below is the relevant code.
NSURLSession Function:
func callURL (a: String, b: String) -> Void {
// Define the URL
var url = NSURL(string: "https://mycorrecturl.com");
// Define the request object (via string)
var request = NSMutableURLRequest(URL: url!)
// Use default configuration
let config = NSURLSessionConfiguration.defaultSessionConfiguration()
// Create the NSURLSession object with default configuration, and self as a delegate (so calls delegate method)
let session = NSURLSession(configuration: config, delegate: self, delegateQueue: nil)
// Change from default GET to POST (needed to call URL properly)
request.HTTPMethod = "POST"
// Construct my parameters to send in with the URL
var params = ["a":a, "b":b] as Dictionary<String, String>
var err: NSError?
request.HTTPBody = NSJSONSerialization.dataWithJSONObject(params, options: nil, error: &err)
var task = session.dataTaskWithRequest(request, completionHandler: {data, response, error -> Void in
// Do some other stuff after delegate has returned...
})
task.resume()
return
}
The delegate code:
func URLSession(_:NSURLSession, task:NSURLSessionTask, willPerformHTTPRedirection:NSHTTPURLResponse, newRequest:NSURLRequest, completionHandler:(NSURLRequest!) -> Void ) {
// Check Cookies
let url = NSURL(string: "https://mycorrecturl.com")
var all = NSHTTPCookie.cookiesWithResponseHeaderFields(willPerformHTTPRedirection.allHeaderFields, forURL: url!)
// Get the correct cookie
for cookie:NSHTTPCookie in all as [NSHTTPCookie] {
if cookie.name as String == "important_cookie" {
NSHTTPCookieStorage.sharedHTTPCookieStorage().setCookie(cookie)
}
}
task.cancel()
}
It used to return to the calling function without calling task.cancel(). Is there anything that looks wrong with the code that would cause it to just hang in the delegate function if task.cancel() isn't called?
Edit: What code would I add to fix this.
If you are not canceling the request, your willPerformHTTPRedirection should call the completionHandler. As the documentation says, this completionHandler parameter is:
A block that your handler should call with either the value of the request parameter, a modified URL request object, or NULL to refuse the redirect and return the body of the redirect response.

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