Hide keyboard on tap on each view - Swift - ios

I'm not going to ask how to hide the keyboard after you are done with editing a textField. My question is : Is there a way to do this on each view ? (like a setting) or do I need to write the two following functions and set the delegate properly every time ?
func textFieldShouldReturn(textField: UITextField) -> Bool // called when 'return' key pressed. return NO to ignore.
{
textField.resignFirstResponder()
return true;
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.view.endEditing(true)
}
I'm developing an app with a lot of textfields (and also views) so I try to avoid redundance code. What is the best solution to avoid this repetition?
Thank you!

You can create your own text field, which is subclass of UITextField. See the simple custom UITextField below:
import UIKit
class CustomTextField: UITextField, UITextFieldDelegate {
override func awakeFromNib() {
super.awakeFromNib()
self.delegate = self
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
self.resignFirstResponder()
return true
}
}
Use your custom text field name to Custom Class in your Storyboard.
See my example at Github

The easiest thing to do, is put one giant invisible button the size of the screen underneath your text fields, then when a non text field is tapped, you call the invisible button action to close it. If this does not apply in your scenario please let me know.

Create an IBAction method to dismiss keyboard
#IBAction func backgroundTapped (sender: UIView)
{
sender.endEditing(true)
}
Change the class of your UIView to UIControl which contains the textfields in storyboard (You can even do that to your view of the viewcontroller as shown)
It looks like this:
Now you can connect the IBAction to the Touch Up Inside event of this view, in the storyboard, as shown.

Related

Make UITextField clear content each time return key pressed

I'm learning Swift by making a times tables app, which simply creates random times tables and asks the user to type the answer in a UITextField.
I'd like the user to be able to tap the return key and have the text field clear their previous answer and have the keyboard remain in view. I've already set up the other behaviour I want, it's just I can't seem to find any similar questions to figure out how to clear, and do all this when there return key is tapped.
Here's the code I have so far, which works when dismissing the keyboard, and doesn't clear the field.
Many thanks!
#IBAction func answerTyped(_ sender: UITextField) {
/* Clear the text field*/
questionNumber += 1
attempted += 1
markQuestion(answer: answer)
newQuestion(awardLevel: currentLevel, questionNumber: questionNumber)
}
If you want the textField to be cleared on tapping return button you can use the textFieldShouldReturn delegate.
func textFieldShouldReturn(_ textField: UITextField) -> Bool { //delegate method
textField.text = "" // Clears text
//Do other things that you want to do when user taps return button
return true
}
Note that this wont dismiss the textField like how you asked and usually users are used to dismissing their textField using return. So if you ask me this is not good UX. And you need to have a mechanism for the user to dismiss the keyboard if needed like tap outside to dismiss or something. So i hope you have that sorted out.
Your viewController should have implemented the UITextFieldDelegate for this method work.
class YourViewController: UITextFieldDelegate {
var textField: UITextField! //Using IBOutlet or whatever
func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self
}
}
you will need to make something, likely your view controller containing this text field into a uitextfieldelegate, then add the necessary delegate functions.
I think the function you want is TextField:DidEndEditing:Reason https://developer.apple.com/documentation/uikit/uitextfielddelegate/2352220-textfielddidendediting
Or you can just use
func textFieldShouldReturn(_ textField: UITextField) -> Bool { //delegate method
textField.resignFirstResponder()
return true
}
which is called every time user hits the return key. You would need to add your logic to clear the contents before the returns.

How to prevent editing of text in a UITextField without disabling other events using Swift 3?

I'm trying to modify the text rendered in the UITextField based on certain events such as Touch Down or Touch Down Repeat. I want the UITextField to be responsive only to events but prevent users from modifying the actual value in the UITextField.
I have tried unchecking the Enabled state of the UITextField but that causes it to not respond to touch events either.
How do I prevent users from changing the contents of the UITextField without affecting the response to touch events, specifically using Swift 3?
So, I was finally able to get this working in the expected manner. What I did was -
1 - Extend the UITextFieldDelegate in the ViewController class
class ViewController: UIViewController, UITextFieldDelegate {
2 - Inside the function viewDidLoad(), assign the textfield delegate to the controller
override func viewDidLoad() {
super.viewDidLoad()
textfield.delegate = self
}
(you will have assign each UITextField's delegate that you want to be prevented from editing)
3 - Lastly, implement your custom behavior in the textFieldShouldBeginEditing function
func textFieldShouldBeginEditing(_ textField: UITextField) -> Bool {
return false
}
For reference, check out this API Reference on Apple Developer
Override textFieldShouldBeginEditing , and return false.
func textFieldShouldBeginEditing(state: UITextField) -> Bool {
return false
}
you can also disable for specific text field.
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
if(textField == self.myTextField){
return false
}
return true;
}

Avoid keyboard closing when iPhone rotated XCode Swift

I have in left navigation item UITextField. When I type something in there and rotate device, keyboard hides everytime.
I tried to handle UIKeyboardWillHideNotification, but all what I got is: keyboard closes and shows again after that. It's not good, I need to rotate keyboard along with view...
Please help in Swift 2.
Okay, I found the solution!
First, need to implement delegate:
ViewController: UIViewController, UITextFieldDelegate
Next, add to viewDidLoad method:
override func viewDidLoad() {
super.viewDidLoad()
textField.delegate = self
}
To the end, realise textFieldShouldEndEditing function:
func textFieldShouldEndEditing(textField: UITextField) -> Bool {
//here we can add some if-block for orientation change or smth else
return false
}
override func willRotateToInterfaceOrientation(toInterfaceOrientation: UIInterfaceOrientation, duration: NSTimeInterval) {
textField.becomeFirstResponder()
}
The method above here gets called when the device will rotate, as you don't care about the orientation we don't check it and simple instruct the textfield you are editing to become first responder.

How to dismiss keyboard with multiple UITextField

I'm a noob here and in iOS world. I am having trouble dismiss keyboard on a specific case in my very simple todo list iOS app.
I'd like the keyboard to get dismiss when user taps anywhere outside the current text field or the keyboard itself. So far, I got the keyboard dismisses just fine (thanks to you guys here in stack overflow) when user taps on the UITableView, or most element on my app. HOWEVER, when user taps on another UITextField, the keyboard does not go away.
FYI, here's the list of existing threads I researched so far but have yet to solve this issue.
1) How to dismiss keyboard iOS programmatically
2) Resigning First Responder for multiple UITextFields
3) Dismissing the First Responder/Keyboard with multiple Textfields
4) (a few more at least but I lost track :( )
Here's what I did so far:
(in viewDidLoad())
// Add 'tap' gesture to dismiss keyboard when done adding/editing to-do item
var tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "tapOutside:")
tap.cancelsTouchesInView = true
self.view.addGestureRecognizer(tap)
func tapOutside(tapOutside: UIGestureRecognizer) {
// Dismiss keyboard
self.view.endEditing(true)
}
#IBAction func EditingDidBegin(sender: UITextField) {
// Highlight the text field which user is editing
self.highlightTextField(sender, highlight: true)
}
#IBAction func EditingDidEnd(sender: UITextField) {
// Undo text field highlight
self.highlightTextField(sender, highlight: false)
self.view.endEditing(true) // try this option and not working
self.setEditing(false, animated: true) // try this option and not working
sender.resignFirstResponder() // try this option and not working
UIApplication.sharedApplication().becomeFirstResponder() // try this option and not working
... // below is my code to update the todo item
}
I also tried to print out all subviews.isFirstResponder() of my view. All of it return false. I also tried override touchesBegan of my UIViewController, and inside it just calls self.view.endEditing(true) and call its super's. This also does not work.
Please help. :(
TIA!
UPDATE:
You guys are awesome! :D I got it working now thanks to you guys. There were several mistakes / messed up as I'm learning new framework. So here's what I did.
1) I did not set UITextField delegate correctly.
Mistake: I ctrl-draged textfield in xcode and link my viewController as delegate and thought that should work out. I will still need to research and understand better why.
Solution: I removed that ctrl-drag link and explicitly call myTextField.delegate = self in tableView:cellForRowAtIndexPath. And that did it. Thanks #Sidewalker
2) Mistake: I have a mixed of textFieldShouldBeginEditing, etc. and #IBAction func EditingDidBegin. So I got myself into the situation where textFieldShouldBeginEditing got the call, but EditingDidBegin did not get call.
Solution: Once I set the delegate = self explicitly and stick with implementing textField... methods and not use any #IBAction for textField, things just work.
Here's one option... We're going to add a boolean flag to determine whether or not we're in a textField when an edit attempt for another textField begins
Make your class adhere to UITextFieldDelegate
class MyClass: UIViewController, UITextFieldDelegate
Don't forget to set the delegate, we'll add the flag as well
myTextField.delegate = self
var inField = false
Implement "textFieldShouldBeginEditing" and "textFieldDidBeginEditing"
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
if inField {
inField = false
return false
}
return true
}
func textFieldDidBeginEditing(textField: UITextField) {
inField = true
}
I prefer tracking things like this rather than identifying subviews as it allows the flag to be utilized elsewhere and cuts down code complexity.
Well the keyboard isn't going away because it doesn't expect to have to. The new UITextField is just becoming the first responder while the other resigns. If you don't want a textField to become the first responder if another is already, you're going to have to cut it off before it gets the chance to. I would try to implement textFieldShouldBeginEditing and figuring out the logic there.
I'm not in love with the way this looks but this should do something along those lines.
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
for subView in self.view.subviews{
if(subView.isKindOfClass(UITextField)){
if(subView.isFirstResponder()){
subView.resignFirstResponder();
return false;
}
}
}
return true;
}
First set all the UITextField (your are creating) delegate as self and create one UITextField member variable. Now implement "textFieldDidBeginEditing" delegate method and assign the textfield to your member UITextField variable. As given below
func textFieldDidBeginEditing(textField: UITextField) {
yourMemberVariable = textField;
}
So now whenever you want to dismiss the keyboard call the dismiss method on "yourMemberVariable" object. It should work !!
What I usually do is implementing this two method:
The first one add a UITapGestureRecognizer to the whole UIViewController view
func hideKeyboard() {
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(dismissKeyboard))
view.addGestureRecognizer(tap)
}
The second one just get called every time the user touch anywhere on the UIViewController's view
func dismissKeyboard() {
self.view.resignFirstResponder()
}
I add the first one to the viewDidLoad method of the UIViewController. Or better yet if you want to use that on all the app just make that an extension for your UIViewController.
How about doing this in viewController, It works for me
func dismissKeyboard() {
//All the textFields in the form
let textFields = [textField1, textField2, textField3, textField4, textField5]
let firstResponder = textFields.first(where: {$0.isFirstResponder ?? false })
firstResponder?.resignFirstResponder()
}

keyboard done key action swift iOS doesn't work

I'm new in stackoverflow, I have a problem with new swift code.
I have custom the return button on keyboard with "Done", but when I tap on it, don't befall anything... How can I hide the keyboard on tap it?
I have added a code (found on this site) for hide the keyboard when you tap somewhere ,not in the keyboard, but I can't custom it with tap on "done" button... Thank you before!!
You need to implement delegate method which is called when you hit done button:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
You also need to conform to UITextFieldDelegate protocol:
// I assume you override UIViewController class. If not add UITextFieldDelegate to your class
class MyViewController: UIViewController, UITextFieldDelegate
The last thing is set up your class to be a text field delegate:
textField.delegate = self
textField.delegate = self
can be replaced by
This will create the necessary connections between your View, its component and will make the textFieldShouldReturn method work as expected.
The protocol methods have new signatures (Swift 4.1). IE:
func textFieldShouldReturn(_ textField: UITextField) -> Bool {
textField.resignFirstResponder()
return true
}
As the protocol methods are optional, using a wrong signature will silently fail.

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