WebService Call after timeInterval - ios

I want to my Webservice invoke once every 6 Hours.I am newer in iOS. Please help any help would be apperciated.I am stuck.

You can user NSTimer and schedule it for 6 hours
NSTimer *timer = nil;
timer = [NSTimer scheduledTimerWithTimeInterval:6*60*60 //6 hour
target:self
selector:#selector(performAction)
userInfo:nil
repeats:YES];

you can call using NSTimer. this is automatically called which time you set.
e.g.
NSTimer *timer= [NSTimer scheduledTimerWithTimeInterval:10.0(your time) target:self selector:#selector(someMethod) userInfo:nil repeats:YES];
-(void)someMethod
{
////API called here...
}

In ViewDidLoad
NSTimer *timer = [NSTimer timerWithTimeInterval:360.0 target:self selector:#selector(hideandview) userInfo:nil repeats:YES];
-(void)hideandview
{
////API called here...
}

You should save the last time in prefence (NSUserDefaults) when you make a call.
Whenever the app starts. Start timer and check current time with last saved time and get the difference.

Related

iOS Timer loop that executes a certain action every X minutes

I am trying to execute a certain block of code every x amount of time, but it seems that all I am doing is executing it during that time. Here's a block of my code.
while (TRUE) {
NSTimer *countDown = [NSTimer
scheduledTimerWithTimeInterval:(x)
target:self
selector:#selector(timerHandle)
userInfo:nil
repeats:YES];
}
Any ideas as to how to do it?
As written, this is an infinite loop, creating an NSTimer every loop iteration.
Try it without the while loop. This should cause [self timerHandle] to be invoked on interval x by a single background thread/timer. The Apple guide to NSTimer usage (including as others point out, how to properly stop your timed task) is here.
Try this: (It will call executeMethod on every 5 sec)
if (![NSThread isMainThread]) {
dispatch_async(dispatch_get_main_queue(), ^{
[NSTimer scheduledTimerWithTimeInterval:5.0
target:self
selector:#selector(executeMethod)
userInfo:nil
repeats:YES];
});
}
else{
[NSTimer scheduledTimerWithTimeInterval:5.0
target:self
selector:#selector(executeMethod)
userInfo:nil
repeats:YES];
}
Write the code you want to be executed in executeMethod method. Hope this helps.. :)

calling method repeatedly after 3 seconds time interval in background

I have gone through many sites but still no answer.
I have a method suppose void xyz(), which will get called automatically from a View Controller after every 3 seconds.
I have no idea what to use, do I have to use NSThread or PerformSelector.
Call this method from ViewDidLoad method.ViewDidLoad will when your view will be appear in iPhone device or Simulator.
[NSTimer scheduledTimerWithTimeInterval:3.0f target:self selector:#selector(runMethod) userInfo:nil repeats:YES];
-(void)runMethod
{
}
Something like this
-(void)xyz{
[self performSelectorInBackground:#selector(xyz) withObject:nil];
}
- (void)viewDidLoad {
[self performSelector:#selector(xyz) withObject:nil afterDelay:0.3];
}
Use NSTimer
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:3.0f target:self selector:#selector(xyz) userInfo:nil repeats:YES];
You should use NSTimer as mentioned by #mokujin.
Please visit https://developer.apple.com/library/mac/documentation/Cocoa/Reference/Foundation/Classes/NSTimer_Class/Reference/NSTimer.html

How to stop NSTimer at a specific point?

I've created a simple button game that gives the user a point with every tap of the button. The button randomly appears on screen every 1.5 seconds. I want the game to end after 30 seconds or after 20 random button pop ups. I've been using the code below to have the button randomly pop-up on the screen:
timer = [NSTimer scheduledTimerWithTimeInterval: 1.5 target:self
selector:#selector(moveButton:)
userInfo:nil
repeats:YES];
I've declared the timer in the header file:
NSTimer *timer;
#property (nonatomic, retain) NSTimer *timer;
I've read Apple Docs on Using Timers but fail to fully understand it. I thought maybe I could use:
- (void)countedTimerFireMethod:(NSTimer *)timer{
count ++;
if(count > 20){
[self.timer invalidate];
self.timer = nil;
But it does not work properly. What am I doing wrong? I'm new to objective-C so I'm not that familiar with how things work.
The problem is on your timer method you are passing moveButton method but in below method where you are stopping the timer that method name is different so try this:-
self.timer = [NSTimer
scheduledTimerWithTimeInterval: 1.5 target:self
selector:#selector(moveButton:)
userInfo:nil
repeats:YES];
//just change the method name below
- (void)moveButton:(NSTimer *)timer{
count ++;
if(count > 20){
[self.timer invalidate];
self.timer = nil;}
If you are using new version of Xcode then you don not need to declare
NSTimer *timer;
and when scheduling a timer you can use
self.timer = [NSTimer scheduledTimerWithTimeInterval: 1.5 target:self
selector:#selector(moveButton:)
userInfo:nil
repeats:YES]
instead of
timer = [NSTimer scheduledTimerWithTimeInterval: 1.5 target:self
selector:#selector(moveButton:)
userInfo:nil
repeats:YES]
You are using correct method to stop the timer i.e invalidate
You can also refer the link for more clarification.
Please let me know if you solve this problem through the above code.

while loop using NSTimer

I want to create a NSTimer that runs for lets say 10 minutes. I then want to write a while loop aftewards delaying 10 minutes of time before the line afterwards is executed. For example.
NSTimer * countDown = [NSTimer scheduledTimerWithTimeInterval:10.0 target:self selector:#selector userInfo:nil repeats:NO];
while (countDown == stil running (hasnt reached 10 minute mark) ){
// kill 10 minutes of time
}//when 10 minutes is up
execute next line of code
First
The timeInterval parameter of scheduledTimerWithTimeInterval: method is in seconds. If you want in minutes, don't forget to multiply by 60.
Second
Why would you want to wait the countDown with a while like that? Just call the lines you want to execute 10 minutes later in the selector that NSTimer fires.
NSTimer * countDown = [NSTimer
scheduledTimerWithTimeInterval:(10.0 * 60)
target:self
selector:#selector(tenMinutesLater)
userInfo:nil
repeats:NO];
And then
-(void)tenMinutesLater
{
//put some code here. This will be executed 10 minutes later the NSTimer was initialized
}
Instead of a while loop, just make a new timer inside of a method called by your first timer.
NSTimer *countDown = [NSTimer scheduledTimerWithTimeInterval:600 target:self selector:#selector(startSecondTimer) userInfo:nil repeats:NO];
- (void)startSecondTimer
{
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:600 target:self selector:#selector(doSomething) userInfo:nil repeats:NO];
}
PS, the time interval is in seconds - 10 mins = 600 seconds, not 10.

iOS NSTimer not working? [duplicate]

This question already has answers here:
NSTimer timerWithTimeInterval: not working
(4 answers)
Closed 8 years ago.
This is my exact code, and it doesn't seem to be working. Can you tell me what I am doing wrong? Note that refreshTimer was already declared in the private interface.
-(void)viewDidLoad {
refreshTimer = [NSTimer timerWithTimeInterval:1 target:self selector:#selector(timerTest) userInfo:nil repeats:YES];
}
-(void)timerTest {
NSLog(#"Timer Worked");
}
Give scheduledTimerWithTimeInterval a try:
NSTimer *myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(myMethod) userInfo:nil repeats:YES];
Quoting: NSTimer timerWithTimeInterval: not working
scheduledTimerWithTimeInterval:invocation:repeats: and scheduledTimerWithTimeInterval:target:selector:userInfo:repeats: create timers that get automatically added to an NSRunLoop, meaning that you don't have to add them yourself. Having them added to an NSRunLoop is what causes them to fire.
There is two-option.
If using a timerWithTimeInterval
use a following like it.
refreshTimer = [NSTimer timerWithTimeInterval:1.0f target:self selector:#selector(timerHandler) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:refreshTimer forMode:NSRunLoopCommonModes];
also mode is two-option. NSDefaultRunLoopMode vs NSRunLoopCommonModes
more Information. refer a this documentation: RunLoopManagement
If using a scheduledTimerWithTimeInterval
use a following like it.
refreshTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f target:self selector:#selector(timerHandler) userInfo:nil repeats:YES];
scheduled timers are automatically added to the run loop.
more information. refer a this documentation: Timer Programming Topics
In summary
The "timerWithTimeInterval" you have to remember
to add the timer to the run loop that you want to add on.
The "scheduledTimerWithTimeInterval" default auto creates a timer that runs in
the current loop.

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