Convenience initialiser for UIViewController subclass with instance from nib? - ios

I am trying to initialise a subclass of UIViewController called TestController. I have this swift class:
class TestController : UIViewController {
let testString : String
#IBOutlet weak var test: UITextField!
required init(withString string: String) {
self.testString = string
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
I also have a nib file called TestController,
inside it is an instance of UIViewController. The file's owner is none (NSObject in grey) and the class of the UIViewController instance in designer is set in the identity inspector to TestController. There is a UITextField instance as outlet.
The problem is the controller is not initialised from the nib (I think), and the textField outlet is nil.
My goal is to allow initialization of controller's instance from nib programmatically, via the custom initialiser. What am I doing wrong?

You have two problems: First, your nib (or xib) is not created properly (you shouldn't see TestController in interface builder). The easiest way to fix this is to recreate it: New File->Cocoa Touch Class->Create Subclass of UIViewController, and don't forget to check Also Create a XIB file
The second problem is that you're not specifying what nib you want to load. You should specify it in nibName parameter of the initializer:
super.init(nibName: "NewlyCreatedXib", bundle: nil)
When you fix both issues, I believe your code will work properly.

Related

Nil Enherited outlet on the subclass

I've defined a base class with an outlet and attached the outlet to the view in the nib file
class BaseController: UIViewController {
#IBOutlet weak var myView : UIView!
and then created a subclass
class SubViewController: BaseController {
override func viewDidLoad() {
myView.backgroundColor = UIColor.red //The app crashes here
When i call BaseController() it view appears, but when I call SubViewController() the app crashes because myView is nil. The files owner on the nib file is BaseController.
Try to create custom initializer in your subclass:
init() {
super.init(nibName: "BaseController", bundle: nil)
}

iOS Swift subclassing ViewController initialized by xib (nib) file

I have one base class
MyViewController: UIViewController
initialized by MyViewController.xib with some outlets. I only have set File Owner class in MyViewController.xib to MyViewController, no any init methods in MyViewController.swift (all inherited from UIViewController), and following line works just as expected:
let vc = MyViewController()
view property is set, outlets is set.
I wish to subclass MyViewController:
SecondViewController: MyViewController
{
override init()
{
super.init()
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
}
}
Now I expect that line
let vc = SecondViewController()
will create view controller with view and outlets inherited from MyViewController, but all outlets in vc are nil. Looks like MyViewController.xib file is now missed. What am I doing wrong?
You can't extend the xib file. The SecondViewControllershould have its own xib file and its own outlets. You may define the common UI components in the base class MyViewController and for each xib you create, link the ui components directly to the base class.
For example, if you have a common custom back button in all view controller, add the outlet definition in the base class and for each xib file add the UIButton and set its outlet to the base class.

Custom init for UIViewController in Swift with interface setup in storyboard

I'm having issue for writing custom init for subclass of UIViewController, basically I want to pass the dependency through the init method for viewController rather than setting property directly like viewControllerB.property = value
So I made a custom init for my viewController and call super designated init
init(meme: Meme?) {
self.meme = meme
super.init(nibName: nil, bundle: nil)
}
The view controller interface resides in storyboard, I've also make the interface for custom class to be my view controller. And Swift requires to call this init method even if you are not doing anything within this method. Otherwise the compiler will complain...
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
The problem is when I try to call my custom init with MyViewController(meme: meme) it doesn't init properties in my viewController at all...
I was trying to debug, I found in my viewController, init(coder aDecoder: NSCoder) get called first, then my custom init get called later. However these two init method return different self memory addresses.
I'm suspecting something wrong with the init for my viewController, and it will always return self with the init?(coder aDecoder: NSCoder), which, has no implementation.
Does anyone know how to make custom init for your viewController correctly ?
Note: my viewController's interface is set up in storyboard
here is my viewController code:
class MemeDetailVC : UIViewController {
var meme : Meme!
#IBOutlet weak var editedImage: UIImageView!
// TODO: incorrect init
init(meme: Meme?) {
self.meme = meme
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func viewDidLoad() {
/// setup nav title
title = "Detail Meme"
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
editedImage = UIImageView(image: meme.editedImage)
}
}
As it was specified in one of the answers above you can not use both and custom init method and storyboard.
But you still can use a static method to instantiate ViewController from a storyboard and perform additional setup on it.
It will look like this:
class MemeDetailVC : UIViewController {
var meme : Meme!
static func makeMemeDetailVC(meme: Meme) -> MemeDetailVC {
let newViewController = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "IdentifierOfYouViewController") as! MemeDetailVC
newViewController.meme = meme
return newViewController
}
}
Don't forget to specify IdentifierOfYouViewController as view controller identifier in your storyboard. You may also need to change the name of the storyboard in the code above.
You can't use a custom initializer when you initialize from a Storyboard, using init?(coder aDecoder: NSCoder) is how Apple designed the storyboard to initialize a controller. However, there are ways to send data to a UIViewController.
Your view controller's name has detail in it, so I suppose that you get there from a different controller. In this case you can use the prepareForSegue method to send data to the detail (This is Swift 3):
override func prepare(for segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "identifier" {
if let controller = segue.destinationViewController as? MemeDetailVC {
controller.meme = "Meme"
}
}
}
I just used a property of type String instead of Meme for testing purposes. Also, make sure that you pass in the correct segue identifier ("identifier" was just a placeholder).
As #Caleb Kleveter has pointed out, we can't use a custom initializer while initialising from a Storyboard.
But, we can solve the problem by using factory/class method which instantiate view controller object from Storyboard and return view controller object.
I think this is a pretty cool way.
Note: This is not an exact answer to question rather a workaround to solve the problem.
Make class method, in MemeDetailVC class, as follows:
// Considering your view controller resides in Main.storyboard and it's identifier is set to "MemeDetailVC"
class func `init`(meme: Meme) -> MemeDetailVC? {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewController(withIdentifier: "MemeDetailVC") as? MemeDetailVC
vc?.meme = meme
return vc
}
Usage:
let memeDetailVC = MemeDetailVC.init(meme: Meme())
One way that I've done this is with a convenience initializer.
class MemeDetailVC : UIViewController {
convenience init(meme: Meme) {
self.init()
self.meme = meme
}
}
Then you initialize your MemeDetailVC with let memeDetailVC = MemeDetailVC(theMeme)
Apple's documentation on initializers is pretty good, but my personal favorite is the Ray Wenderlich: Initialization in Depth tutorial series which should give you plenty of explanation/examples on your various init options and the "proper" way to do things.
EDIT: While you can use a convenience initializer on custom view controllers, everyone is correct in stating that you cannot use custom initializers when initializing from the storyboard or through a storyboard segue.
If your interface is set up in the storyboard and you're creating the controller completely programmatically, then a convenience initializer is probably the easiest way to do what you're trying to do since you don't have to deal with the required init with the NSCoder (which I still don't really understand).
If you're getting your view controller via the storyboard though, then you will need to follow #Caleb Kleveter's answer and cast the view controller into your desired subclass then set the property manually.
There were originally a couple of answers, which were cow voted and deleted even though they were basically correct. The answer is, you can't.
When working from a storyboard definition your view controller instances are all archived. So, to init them it's required that init?(coder... be used. The coder is where all the settings / view information comes from.
So, in this case, it's not possible to also call some other init function with a custom parameter. It should either be set as a property when preparing the segue, or you could ditch segues and load the instances directly from the storyboard and configure them (basically a factory pattern using a storyboard).
In all cases you use the SDK required init function and pass additional parameters afterwards.
Swift 5
You can write custom initializer like this ->
class MyFooClass: UIViewController {
var foo: Foo?
init(with foo: Foo) {
self.foo = foo
super.init(nibName: nil, bundle: nil)
}
public required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.foo = nil
}
}
UIViewController class conform to NSCoding protocol which is defined as:
public protocol NSCoding {
public func encode(with aCoder: NSCoder)
public init?(coder aDecoder: NSCoder) // NS_DESIGNATED_INITIALIZER
}
So UIViewController has two designated initializer init?(coder aDecoder: NSCoder) and init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?).
Storyborad calls init?(coder aDecoder: NSCoder) directly to init UIViewController and UIView,There is no room for you to pass parameters.
One cumbersome workaround is to use an temporary cache:
class TempCache{
static let sharedInstance = TempCache()
var meme: Meme?
}
TempCache.sharedInstance.meme = meme // call this before init your ViewController
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder);
self.meme = TempCache.sharedInstance.meme
}
As of iOS 13 you can initialize the view controller that resides in a storyboard using:
instantiateViewController(identifier:creator:) method on the UIStoryboard instance.
tutorial:
https://sarunw.com/posts/better-dependency-injection-for-storyboards-in-ios13/
Although we can now do custom init for the default controllers in the storyboard using instantiateInitialViewController(creator:) and for segues including relationship and show.
This capability was added in Xcode 11 and the following is an excerpt from the Xcode 11 Release Notes:
A view controller method annotated with the new #IBSegueAction attribute can be used to create a segue’s destination view controller in code, using a custom initializer with any required values. This makes it possible to use view controllers with non-optional initialization requirements in storyboards. Create a connection from a segue to an #IBSegueAction method on its source view controller. On new OS versions that support Segue Actions, that method will be called and the value it returns will be the destinationViewController of the segue object passed to prepareForSegue:sender:. Multiple #IBSegueAction methods may be defined on a single source view controller, which can alleviate the need to check segue identifier strings in prepareForSegue:sender:. (47091566)
An IBSegueAction method takes up to three parameters: a coder, the sender, and the segue’s identifier. The first parameter is required, and the other parameters can be omitted from your method’s signature if desired. The NSCoder must be passed through to the destination view controller’s initializer, to ensure it’s customized with values configured in storyboard. The method returns a view controller that matches the destination controller type defined in the storyboard, or nil to cause a destination controller to be initialized with the standard init(coder:) method. If you know you don’t need to return nil, the return type can be non-optional.
In Swift, add the #IBSegueAction attribute:
#IBSegueAction
func makeDogController(coder: NSCoder, sender: Any?, segueIdentifier: String?) -> ViewController? {
PetController(
coder: coder,
petName: self.selectedPetName, type: .dog
)
}
In Objective-C, add IBSegueAction in front of the return type:
- (IBSegueAction ViewController *)makeDogController:(NSCoder *)coder
sender:(id)sender
segueIdentifier:(NSString *)segueIdentifier
{
return [PetController initWithCoder:coder
petName:self.selectedPetName
type:#"dog"];
}
In XCode 11/iOS13, you can use
instantiateViewController(identifier:creator:)
also without segues:
let vc = UIStoryboard(name: "StoryBoardName", bundle: nil).instantiateViewController(identifier: "YourViewControllerIdentifier", creator: {
(coder) -> YourViewController? in
return YourViewController(coder: coder, customParameter: "whatever")
})
present(vc, animated: true, completion: nil)
Disclaimer: I do not advocate for this and have not thoroughly tested its resilience, but it is a potential solution I discovered while playing around.
Technically, custom initialization can be achieved while preserving the storyboard-configured interface by initializing the view controller twice: the first time via your custom init, and the second time inside loadView() where you take the view from storyboard.
final class CustomViewController: UIViewController {
#IBOutlet private weak var label: UILabel!
#IBOutlet private weak var textField: UITextField!
private let foo: Foo!
init(someParameter: Foo) {
self.foo = someParameter
super.init(nibName: nil, bundle: nil)
}
override func loadView() {
//Only proceed if we are not the storyboard instance
guard self.nibName == nil else { return super.loadView() }
//Initialize from storyboard
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let storyboardInstance = storyboard.instantiateViewController(withIdentifier: "CustomVC") as! CustomViewController
//Remove view from storyboard instance before assigning to us
let storyboardView = storyboardInstance.view
storyboardInstance.view.removeFromSuperview()
storyboardInstance.view = nil
self.view = storyboardView
//Receive outlet references from storyboard instance
self.label = storyboardInstance.label
self.textField = storyboardInstance.textField
}
required init?(coder: NSCoder) {
//Must set all properties intended for custom init to nil here (or make them `var`s)
self.foo = nil
//Storyboard initialization requires the super implementation
super.init(coder: coder)
}
}
Now elsewhere in your app you can call your custom initializer like CustomViewController(someParameter: foo) and still receive the view configuration from storyboard.
I don't consider this a great solution for several reasons:
Object initialization is duplicated, including any pre-init properties
Parameters passed to the custom init must be stored as optional properties
Adds boilerplate which must be maintained as outlets/properties are changed
Perhaps you can accept these tradeoffs, but use at your own risk.
Correct flow is, call the designated initializer which in this case is the init with nibName,
init(tap: UITapGestureRecognizer)
{
// Initialise the variables here
// Call the designated init of ViewController
super.init(nibName: nil, bundle: nil)
// Call your Viewcontroller custom methods here
}
This solution shows a way to have custom initializers but still be able to use Storyboard WITHOUT using the self.init(nib: nil, bundle: nil) function.
To make it possible to use that, let’s first tweak our MemeDetailsVC to also accept an NSCoder instance as part of its custom initializer, and to then delegate that initializer to super.init(coder:), rather than its nibName equivalent:
class MemeDetailVC : UIViewController {
var meme : Meme!
#IBOutlet weak var editedImage: UIImageView!
init?(meme: Meme, coder: NSCoder) {
self.meme = meme
super.init(coder: aDecoder)
}
#available(*, unavailable, renamed: "init(product:coder:)")
required init?(coder: NSCoder) {
fatalError("Invalid way of decoding this class")
}
override func viewDidLoad() {
title = "Detail Meme"
super.viewDidLoad()
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
editedImage = UIImageView(image: meme.editedImage)
}
}
And then, you instantiate & show the View Controller this way:
guard let viewController = storyboard?.instantiateViewController(
identifier: "MemeDetailVC",
creator: { coder in
MemeDetailVC(meme: meme, coder: coder)
}
) else {
fatalError("Failed to create Product Details VC")
}
//Then you do what you want with the view controller.
present(viewController, sender: self)
// View controller is in Main.storyboard and it has identifier set
Class B
class func customInit(carType:String) -> BViewController
{
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let objClassB = storyboard.instantiateViewController(withIdentifier: "BViewController") as? BViewController
print(carType)
return objClassB!
}
Class A
let objB = customInit(carType:"Any String")
navigationController?.pushViewController(objB,animated: true)

How to connect to custom UIViewContoller with xib on Storybord

I created MyViewController.swift and MyViewController.xib files.
Then I put label on xib file.
I droped to UIViewController on the Storyboad.
Then I changed it's 'Custom Class' UIViewController to MyViewController.
But it does not appear the label which on xib.
How can I show the MyViewController with xib?
Should I write some code in MyViewController to relate with xib?
I just want to reuse components with xib in my app.
Your MyViewController.swift file should at least contain the declaration for the class as this :
import UIKit
class MyViewController: UIViewController {
}
inside your class declaration you will also need the following if you want to load your view from the xib :
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: NSBundle?) {
super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
// Custom initialization
}
Finally in order to access your label you can create an IBOutlet in your class declaration like this:
#IBOutlet weak var myLabel: UILabel?
Then you will be able to connect it using Interface Builder and access it in your code

UIviewcontroller - what time is the view property instantiated?

i'm wondering about what time is exactely created the .view property of a UIViewController.
I created a ViewController, and in the init(coder: aDecoder) i started to set up few variables. when i tried to set up the viewController.view.backgroundColor it crashed.
I placed the same line of code inside the viewDidLoad and it worked.
this is my code
class WebViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
println("didload")
self.view.backgroundColor = UIColor.redColor()
}
required init(coder aDecoder: NSCoder) {
println("init Coder")
super.init(coder: aDecoder)
self.tabBarItem.title = nil
//self.view.backgroundColor = UIColor.redColor() // CAUSE CRASH
}
}
this is the error :
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Could not load NIB in bundle: 'NSBundle </Users/Mari/Library/Developer/CoreSimulator/Devices/A9CC10D9-409E-4604-A6F7-B3729E0B3D52/data/Containers/Bundle/Application/F5DFDFE6-87B9-40AF-A26B-7B5A1506D203/test.app> (loaded)' with name '9pv-A4-QxB-view-tsR-hK-woN''
during the init coder the VC is instantiated, the tab bar can be set up cause it's from the root view controller ( a tab bar controller ), but the view is a property of the VC so during the init, is still not ready to be set up. am i right?
so... When is the view property exactely instantiated?
when is the best moment to set it up ?
The view is instantiated between the initializer (in your case init(coder aDecoder: NSCoder)) and viewDidLoad.
Within that period, iOS loads the UI components from your IB files. As a developer you then have the possibility to customize the view (e.g. by changing colors) in viewDidLoad.
You can read more about this in the documentation about the view controller lifecycle.

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