Introduce branching to existing project best practice for TFS 2013 - tfs

We have TFS 2013, currently for the team project working we don't have any branches, basically just a plain folder structure with various solutions in them.
With the goal to introduce release management, the intention is to create several branche, e.g. development/main/releases
As I was told I cannot 'disturb' the project team developers from their day to day work since there are other projects being worked on, question, what is the best practice to do this? Create a separate team project? How can we adopt the branching practice without asking all the developers.
Please help point a direction for this or share some thought on this, any help is appreciated!!

Unfortunately to do this you'll have to "disturb" the development team. You have 2 options. 1. Come up with a process in isolation and then disturb them when it goes live. 2. Collaborate with them on a process and work together to meet your requirements. (Being able to release your code to production is a key requirement for any project, sadly it's so obvious that it never gets added to the backlog / project plan and is always treated as a afterthought)
I recommend option 2. Without collaboration you're just going to end up causing resentment that you're imposing something on the Devs and they'll fight it tooth and nail. Also without the development team being involved you'll miss something important that will make the process brittle and difficult to maintain.
You'll need to get buy in from the Developers to implement a branching strategy as it will have a significant impact on them, they need to understand why you're doing this and what the benefits are, both to them and the business. They don't necessarily have to do any of the work, but they need to know what you're doing and why, they will also need to know when the changes are coming so that they can plan for the change.
Firstly you need to real the ALM Rangers version control guidance.
Secondly you need to get the developers to read it as well. They will be responsible for maintaining the code and merging it between branches. They will need to know when and where they need to check in various changes (such as hotfixes), and what process they should follow when code is ready for release.
Finally, regarding your question about where the branches should be located. It would be better to locate the all branches in the same Team Project rather than having your Dev branch in a separate Team Project.

Related

Team Foundation Server 2010 Project Structure With Small Teams

At my company, we have a very small (<5) team. We build internal web applications of which we support about a dozen and expect to add more.
We are setting up TFS 2010 and wonder what the best structure is? We don't work concurrently on a project, so I think we don't need branching. But do we create all our solutions under one Team Project or create a new Team Project for each web application?
We also have a few class libraries shared in all the web applications. How do we manage this? I've Googled all day on it and just gotten more and more confused.
I've looked at the guidance but it all seems pointed towards more complicated scenarios with bigger teams working concurrently.
Looking forward to any help,
Richard
I think you will find branching useful even if you have a development team of one!
Being able to try out significant code changes and being able to merge them back to the main (trunk) code is great.
In terms of shared class library projects, you can actually add them to more than one solution at any given time.
Of course changes will only happen in that project, and therefore every solution that uses them will be affected. Therefore you should set up 'continuous integration' on your build server in order to check that other solutions are not adversely effected.

branching ideas for concurrent team development?

Anyone have some good pointers on how to get multiple teams doing concurrent asp.net development using Microsoft TFS?
i have been using subversion for the past many years now and it allowed my team to work freely without exclusively locking files and doing auto merges when possible (like 99% of the time)
but this all falls apart when my new team is forced to use TFS with exclusive locks...
any thoughts?
i am trying to get three development teams working on a big project together and want to do it with branching so we don't over-write changes and work efficiently.
TFS can work without exclusive locks. Seriously. If you CAN work with it (as in: non-exclusive locks have their own share of problems), TFS will work like that.
For many scenarios, though, non-exclusive checkouts simply do not work (logically) because the merging is too complicated.
i am trying to get three development
teams working on a big project
together and want to do it with
branching so we dont over-write
changes and work efficiently.
Non answerable. Generally I would say this is total overkill, but it really depends on the scenario you work in and the langauge you develop in (example: easier to do with WPF than with WinForms). if you work on a website, then - it may be problematic. If you work on a large financial applicaiotn, you may not have too many people trying to check out the same files anyway.
This is totally depending on the context whith you do not provide.

What advantages does TFS 2010 have over Axosoft OnTime?

I am currently creating a business case for rolling out TFS 2010 as our source control and bug/release management tool.
We currently use OnTime for our bug tracking software and subversion for our SCM.
I was wondering what advantages TFS 2010 has over OnTime?
I have done some thinking so far and would love to hear responses:
TFS 2010 allows linking changesets->work items->builds
TFS 2010 provides greater customisation of workflow than OnTime
TFS 2010 is integrated into the Visual Studio IDE - This requires less apps to be open and less window flicking
Thanks in advance.
TFS is one of the least intuitive Version Control systems I have ever had the misfortune to have to use. It may have numerous "bullet point" advantages over OnTime (and other comparable systems), in terms of raw feature-lists and capabilities, but the key factor is whether it can fit in with your working processes.
My experience with TFS is that you will be required to adapt to the TFS way of working, because adapting TFS to your way of working will be impossible or too difficult to justify.
We recently reviewed a number of possible alternatives to replace a system comprising SVN and a manual bug-tracking system (Excel spreadsheets). On-Time was evaluated but deemed too expensive and complex.
In the end we opted to continue using SVN, but drastically revised (simplified) our repository structures and chose to combine SVN with the FogBugz issue tracking system. The integration between these two systems was fairly rudimentary "out-of-the-box", but required only a little effort on our part to achieve the much closer level of integration we desired. Certainly far LESS effort than my previous experience of a TFS roll-out involved.
Our SVN/FogBugz system is also now integrated with a FinalBuilder build automation suite.
The result is a system that not only fits our working practices perfectly (since we devised the means by which the systems would integrate to achieve that) but which is also infinitely adaptable as our working practices evolve.
I think that it really depends on the size of your team(s), and what you want out of source control.
I used bugzilla in combination with Perforce for a couple of years and found that both were really very good at their own individual things while working in a very small team (2-3 people), but the suffered from a lack of integration between them and from some little idiosyncrasies that took time to get used to.
I recently moved to a new job where TFS is used extensively. There are 4 main teams in this company with 10-12 developers in each, split into further project teams below that level, and it is in this kind of environment that TFS really shines imo. It's biggest advantages in my view are:
1) The integration with Visual Studio - it's not just a case of having less windows open, but it really does speed things up and make your life easier. Things like VS automatically checking out files for you as you work (no issues with accidental checkouts due to lockless editing), being able to synronise local + TFs builds, being able to quickly compare the local version against previous ones..yes you can get 3rd party plugins to integrate but none to this level and with the same stability.
2) The communication features - simple things like integraton with Live Messenger (provided you configure TFS correctly) are great for large teams. We use WLM to communicate accross the office and for collaboration as its just quicker than walking over to someone else every time you need to ask a quick question.
3) Linking builds/changelists to tasks - Yes other SCMs do this but again it's just done in a very nice, integrated fashion..I guess it's nothing special to TFS but personally I like how it tracks this.
4) Ease of merging/lockless editing. I've had experience with some other merge tools and the TFS one works nicely enough, making merging after concurrent editing pretty simple. It's very similar to perforce in this respect, but also with a usually pretty effective auto-merge tool which I use for tiny edits that I know cannot cause any potential issues with edits other developers are working on.
5) Auto building/build management. Working with a couple of large solutions containing 20-30 projects that depend on each other, this is a godsend. We have it set to queue up a build every 20 minutes IF something has changed, and when one has happened its listed in the history log..so easy to see when you need to update your local libraries.
I don't have any experience with configuring it other than build management, but I have heard that this is the worst part of TFS..that its a bit of a pain to get everything running correctly.
So, translating that to a business case..I'd say that if you are a Microsoft software house with large/multiple teams, then the time savings and productivity improvements that you will see as a result of the above features are worth the investment in setting it up. Its free to use in most cases as you will probably have a MSDN subscription (maybe some CAL issues but i'm not sure) so your biggest cost will be in user training and configuration.
Firstly, I would suggest to consider what is your primary concern, what is the problem that you are tying to solve by rolling out TFS.
In terms of version control I would recommend the blog post from Martin Fowler on Version Control Tools and a follow up results of a version control systems survey. Admittedly this might be and is a subjective view of the subject but one that seems to be pretty popular. TFS clearly looses in comparison to other Version Control Systems.
I currently work with TFS2008 and we have migrated from SourceSafe and IBM ClearCase/ClearQuest and there is no doubt that TFS is far better then any of the previous tool, still it has its serious shortcomings and the new version will only partially address those.
Addressing the individual point you have raised:
TFS allows to link builds with changesets and work items, but so many other systems
I have not used OnTime but the workflow customisation can be both an advantage and a hindrance. Potentially, there might be a lot of work involved in creating a custom process template and you would still need a sensible UI on top of it (Team Explorer or Web Access might not be sufficient)
Integration with Visual Studio is an advantage but there are add-ons to Visual Studio that allow integration with other source control providers
On the advantages of TFS I would probably mention
Distributed builds and separate build agents - if you do many builds
Full integration with Visual Studio via the Team Explorer
Extensive reporting infrastructure (though you can only take full advantage of it when using MSTest for all the testing)
SharePoint collaboration site for each project
Given the substantial cost of rolling out full TFS installation I would really consider what real business benefit would this solution give you that others don't.
Not shure about TFS, but the UI of OnTime is kind of non intuitive.
Also I dont like that you have different fields for Bugs and Tasks. Of course you can always add your own fields, but the default layout should be ready to use.
We endet up using only "Bugs" even if it is a task.
I dont say its a bad product, but if TFS has a better UI for bugtracking now (which it hadnt 4years ago when I had to use it and hated it ), then this would be an argument for TFS.
Sorry to hear that you want to get rid of SVN. Thats a hard decision.
I'm not sure about the licensing for the Axios OnTime but if you have an MSDN subscription then it's no additional cost. See the blog post here
I've been using TFS 2008 only for version control and while it's a nice upgrade from VSS some things that we're tyring to do aren't exactly in line with what is expected. That said, I've written a quick little web app that fills in those gaps. It was pretty easy to develop against using the API and there's lots of addons to help with specific tasks.
Probably not the answer you want to hear, but I'd be doing my damnedest to make a business case against TFS.
In any event, my general advice would be to try it out yourself (or in a small team) on some very small, but real project - maybe some tool you need on a once-off basis, code that can be thrown away or easily migrated to another system because it's small. There's nothing like actually using the system!
I have used OnTime and Subversion. I have not used TFS as bug tracker, but I've used it for source control. The source control part of it is basically still the bad old Visual SourceSafe. If you are currently using Subversion you will be swearing your head off any time you need to rename a file or, heaven forbid, delete a file and then create one with the same name - never mind any branching or merging. It's hard to convey in a post just how primitive and fragile it is as a source control system - that's why you really have to use it. You'll see what I mean when you find yourself stuck with a file you can neither check in nor delete and some meaningless error. Not that Subversion is perfect - but it's a decade ahead of VSS!
The workflow part of TFS, which I've only briefly played with, seems very "heavy" to me. That is, it really restricts the user to that workflow and requires a lot of steps that are often unnecessary. This stuff can help, but it can also just as easily get in the way. A good system provides the workflow when it's needed, but allows you to bypass it when it would just get in the way. When we used OnTime, we found that even its relatively unobtrusive workflow was often just more trouble than it was worth. Of course, this all depends on the specifics of your situation. How are you using OnTime workflows now and what do you want out of TFS that OnTime doesn't provide?
Linking changesets to bugs can be done with Subversion as well. It supports some extensibility mechanism - I don't remember the details, but FogBugz uses it (we switched to it after OnTime). Linking the to builds can be done by adding a simple svn tag command to your build script. Visual Studio integration can be done with VisualSVN.
The cost is also a huge downside of TFS. It is very expensive for what it does, especially when you take into account how well it does it. Yes, it's "free" if you have to have an MSDN subscription for every developer anyway - but do you have to, without TFS? Subversion is free, full stop. OnTime and FogBugz are far more reasonably priced.
I would strongly recommend against TFS. I once tried to restore the source code from a crashed instance, but I gave up after a few days, so source code was lost (= it failed to do the one thing a VCS should do). Of course, I might have done something wrong, but it's not easy to get everything right when the restore guide is two miles long, and it really is something that should happen so rarely that nobody is experienced with it.
Now I use Subversion/Trac, which gets the job done (and customizing the workflow in Trac is so easy it's not fun, compared to TFS).
For the time being, avoid TFS!
I would stick with SVN + FinalBuilder and then choose between FogBugz or CounterSoft Gemini.

How to release often with Lean/Kanban? [closed]

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I am quite new to Lean/Kanban, but have poured over online resources over the last few weeks and have come up with a question that I haven't found a good answer for. Lean/Kanban seems otherwise such a good fit for our company, who is already using Scrum, but have reached some limitations inside that methodology. I hope someone here can give me a good idea.
As I see it, one of the biggest advantages of Scrum over Waterfall is the use of sprints. By having everything ready every 14 days you get short feedback cycles and can release often. However, as I have understood from reading about Lean, there are some costs associated with this (for example, time spent in sprint planning meetings, team commitment meetings & some problems with finding something useful for everyone at the end of the sprints).
Lean/Kanban will remove these wastes, but only at the cost of not being able to release every 14 days. Or have I missed an important point? For, in Kanban, how can you work on new development tasks and release at the same time? How do you make sure you don't ship something that is only halfway done? And how can you test it properly?
My best "solutions/ideas" so far are:
Don't release often and allow the waste associated with running out of new development tasks. Not really a solution to the question asked though.
Develop in branches and then merge into the main trunk. Makes you have to support at least two branches continuously internally.
Use some smart automatic labelling system to automatically build only certain finished tasks and not others.
As a summary, my question is: When you use Lean/Kanban, can you release often without introducing waste? Or is release often not part of Lean/Kanban?
Additional info specific to my company:
We use Team Foundation System & Source Control and have previously had some bad experiences in regards to branching and merging. Could this be solved simply by bringing in some expertise in this area?
The problem you describe seems more a source control program -- how to separate done features from features in-progress, than about Kanban. You seem to put a heavy penalty on running many branches -- which is the case for source control systems not based around the idea of multiple branches. On Distributed Source Control systems, such as GIT and Mercury, everything is a branch, and having them and working with them is lightweight.
I assume you read this blog about Kanban vs SCRUM, and the associated practical guide?
And, in answer to your question, yes, you can release often with Kanban.
You need to understand pull systems, which is what Kanban is designed to manage.
A customer (or product owner or similar) request for a feature in the running system is what triggers the process.
The request is a signal that goes to deployment. Deployment look for a tested item with properties that match the request. If none is there, you write the tests and look at development if there is a development slot that can be used to implement something that fulfils the test. When development has done its development (maybe looking for a suitable analysis first and so on), the test does its test, and deployment deploys.
The requests going backwards through the system are permissions to start working. As soon as the request has arrived, this triggers a lot of activity, where each activity should be completed as quickly as possible. There you have your turbo deployment.
Just like the request for a car goes to the dealer who looks in the ship who signals to the car factory, who signals to the suppliers.
Kanban is not about pushing requests through a system. It is about pulling functionality out of the system in exchange for a request that enters via the last step.
The team I manage uses Kanban and we release around every two weeks. If you're strict about what gets integrated into your mainline code branch (tests passing, customer approved, etc.), Kanban allows you to release whenever you want. You need to make sure that the stories moving through your system aren't co-dependent in order to do this, but on my team that's usually not a problem - a large part of our work involves maintenance, which consists of several unrelated bug fixes / features per release.
The way we handled weekly releases on a sustained engineering project that used Kanban was to implement a branching strategy. The devs worked in a sandbox branch, and made one checkin per work item. Our testers would test the work item in the sandbox; if it passed the regression tests the checkin would be migrated to our release branch. We locked the release branch from noon Monday until the release went out (usually by Wednesday, occasionally by Thursday, the drop dead date was Friday), and re-ran the regression tests for all migrated checkins as well as integration tests for the product, dropping a release once all of the tests passed.
This strategy let devs continually be working on issues without being frozen out of their branch during the release process. It also let them work on issues that took more than a week to resolve; if it wasn't checked in and tested/approved it didn't get migrated.
If I were running Kanban for a new version of a project, I'd use a similar strategy but group all related checkins as a 'feature', migrating a feature en masse to the release branch once the feature was done and then performing additional unit/integration/acceptance/regression testing in the release branch before dropping a release with that feature. Note that a key concept of Kanban is limiting work in progress, so I might restrict my team to work on one feature at a time (this would probably be several work items/user stories).
There's more to this than just source control, but your choice of TFS is going to limit you. When the Burton project was conceived back in 2004, Microsoft wasn't paying attention to Agile, much less Lean. It's going to be your weakest mechanical link for some time. Your hackles should have been raised by CodePlex's own adoption of Mercurial after having been offered to the Microsoft community as the poster child of TFS implementation.
A more salient issue here is Work Design. It encompasses the order that you choose to implement features (work schedule), as well as prioritization and cost of delay, and the shape and size of work items.
Scrum is commonly interpreted to say that non-technical "Product Owners" can determine work schedule based solely on their own concerns. If you follow this path, you're going to incur a lot waste by not taking the opportunities to do work together that belongs together. Work that belongs together can't just be determined by Product Owner wishes. Technical and workforce (skills) opportunities must also be taken into consideration.
For work to be done in the most productive way, the work itself has to be designed that way. This means that in a Lan Product Development team, decisions are made not by a non-technical worker, but by what Toyota calls someone of "Towering Technical Competence" who is close to the product, close to the customers, and close to the team.
This role is a stark contrast to Scrum's proposition. A Chief Engineer on a Lean team is himself (or herself) the voice of the customer, and the role of Product Owner is unnecessary.
Scrum's "Product Owner" is a recognition of an under-developed role in software development organizations, but it's far from a sustainable solution that consistently avoids waste. The role of "Software Architect" is often insufficient as well, as in some developer sub-cultures, the architect has become far too removed from the work.
Your issues of continuous deployment are only partially addressed with technology and tools. Look also to organizational issues, and perhaps give some thought to Scrum's purpose as a transitional approach from waterfall rather than one that can serve your organization indefinitely.
For source control I'd highly recommend Perforce. It makes branching and integrating changes from other branches relatively straightforward, and provides the best interface for source control that I've seen so far.
Continuous integration helps as well - i.e. lots of small, more than daily commits, instead of huge and potentially challenging merges. Tools like CruiseControl can help highlight when the source gets broken by a bad commit. Also, if everyone makes many small changes then conflicting changes will be rare.
I'd also advice not to try to follow things like lean, scrum, kanban & co. too closely. Just solve the problems yourself, looking to these ideas for guidance rather than instruction. The specifics of your problems will more than likely require some flexibility for the best management.
How we do it:
We have a pipeline with the following stages
Backlog
TODO
In progress (Develop and quick testing)
Code review
Test (Rigorous testing)
Integration test and general acceptance tests
Deploy
Each story is developed as a branch based on the latest version to leave the Deploy stage. They are then integrated as part of preparing the integration test.
QA pulls from the code review stage and can prepare releases at any pace the want. I think we have a pace of roughly one release every week.
By removing the "master" branch from git and not doing any merge before the code review stage we've made sure that there is no possibility to "sneak" code into releases. Which, as an interesting by-product, has forced us to visualize a lot of the work that used to be hidden.

How can I figure out which programming methodology (if any) that we're using?

My group is moving to Team Foundation Server soon. Actually, I'm heading up the effort.
One of the things you get to decide is which methodology you're using - Agile, CMMI, etc.
Thing is - I have no idea what methodology we use. By which I mean, we're not actively using one. And I'm not familiar enough with Agile or other methods to know which, if any, happen to apply to the way we're doing.
Is there some default methodology? As in, if we go through some very blunt process (get requirements, code, test, push to QA, have QA test, push to production) is there even a name for it?
And as a bonus, with TFS, what is the penalty for picking the wrong one at the outset? How hard is it to switch gears later if we decide to go Agile or something?
There's no major penalty for switching methodoligies - you just pick a default one when you install, and you can choose the one you'll use for any given project. In fact, it only has to do with how TFS configures the Sharepoint project page initially - you can add whatever you want to your page once it's created, so if you decide to change a project's methodology, it's not difficult to do.
For the two that TFS gives out of the box (Agile and SCCM/Waterfall), it really a question of your process - do you release "early and often", with smaller packages releases as bugs come in, or do you run your projects in large iterations, with a release much more infrequently, but with obvious milestone releases?
A question to ask (though not exactly accurate, but always helps me): Does the product have version numbers that will be meaningful to the end users? For example, many websites are Agile, as they're constantly releasing improvements and patches, and don't often have huge improvement/overhauls, whereas a product like MS Office has a meaningful version number (2003, 2007, etc), which is more likely SCCM.
If you don't have a stated methodology, it's a great time to develop one - decide which release cycle makes sense to you, create a project in each and review what TFS sets up for you automatically - do the progress indicators and Sharepoint pages make sense? Is there anything obvious missing?
If you can't discern a methodology, then you are using an ad-hoc methodology. It may be similar to an existing methodology (by accident). Note however that following a methodology is not the same as being successful. I have seen plenty of methodology heavy projects that failed, and plenty of "seat of the pants" projects be resounding successes (if perhaps in need of a bit of refactoring when the dust settled).
Changing methodologies depends on your culture more than anything. Institutions tend to resist change, and do some individuals. However, it is again situation dependent: if the existing situation is obviously broken, an institution can sometimes make snap changes that surprise everyone.
Some methodologies are "heavier" than others: those are harder to change to or from. Even Test Driven Development is "heavy" in that adopting it after the fact will mean adding a lot of tests to old code. Most real world transitions simply add the testing as files are edited for other reasons. Likewise, moving from TDD to some waterfall style would require a lot of code to be documented in large disused binders.
The most basic method tends to be your iterative or "waterfall method" because you just go from step to step to step. It doesn't seem to be very popular anymore, though.

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