UITableViewCell redrawing on scroll - ios

I have a UITableView that contains cells with a slider and two labels, each time a slider goes out of view it appears to be drawn again on top of the current content.
Here is a gif explaining what I mean.
http://i.imgur.com/4dYtyJy.gifv
And here is the relevant code.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let CellIdentifier: String = "\(indexPath.row) - \(indexPath.section)"
var cell: UITableViewCell! = self.tableView.dequeueReusableCellWithIdentifier(CellIdentifier)
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: CellIdentifier)
}
let label = UILabel(frame: CGRect(x: 16.0, y: 16.0, width: 300, height: 30.0))
let percentageLabel = UILabel(frame: CGRect(x: 16.0, y: 0, width: 200.0, height: 30.0))
let slider = CustomUISlider(frame: CGRect(x: 16.0, y: 55.0, width: 300.0, height: 20.0))
slider.maximumTrackTintColor = Global().turqTint
slider.minimumTrackTintColor = Global().blueTint
slider.minimumValue = 0.0
slider.maximumValue = 1.0
slider.value = 0.0
slider.tag = indexPath.row
slider.setThumbImage(UIImage(named: "sliderThumbImage"), forState: .Normal)
slider.addTarget(self, action: "sliderValueChanged:", forControlEvents: .ValueChanged)
label.text = Array(selectedTypes)[indexPath.row].1
percentageLabel.text = "\(slider.value)"
percentageLabel.tag = indexPath.row
cell.tintColor = Global().tintColor
cell.addSubview(label)
cell.addSubview(slider)
cell.addSubview(percentageLabel)
return cell
}

I have had a similar problem. As Horst said in the comments, putting that snippet inside the block will do the trick:
if (cell == nil)
{
// Code that draws frames
}

If you insist to go with your way, you would like to have something more like
(Note: "\(indexPath.row) - \(indexPath.section)") this will create different CellIDs for every cell. What you would like to have is some common CellID to be able to benefit from the reuse logic of the TableView:
//Global constants for the View tags
let textLabelTag = 1
let percentageLabelTag = 2
let sliderTag = 3
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let CellIdentifier: String = "SomeUniqueID"
var cell: UITableViewCell! = self.tableView.dequeueReusableCellWithIdentifier(CellIdentifier)
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: CellIdentifier)
self.createUIforCell(cell);
}
self.configureCell(cell, indexPath: indexPath)
return cell
}
Create the UI components for the cell and add them as subviews. This method will be called only once if the cell doesn't exist:
func createUIforCell(cell: UITableViewCell) {
let textLabel = UILabel(frame: CGRect(x: 16.0, y: 16.0, width: 300, height: 30.0))
textLabel.tag = textLabelTag
cell.addSubview(textLabel)
let percentageLabel = UILabel(frame: CGRect(x: 16.0, y: 0, width: 200.0, height: 30.0))
percentageLabel.tag = percentageLabelTag
cell.addSubview(percentageLabel)
let slider = CustomUISlider(frame: CGRect(x: 16.0, y: 55.0, width: 300.0, height: 20.0))
slider.tag = sliderTag
slider.maximumTrackTintColor = Global().turqTint
slider.minimumTrackTintColor = Global().blueTint
slider.minimumValue = 0.0
slider.maximumValue = 1.0
slider.setThumbImage(UIImage(named: "sliderThumbImage"), forState: .Normal)
slider.addTarget(self, action: "sliderValueChanged:", forControlEvents: .ValueChanged)
cell.addSubview(slider)
}
Update the UI with the correct data:
func configureCell(cell: UITableViewCell, indexPath: NSIndexPath) {
let textLabel: UILabel = cell.viewWithTag(textLabelTag) as! UILabel
textLabel.text = Array(selectedTypes)[indexPath.row].1
let slider: CustomUISlider = cell.viewWithTag(sliderTag) as! CustomUISlider
slider.value = 0.0
let percentageLabel: UILabel = cell.viewWithTag(percentageLabelTag) as! UILabel
percentageLabel.text = "\(slider.value)"
}
Note: It'll be cleaner if you've your own UITableViewCell subclass where the UI to be created (either in the code or in .xib)

You should subclass UITableViewCell and override prepeareForReuse method. With it you can set your cell to default mode.
-(void)prepareForReuse {
[super prepareForReuse];
//Reset your cell here to default state.
}

Related

Tableview disappears when scrolling

I have a tableView that displays hidden cells when the user scrolls. Not sure why this behavior is happening.
In viewDidLoad()
watchListTable = UITableView(frame: CGRect(x: self.view.frame.width * 0.25, y: 0, width: self.view.frame.width * 0.75, height: 300)) //height = 200
watchListTable.isHidden = true
watchListTableFrame = CGRect(x: self.view.frame.width * 0.25, y: 0, width: self.view.frame.width * 0.75, height: 300)
watchListTableFrameHide = CGRect(x: self.view.frame.width * 0.25, y: 0, width: self.view.frame.width * 0.75, height: 0)
watchListTable.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
watchListTable.register(UITableViewCell.self, forCellReuseIdentifier: "closeCell")
watchListTable.dataSource = self
watchListTable.delegate = self
watchListTable.CheckInterfaceStyle()
watchListTable.roundCorners(corners: .allCorners, radius: 8)
watchListTable.backgroundColor = .systemGray6
//remove the bottom line if there is only one option
watchListTable.tableFooterView = UIView()
view.addSubview(watchListTable)
Once the user taps on a button, the table expands in an animatable fashion.
//watchlist won't animate properly on the initial setup. So we set it to be
hidden, then change the frame to be 0, unhide it, and then animate it. Only will
be hidden on the initial setup.
if(watchListTable.isHidden == true)
{
watchListTable.isHidden = false
watchListTable.frame = watchListTableFrameHide
}
UIView().animateDropDown(dropDown: watchListTable, frames:
self.watchListTableFrame)
watchListTable.reloadData()
In func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
if(indexPath.row >= watchListStocks.count)
{
let cell = tableView.dequeueReusableCell(withIdentifier: "closeCell",
for: indexPath as IndexPath)
cell.selectionStyle = .none
cell.textLabel?.text = indexPath.row == watchListStocks.count + 1 ?
"Close List" : "Create New Watchlist"
cell.textLabel?.textColor = .stockOrbitTeal
cell.textLabel?.textAlignment = .center
cell.backgroundColor = .systemGray6
cell.separatorInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right:
.greatestFiniteMagnitude)
return cell
}
else
{
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for:
indexPath as IndexPath)
cell.selectionStyle = .none
if(indexPath.row == 0)
{
cell.layer.cornerRadius = 8
cell.layer.maskedCorners = [.layerMinXMinYCorner,
.layerMaxXMinYCorner]
}
else
{
cell.layer.cornerRadius = 8
cell.layer.maskedCorners = [.layerMinXMaxYCorner,
.layerMaxXMaxYCorner]
cell.separatorInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right:
.greatestFiniteMagnitude)
cell.directionalLayoutMargins = .zero
}
let label = UITextView()
label.frame = CGRect(x: 0, y: 0, width: cell.frame.width * 0.45, height:
cell.frame.height)
label.text = watchListStocks[indexPath.row].listName
label.textColor = .stockOrbitTeal
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 18, weight: UIFont.Weight.medium)
label.backgroundColor = .systemGray5
label.delegate = self
label.tag = indexPath.row
cell.addSubview(label)
cell.backgroundColor = .systemGray5
cell.layer.cornerRadius = 8
return cell
}
When I scroll, all cells are hidden. I see that they are created in cellForRowAt, however, they do not appear on my screen. Why are the cells being hidden? I have searched all over stackoverflow.
You shouldn't add subviews inside cellForRowAt. When you call dequeueReusableCell, at first it'll create new cells, but when you start scrolling it'll start returning cells that were dismissed earlier, means they already have UITextView subview, and you're adding one more on top of that.
cell returned by dequeueReusableCell doesn't have to have final size already, that's why you can't use cell.frame.width to calculate your subview size, I think that's may be the reason you can't see it.
What you need to do: create a UITableView subclass, something like this:
class MyCell: UITableViewCell {
let label = UITextView()
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
setupCell()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
setupCell()
}
func setupCell() {
label.textAlignment = .center
label.font = UIFont.systemFont(ofSize: 18, weight: UIFont.Weight.medium)
label.backgroundColor = .systemGray5
contentView.addSubview(label)
}
override func layoutSubviews() {
super.layoutSubviews()
label.frame = CGRect(x: 0, y: 0, width: contentView.frame.width * 0.45, height: contentView.frame.height)
}
}
Here you're adding a subview during initialisation only once and update label frame each time cell size gets changed. Don't forget to add this class to your cell in the storyboard and let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath) as! MyCell, so you can set delegate to text field, etc.
If this won't help, check out View Hierarchy to see what's actually going on there
So after many hours, I figured it out...
I had called this function in viewDidLoad()
watchListTable.roundCorners(corners: .allCorners, radius: 8)
Which made my table hidden after I scrolled. I removed this line of code, and the table is now completely visible when scrolling.

Swift - Data not displayed properly when using tableView.dequeueReusableCell

When certain buttons are pressed in the app, their name, start and end time that they were pressed are displayed in a UITableView.
This worked fine when using a custom UITableViewCell but after setting up tableView.dequeueReusableCell instead, the UITableView is showing the first cell as a white empty cell when it is meant to show data. If more data is added, the first input which wasn't visible is now shown but the last input is missing/hidden.
I have found similar questions and implemented what seemed the main culprit but it didn't work for me.
timelineTableView.contentInsetAdjustmentBehavior = .never
timelineScrollViewContainer.contentInsetAdjustmentBehavior = .never
timelineTableView.contentOffset = .zero
I also tried to change the section height but to no avail either.
Worth mentioning that the data is not displaying properly in the UITableView but is still saving properly in the plist.
The UITableView is loaded during the ViewDidLoad as mentioned in other questions as it seems the issue of the error for some.
Doeanyonene have another solution? thanks for the help
cellForRowAt method
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableView == timelineTableView {
//let cell = TimelineCell(frame: CGRect(x: 0, y: 0, width: 100, height: 40), title: "test", startTime: "test", endTime: "test", rawStart: "") // Used previously before using dequeueReusableCell
var cell: TimelineCell = tableView.dequeueReusableCell(withIdentifier: timelineCellId, for: indexPath) as! TimelineCell
if let marker = markUpPlist.arrayObjects.filter({$0.UUIDpic == endClipSelectedMarkerUUID}).first {
cell = TimelineCell(frame: CGRect(x: 0, y: 0, width: 100, height: 40), title: "test", startTime: "test", endTime: "test", rawStart: "")
cell.backgroundColor = marker.colour
cell.cellLabelTitle.text = marker.name
cell.cellUUID.text = marker.UUIDpic
if let timeline = chronData.rows.filter({$0.rowName == marker.name}).first {
if let start = timeline.clips.last?.str {
cell.cellStartTime.text = chronTimeEdited(time: Double(start))
cell.cellStartRaw.text = String(start)
}
if let end = timeline.clips.last?.end {
cell.cellEndTime.text = chronTimeEdited(time: Double(end))
}
}
}
return cell
}
TimelineCell.swift
class TimelineCell : UITableViewCell {
var cellLabelTitle: UILabel!
var cellStartTime: UILabel!
var cellEndTime: UILabel!
var cellStartRaw: UILabel!
var cellUUID: UILabel!
init(frame: CGRect, title: String , startTime: String, endTime: String, rawStart: String) {
super.init(style: UITableViewCell.CellStyle.default, reuseIdentifier: "timelineCellId")
backgroundColor = UIColor(red: 29/255.0, green: 30/255.0, blue: 33/255.0, alpha: 1.0)
cellLabelTitle = UILabel(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
cellLabelTitle.translatesAutoresizingMaskIntoConstraints = false
cellLabelTitle.textColor = UIColor.black
addSubview(cellLabelTitle)
cellLabelTitle.widthAnchor.constraint(equalToConstant: 80).isActive = true
cellLabelTitle.heightAnchor.constraint(equalToConstant: 30).isActive = true
cellLabelTitle.centerYAnchor.constraint(equalTo: self.centerYAnchor, constant: 0).isActive = true
cellLabelTitle.leftAnchor.constraint(equalTo: self.leftAnchor, constant: 10).isActive = true
cellStartTime = UILabel(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
cellStartTime.translatesAutoresizingMaskIntoConstraints = false
cellStartTime.textColor = UIColor.black
addSubview(cellStartTime)
cellStartTime.widthAnchor.constraint(equalToConstant: 80).isActive = true
cellStartTime.heightAnchor.constraint(equalToConstant: 30).isActive = true
cellStartTime.centerYAnchor.constraint(equalTo: centerYAnchor, constant: 0).isActive = true
cellStartTime.leftAnchor.constraint(equalTo: cellLabelTitle.rightAnchor, constant: 10).isActive = true
cellEndTime = UILabel(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
cellEndTime.translatesAutoresizingMaskIntoConstraints = false
cellEndTime.textColor = UIColor.black
addSubview(cellEndTime)
cellEndTime.widthAnchor.constraint(equalToConstant: 80).isActive = true
cellEndTime.heightAnchor.constraint(equalToConstant: 30).isActive = true
cellEndTime.centerYAnchor.constraint(equalTo: centerYAnchor, constant: 0).isActive = true
cellEndTime.leftAnchor.constraint(equalTo: cellStartTime.rightAnchor, constant: 10).isActive = true
cellStartRaw = UILabel(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
cellUUID = UILabel(frame: CGRect(x: 0, y: 0, width: 0, height: 0))
addSubview(cellStartRaw)
addSubview(cellUUID)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override init(style: UITableViewCell.CellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
}
}
Create tableview
timelineTableView.frame = CGRect(x: 0, y: 0, width: sideView.frame.width, height: sideView.frame.size.height)
timelineTableView.delegate = self
timelineTableView.dataSource = self
timelineTableView.register(TimelineCell.self, forCellReuseIdentifier: timelineCellId)
timelineTableView.translatesAutoresizingMaskIntoConstraints = false
timelineTableView.separatorStyle = .none
timelineTableView.backgroundColor = Style.BackgroundColor
timelineTableView.contentInsetAdjustmentBehavior = .never
timelineScrollViewContainer.contentInsetAdjustmentBehavior = .never
timelineScrollViewContainer.addSubview(timelineTableView)
timelineTableView.contentOffset = .zero
So recapitulating, using the line below shows the data properly but the cells aren't reused properly.
let cell = TimelineCell(frame: CGRect(x: 0, y: 0, width: 100, height: 40), title: "test", startTime: "test", endTime: "test", rawStart: "")
Using the code below show a blank cell first and data not displayed properly but the cells are reused properly.
var cell: TimelineCell = tableView.dequeueReusableCell(withIdentifier: timelineCellId, for: indexPath) as! TimelineCell
Change cellForRowAt to look like this. I'm guessing as to how your chronData structure relates to the source table, so it's mostly using your original logic.
You need to blank out fields that should be empty, as otherwise they will retain state as you scroll.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell: TimelineCell = tableView.dequeueReusableCell(withIdentifier: timelineCellId, for: indexPath) as! TimelineCell
let marker = markUpPListFiltered
cell.backgroundColor = marker.colour
cell.cellLabelTitle.text = marker.name
cell.cellUUID.text = marker.UUIDpic
if let timeline = chronData.rows.filter({$0.rowName == marker.name}).first {
if let start = timeline.clips.last?.str {
cell.cellStartTime.text = chronTimeEdited(time: Double(start))
cell.cellStartRaw.text = String(start)
}
else
{
cell.cellStartTime.text = ""
cell.cellStartRaw.text = ""
}
if let end = timeline.clips.last?.end {
cell.cellEndTime.text = chronTimeEdited(time: Double(end))
}
else
{
cell.cellEndTime.text = ""
}
}
return cell
}
It assumes there is an array for your filtered sorted data called markupPListFiltered. Prepare this in viewDidLoad or somewhere else. You haven't shown the other datasource methods so I'll assume you can change these as needed, e.g.
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int
{
return markupPListFiltered.count
}
TimelineCell needs the c'tor to have the data removed. You should consider using a storyboard to design your cells and link up the widgets with the outlets (see any of the hundreds of tutorials on table views, I'd recommend Ray Wenderlich as a good starter source).

how can I display the following scenes hierarchy in swift using collectionView?

I have the following display scenes available. I am getting confused what type of hierarchy of controls I should take to display these type of view in xib .
please give ideas to show these types of scenes. because my items are coming dynamically . Its not fixed. so if I took tableview to display the first items and its categories then where should i display the rest items.
Edited
I took four sections. In 1st section collection and delivery buttons. In 3rd notes and in 4th allergy & checkout .
In 2nd my order items are there. but here I have two level of data.. order item name like chicken kabab small,... etc and 2nd level its addons like plain nan, bottle of drink,... etc. Here my order items is iterating in cell as well as my addons are iterating. I took the order items name in cell. now where should i take the addon items programatically and how to set the size of each cell based on its all contents inside it.
class cartVC: UIViewController ,UITableViewDataSource,UITableViewDelegate,UITextViewDelegate{
var tableData = ["al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas","al","dbd","gdge","kjdkas"]
var mainview = UIView()
#IBOutlet weak var cartTableView: UITableView!
#IBAction func backBtn(sender: AnyObject) {
self.dismissViewControllerAnimated(true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
func changeColor(sender:UISegmentedControl){
switch(sender.selectedSegmentIndex){
case 0:
print("collection clicked")
case 1:
print("delivery clicked")
default:
self.view.backgroundColor = UIColor.blueColor()
}
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 4
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
var rowcount = 0
if section == 0{
rowcount = 0
}
if section == 1 {
rowcount = tableData.count
}
if section == 2{
rowcount == 0
}
if section == 3{
rowcount == 0
}
return rowcount
}
func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
if section == 0{
let headerView = UIView()
//set the frame
let frame = UIScreen.mainScreen().bounds
// headerView.frame = CGRectMake(0, 0, tableView.frame.size.width, 60)
headerView.frame = CGRectMake(frame.minX , frame.minY, frame.width, 60)
headerView.backgroundColor = UIColor.whiteColor()
//Initialize segment control
let items = ["Collection","Delivery"]
let customSC = UISegmentedControl(items: items)
customSC.selectedSegmentIndex = 0
//set the frame amd segmented control
customSC.frame = CGRectMake(frame.minX + 10, frame.minY + 5, frame.width - 20, 30)
// style the segmented control
customSC.layer.cornerRadius = 5.0
customSC.backgroundColor = UIColor.clearColor()
customSC.tintColor = UIColor.redColor()
//add target action method
customSC.addTarget(self, action: #selector(CartViewController.changeColor(_:)), forControlEvents: .ValueChanged)
//add subview
headerView.addSubview(customSC)
//Add label
let headinglbl = UILabel(frame: CGRect(x: frame.minX + 10, y: frame.minY + 40, width: tableView.frame.size.width, height: 20))
headinglbl.text = "Your Order"
headinglbl.font = UIFont.boldSystemFontOfSize(17)
headinglbl.textColor = UIColor.blackColor()
headinglbl.textAlignment = .Center
headerView.addSubview(headinglbl)
mainview = headerView
}
if section == 2{
let totalView = UIView()
totalView.frame = CGRectMake(0, 0, tableView.frame.size.width, 60)
totalView.backgroundColor = UIColor.clearColor()
//Add discount label
let discount = 14.5
let discountlbl = UILabel(frame: CGRectMake(10, 0, tableView.frame.size.width, 20))
discountlbl.text = "Online Collection Discount(\(discount)%)"
discountlbl.font = UIFont.systemFontOfSize(14)
discountlbl.textColor = UIColor.darkGrayColor()
discountlbl.textAlignment = .Left
totalView.addSubview(discountlbl)
//Add discount price
let discountprice = UILabel(frame: CGRectMake(tableView.frame.size.width-60, 0, tableView.frame.size.width, 20))
discountprice.text = "£ 1.27"
discountprice.font = UIFont.systemFontOfSize(14)
discountprice.textColor = UIColor.blackColor()
discountprice.textAlignment = .Left
totalView.addSubview(discountprice)
//Add label
let lbl = UILabel(frame: CGRectMake(10, 20, tableView.frame.size.width, 40))
lbl.text = "Total"
lbl.font = UIFont.boldSystemFontOfSize(20)
lbl.textColor = UIColor.blackColor()
lbl.textAlignment = .Left
totalView.addSubview(lbl)
//calculate amount label
let totalAmountLbl = UILabel(frame: CGRectMake(totalView.frame.width-70, 20, totalView.frame.width, 40))
totalAmountLbl.text = "£ 0.0"
totalAmountLbl.font = UIFont.boldSystemFontOfSize(20)
totalAmountLbl.textColor = UIColor.blackColor()
totalAmountLbl.textAlignment = .Left
totalView.addSubview(totalAmountLbl)
mainview = totalView
}
if section == 3{
let footerView = UIView()
footerView.frame = CGRectMake(0, 0, tableView.frame.size.width, 200)
footerView.backgroundColor = UIColor.clearColor()
//Add note label
let notelbl = UILabel(frame: CGRectMake(10, 10, tableView.frame.size.width, 20))
notelbl.text = "Leave a note"
notelbl.font = UIFont.boldSystemFontOfSize(17)
notelbl.textColor = UIColor.blackColor()
notelbl.textAlignment = .Left
footerView.addSubview(notelbl)
//Add a note textview
let noteTxt = UITextView()
noteTxt.frame = CGRectMake(10, 40, footerView.frame.width-20, 50)
noteTxt.backgroundColor = UIColor.lightGrayColor()
noteTxt.keyboardType = UIKeyboardType.Default
noteTxt.text = "e.g. Instructions about yout order"
noteTxt.textColor = UIColor.blackColor()
noteTxt.delegate = self
footerView.addSubview(noteTxt)
// Add allergy button
let allergyBtn = UIButton(type:.System)
allergyBtn.frame = CGRectMake(50, 100, 200, 20)
allergyBtn.setTitle("Do You have any allergy ?", forState: .Normal)
allergyBtn.setTitleColor(UIColor.redColor(), forState: .Normal)
allergyBtn.titleLabel?.font = UIFont(name: "", size: 10)
footerView.addSubview(allergyBtn)
// Add checkout button
let checkoutBtn = UIButton(type:.System)
checkoutBtn.frame = CGRectMake(100, 140, 100, 40)
checkoutBtn.setTitle("Check out", forState: .Normal)
checkoutBtn.setTitleColor(UIColor.whiteColor(), forState: .Normal)
checkoutBtn.titleLabel?.font = UIFont(name: "", size: 10)
checkoutBtn.backgroundColor = UIColor.redColor()
checkoutBtn.layer.cornerRadius = 5
footerView.addSubview(checkoutBtn)
mainview = footerView
}
return mainview
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cartcell")! as! CartTableViewCell
cell.itemLabel.text = tableData[indexPath.row]
return cell
}
func tableView(tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
var heightCount:CGFloat = 0
if section == 0{
heightCount = 60.0
}
if section == 2{
heightCount = 60.0
}
if section == 3{
heightCount = 200.0
}
return heightCount
}
My customcell code
import UIKit
class CartTableViewCell: UITableViewCell {
let padding: CGFloat = 5
var background: UIView!
var itemLabel: UILabel!
var priceLabel: UILabel!
var deleteBtn:UIButton!
override func awakeFromNib() {
super.awakeFromNib()
backgroundColor = UIColor.clearColor()
selectionStyle = .None
background = UIView(frame: CGRectZero)
background.alpha = 0.6
contentView.addSubview(background)
deleteBtn = UIButton(frame: CGRectZero)
deleteBtn.setImage(UIImage(named: "deleteBin.png"), forState: .Normal)
contentView.addSubview(deleteBtn)
itemLabel = UILabel(frame: CGRectZero)
itemLabel.textAlignment = .Left
itemLabel.textColor = UIColor.whiteColor()
contentView.addSubview(itemLabel)
priceLabel = UILabel(frame: CGRectZero)
priceLabel.textAlignment = .Center
priceLabel.textColor = UIColor.whiteColor()
contentView.addSubview(priceLabel)
}
override func layoutSubviews() {
super.layoutSubviews()
background.frame = CGRectMake(0, padding, frame.width, frame.height-2 * padding)
deleteBtn.frame = CGRectMake(padding, (frame.height - 25)/2, 40, 25)
priceLabel.frame = CGRectMake(frame.width-100, padding, 100, frame.height - 2 * padding)
itemLabel.frame = CGRectMake(CGRectGetMaxX(deleteBtn.frame) + 10, 0, frame.width - priceLabel.frame.width - CGRectGetMaxX(deleteBtn.frame) + 10, frame.height)
}
}
As our mates already said about using tableview and sections, Here we gonna follow the same way.Since it is a broad topic to explain i'll give some hint and at last you can find link for demo project.
First add a tableview in your storyboard then add collection,Delivery & Your order objects as tableview header
Create a new class subclass of UITableviewcell with xib let's name it as Cell1.Now add delete icon, main dish label and price label,for sub items we gonna use another UITableview.
Now create another UITableviewcell with xib name it as Cell2, prepare that xib for sub items and their price.
In cell1 numberOfSectionsInTableView return number of main dish count and in numberOfRowsInSection return 1, Now load name of all main dishes in their respective label's
Upto now we having some number of section(depending on number of main items) each section having one UITableview.
Now we have to change height of tableview cell dynamically depending on SubItems count. so in heightForRowAtIndexPath i have added following lines
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
let subItems = tableContainer![indexPath.section].valueForKey("additional_items") as! NSArray
var defaultCellHeight:CGFloat = 37//Consider 37 as height of cell without subitems
//Following for loop keeps on increasing defaultCellHeight depending on available count
for _ in subItems {
defaultCellHeight += 37
}
return defaultCellHeight + 20
}
Since it is hard to explain everything deeply i have provide code for heightForRowAtIndexPath.While looking into the demo project you'll understand everything
NOTE : Upto now we have loaded all main dishes details, and we have provided enough room for upcoming sub item's.
In Cell1 class add tableview delegate and datasource in awakeFromNib,add all datasource methods as required.set numberOfSectionsInTableView as 1 and numberOfRowsInSection as subitem count
That's it we have loaded tableview dynamically as per your requirement.
Now at last add discount, total, leave a note& Checkout objects in separate tableviewcell class an load it at last index.
Or add add all those objects inside a UIView and add it as Main tableview's footer.
NOTE : The above hints are just for reference, For better clarification of concept i have added a demo project's github repo.
RESULT :

UICollectionViewCell with AutoLayout not working in iOS 10

I'm trying to create a dynamic UICollectionView whose cells auto-resize based on the text inside it. But for some reasons, my custom UICollectionViewCell won't expand to the full width. I am using SnapKit as AutoLayout and all my views are code-based; no xib or storyboard. Here's a debug view of what I got at the moment:
I want the cell to expand full width and the height to fit whatever the content is. Here's a snippet on my UICollectionViewController
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Home"
let layout = UICollectionViewFlowLayout()
layout.itemSize = CGSize(width: view.frame.width, height: view.frame.height)
layout.scrollDirection = .vertical
layout.estimatedItemSize = CGSize(width: 375, height: 250)
collectionView = UICollectionView(frame: CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height), collectionViewLayout: layout)
collectionView.dataSource = self
collectionView.delegate = self
collectionView.backgroundColor = UIColor(red: 245/255, green: 245/255, blue: 245/255, alpha: 1)
collectionView.register(HomeCollectionViewCell.self, forCellWithReuseIdentifier: reuseIdentifier)
self.view.addSubview(collectionView)
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: reuseIdentifier, for: indexPath)
// Configure the cell
if let c = cell as? HomeCollectionViewCell {
c.contentView.frame = c.bounds
c.contentView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
configureCell(c, indexPath: indexPath)
}
return cell
}
func configureCell(_ cell: HomeCollectionViewCell, indexPath: IndexPath) {
cell.setText(withTitle: items[(indexPath as NSIndexPath).section].title)
}
And here's a snippet of my custom UICollectionViewCell
override init(frame: CGRect) {
super.init(frame: frame)
self.contentView.autoresizingMask = [.flexibleHeight, .flexibleWidth]
self.contentView.translatesAutoresizingMaskIntoConstraints = true
self.contentView.bounds = CGRect(x: 0, y: 0, width: 99999, height: 99999)
createTitle()
}
private func createTitle() {
titleView = TTTAttributedLabel(frame: CGRect(x: 0, y: 0, width: contentView.frame.width, height: 56))
titleView.tag = 1
titleView.numberOfLines = 2
titleView.delegate = self
titleView.translatesAutoresizingMaskIntoConstraints = false
contentView.addSubview(titleView)
titleView.snp_updateConstraints(closure: {
make in
make.leading.trailing.equalTo(contentView).offset(10)
make.top.equalTo(contentView).offset(10)
make.bottom.equalTo(contentView).offset(-10)
})
}
func setText(withTitle title:String, paragraph: String, image: String) {
let titleAttributed = AttributedString(string: title, attributes: titleStringAttr)
titleView.attributedText = titleAttributed
titleView.sizeToFit()
}
I've spent 3 days just working on this on and on.. Any advice appreciated!
Well it's not really a solution, but the TTTAttributedLabel does some black magic that causes the AutoLayout not to work. So for me, I changed the TTTAttributedLabel to UILabel and it works fine.
FYI I posted similar question on SnapKit Github issues; credits to robertjpayne there for the hint (https://github.com/SnapKit/SnapKit/issues/261)

How do I add subviews to a custom UICollectionViewCell

I have a custom UICollectionViewCell class where I want to add subviews.
My cell class: The SetUpView() method will add all the subvies I need.
import Foundation
import UIKit
class RecipeCell: UICollectionViewCell {
var RecipeImg: UIImage!
var StarRatingImg: UIImage!
var RecipeTitleText = ""
var RecipeTextDescription = ""
var View: UIView!
var ImageContainer: UIImageView!
var FavIcon: UIImageView!
var StarRatingContainer: UIImageView!
var KCAL: UILabel!
var RecipeTitle: UITextView!
var RecipeText: UITextView!
func SetUpView()
{
//DropDown!.backgroundColor = UIColor.blueColor()
self.translatesAutoresizingMaskIntoConstraints = false
//View for recipe
View = UIView(frame: CGRectMake(0, 0, self.frame.width, self.frame.height))
View.backgroundColor = UIColor.whiteColor()
//Recipe image
ImageContainer = UIImageView(frame: CGRectMake(0, 0, View.frame.width, View.frame.height/2))
ImageContainer.image = RecipeImg
ImageContainer.contentMode = .ScaleToFill
//Recipe favorit icon
FavIcon = UIImageView(frame: CGRectMake(ImageContainer.frame.width - 35, 5, 30, 30))
FavIcon.image = UIImage(named: "LikeHeart")
//Star rating image
StarRatingContainer = UIImageView(frame: CGRectMake(10, ImageContainer.frame.height + 5, ImageContainer.frame.width - 20, (View.frame.height/2) * (1/5)))
StarRatingContainer.image = StarRatingImg
StarRatingContainer.contentMode = .ScaleAspectFit
//RecipeTitle container
RecipeTitle = UITextView(frame: CGRectMake(10, StarRatingContainer.frame.height + ImageContainer.frame.height + 10, View.frame.width - 20, 30))
RecipeTitle.font = UIFont(name: "OpenSans-Semibold", size: 12)
//RecipeTitle.backgroundColor = UIColor.redColor()
RecipeTitle.editable = false
RecipeTitle.text = RecipeTitleText
RecipeTitle.textContainerInset = UIEdgeInsetsMake(0, 0, 0, 0)
//RecipeText container
RecipeText = UITextView(frame: CGRectMake(10, StarRatingContainer.frame.height + ImageContainer.frame.height + RecipeTitle.frame.height + 15, View.frame.width - 20, 50))
RecipeText.font = UIFont(name: "OpenSans", size: 12)
//RecipeText.backgroundColor = UIColor.grayColor()
RecipeText.editable = false
RecipeText.text = RecipeTextDescription
RecipeText.textContainerInset = UIEdgeInsetsMake(0, 0, 0, 0)
//KCAL label
KCAL = UILabel(frame: CGRectMake(15, StarRatingContainer.frame.height + ImageContainer.frame.height + RecipeTitle.frame.height + RecipeText.frame.height + 20, 200, 20))
KCAL.text = "420 KCAL. PER. PORTION"
KCAL.font = UIFont(name: "OpenSans-Bold", size: 10)
KCAL.textColor = UIColor(CGColor: "#dc994a".CGColor)
//Adding the views
self.addSubview(View)
View.addSubview(ImageContainer)
View.addSubview(KCAL)
View.addSubview(StarRatingContainer)
View.addSubview(RecipeTitle)
View.addSubview(RecipeText)
ImageContainer.addSubview(FavIcon)
View.bringSubviewToFront(ImageContainer)
}
}
I have a UICollectionView which uses the custom cell class.
I create my UICollectionView in viewDidLoad()
// Create Collection view
layout = UICollectionViewFlowLayout()
layout.sectionInset = UIEdgeInsets(top: 0, left: 0, bottom: 10, right: 0)
layout.itemSize = CGSize(width: screenWidth/MenuViewConst - 1, height: screenWidth - 1)
layout.minimumInteritemSpacing = 1
layout.minimumLineSpacing = 1
collectionView = UICollectionView(frame: CGRect(x: 0, y: 105, width: self.view.frame.width, height: self.view.frame.height - 150), collectionViewLayout: layout)
collectionView?.tag = 5
collectionView!.dataSource = self
collectionView!.delegate = self
collectionView!.registerClass(RecipeCell.self, forCellWithReuseIdentifier: "CollectionViewCell")
collectionView!.backgroundColor = UIColor.lightGrayColor()
collectionView!.contentInset.top = 0
In cellForItemAtIndexPath delegate I set up the UICollectionView to use my custom cell class. But I can't call the SetUpView() method from my custom cell class here, because that will just keep adding subviews on subviews. I can't figure out how to add the subviews to the UICollectionViewCell before entering the delegate. Hope you guys can help - Thank you
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("CollectionViewCell", forIndexPath: indexPath) as! RecipeCell
let recipe = self.RecipeArr[indexPath.row]
cell.backgroundColor = UIColor.grayColor()
cell.layer.borderColor = UIColor.whiteColor().CGColor
cell.layer.borderWidth = 0.5
cell.RecipeImg = UIImage(named: "Burger")
cell.StarRatingImg = UIImage(named: "StarRating")
cell.RecipeTitleText = recipe["name"].string!
cell.RecipeTextDescription = recipe["instruction"].string!
//BAD IDEA!
//cell.SetUpView()
print("new cell")
return cell
}
You need to use init(frame: CGRect) inherited function in the UICollectionViewCell .
class RecipeCell: UICollectionViewCell {
var imageView : UIImageView?
override init(frame: CGRect) {
super.init(frame: frame)
//initialize all your subviews.
imageView = UIImageView()
}
}
also don't forget to register your custom class in the viewDidLoad function
collectionView!.registerClass(RecipeCell.self, forCellWithReuseIdentifier: "CollectionViewCell")
and your collectionview delegate would be like this
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("CollectionViewCell", forIndexPath: indexPath) as! RecipeCell
cell.imageView.image = UIImage(named:"yourImage.png")
}

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