a simple frame-differencing - opencv

The background scene often evolves over time because, for instance, the lighting condition might change (for example,from sunrise to sunset), or because new objects could be added or removed from the background.
Therefore, it is necessary to dynamically build a model of the background scene.
based on above, I wrote a simple frame differencing code.It works good But it's very slow.
how can I make it faster? Any suggestions?
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/core/core.hpp>
#include <iostream>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/video/background_segm.hpp >
using namespace cv;
using namespace std;
#include <iostream>
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/video/tracking.hpp>
int main()
{
cv::Mat gray; // current gray-level image
cv::Mat background; // accumulated background
cv::Mat backImage; // background image
cv::Mat foreground; // foreground image
// learning rate in background accumulation
double learningRate;
int threshold; // threshold for foreground extraction
cv::VideoCapture capture("video.mp4");
// check if video successfully opened
if (!capture.isOpened())
return 0;
// current video frame
cv::Mat frame;
double rate= capture.get(CV_CAP_PROP_FPS);
int delay= 1000/rate;
// foreground binary image
//cv::Mat foreground;
cv::Mat output;
bool stop(false);
while (!stop){
if(!capture.read(frame))
break;
cv::cvtColor(frame, gray, CV_BGR2GRAY);
cv::namedWindow("back");
cv::imshow("back",gray);
// initialize background to 1st frame
if (background.empty())
gray.convertTo(background, CV_32F);
// convert background to 8U
background.convertTo(backImage,CV_8U);
// compute difference between image and background
cv::absdiff(backImage,gray,foreground);
// apply threshold to foreground image
cv::threshold(foreground,output, 10,255,cv::THRESH_BINARY_INV);
// accumulate background
cv::accumulateWeighted(gray, background, 0.01, output);
cv::namedWindow("out");
cv::imshow("out",output);
if (cv::waitKey(delay)>=0)
stop= true;
}
}

I modified and corrected some parts of your code:
in the while loop you call to cv::namedWindow("back") and cv::namedWindow("out"), this is only necessary to do once.
you use if (background.empty()) to see if the array is empty or not, this is just necessary for the first cycle in which the matrix background is empty because in the remaining matrix will be filled, so that your code does not error the first cycle initialize to zero background=cv::Mat::zeros(rows,cols,CV_32F) taking into account the type and size that will be required in the iteration while loop. Also it does not affect the operation of accumulation.
Here the updated code:
int main()
{
cv::Mat gray; // current gray-level image
cv::Mat background; // accumulated background
cv::Mat backImage; // background image
cv::Mat foreground; // foreground image
// learning rate in background accumulation
double learningRate;
int threshold; // threshold for foreground extraction
cv::VideoCapture capture("C:/Users/Pedram91/Pictures/Camera Roll/videoplayback.mp4");////C:/Users/Pedram91/Downloads/Video/videoplayback.mp4//C:/FLIR.mp4
// check if video successfully opened
if (!capture.isOpened())
return 0;
// current video frame
cv::Mat frame;
double rate= capture.get(CV_CAP_PROP_FPS);
int delay= 1000/rate;
// foreground binary image
//cv::Mat foreground;
cv::Mat output;
bool stop(false);
cv::namedWindow("back");//This should go here,You only need to call once
cv::namedWindow("out");//This should go here,You only need to call once
int cols=capture.get(CV_CAP_PROP_FRAME_HEIGHT);
int rows=capture.get(CV_CAP_PROP_FRAME_WIDTH);
background=cv::Mat::zeros(rows,cols,CV_32F);//this will save the "if (background.empty())" in the while loop
while (!stop){
if(!capture.read(frame))
break;
cv::cvtColor(frame, gray, CV_BGR2GRAY);
cv::imshow("back",gray);
// initialize background to 1st frame
// if (background.empty())
gray.convertTo(background, CV_32F);
// convert background to 8U
background.convertTo(backImage,CV_8U);
// compute difference between image and background
cv::absdiff(backImage,gray,foreground);
// apply threshold to foreground image
cv::threshold(foreground,output, 10,255,cv::THRESH_BINARY_INV);
// accumulate background
cv::accumulateWeighted(gray, background, 0.01, output);
cv::imshow("out",output);
if (cv::waitKey(delay)>=0)
stop= true;
}
}

Related

removing watermark using opencv

I have used opencv and c++ to remove watermark from image using code below.
#include <stdio.h>
#include <opencv2/opencv.hpp>
#include <Windows.h>
#include <string>
#include <filesystem>
namespace fs = std::filesystem;
using namespace std;
using namespace cv;
int main(int argc, char** argv)
{
bool debugFlag = true;
std::string path = "C:/test/";
for (const auto& entry : fs::directory_iterator(path))
{
std::string fileName = entry.path().string();
Mat original = imread(fileName, cv::IMREAD_COLOR);
if (debugFlag) { imshow("original", original); }
Mat inverted;
bitwise_not(original, inverted);
std::vector<Mat> channels;
split(inverted, channels);
for (int i = 0; i < 3; i++)
{
if (debugFlag) { imshow("chan" + std::to_string(i), channels[i]); }
}
Mat bwImg;
cv::threshold(channels[2], bwImg, 50, 255, cv::THRESH_BINARY);
if (debugFlag) { imshow("thresh", bwImg); }
Mat outputImg;
inverted.copyTo(outputImg, bwImg);
bitwise_not(outputImg, outputImg);
if (debugFlag) { imshow("output", outputImg); }
if (debugFlag) { waitKey(0); }
else { imwrite(fileName, outputImg); }
}
}
here is result original to removed watermark.
Now in previous image as you can see original image has orange/red watermark. I created a mask that would kill the watermark and then applied it to the original image (this pulls the grey text boundary as well). Another trick that helped was to use the red channel since the watermark is most saturated on red ~245). Note that this requires opencv and c++17
But now i want to remove watermark in new image which has similar watermark color as text image is given below as you can see some watermark in image sideway in chinese overlaping with text. how to achieve it with my current code any help is appreciated.
Two ideas to try:
1: The watermark looks "lighter" than the primary text. So if you create a grayscale version of the image, you may be able to apply a threshold that keeps the primary text and drops the watermark. You may want to add one pass of dilation on that mask before applying it to the original image as the grey thresh will likely clip your non-watermark characters a bit. (this may pull in too much noise from the watermark though, so test it)
2: Try using the opencv opening function. Your primary text seems thicker than the watermark, so you should be able to isolate it. Similarly after you create the mask of your keep text, dilate once and mask the original image.

OpenCV Fullscreen Windows on Multiple Monitors

I have an OpenCV application that displays a fullscreen window, via:
cv::namedWindow("myWindow", CV_WINDOW_NORMAL)
cv::setWindowProperties("myWindow", CV_WND_PROP_FULLSCREEN, CV_WINDOW_FULLSCREEN)
It works fine, but when I have multiple monitors it always displays the fullscreen window on the First monitor. Is there any way to display on the 2nd monitor? I've tried setting X/Y and Width/Height, but they seem to be ignored once fullscreen is enabled.
Edits:
Sometimes pure OpenCV code cannot do a fullscreen window on a dual display. Here is a Qt way of doing it:
#include <QApplication>
#include <QDesktopWidget>
#include <QLabel>
#include <opencv2/highgui/highgui.hpp>
using namespace cv;
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QDesktopWidget dw;
QLabel myLabel;
// define dimension of the second display
int width_second = 2560;
int height_second = 1440;
// define OpenCV Mat
Mat img = Mat(Size(width_second, height_second), CV_8UC1);
// move the widget to the second display
QRect screenres = QApplication::desktop()->screenGeometry(1);
myLabel.move(QPoint(screenres.x(), screenres.y()));
// set full screen
myLabel.showFullScreen();
// set Qimg
QImage Qimg((unsigned char*)img.data, img.cols, img.rows, QImage::Format_Indexed8);
// set Qlabel
myLabel.setPixmap(QPixmap::fromImage(Qimg));
// show the image via Qt
myLabel.show();
return app.exec();
}
Don't forget to configure the .pro file as:
TEMPLATE = app
QT += widgets
TARGET = main
LIBS += -L/usr/local/lib -lopencv_core -lopencv_highgui
# Input
SOURCES += main.cpp
And in terminal compile your code as:
qmake
make
Original:
It is possible.
Here is a working demo code, to show a full-screen image on a second display. Hinted from How to display different windows in different monitors with OpenCV:
#include <opencv2/highgui/highgui.hpp>
using namespace cv;
int main ( int argc, char **argv )
{
// define dimension of the main display
int width_first = 1920;
int height_first = 1200;
// define dimension of the second display
int width_second = 2560;
int height_second = 1440;
// move the window to the second display
// (assuming the two displays are top aligned)
namedWindow("My Window", CV_WINDOW_NORMAL);
moveWindow("My Window", width_first, height_first);
setWindowProperty("My Window", CV_WND_PROP_FULLSCREEN, CV_WINDOW_FULLSCREEN);
// create target image
Mat img = Mat(Size(width_second, height_second), CV_8UC1);
// show the image
imshow("My Window", img);
waitKey(0);
return 0;
}
I've tried different ways to make it working, but unfortunetely it seems that this is not possible using OpenCV. The only thing you can do is probably display one window on main(primary) screen just using your current code and handle second window manually - set window position, resize image, and just use imshow function to display it. Here is some example:
void showWindowAlmostFullscreen(cv::Mat img, std::string windowTitle, cv::Size screenSize, cv::Point screenZeroPoint)
{
screenSize -= cv::Size(100, 100); //leave some place for window title bar etc
double xScallingFactor = (float)screenSize.width / (float)img.size().width;
double yScallingFactor = (float)screenSize.height / (float)img.size().height;
double minFactor = std::min(xScallingFactor, yScallingFactor);
cv::Mat temp;
cv::resize(img, temp, cv::Size(), minFactor, minFactor);
cv::moveWindow(windowTitle, screenZeroPoint.x, screenZeroPoint.y);
cv::imshow(windowTitle, temp);
}
int _tmain(int argc, _TCHAR* argv[])
{
cv::Mat img1 = cv::imread("D:\\temp\\test.png");
cv::Mat img2;
cv::bitwise_not(img1, img2);
cv::namedWindow("img1", CV_WINDOW_AUTOSIZE);
cv::setWindowProperty("img1", CV_WND_PROP_FULLSCREEN, CV_WINDOW_FULLSCREEN);
cv::namedWindow("img2");
while(cv::waitKey(1) != 'q')
{
cv::imshow("img1", img1);
cv::setWindowProperty("img1", CV_WND_PROP_FULLSCREEN, CV_WINDOW_FULLSCREEN);
showWindowAlmostFullscreen(img2, "img2", cv::Size(1366, 768), cv::Point(260, 1080));
}
}
and the result:
Screen size and screen zero point (i don't know whether this is a correct name of this point - generally it's just a point in which there is screen (0,0) point) you can get using some other library or from windows control panel. Screen zero point will display when you will start moving screen:
If you use QT for writing your code, you can possibly utilize QT5's "Widget".
Here is a tutorial that will show you how to display an OpenCV image in a QT Widget.
Once you have that working you can then use something like this:
QScreen *screen = QGuiApplication::screens()[1]; // specify which screen to use
SecondDisplay secondDisplay = new SecondDisplay(); // your widget
** Add your code to display opencv image in widget here **
secondDisplay->move(screen->geometry().x(), screen->geometry().y());
secondDisplay->resize(screen->geometry().width(), screen->geometry().height());
secondDisplay->showFullScreen();
(Code found here on another SO answer)
I have not tried this myself, so I can't guarantee it will work, however, but it seems likely (if not a little overkill)
Hope this helps.

OpenCV VideoCapture reading issue

This will probably be a dumb question, but i really can't figure it out.
First of all: sorry for the vague title, i'm not really sure about how to describe my problem in a couple of words.
I'm using OpenCV 2.4.3 in MS Visual Studio, C++. I'm using the VideoCapture interface for capturing frames from my laptop webcam.
What my program should do is:
Loop on different poses of the user, for each pose:
wait that the user is in position (a getchar() waits for an input that says "i'm in position" by simply hitting enter)
read the current frame
extract a region of intrest from that frame
save the image in the ROI and then label it
Here is the code:
int main() {
Mat img, face_img, img_start;
Rect *face;
VideoCapture cam(0);
ofstream fout("dataset/dataset.txt");
if(!fout) {
cout<<"Cannot open dataset file! Aborting"<<endl;
return 1;
}
int count = 0; // Number of the (last + 1) image in the dataset
// Orientations are: 0°, +/- 30°, +/- 60°, +/-90°
// Distances are just two, for now
// So it is 7x2 images
cam.read(img_start);
IplImage image = img_start;
face = face_detector(image);
if(!face) {
cout<<"No face detected..? Aborting."<<endl;
return 2;
}
// Double ROI dimensions
face->x = face->x-face->width / 2;
face->y = face->y-face->height / 2;
face->width *= 2;
face->height *=2;
for(unsigned i=0;i<14;++i) {
// Wait for the user to get in position
getchar();
// Get the face ROI
cam.read(img);
face_img = Mat(img, *face);
// Save it
stringstream sstm;
string fname;
sstm << "dataset/image" << (count+i) << ".jpeg";
fname = sstm.str();
imwrite(fname,face_img);
//do some other things..
What i expect from it:
i stand in front of the camera when the program starts and it gets the ROI rectangle using the face_detector() function
when i'm ready, say in pose0, i hit enter and a picture is taken
from that picture a subimage is extracted and it is saved as image0.jpeg
loop this 7 times
What it does:
i stand in front of the camera when the program starts, nothing special here
i hit enter
the ROI is extracted not from the picture taken in that moment, but from the first one
At first, i used img in every cam.capture(), then i changed the first one in cam.capture(img_start) but that didn't help.
The second iteration of my code saves the image that should have been saved in the 1st, the 3rd iteration the one that should have been saved in the 2nd and so on.
I'm probably missing someting important from the VideoCapture, but i really can't figure it out, so here i am.
Thanks for any help, i really appreciate it.
The problem with your implementation is that the camera is not running freely and capturing images in real time. When you start up the camera, the videocapture buffer is filled up while waiting for you to read in the frames. Once the buffer is full, it doesn't drop old frames for new ones until you read and free up space in it.
The solution would be to have a separate capture thread, in addition to your "process" thread. The capture thread keeps reading in frames from the buffer whenever a new frame comes in and stores it in a "recent frame" image object. When the process thread needs the most recent frame (i.e. when you hit Enter), it locks a mutex for thread safety, copies the most recent frame into another object and frees the mutex so that the capture thread continues reading in new frames.
#include <iostream>
#include <stdio.h>
#include <thread>
#include <mutex>
#include <opencv2/objdetect/objdetect.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <iostream>
using namespace std;
using namespace cv;
void camCapture(VideoCapture cap, Mat* frame, bool* Capture){
while (*Capture==true) {
cap >> *frame;
}
cout << "camCapture finished\n";
return;
}
int main() {
VideoCapture cap(0); // open the default camera
if (!cap.isOpened()) // check if we succeeded
return -1;
Mat *frame, SFI, Input;
frame = new Mat;
bool *Capture = new bool;
*Capture = true;
//your capture thread has started
thread captureThread(camCapture, cap, frame, Capture);
mtx.lock();
imshow(*frame,current_frame);
mtx.unlock();
//Terminate the thread
mtx.lock();
*Capture = false;
mtx.unlock();
captureThread.join();
return 0;
}
This is the code that I wrote from the above advice. I hope someone can get help from this.
When you are capturing the image continuously, no captured frame will be stored in the opencv buffer, such that there will be no lag in streaming.
If you take screenshot/capture image with some time gap inbetween, the captured image will be first stored in the opencv buffer, after that the image is retrieved from the buffer.
When the buffer is full, when you are calling captureObject >> matObject, the last frame from the image is returned, not the current frame in the capturecard/webcam.
So only you are seeing a lag in your code. This issue can be resolved by taking screenshot based on the frames per second (fps) value of the webcam and time taken to capture the screenshot.
The time taken to read frame from buffer is very less, Measure the time taken to take the screenshot. If it is lesser than the fps we can assume that is read from buffer else it means it is captured from webcam.
Sample Code:
For capturing a recent screenshot from webcam.
#include <opencv2/opencv.hpp>
#include <time.h>
#include <thread>
#include <chrono>
using namespace std;
using namespace cv;
int main()
{
struct timespec start, end;
VideoCapture cap(-1); // first available webcam
Mat screenshot;
double diff = 1000;
double fps = ((double)cap.get(CV_CAP_PROP_FPS))/1000;
while (true)
{
clock_gettime(CLOCK_MONOTONIC, &start);
//camera.grab();
cap.grab();// can also use cin >> screenshot;
clock_gettime(CLOCK_MONOTONIC, &end);
diff = (end.tv_sec - start.tv_sec)*1e9;
diff = (diff + (end.tv_nsec - start.tv_nsec))*1e-9;
std::cout << "\n diff time " << diff << '\n';
if(diff > fps)
{
break;
}
}
cap >> screenshot; // gets recent frame, can also use cap.retrieve(screenshot);
// process(screenshot)
cap.release();
screenshot.release();
return 0;
}

OpenCV GrabCut Algorithm example not working

I am trying to implement a grabcut algorithm in OpenCV using C++
I stumble upon this site and found a very simple way how to do it. Unfortunately, it seems like the code is not working for me
#include "opencv2/opencv.hpp"
#include <iostream>
using namespace cv;
using namespace std;
int main( )
{
// Open another image
Mat image;
image= cv::imread("images/mango11a.jpg");
// define bounding rectangle
cv::Rect rectangle(50,70,image.cols-150,image.rows-180);
cv::Mat result; // segmentation result (4 possible values)
cv::Mat bgModel,fgModel; // the models (internally used)
// GrabCut segmentation
cv::grabCut(image, // input image
result, // segmentation result
rectangle,// rectangle containing foreground
bgModel,fgModel, // models
1, // number of iterations
cv::GC_INIT_WITH_RECT); // use rectangle
cout << "oks pa dito" <<endl;
// Get the pixels marked as likely foreground
cv::compare(result,cv::GC_PR_FGD,result,cv::CMP_EQ);
// Generate output image
cv::Mat foreground(image.size(),CV_8UC3,cv::Scalar(255,255,255));
image.copyTo(foreground,result); // bg pixels not copied
// draw rectangle on original image
cv::rectangle(image, rectangle, cv::Scalar(255,255,255),1);
cv::namedWindow("Image");
cv::imshow("Image",image);
// display result
cv::namedWindow("Segmented Image");
cv::imshow("Segmented Image",foreground);
waitKey();
return 0;
}
Can anyone help me with this please? What is supposed to be the problem
PS: NO errors were printed while compiling.
check your settings again. I just executed the same tutorial and it worked fine for me.

Camera remains active after VideoCapture destructor is called

I've run this sample code:
#include "cv.h"
#include "highgui.h"
using namespace cv;
int main(int, char**)
{
VideoCapture cap(0);
if(!cap.isOpened()) return -1;
Mat frame, edges;
namedWindow("edges",1);
for(;;)
{
cap >> frame;
cvtColor(frame, edges, CV_BGR2GRAY);
GaussianBlur(edges, edges, Size(7,7), 1.5, 1.5);
Canny(edges, edges, 0, 30, 3);
imshow("edges", edges);
if(waitKey(30) >= 0) break;
}
return 0;
}
It works fine, but after the application closes, the camera remains active. I know this because the flash led stays on until I kill the HPMediaSmartWebcam.exe process.
How do I close the camera after I've finished using VideoCapture?
According to the docs...here the camera will be deinitializd automatically in the class destructor...the destructor calls a virtual function cv::VideoCapture.release()...run the camera for a fixed number of frames and then see whether the LED of the webcam goes off or not..
int frames = 0;
while(frames!=1000)
{
//do frame capture from webcam and image processing...
++frames;
}

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