I am currently testing the use of AVPlayer with audio streaming url, using Swift. There are play() and pause() methods, but the problem is that, pausing only, the stream remains cached in the device.
Here is my test code :
import UIKit
import AVFoundation
class ViewController: UIViewController {
let player = AVPlayer(URL: NSURL(string: "http://streaming.radio.rtl.fr/rtl-1-48-192")!)
#IBOutlet weak var btnPlay: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func btnPress(sender: AnyObject) {
if (btnPlay.titleLabel?.text == "Play") {
initPlayer()
btnPlay.setTitle("Stop", forState: UIControlState.Normal)
} else {
stopPlayer()
btnPlay.setTitle("Play", forState: UIControlState.Normal)
}
}
func initPlayer() {
player.play()
}
func stopPlayer() {
// player.currentItem = nil // Last thing I tried, but generate an error
player.pause()
}
}
Here are the issues when trying somethings :
player = nil : "Cannot assign a value of type 'NilLiteralCOnvertible' to a value of type 'AVPlayer'"
player.currentItem = nil : "Cannot assign to property: 'currentItem' is a get-only property"
I tried everything, even through AVQueuePlayer without any effective result. (obviously, since I only have one item in my case).
How to stop AVPlayer or destroy his instance ?
From this post I found the best solution to completely stop AVPlayer before you leave or start a new player:
videoPlayer.replaceCurrentItemWithPlayerItem(nil)
[Update] For SWIFT 3:
player.replaceCurrentItem(with: nil)
If you declare player as an optional variable, you can then set the player to nil to deallocate it.
Silly example but it shows what happens:
import UIKit
import AVFoundation
class ViewController: UIViewController {
#IBOutlet weak var btnPlay: UIButton!
var player:AVPlayer?
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func btnPress(sender: AnyObject) {
if (btnPlay.titleLabel?.text == "Play") {
initPlayer()
btnPlay.setTitle("Stop", forState: UIControlState.Normal)
} else {
stopPlayer()
btnPlay.setTitle("Play", forState: UIControlState.Normal)
}
}
func initPlayer() {
if let play = player {
print("playing")
play.play()
} else {
print("player allocated")
player = AVPlayer(URL: NSURL(string: "http://streaming.radio.rtl.fr/rtl-1-48-192")!)
print("playing")
player!.play()
}
}
func stopPlayer() {
if let play = player {
print("stopped")
play.pause()
player = nil
print("player deallocated")
} else {
print("player was already deallocated")
}
}
}
SWIFT 3 Version:
player.replaceCurrentItem(with: nil)
Related
I want to track when playing song is finished. I tried different solutions from the web but they could not solve my problem.
I implemented audioPlayerDidFinishPlaying method but it is not working.
How can I understand if playing song is finished?
I am playing songs with playSound function
playSound func:
func playSound(name: String ) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
audioPlayerDidFinishPlaying func:
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
print("finished")//It is not working, not printing "finished"
}
How can I solve my problem? How to track when playing song is finished
EDIT: I am adding whole code.
//
// ViewController.swift
import UIKit
import SwiftVideoBackground
import AudioToolbox
import AVFoundation
class ViewController: UIViewController,AVAudioPlayerDelegate {
var player: AVAudioPlayer?
#IBOutlet weak var backgroundVideo: BackgroundVideo!
#IBOutlet weak var initialLabel: UILabel!
#IBOutlet weak var statementLabel: UILabel!
var mp3: [String] = ["turk_milleti_demokrattir","xyz"]
var fav: [String] = ["0","0"]
var name: [String] = ["Türk milleti demokrattır","xy"]
var toggleState = 1
#IBOutlet weak var playB: UIButton!
var counter = 0
var duration = 0.1
override func viewDidLoad() {
super.viewDidLoad()
player?.delegate = self
playB.setImage(UIImage(named: "playbtn.png"), for: .normal)
statementLabel.text = name[counter]
backgroundVideo.createBackgroundVideo(name: "abc", type: "mp4")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func likeButton(_ sender: Any) {
fav[counter] = "1"
print(fav[0...1])
}
#IBAction func playButton(_ sender: Any) {
let name = mp3[counter]
playSound(name: name)
let playBtn = sender as! UIButton
if toggleState == 1 {
player?.play()
toggleState = 2
playBtn.setImage(UIImage(named: "pausebtn.png"), for: .normal)
} else {
player?.pause()
toggleState = 1
playBtn.setImage(UIImage(named:"playbtn.png"),for: .normal)
}
}
#IBAction func nextButton(_ sender: Any) {
counter = counter + 1
if counter == mp3.count {
counter = 0
}
toggleState = 2
playB.setImage(UIImage(named: "pausebtn.png"), for: .normal)
playSound(name: mp3[counter])
statementLabel.text = name[counter]
}
func playSound(name: String ) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
print("finished")//It is not working, not printing "finished"
}
}
I solved my problem with help of Leo Dabus.
I changed my edited code. I moved player?.delegate = self
to playSound func. Finally, it is working.
playSound & audioPlayerDidFinishPlaying function:
func playSound(name: String ) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
player?.delegate = self
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
print("finished")//It is working now! printed "finished"!
}
Do not forget to add AVAudioPlayerDelegate to ViewController!
class ViewController: UIViewController,AVAudioPlayerDelegate {
You are not setting the player's delegate correctly.
In viewDidLoad, your player is going to be nil, so this line:
player?.delegate = self
Will do nothing (The question mark is optional chaining, so if player == nil, it does nothing.)
You need to set the delegate after loading the player.
When I open a view the music starts playing using AVFoundation and then when it finishes, how do I create an action when it stops? So when the music file finishes, I want the "Pause" button turn into "Play". I know already how to change the text programmatically by using btnPausePlay.setTitle("Pause", forState: UIControlState.Normal)but how do I create the function when the music stops playing?
Note: I'm using swift
You can use delegate functions for that and here is your complete code:
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate {
var player = AVAudioPlayer()
#IBOutlet weak var musicSlider: UISlider!
#IBOutlet weak var btnPausePlay: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
musicSlider.value = 0.0
music()
}
func updateMusicSlider(){
musicSlider.value = Float(player.currentTime)
}
#IBAction func sliderAction(sender: AnyObject) {
player.stop()
player.currentTime = NSTimeInterval(musicSlider.value)
player.play()
}
func music(){
var audioPath = NSBundle.mainBundle().pathForResource("1", ofType: "mp3")!
var error : NSError? = nil
player = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: &error)
musicSlider.maximumValue = Float(player.duration)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.05, target: self, selector: Selector("updateMusicSlider"), userInfo: nil, repeats: true)
player.delegate = self
if error == nil {
player.delegate = self
player.prepareToPlay()
player.play()
}
}
//This delegate method will call when your player finish playing.
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool)
{
btnPausePlay.setTitle("Play", forState: .Normal)
}
}
And HERE is your sample project for more Info.
I have created a sound player in swift with AVFoundation. I am trying to start the next song in array when the playing song is finished. I was trying to implement this code
if (audioPlayer.currentTime >= audioPlayer.duration){
var recentSong = songPlaylist[selectedSongNumber + 1]
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
audioPlayer.play()
}
but I am not being able to implement this code (I do not know where to implement it).Here is my complete code
import UIKit
import AVFoundation
import AVKit
public var audioPlayer = AVPlayer()
public var selectedSongNumber = Int()
public var songPlaylist:[String] = ["song1", "song2"]
public var recentSong = "song1"
let playImage = UIImage(named: "Play.png") as UIImage!
let pauseImage = UIImage(named: "Pause.png") as UIImage!
class FirstViewController: UIViewController {
#IBOutlet weak var musicSlider: UISlider!
#IBOutlet weak var PlayPause: UIButton!
var audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
override func viewDidLoad() {
super.viewDidLoad()
musicSlider.maximumValue = Float(audioPlayer.duration)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("updateMusicSlider"), userInfo: nil, repeats: true)
if (audioPlayer.currentTime >= audioPlayer.duration){
var recentSong = songPlaylist[selectedSongNumber + 1]
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
audioPlayer.play()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func PlayPauseButton(sender: AnyObject) {
if (audioPlayer.playing == false){
audioPlayer.play()
PlayPause.setImage(pauseImage, forState: .Normal)
}else{
audioPlayer.pause()
PlayPause.setImage(playImage, forState: .Normal)
}
}
#IBAction func StopButton(sender: AnyObject) {
audioPlayer.stop()
audioPlayer.currentTime = 0
PlayPause.setImage(playImage, forState: .Normal)
}
#IBAction func musicSliderAction(sender: UISlider) {
audioPlayer.stop()
audioPlayer.currentTime = NSTimeInterval(musicSlider.value)
audioPlayer.play()
}
func updateMusicSlider(){
musicSlider.value = Float(audioPlayer.currentTime)
}
}
I am updating my code with something different:
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate {
var counter = 0
var song = ["1","2","3"]
var player = AVAudioPlayer()
#IBOutlet weak var musicSlider: UISlider!
override func viewDidLoad() {
super.viewDidLoad()
musicSlider.value = 0.0
}
func updateMusicSlider(){
musicSlider.value = Float(player.currentTime)
}
#IBAction func playSong(sender: AnyObject) {
music()
}
#IBAction func sliderAction(sender: AnyObject) {
player.stop()
player.currentTime = NSTimeInterval(musicSlider.value)
player.play()
}
func music(){
var audioPath = NSBundle.mainBundle().pathForResource("\(song[counter])", ofType: "mp3")!
var error : NSError? = nil
player = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: &error)
musicSlider.maximumValue = Float(player.duration)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.05, target: self, selector: Selector("updateMusicSlider"), userInfo: nil, repeats: true)
player.delegate = self
if error == nil {
player.delegate = self
player.prepareToPlay()
player.play()
}
}
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool)
{
println("Called")
if flag {
counter++
}
if ((counter + 1) == song.count) {
counter = 0
}
music()
}
}
You can do it this way.
Hope It will help and HERE is sample project for more Info.
You need to implement AVAudioPlayerDelegate Protocol's method:
optional func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer!, successfully flag: Bool)
Documentation link
Play your next music item here.
But I will not recommend, since AVAudioPlayer can only play one item at a time. You need to instantiate again with another music item after completion. I will suggest you to use AVQueuePlayer. Detaled answer has been given here. Hope it helps!
I created a sound player in swift with AVFoundation. I used progressView to time the song and then when it hits 0.98743 it will update to the next song automatically this is the Github link: https://github.com/ryan-wlr/MusicPlayerIOS
func updateProgressView() {
if (progressView.progress > a.advanced(by: 0.98743)) {
audioPlayerDidFinishPlayeing()
}
if audioPlayer.isPlaying {
let progress = Float(audioPlayer.currentTime/audioPlayer.duration)
progressView.setProgress(progress, animated: true)
}
}
I need to change my play button to a pause button and vice versa when tapped on. I am still new to this, so I don't know how to identify buttons in the .swift file or how to change icons programmatically in the .swift file.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player = AVAudioPlayer()
var toggleState = 1
#IBAction func playPauseButton(sender: AnyObject) {
if toggleState == 1 {
player.play()
toggleState = 2
} else {
player.pause()
toggleState = 1
}
}
#IBAction func stopButton(sender: AnyObject) {
player.stop()
player.currentTime = 0
}
#IBAction func sliderChanged(sender: AnyObject) {
player.volume = sliderValue.value
}
#IBOutlet weak var sliderValue: UISlider!
override func viewDidLoad() {
super.viewDidLoad()
var audioPath = NSBundle.mainBundle().pathForResource("StarWars", ofType: "mp3")!
var error: NSError?
player = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: &error)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
You can change the image of the button depending on the state:
#IBAction func playPauseButton(sender: AnyObject) {
var playBtn = sender as UIButton
if toggleState == 1 {
player.play()
toggleState = 2
playBtn.setImage(UIImage(named:"pause.png"),forState:UIControlState.Normal)
} else {
player.pause()
toggleState = 1
playBtn.setImage(UIImage(named:"play.png"),forState:UIControlState.Normal)
}
}
The sender object passed to the playPauseButton is your UIButton which calls the method. Because it is sent as an object of type AnyObject we cast it to a UIButton. If you do not want to cast it, and are sure only a UIButton will call this method you can simply replace AnyObject with UIButton in the function parameter.
What I am trying to do is have a settings page in my app and when a switch is clicked on (its original state is off) then it will mute the entire app. So far what my code can do is mute only the current view and it works great until I either segue to my main view then that music is still playing that is associated with that and when I segue back to the settings page the mute switch is returned to its original off state and the music is playing once again. I was wondering how to fix my code so that when turned on it mutes all noise. Here is my code thank you for reading and helping:
import UIKit
import AVFoundation
var songs = ""
var backgroundMusicPlayer: AVAudioPlayer!
func playBackgroundMusic(filename: String) {
let url = NSBundle.mainBundle().URLForResource(
filename, withExtension: nil)
if (url == nil) {
println("Could not find file: \(filename)")
return
}
var error: NSError? = nil
backgroundMusicPlayer =
AVAudioPlayer(contentsOfURL: url, error: &error)
if backgroundMusicPlayer == nil {
println("Could not create audio player: \(error!)")
return
}
backgroundMusicPlayer.numberOfLoops = -1
backgroundMusicPlayer.prepareToPlay()
backgroundMusicPlayer.play()
}
class settingsView: UIViewController {
#IBOutlet weak var mySwitch: UISwitch!
#IBAction func switchPressed(sender: AnyObject) {
playBackgroundMusic(songs)
if mySwitch.on {
backgroundMusicPlayer.pause()
} else {
backgroundMusicPlayer.play()
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
songs = "settingsBackground.mp3"
switchPressed(self)
}
}
You can do it like this way:
MainViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
let status = NSUserDefaults().stringForKey("playerStatus")
if status == "Off"{
if (backgroundMusicPlayer?.playing != nil){
backgroundMusicPlayer?.stop()
}
}else{
songs = "1.mp3"
playBackgroundMusic(songs)
}
}
}
settingsView.swift
import UIKit
class settingsView: UIViewController {
#IBOutlet weak var mySwitch: UISwitch!
#IBAction func switchPressed(sender: AnyObject) {
if mySwitch.on {
NSUserDefaults().setObject("on", forKey: "playerStatus")
playBackgroundMusic(songs)
} else {
NSUserDefaults().setObject("Off", forKey: "playerStatus")
backgroundMusicPlayer!.stop()
}
}
override func viewDidLoad() {
super.viewDidLoad()
let status = NSUserDefaults().stringForKey("playerStatus")
if status == "Off" {
mySwitch.setOn(false, animated: false)
}
}
}
Here is complete working project : https://github.com/DharmeshKheni/Switch-with-AudioPlayer