I think we all have been through problems in Swift. I wasn't able to find the correct answer for my question. I've tried over and over again.
I've represented an image where it explains how our app should works.
Users can select an option per view. So in a last one the Labels will change depending of each choose.
I hope you can give me a hand with that guys. Thanks
class ViewController1: UIViewController {
#IBOutlet weak var colorLabelSelected: UILabel!
#IBOutlet weak var nextOutlet: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
nextOutlet.hidden = true
}
#IBAction func greenButton(sender: AnyObject) {
colorLabelSelected.text = "You have selected a green BG color"
nextOutlet.hidden = false
}
#IBAction func blueButton(sender: AnyObject) {
colorLabelSelected.text = "You have selected a blue BG color"
nextOutlet.hidden = false
}
#IBAction func pinkButton(sender: AnyObject) {
colorLabelSelected.text = "You have selected a pink BG color"
nextOutlet.hidden = false
}
}
ViewController 2 and ViewController 3 are like ViewController 1
And I have created a .swift class called Attributes but It's empty for now.
I don't know how to make this work.
When you push your next viewController, override prepareForSegue method, get reference to your destinationViewController and pass to it information you need. This will help pass that data around.
Or create a singleton object, some kind of model, where you write the value user has selected on the first screen, and then on the second screen - you read the data from that singleton object.
Define your model, for example:
class MyData {
var background = UIColor()
var title = ""
var level = ""
}
Use appDelegate. In AppDelegate.swift,
var myData = MyData()
In other screens, for instance first screen, use
let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate
appDelegate.myData.background = yourColor
Same to others
use prepareForSeguefor your concept
for example
#IBAction func pinkButton(sender: AnyObject) {
colorLabelSelected.text = "You have selected a pink BG color"
nextOutlet.hidden = false
self.performSegueWithIdentifier("thirdController", sender: self)
}
override func prepareForSegue(segue:(UIStoryboardSegue!), sender:AnyObject!)
{
if (segue.identifier == "thirdController")
{
var svc = segue!.destinationViewController as! thirdController
print("i set the loading thingy")
svc.toPass = colorLabelSelected.text
}
}
ThirdViewController
create the global variable like
var toPass:String!
for tutorial reference see this link
you have to create array and create one property of array in second and third class and pass color in secondviewcontroller and in secondviewcontroller add title in array of property and pass it to thirdviewcontroller
you can easily manage using create property.
Related
UPDATED:
I have designed custom tabBar using buttons. I have 3 tabs,
First tab has Messages icon, Second has Profile icon and Third has Photos icon. For third tab button, I have used uiCollectionView() where I need to set images.
For the Third tab's ViewController,there is one condition that I need to check, before changing the title of the first tab button. If messages JSON array is not empty then set "new message" title on the first tab button, else the Messages icon won't change.
There is one ParentTabViewController which has these 3 tabs, I have used uiView, where I change the content according to the tab buttons pressed. I tried to access the values of 3rd tab in ParentTabViewController by using delegate, but the delegate is always nil. I did like this:
class ParentTabViewController: UIViewController,MessageDelegateProtocol{
#IBOutlet weak var contentView: UIView!
#IBOutlet var tabBarButtons : [UIButton]!
#IBOutlet weak var firstTabButton: UIButton!
var MessageVC : UIViewController!
var ProfileVC : UIViewController!
var PhotosVC : UIViewController!
var viewControllers : [UIViewController]!
var message : String!
var selectedIndex:Int = 0
var photoVC = PhotosVC()
override func viewDidLoad() {
super.viewDidLoad()
photoVC.newMessageDelegate = self
let storyBoard = UIStoryboard(name:"Main", bundle:nil)
MessageVC = storyBoard.instantiateViewController(withIdentifier: "messagevc")
ProfileVC = storyBoard.instantiateViewController(withIdentifier: "profile")
PhotosVC = storyBoard.instantiateViewController(withIdentifier: "photos")
viewControllers = [MessageVC, ProfileVC, PhotosVC]
tabBarButtons[selectedIndex].isSelected = true
didPressTabs(tabBarButtons[selectedIndex])
}
#IBAction func didPressTabs(_ sender: UIButton)
{
let previousIndex = selectedIndex
selectedIndex = sender.tag
tabBarButtons[previousIndex].isSelected = false
let previousVC = viewControllers[previousIndex]
previousVC.willMove(toParentViewController: nil)
previousVC.removeFromParentViewController()
previousVC.view.removeFromSuperview()
sender.isSelected = true
let presentVC = viewControllers[selectedIndex]
addChildViewController(presentVC)
presentVC.view.frame = contentView.bounds
contentView.addSubview(presentVC.view)
presentVC.didMove(toParentViewController: self)
if selectedIndex == 2{ // this is what I thought of doing.Correct me if wrong.
// check the condition
// if messagesArray != nil
// set the first tab title "new message"
}
else{
// do not change the button image
}
}
func sendMessage(message : String)
{
self.message = message
print("message........", self.message, "\n\n")
}
}
Here is the View Controller for 3rd tab:
import UIKit
protocol MessageDelegateProtocol:class {
func sendMessage(message : String)
}
class PhotosVC: UIViewController,UICollectionViewDataSource, UICollectionViewDelegate{
#IBOutlet weak var collectionView: UICollectionView!
var userMessageArray = [UserMessageClass]() // array of model class
var newMessage : String!
weak var newMessageDelegate : MessageDelegateProtocol?
override func viewDidLoad() {
super.viewDidLoad()
collectionView.delegate = self
collectionView.dataSource = self
loadData() // function to get json reponse
}
// implement collectionView delegate and dataSource methods
func getData(newMsg : UserMessageClass) //func to get values from model class
{
newMessage = newMsg.messageString // here I get the "new message" String
newMessageDelegate?.sendMessage(message: newMessage)
} enter code here
func loadData()
{
// get json response. And pass the payload to UserMessageClass using that class's array
userMessageArray.append(UserMessageClass(dict : jsonData))
var msgData = UserMessageClass(dict: jsonData)
getData(alarm: msgData)
}
}
I tried searching a lot about accessing tab buttons in another VC, but didn't find any nearby approach as such. Also I am not able to figure out why delegate is always nil. Suggestions or Help would be grateful. Many Thanks :)
The problem is the following line.
let firstTab = storyBoard.instantiateViewController(withIdentifier: "parentVC") as! ParentViewController
You are probably expecting it to give you the instance of ParentViewController which you have setup initially. However, it will give you the instance of a newly initiated ParentViewController which is not what you want.
To counter this problem you can either make use of a delegate or completion block defined which will be defined inside your ParentViewController class.
Update:
Try adding PhotosVC.newMessageDelegate = self under the line
PhotosVC = storyBoard.instantiateViewController(withIdentifier: "photos")
Also change var PhotosVC : UIViewController! to var photosVC: PhotosVC!
This should work now.
I am working on a settings view for a basic app. Basic, in there is just one switch in the settings view for the user. The switch setting is saved with NSUserDefault. I use a delegate to send the switch signal from the settings view to the main view. The delegation works properly.
The UI is basic. On the main view, a label will read On in green (if the switch is on) and Off in red (if the switch is off.) There is a setting button in the top right that will segue (settingsSegue) to the settings UITableViewController, where the UISwitch is located.
The problem is loading up the NSUserDefault once the app loads. In viewDidLoad, I check to see if there's a value saved for the switch key. If there is, load it up. If not, set it to false (in the storyboard, the switch is set to false as default.) The Switch Status loads up as Off every time. Even if the default value is On. This shouldn't be happening.
ViewController.swift:
import UIKit
var nsDefaults = NSUserDefaults.standardUserDefaults()
class ViewController: UIViewController, SettingsViewControllerDelegate {
var onFromMain = Bool()
#IBOutlet weak var switchStateLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
if let mySavedKey = nsDefaults.objectForKey("savedSwitchSettingDefault") {
// A value exists. Load it up.
nsDefaults.objectForKey("savedSwitchSettingDefault")
print("The switch is set! \(mySavedKey)")
checkSwitchState()
}
else {
// Nothing stored in NSUserDefaults yet. Set switch to False.
nsDefaults.setBool(false, forKey: "savedSwitchSettingDefault")
checkSwitchState()
}
}
func myVCDidFinish(controller: SettingsViewController, switchState: Bool) {
onFromMain = switchState.boolValue
checkSwitchState()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "settingsSegue" {
let nav = segue.destinationViewController as! UINavigationController
let secondVC = nav.topViewController as! SettingsViewController
secondVC.delegate = self
}
}
func checkSwitchState() {
if onFromMain {
switchStateLabel.text = "On"
switchStateLabel.textColor = UIColor.greenColor()
}
else {
switchStateLabel.text = "Off"
switchStateLabel.textColor = UIColor.redColor()
}
}
}
SettingsViewController.swift:
import UIKit
protocol SettingsViewControllerDelegate {
func myVCDidFinish(controller: SettingsViewController, switchState: Bool)
}
class SettingsViewController: UITableViewController {
var delegate: SettingsViewControllerDelegate? = nil
#IBOutlet weak var switchOutlet: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
switchOutlet.on = nsDefaults.boolForKey("savedSwitchSettingDefault")
}
#IBAction func closeSettingsPageBarButtonItemPressed(sender: UIBarButtonItem) {
if (delegate != nil) {
delegate!.myVCDidFinish(self, switchState: switchOutlet.on)
self.dismissViewControllerAnimated(true, completion: nil)
}
}
#IBAction func switchPressed(sender: UISwitch) {
// Tap the switch to change the setting.
nsDefaults.setBool(switchOutlet.on, forKey: "savedSwitchSettingDefault")
}
}
I believe my problem lies somewhere in loading up the default key for "savedSwitchSettingDefault". Is this correct? Or does the issue lie elsewhere in the code?
You can tidy things up quite a bit by relying on the fact that the default you want is false and that boolForKey gives you false when the key isn't present.
Also, by accessing the setting in viewWillAppear you can avoid the need for the delegate callback.
ViewController.swift
import UIKit
class ViewController: UIViewController {
let nsDefaults = NSUserDefaults.standardUserDefaults()
var onFromMain = false
#IBOutlet weak var switchStateLabel: UILabel!
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.onFromMain = self.nsDefaults.boolForKey("savedSwitchSettingDefault")
self.checkSwitchState()
}
func checkSwitchState() {
if self.onFromMain {
switchStateLabel.text = "On"
switchStateLabel.textColor = UIColor.greenColor()
}
else {
switchStateLabel.text = "Off"
switchStateLabel.textColor = UIColor.redColor()
}
}
}
SettingsViewController.swift:
import UIKit
class SettingsViewController: UITableViewController {
let nsDefaults = NSUserDefaults.standardUserDefaults()
#IBOutlet weak var switchOutlet: UISwitch!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.switchOutlet.on = self.nsDefaults.boolForKey("savedSwitchSettingDefault")
}
#IBAction func closeSettingsPageBarButtonItemPressed(sender: UIBarButtonItem) {
self.dismissViewControllerAnimated(true, completion: nil)
}
#IBAction func switchPressed(sender: UISwitch) {
// Tap the switch to change the setting.
self.nsDefaults.setBool(self.switchOutlet.on, forKey: "savedSwitchSettingDefault")
}
}
When retrieving the bool value from User Defaults, boolForKey will return false if the value doesn't exist. So in this case there's no need for unwrapping. From the documentation:
If a boolean value is associated with defaultName in the user defaults, that value is returned. Otherwise, false is returned.
If the value is getting set (you are sure of it), and the behavior of the app is not working correctly your problem might lie elsewhere.
I would recommend using another approach, declare your "onFromMain" as an optional boolean, then unwrap it when you need it.
var onFromMain: Bool?
...
func checkSwitchState() {
//- This will unwrap your optional or set false if its nil
let switchSate = onFromMain ?? false
//- Then you can set the values based on the value (or the default false)
switchStateLabel.text = switchState ? "On" : "Off"
switchStateLabel.textColor = switchState ? UIColor.greenColor() : UIColor.redColor()
}
Then attach the debugger with a breakpoint and see if the value is being unwrapped or if its defaulting to false.
Also, you are setting your delegate only when the segue is called, depends of the scenario, and if i understand you correctly, you migt not get the value until you have actually navigated to the settings view. So when opening the app (without navigating to the settings view) the onFromMain will never get populated.
Alternatively you can fetch the value on the view did load method to get it straight away when you load the app.
I have two view controllers. In the first one i have label and 4 buttons representing a color, and a button called next. I want to accomplish that when a user selects a color in the first view controller and clicks next, that the label in my next viewController will automatically have that color.
This is what i have so far but i can't make it work.
import UIKit
class ViewController: UIViewController {
var backGroundColor = UIColor()
#IBOutlet var face: UILabel!
#IBAction func red(sender: AnyObject) {
face.backgroundColor = UIColor.redColor()
}
#IBAction func green(sender: AnyObject) {
face.backgroundColor = UIColor.greenColor()
}
#IBAction func blue(sender: AnyObject) {
face.backgroundColor = UIColor.blueColor()
}
#IBAction func yellow(sender: AnyObject) {
face.backgroundColor = UIColor.yellowColor()
}
#IBAction func next(sender: AnyObject) {
let vc = self.storyboard?.instantiateViewControllerWithIdentifier("face") as! Face2
vc.newFace.backgroundColor = self.face.backgroundColor
self.navigationController?.pushViewController(vc, animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
// My Face2 class:
import UIKit
class Face2: UIViewController {
var backGroundColor = UIColor()
#IBOutlet var newFace: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// var vc = ViewController()
self.newFace.backgroundColor = backGroundColor
}
}
Welcome to SO.
You are making a common design mistake.
Don't try to manipulate the second view controller's views directly. That's bad design, and often doesn't work.
Instead add a property/properties to your Face2 class.
In this case, a backgroundColor property is probably all you need.
Set that property in your next function, and then in your Face2 class's viewDidLoad method, use the color to set the background color of whatever views need to use the custom color. If you decide later that the set of views that need to change color is different, you can change the code for your Face2 class and the first view controller doesn't need to change at all.
You also need to get rid of vc2. That makes no sense. You create a new Face2 view controller vc with a call to instantiateViewControllerWithIdentifier. That's the one you should be configuring. The one you create in vc2 is never used for anything. It will get deallocated as soon as you exit the next() function.
my suggestion is to set a nsstring (string that you set when you press the color button) property to second view controller and in the second view controller view did load make a switch based on the passed string to set the background color
I'm trying to make app that takes info from the two text fields and randomly selects one of the sentences and places it in a label on another view controller. I'm a student in the Mobile Apps 1 class so I'm new to this. If you could explain it as much as possible it will be greatly appreciated. Happy new year!
My code:
class twoIdeasViewController: UIViewController {
#IBOutlet weak var twoIdeaContinueButton: UIButton!
#IBOutlet weak var twoIdea2TextField: UITextField!
#IBOutlet weak var twoIdea1TextField: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Enter Ideas"
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
let twoIdea1:String = twoIdea1TextField.text!
let twoIdea2:String = twoIdea2TextField.text!
return true
}
func prepareForSegue(segue: UIStoryboardSegue, Object: AnyObject?){
let twoIdeaFinal = segue.destinationViewController as! twoFinalViewController
twoIdeaFinal.twoIdea = //the variable that will contain the randomizer
}
}
Make use of arc4random_uniform() to generate a random number that controls which of the two text fields you wish to extract and send text from. Also, you seem to need to fix up your prepateForSegue method: you need to match the segue identifier with the identifier of your 2nd view controller (set in attributes inspector while selecting this other view controller in your storyboard).
#IBOutlet weak var twoIdea2TextField: UITextField!
#IBOutlet weak var twoIdea1TextField: UITextField!
// ...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
/* Get the new view controller using segue.destinationViewController.
Pass the randomly chosen text view text to the UILabel of the
new view controller. */
/* Here: you need to match with the identifier of your
VC 'twoFinalViewController' (set in attributes inspector) */
if segue.identifier == "twoFinalVC" {
let viewController = segue.destinationViewController as! ViewController
let random = arc4random_uniform(2)
viewController.twoFinalLabel.text = (random == 0) ? (twoIdea1TextField.text ?? "") : (twoIdea2TextField.text ?? "")
}
}
For a detailed description covering segue communication between two view controllers (UITableViewController and UIViewController), see the following thread
Global variable and optional binding in Swift
You can use something like that
func getRandomString() -> String
{
let randomNumber = arc4random_uniform(2) + 1
switch randomNumber
{
case 1:
return twoIdea1TextField.text!
case 2:
return twoIdea2TextField.text!
default:
return ""
}
}
I have no time, but I think that with an enum is simpler than what I did.
As you can appreciate in this pic we have an App with three different VC's and a Last one with some variable data depending of the options selected on the previous ones.
So, for instance, in this case the user had selected a blue color, a suited style and a L as size.
Our idea is to pass data from the first VC, second VC, and the third VC to the gaps in Last VC.
Any suggestions? It would be very appreciated.
Create a model class where you can store those properties in :
class MyChoices {
var color : String? // or you could use enums for each of them
var style : String? // that would be a better choice, but for the
var size : String? // sake of simplicity I use strings in this example
}
then you pass a variable of type MyChoices from one VC to another in your prepareForSegue method
EDIT (some more info, see answer from FactorJose)
In VC 1 add your variable
class VC1: UIViewController {
#IBOutlet weak var nextOutlet: UIButton!
#IBOutlet weak var colourLabel: UILabel!
var choice : MyChoice?
...
and then further on :
#IBAction func redButton(sender: AnyObject) {
nextOutlet.hidden = false
colourLabel.text = "Red colour selected"
choice.color = "Red"
}
for all those IBActions.
then in your prepareForSegue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let nextVC = segue.destinationViewController as! VC2
nextVC.choice = self.choice
}
VC2 and VC3 are very similar again
Hi all! As you can appreciate in this pic we have an App with three different VC's and a Last one with some variable data depending of the options selected on the previous ones.
So, for instance, in this case the user had selected a blue color, a suited style and a L as size.
Our idea is to pass data from the first VC, second VC, and the third VC to the gaps in Last VC.
Any suggestions guys? It would be very appreciated
Code :
class VC1: UIViewController {
#IBOutlet weak var nextOutlet: UIButton!
#IBOutlet weak var colourLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
nextOutlet.hidden = true
}
#IBAction func redButton(sender: AnyObject) {
nextOutlet.hidden = false
colourLabel.text = "Red colour selected"
}
#IBAction func blueButton(sender: AnyObject) {
nextOutlet.hidden = false
colourLabel.text = "Blue colour selected"
}
#IBAction func greenButton(sender: AnyObject) {
nextOutlet.hidden = false
colourLabel.text = "Green colour selected"
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {}
}
VC2 and VC3 are the same as VC1 (same outlets and buttons)
lastVC
#IBOutlet weak var colourLabel: UILabel!
#IBOutlet weak var styleLabel: UILabel!
#IBOutlet weak var sizeLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
And the last class to store the strings
import UIKit
class MyChoices {
var colour : String?
var style : String?
var size : String?
}
What can we do?
An alternative to Glenn's answer is to use NSUserDefaults. Think of it like a mini key-value database for PropertyLists.
You can add a new key-value to it with
let defaults = NSUserDefaults.standardUserDefaults()
defaults.setObject(clothingColor, forKey: "Clothing Color")
And then retrieve a previously saved key-value by doing
let defaults = NSUserDefaults.standardUserDefaults()
let clothingColor = defaults.objectForKey("Clothing Color")
Since the user defaults is shared and stored in disk, the information will persist across your different view controllers. It also respects encapsulation, which is good object orientation practice, since your size controller won't have to know anything about color or style and vice versa.