Handle Image Metadata Swift 2.0 - ios

I have a code to save a picture in Swift (1.1) and since IOS 9 i try to change it for swift 2.0 but after 3 days i can not ...
So it's a juste a simple function get metadata and function get this, update this and create new image with this. Works fine with xCode 6.2 and Swift (1.1)
So if you can help me please :s
import ImageIO
func savePicture(data: NSData) {
var img: CGImageRef
if let source = CGImageSourceCreateWithData(data, nil) {
var metadata = CGImageSourceCopyPropertiesAtIndex(source, 0, nil)! as Dictionary
let width = CGFloat(metadata[kCGImagePropertyPixelWidth] as NSNumber)
let height = CGFloat(metadata[kCGImagePropertyPixelHeight] as NSNumber)
let reso = width * height
metadata[kCGImageDestinationLossyCompressionQuality as String] = self.jpegQuality
var tiff:NSMutableDictionary = metadata[kCGImagePropertyTIFFDictionary] as NSMutableDictionary
tiff.setValue("Pictures", forKey: kCGImagePropertyTIFFModel)
var exif:NSMutableDictionary = metadata[kCGImagePropertyExifDictionary] as NSMutableDictionary
exif.setValue("Pictures", forKey: kCGImagePropertyExifLensModel)
let gps:NSMutableDictionary = NSMutableDictionary()
metadata[kCGImagePropertyGPSDictionary] = gps
gps.setValue(self.loc["lat"], forKey: kCGImagePropertyGPSLatitude)
gps.setValue(self.loc["lng"], forKey: kCGImagePropertyGPSLongitude)
self.dateFormatter.dateFormat = "HH:mm:ss"
gps.setValue(self.dateFormatter.stringFromDate(NSDate()), forKey: kCGImagePropertyGPSTimeStamp)
self.dateFormatter.dateFormat = "yyyy:MM:dd"
gps.setValue(self.dateFormatter.stringFromDate(NSDate()), forKey: kCGImagePropertyGPSDateStamp)
if (reso > self.desiredRes) {
let ratio = reso / self.desiredRes
metadata[kCGImageSourceThumbnailMaxPixelSize as String] = max(width, height) / sqrt(ratio)
metadata[kCGImageSourceCreateThumbnailFromImageIfAbsent as String] = true
img = CGImageSourceCreateThumbnailAtIndex(source, 0, metadata)
} else {
img = CGImageSourceCreateImageAtIndex(source, 0, metadata)
}
let uti = "public.jpeg"
var d = NSMutableData()
var dest: CGImageDestinationRef = CGImageDestinationCreateWithData(d, uti, 1, nil)
CGImageDestinationAddImage(dest, img, metadata)
CGImageDestinationFinalize(dest)
d.writeToFile(self._makePicName(), atomically: false)
}
// debug purpose: show that metadata have been saved
// let d = NSData(contentsOfFile: self.paths.last!)
// if let t = CGImageSourceCreateWithData(d, nil) {
// let again = CGImageSourceCopyPropertiesAtIndex(t, 0, nil) as Dictionary
// println(again)
// }
dispatch_async(dispatch_get_main_queue(), {
for dlg in self.delegate {
dlg.didFinishSavingPhoto?()
}
})
}

Related

How to add/use GCKMediaQueue in Swift?

So I have managed to play a video on Chromecast. But only one at a time. I've been trying to figure how to programmatically add to the queue. The idea is to keep playing videos all day. In the code below "playthisvideo()" randomly returns a string that contain an http://.....mp4 . I've look at Google's documentation, it's either too vague or I just don't understand it. And I can't seem to find any examples that would lead the way for me to follow.
func castthevideo() {
let metadata = GCKMediaMetadata()
metadata.setString("Los Simpsons", forKey: kGCKMetadataKeyTitle)
metadata.setString ("Barista: ¿Cómo tomas tu café? " +
" Yo: Muy, muy en serio.",
forKey: kGCKMetadataKeySubtitle)
metadata.addImage(GCKImage(url: URL(string: "https://m.media-amazon.com/images/M/MV5BYjFkMTlkYWUtZWFhNy00M2FmLThiOTYtYTRiYjVlZWYxNmJkXkEyXkFqcGdeQXVyNTAyODkwOQ##._V1_.jpg")!,
width: 480,
height: 360))
let PTV = playthisvideo()
let url = URL.init(string: PTV)
print ("****** ", PTV)
guard let mediaURL = url else {
print("****** invalid mediaURL")
return }
//let mediaInfoBuilder = GCKMediaInformationBuilder.init(contentURL: mediaURL)
let mediaInfoBuilder = GCKMediaInformationBuilder.init(contentURL: mediaURL)
mediaInfoBuilder.streamType = GCKMediaStreamType.none;
mediaInfoBuilder.contentType = "video/mp4"
mediaInfoBuilder.metadata = metadata;
let mediaInformation = mediaInfoBuilder.build()
if let request = sessionManager.currentSession?.remoteMediaClient?.loadMedia(mediaInformation) { request.delegate = self }
GCKCastContext.sharedInstance().presentDefaultExpandedMediaControls()
}
func castanthor(byAppending appending: Bool) {
let PTV = playthisvideo()
let url = URL.init(string: PTV)
guard let mediaURL = url else {
print("invalid mediaURL")
return
}
myNSNumber = (1 as NSNumber)
if let remoteMediaClient = GCKCastContext.sharedInstance().sessionManager.currentCastSession?.remoteMediaClient {
let builder = GCKMediaQueueItemBuilder()
builder.mediaInformation = selectedItem.mediaInfo
builder.autoplay = true
builder.preloadTime = 3
let item = builder.build
if remoteMediaClient.mediaStatus != nil, appending {
let request = remoteMediaClient.queueInsert(item(), beforeItemWithID: kGCKMediaQueueInvalidItemID)
request.delegate = self
} else {
let options = GCKMediaQueueLoadOptions()
options.repeatMode = remoteMediaClient.mediaStatus?.queueRepeatMode ?? .off
let request = castSession.remoteMediaClient?.queueLoad([item()], with: options)
request?.delegate = self
}
}}
var mediaItems = [GCKMediaQueueItem]()
var urls = // Array of only audio and videos
for index in 0..<urls.count {
let builder = GCKMediaQueueItemBuilder()
let mediaInfoBuilder = GCKMediaInformationBuilder.init(contentURL: urls[i])
mediaInfoBuilder.streamType = GCKMediaStreamType.none;
mediaInfoBuilder.contentType = "video/mp4"
mediaInfoBuilder.metadata = metadata;
let mediaInformation = mediaInfoBuilder.build()
builder.mediaInformation = mediaInformation
builder.autoplay = true
builder.preloadTime = 3
let item = builder.build
mediaItems.append(item)
}
if let remoteMediaClient = GCKCastContext.sharedInstance().sessionManager.currentCastSession?.remoteMediaClient {
let loadOptions = GCKMediaQueueLoadOptions()
loadOptions.repeatMode = .all
loadOptions.startPosition = 0
remoteMediaClient.queueLoadItems(mediaItems, withOptions:loadOptions)
}

Modifing metadata from existing phAsset seems not working

In my App I want to make it possible, that the user sets an StarRating from 0 to 5 for any Image he has in his PhotoLibrary. My research shows, that there are a couple of ways to get this done:
Save the exif metadata using the new PHPhotoLibrary
Swift: Custom camera save modified metadata with image
Writing a Photo with Metadata using Photokit
Most of these Answers were creating a new Photo. My snippet now looks like this:
let options = PHContentEditingInputRequestOptions()
options.isNetworkAccessAllowed = true
self.requestContentEditingInput(with: options, completionHandler: {
(contentEditingInput, _) -> Void in
if contentEditingInput != nil {
if let url = contentEditingInput!.fullSizeImageURL {
if let nsurl = url as? NSURL {
if let imageSource = CGImageSourceCreateWithURL(nsurl, nil) {
var imageProperties = CGImageSourceCopyPropertiesAtIndex(imageSource, 0, nil) as Dictionary?
if imageProperties != nil {
imageProperties![kCGImagePropertyIPTCStarRating] = rating as AnyObject
let imageData = NSMutableData(contentsOf: url)
let image = UIImage(contentsOfFile: url.path)
let destination = CGImageDestinationCreateWithData(imageData!, CGImageSourceGetType(imageSource)!, 1, nil)
CGImageDestinationAddImage(destination!, image!.cgImage!, imageProperties! as CFDictionary)
var contentEditingOutput : PHContentEditingOutput? = nil
if CGImageDestinationFinalize(destination!) {
let archievedData = NSKeyedArchiver.archivedData(withRootObject: rating)
let identifier = "com.example.starrating"
let adjustmentData = PHAdjustmentData(formatIdentifier: identifier, formatVersion: "1.0", data: archievedData)
contentEditingOutput = PHContentEditingOutput(contentEditingInput: contentEditingInput!)
contentEditingOutput!.adjustmentData = adjustmentData
if imageData!.write(to: contentEditingOutput!.renderedContentURL, atomically: true) {
PHPhotoLibrary.shared().performChanges({
let request = PHAssetChangeRequest(for: self)
request.contentEditingOutput = contentEditingOutput
}, completionHandler: {
success, error in
if success && error == nil {
completion(true)
} else {
completion(false)
}
})
}
} else {
completion(false)
}
}
}
}
}
}
})
Now when I want to read the metadata from the PHAsset I request the ContentEditingInput again and do the following:
if let url = contentEditingInput!.fullSizeImageURL {
if let nsurl = url as? NSURL {
if let imageSource = CGImageSourceCreateWithURL(nsurl, nil) {
if let imageProperties = CGImageSourceCopyPropertiesAtIndex(imageSource, 0, nil) as Dictionary? {
if let starRating = imageProperties[kCGImagePropertyIPTCStarRating] as? Int {
rating = starRating
}
}
}
}
}
But I never get my rating because it says that the value of imageProperties[kCGImagePropertyIPTCStarRating] is nil.
I also tried the examples from the Answers I posted above, but I always get the same result.
I hope anybody knows, what I can do to change the Metadata.
Also, how can I change the Metadata from an PHAsset with the MediaType .video? I tried to achieve that through the AVAssetWriter and AVExportSession Objects, but in both cases it does not work. Here what I tried for Videos:
var exportSession = AVAssetExportSession(asset: asset!, presetName: AVAssetExportPresetPassthrough)
exportSession!.outputURL = outputURL
exportSession!.outputFileType = AVFileTypeQuickTimeMovie
exportSession!.timeRange = CMTimeRange(start: start, duration: duration)
var modifiedMetadata = asset!.metadata
let metadataItem = AVMutableMetadataItem()
metadataItem.keySpace = AVMetadataKeySpaceQuickTimeMetadata
metadataItem.key = AVMetadataQuickTimeMetadataKeyRatingUser as NSCopying & NSObjectProtocol
metadataItem.value = rating as NSCopying & NSObjectProtocol
modifiedMetadata.append(metadataItem)
exportSession!.metadata = modifiedMetadata
exportSession!.exportAsynchronously(completionHandler: {
let status = exportSession?.status
let success = status == AVAssetExportSessionStatus.completed
if success {
do {
let sourceURL = urlAsset.url
let manager = FileManager.default
_ = try manager.removeItem(at: sourceURL)
_ = try manager.moveItem(at: outputURL, to: sourceURL)
} catch {
LogError("\(error)")
completion(false)
}
} else {
LogError("\(exportSession!.error!)")
completion(false)
}
})
Sorry this isn't a full answer but it covers one part of your question. I noticed you are placing the StarRating in the wrong place. You need to place it in a IPTC dictionary. Also the properties data is stored as strings. Given you have the imageProperties you can add the star rating as follows and read it back using the following two functions
func setIPTCStarRating(imageProperties : NSMutableDictionary, rating : Int) {
if let iptc = imageProperties[kCGImagePropertyIPTCDictionary] as? NSMutableDictionary {
iptc[kCGImagePropertyIPTCStarRating] = String(rating)
} else {
let iptc = NSMutableDictionary()
iptc[kCGImagePropertyIPTCStarRating] = String(rating)
imageProperties[kCGImagePropertyIPTCDictionary] = iptc
}
}
func getIPTCStarRating(imageProperties : NSMutableDictionary) -> Int? {
if let iptc = imageProperties[kCGImagePropertyIPTCDictionary] as? NSDictionary {
if let starRating = iptc[kCGImagePropertyIPTCStarRating] as? String {
return Int(starRating)
}
}
return nil
}
As the imageProperties you get from the image are not mutable you need to create a mutable copy of these properties first before you can call the functions above. When you create your image to save use the mutable properties in your call to CGImageDestinationAddImage()
if let mutableProperties = imageProperties.mutableCopy() as? NSMutableDictionary {
setIPTCStarRating(imageProperties:mutableProperties, rating:rating)
}
One other point you are creating an unnecessary UIImage. If you use CGImageDestinationAddImageFromSource() instead of CGImageDestinationAddImage() you can use the imageSource you created earlier instead of loading the image data into a UIImage.

How to generate a EAN13 barcode?

I'm trying to create a simple EAN13 image to show a barcode from a String.
I tried with this code but it can only generate a code128. What can I use to generate a EAN13?
class Barcode {
class func fromString(string : String) -> UIImage? {
let data = string.dataUsingEncoding(NSASCIIStringEncoding)
let filter = CIFilter(name: "CICode128BarcodeGenerator")
filter.setValue(data, forKey: "inputMessage")
return UIImage(CIImage: filter.outputImage)
}
}
let img = Barcode.fromString("1234567890123")
you can try this EAN13BarcodeGenerator
Usage is pretty simple:
BarCodeView *barCodeView = [[BarCodeView alloc] initWithFrame:kBarCodeFrame];
[self.view addSubview:barCodeView];
[barCodeView setBarCode:GetNewRandomEAN13BarCode()];
my two cents for osx..
func barCodeFromString(string : String, destSize: NSSize) -> NSImage? {
let data = string.data(using: .ascii)
guard let filter = CIFilter(name: "CICode128BarcodeGenerator") else{
return nil
}
filter.setValue(data, forKey: "inputMessage")
guard let ciImage : CIImage = filter.outputImage else{
return nil
}
let c_size = ciImage.extent.size
let w_ratio = destSize.width/c_size.width
let h_ratio = destSize.height/c_size.height
let ratio = w_ratio>h_ratio ? h_ratio : w_ratio
let transform = CGAffineTransform(scaleX: ratio, y: ratio)
let scaled = ciImage.transformed(by: transform)
let rep = NSCIImageRep(ciImage: scaled)
let nsImage = NSImage(size: rep.size)
nsImage.addRepresentation(rep)
return nsImage
}

How to load GIF image in Swift?

I have a String with an URL of GIF banner which I need to put into app.
My code:
func showAdd(){
Request.get("http://www.kyst.no/api/?apiMode=advertisement&lang=no", { (error: NSError?, data: NSData, text: NSString?) -> () in
let jsonResult: Dictionary = NSJSONSerialization.JSONObjectWithData(data, options: NSJSONReadingOptions.MutableContainers, error: nil) as Dictionary<String, AnyObject>
var banner : NSString = jsonResult["advertisement"]!["banner"] as NSString
self.addViewImage.image = UIImage.animatedImageNamed(banner, duration: 1)
})
}
But nothing happens. Please help.
Load GIF image Swift :
## Reference.
#1 : Copy the swift file from This Link
:
#2 : Load GIF image Using Name
let jeremyGif = UIImage.gifImageWithName("funny")
let imageView = UIImageView(image: jeremyGif)
imageView.frame = CGRect(x: 20.0, y: 50.0, width: self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView)
#3 : Load GIF image Using Data
let imageData = try? Data(contentsOf: Bundle.main.url(forResource: "play", withExtension: "gif")!)
let advTimeGif = UIImage.gifImageWithData(imageData!)
let imageView2 = UIImageView(image: advTimeGif)
imageView2.frame = CGRect(x: 20.0, y: 220.0, width:
self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView2)
#4 : Load GIF image Using URL
let gifURL : String = "http://www.gifbin.com/bin/4802swswsw04.gif"
let imageURL = UIImage.gifImageWithURL(gifURL)
let imageView3 = UIImageView(image: imageURL)
imageView3.frame = CGRect(x: 20.0, y: 390.0, width: self.view.frame.size.width - 40, height: 150.0)
view.addSubview(imageView3)
Download Demo Code
OUTPUT :
iPhone 8 / iOS 11 / xCode 9
Simple extension for local gifs. Gets all the images from the gif and adds it to the imageView animationImages.
extension UIImageView {
static func fromGif(frame: CGRect, resourceName: String) -> UIImageView? {
guard let path = Bundle.main.path(forResource: resourceName, ofType: "gif") else {
print("Gif does not exist at that path")
return nil
}
let url = URL(fileURLWithPath: path)
guard let gifData = try? Data(contentsOf: url),
let source = CGImageSourceCreateWithData(gifData as CFData, nil) else { return nil }
var images = [UIImage]()
let imageCount = CGImageSourceGetCount(source)
for i in 0 ..< imageCount {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(UIImage(cgImage: image))
}
}
let gifImageView = UIImageView(frame: frame)
gifImageView.animationImages = images
return gifImageView
}
}
To Use:
guard let confettiImageView = UIImageView.fromGif(frame: view.frame, resourceName: "confetti") else { return }
view.addSubview(confettiImageView)
confettiImageView.startAnimating()
Repeat and duration customizations using UIImageView APIs.
confettiImageView.animationDuration = 3
confettiImageView.animationRepeatCount = 1
When you are done animating the gif and want to release the memory.
confettiImageView.animationImages = nil
First install a pod :-
pod 'SwiftGifOrigin'
and import in your class
import SwiftGifOrigin
then write this code in viewDidiload method
yourImageView.image = UIImage.gif(name: "imageName")
Note:- plz do not include the file extension in the gif file name. Ex:-
//Don't Do this
yourImageView.image = UIImage.gif(name: "imageName.gif")
See source: https://github.com/swiftgif/SwiftGif
You can try this new library. JellyGif respects Gif frame duration while being highly CPU & Memory performant. It works great with UITableViewCell & UICollectionViewCell too. To get started you just need to
import JellyGif
let imageView = JellyGifImageView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
//Animates Gif from the main bundle
imageView.startGif(with: .name("Gif name"))
//Animates Gif with a local path
let url = URL(string: "Gif path")!
imageView.startGif(with: .localPath(url))
//Animates Gif with data
imageView.startGif(with: .data(Data))
For more information you can look at its README
//
// iOSDevCenters+GIF.swift
// GIF-Swift
//
// Created by iOSDevCenters on 11/12/15.
// Copyright © 2016 iOSDevCenters. All rights reserved.
//
import UIKit
import ImageIO
extension UIImage {
public class func gifImageWithData(data: NSData) -> UIImage? {
guard let source = CGImageSourceCreateWithData(data, nil) else {
print("image doesn't exist")
return nil
}
return UIImage.animatedImageWithSource(source: source)
}
public class func gifImageWithURL(gifUrl:String) -> UIImage? {
guard let bundleURL = NSURL(string: gifUrl)
else {
print("image named \"\(gifUrl)\" doesn't exist")
return nil
}
guard let imageData = NSData(contentsOf: bundleURL as URL) else {
print("image named \"\(gifUrl)\" into NSData")
return nil
}
return gifImageWithData(data: imageData)
}
public class func gifImageWithName(name: String) -> UIImage? {
guard let bundleURL = Bundle.main
.url(forResource: name, withExtension: "gif") else {
print("SwiftGif: This image named \"\(name)\" does not exist")
return nil
}
guard let imageData = NSData(contentsOf: bundleURL) else {
print("SwiftGif: Cannot turn image named \"\(name)\" into NSData")
return nil
}
return gifImageWithData(data: imageData)
}
class func delayForImageAtIndex(index: Int, source: CGImageSource!) -> Double {
var delay = 0.1
let cfProperties = CGImageSourceCopyPropertiesAtIndex(source, index, nil)
let gifProperties: CFDictionary = unsafeBitCast(CFDictionaryGetValue(cfProperties, Unmanaged.passUnretained(kCGImagePropertyGIFDictionary).toOpaque()), to: CFDictionary.self)
var delayObject: AnyObject = unsafeBitCast(CFDictionaryGetValue(gifProperties, Unmanaged.passUnretained(kCGImagePropertyGIFUnclampedDelayTime).toOpaque()), to: AnyObject.self)
if delayObject.doubleValue == 0 {
delayObject = unsafeBitCast(CFDictionaryGetValue(gifProperties, Unmanaged.passUnretained(kCGImagePropertyGIFDelayTime).toOpaque()), to: AnyObject.self)
}
delay = delayObject as! Double
if delay < 0.1 {
delay = 0.1
}
return delay
}
class func gcdForPair(a: Int?, _ b: Int?) -> Int {
var a = a
var b = b
if b == nil || a == nil {
if b != nil {
return b!
} else if a != nil {
return a!
} else {
return 0
}
}
if a! < b! {
let c = a!
a = b!
b = c
}
var rest: Int
while true {
rest = a! % b!
if rest == 0 {
return b!
} else {
a = b!
b = rest
}
}
}
class func gcdForArray(array: Array<Int>) -> Int {
if array.isEmpty {
return 1
}
var gcd = array[0]
for val in array {
gcd = UIImage.gcdForPair(a: val, gcd)
}
return gcd
}
class func animatedImageWithSource(source: CGImageSource) -> UIImage? {
let count = CGImageSourceGetCount(source)
var images = [CGImage]()
var delays = [Int]()
for i in 0..<count {
if let image = CGImageSourceCreateImageAtIndex(source, i, nil) {
images.append(image)
}
let delaySeconds = UIImage.delayForImageAtIndex(index: Int(i), source: source)
delays.append(Int(delaySeconds * 1000.0)) // Seconds to ms
}
let duration: Int = {
var sum = 0
for val: Int in delays {
sum += val
}
return sum
}()
let gcd = gcdForArray(array: delays)
var frames = [UIImage]()
var frame: UIImage
var frameCount: Int
for i in 0..<count {
frame = UIImage(cgImage: images[Int(i)])
frameCount = Int(delays[Int(i)] / gcd)
for _ in 0..<frameCount {
frames.append(frame)
}
}
let animation = UIImage.animatedImage(with: frames, duration: Double(duration) / 1000.0)
return animation
}
}
Here is the file updated for Swift 3
it would be great if somebody told to put gif into any folder instead of assets folder
This is working for me
Podfile:
platform :ios, '9.0'
use_frameworks!
target '<Your Target Name>' do
pod 'SwiftGifOrigin', '~> 1.7.0'
end
Usage:
// An animated UIImage
let jeremyGif = UIImage.gif(name: "jeremy")
// A UIImageView with async loading
let imageView = UIImageView()
imageView.loadGif(name: "jeremy")
// A UIImageView with async loading from asset catalog(from iOS9)
let imageView = UIImageView()
imageView.loadGif(asset: "jeremy")
For more information follow this link: https://github.com/swiftgif/SwiftGif
If you are using Kingfisher you can use the AnimatedImageView.
Therefore, in the .xib in the Identity Inspector (right sidemenu) of the existing imageView, change the class to AnimatedImageView. Module is switching automatically to Kingfisher. Change the Class of the IBOutlet in the viewClass also to AnimatedImageView.

"Terminated due to Memory Error" when trying to make a GIF in Cocoa with Swift

I'm attempting to create an animated GIF out of an NSArray of UIImages and am consistanty getting a "Terminated due to Memory Error" message as soon as I call let saved: Bool = CGImageDestinationFinalize(destination). Each UIImage object is 500w x 500h. While I'm new to Swift, I've been through the CGImageDestination docs over and over and I think I have things set up correctly.
Can anyone point out where I'm going wrong?
func makeGIFWithImagesArray(theArray: NSArray) -> NSData {
var gifData: NSMutableData = NSMutableData()
var destination: CGImageDestination = CGImageDestinationCreateWithData(gifData, kUTTypeGIF, UInt(theArray.count), nil)
let delayProps: NSDictionary = [NSNumber(float: 0.2) : kCGImagePropertyGIFDelayTime]
let frameProps: NSDictionary = [delayProps : kCGImagePropertyGIFDictionary]
var miscProps: NSMutableDictionary = NSMutableDictionary()
miscProps.setObject(NSNumber(bool: true), forKey: kCGImagePropertyGIFHasGlobalColorMap as NSString)
miscProps.setObject(NSNumber(int: 0), forKey: kCGImagePropertyGIFLoopCount as NSString)
miscProps.setObject(NSNumber(bool: false), forKey: kCGImagePropertyHasAlpha as NSString)
miscProps.setObject(NSNumber(float: 1.0), forKey: kCGImageDestinationLossyCompressionQuality as NSString)
let gifProps: NSDictionary = [miscProps : kCGImagePropertyGIFDictionary]
for image in theArray {
let imageRef: CGImageRef = image.CGImage
CGImageDestinationAddImage(destination, imageRef, frameProps)
}
CGImageDestinationSetProperties(destination, gifProps)
let saved: Bool = CGImageDestinationFinalize(destination)
return gifData
}

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