Xcode archiving succeeds but doesn't show up in Organizer - ios

I've created a new version of my app using Xcode 7 and even renamed the project. Now, when I'm trying to archive, the process succeeds, but the archive doesn't show up in organizer. When I restore my previous version and then try to archive it (also with Xcode 7), everything works fine and the archive shows up in Organizer, so that I think that anything has changed in the new version that causes the error to occur - eventually the project rename.
When I look after the archive in Finder, it is shown, but when I'm trying to open it, I get the following error message:
The archive could not be installed. The archive may be corrupt or unreadable.
I've already followed this official Apple documentation, but none of the suggested solutions work for me.
Any idea, how I can successfully archive my app, so that it shows up in Organizer?
BTW: My app consists of an iOS app, a today extension and a watchOS 2 app.

I've finally fixed my problem by restoring the last version in which the project archived successfully (that was the last backup before renaming my project, so renaming probably caused the problem) and copied all my code from the new project to the old one.
Well, that isn't a nice and satisfactory solution, but at least it is working now.
I really advise you against renaming your project, the whole trouble
you're getting in isn't worth it.

Related

ERROR ITMS-90167: "No .app bundles found in the package" [duplicate]

Before I start writing about the error, I'm running on macOS Sierra and using Xcode 7.3.1.
So I'm creating an Archive from my App, I validate the App and it passes validation, but when uploading to App Store, I get the error "ERROR ITMS - 90167 No. app bundles found in the package".
I've checked all my documentation and I have everything.
I have all my provisioning profiles.
I have Release as "iOS Distribution".
This error just started appearing after I installed macOS Sierra.
Anyone has an idea of why I'm getting this error?
After chatting with folks at WWDC in both the Xcode lab and the App Store lab, they were able to dig up information that this is a known issue in the current Sierra seed that is fixed in the next release. You can either revert, or wait. Not the most satisfying answer, I admit.
Problem:
Issue with the current macOS Sierra build.
Workaround
Build with Xcode 7.3.1 then upload using Xcode 8 [Beta]. (Thanks to #JollyRoger)
Currently, this workaround ONLY works for TestFlight and NOT for App Store submissions.
No need for fix [UPDATE]
So it seems that this bug has lasted for the whole beta period and it might not be worth for Apple to fix it anymore as the final version of iOS 10.0 is releasing in a few days and the final macOS Sierra is releasing a few days after that.
If you are still getting this issue with the final build of macOS Sierra, make sure you are using Xcode 8.x and not anything earlier than that.
Possible errors:
ERROR ITMS-90635
ERROR ITMS-90635: "Invalid Mach-O Format. The Mach-O in bundle
"....framework" isn’t consistent with the Mach-O in the main bundle.
The main bundle Mach-O contains armv7(machine code) and arm64(machine
code), while the nested bundle Mach-O contains armv7(bitcode) and
arm64(bitcode). Verify that all of the targets for a platform have a
consistent value for the ENABLE_BITCODE build setting."
Fix: Uncheck the Include Bitcode option before uploading.
INFO ITMS-90111
INFO ITMS-90111: "Beta Toolchain. This app has been built using beta toolchains. Apps built with beta toolchains are acceptable for TestFlight submission. Note that you will not be able to submit these builds for sale on the App Store."
Note: This will allow you to upload the build and use it for TestFlight but when trying to submit to the store you will be faced with this error message:
New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, OS X, and tvOS SDK. Don't submit apps built with beta software including beta OS X builds.
If you are uploading from Xcode7(less than Xcode8) and macOS Sierra(V10.12), So this issue "ERROR ITMS-90167: "No .app bundles found in the package"" will come and will not allow to upload build to AppStore.
So use "Application Loader V3.6" or "Xcode8" to upload the build.
Try This, it worked like a charm for me,
We also facing same issues at time of updated macOS Sierra.
At time of upload build by using Xcode7.3.1 we get an error message
"ERROR ITMS-90167:"No.app bundles found in the package"
To Solve Error And Upload IPA file On App Store Follow Below Steps
We export build by using Xcode7.3.1.
-For upload build we use Application Loader V3.6 of Xcode8.
Xcode -> Open Developer Tools -> Application Loader
Follow Below Steps
1) Open Application Loader
2) Choose Build(IPA)
3)Uploading IPA file To app store
4)Successfully Submit Build(IPA)To App store
Your App will uploaded on Appstore,
Hope this is help for some one.
I would first like to thank #xemacobra for his solution, it worked for me until I needed to submit an application for Review.
If you need to submit an application for the App Store, and the build says You may not submit builds using beta software... here is the solution:
The problem is Xcode is sending the build information along with the version of you Mac OS. To fix that, you just need to change your Mac OS build to an older, acceptable, version.
Restart your Mac and hold Command + R on boot up
Open Terminal
Run csrutil disable
Restart your Mac.
In Finder, go to /System/Library/CoreServices/SystemVersion.plist
Open the file so that you may edit the SystemVersion.plist
Find <key>ProductBuildVersion</key> and locate the string attached to this key. For example, mine was 16A254g.
Change this string to a version of Mac OS that is currently supported for public release. At the time of this solution this one will fine: 15G31
Restart Xcode. Re-Archive your application. Re-Submit the application.
I did not try submitting the application through Xcode 7.3.1, but I do know this still works if you submit the .ipa through Xcode 8 beta 3.
Once you have submitted your build, revert the SystemVersion.plist to the original string, and repeat steps 1-4 replacing csrutil disable with csrutil enable.
I have also experienced the same. This is the simple way to solve your problem. Archive your app using Xcode 7.3.1 and export the ipa file of your app into a directory by selecting the option Save for iOS App Store deployment.
After that open Xcode 8.0 and open Application Loader from Xcode -> Developer Tools. Sign in to your team, and upload the ipa file using Xcode 8.0.
I have uploaded two apps to iTunesConnect, it will work for sure.
I was having this issue with Xcode 8 GM and trying to submit an app for release though Application Loader.
You have to use the version of Application Loader that comes with Xcode 8, which should be 3.6
I still have Xcode 7 installed, and was using Application Loader 3.5
Update
My apps submit okay now and go into processing, then soon after disappear completely. I think this might be a separate issue though.
Update 2
You still can't use Sierra to submit your apps. At least not until they release the GM.
Update 3
This issue is still occurring with this particular project. All other new ones (sticker apps) that I have created since public launch have been submitted to iTunes Connect with no issues.
I worked on this project during the betas, so it's possible something has been corrupted along the way and is causing issues. Might require starting a new project in Xcode 8.
There's a thread on the developer forums addressing this issue. https://forums.developer.apple.com/thread/62703
Solution
Turns out the fix for us was to add the "NSCameraUsageDescription" key
to the info.plist with a description of what the camera does in the
app.
Not sure if that solution will help in all cases though.
I submit an app built using LibGDX and had the same issue after upgrading to Sierra. I solved it by:
Upgrading Xcode (8.x), as explained above
Use the latest version of appLoader (3.6). To do that, use the AppLoader available within Xcode. I was using a standalone version of the appLoader: that's incorrect. Open Xcode and go to Xcode->Open Developer Tool->Application Loader
Unable to process application at this time due to the following error: No .app bundles found in the package. This issues appear when your pc's space is less. So clear you trash or some useless document from you pc. Then let's try again! It's work for me!
I recently upgraded to macOS Sierra and also received this error message. After uploading through the application loader failed.I downloaded Xcode 8 (kept my 7.3.1 copy). Closed Xcode 7.3.1. Opened Xcode 8-> Organizer-> proceeded to validate and upload my build. It worked. Hope this helps someone in a similar situation.
Maybe it's about your disk space check your disk space.
Try open App Loader from Xcode8.
Xcode > Open Developer Tools > Application Loader
Then you can upload app to TestFlight without the error.
These are all fabulous answers above... follow Nicholas's 9 step process above and also Tobeiosdev if you don't have write access to the SystemVersion.plist file.
However be very careful about how you read the step by step guide. DO NOT do as I did and restart your device after editing that plist file, as you will render most applications on your mac useless, including Terminal & TextEdit (which are required to edit it back). Reopen terminal inside Sierra (or the beta OS you are running) not inside the command line.
I unfortunately found out the hard way and then could not edit the plist file again in the command line. So I then had to reboot several times before finding the solution which was to go into single user mode (Command-S on restart), all of which scared me senseless that I had ruined the build of my mac. Eventually got everything running again but was somewhat delayed too by having to reinstall Xcode 8... leading to a sleepless night as my first ever submission to the AppStore.
All in all, the above is a perfect solution that works all around, IF you follow the directions correctly. Lesson learnt!
I accidentally opened an old version of the Application Loader Version 3.5 (921) and got the error ITMS-90167 no app bundles found. Be sure you open the Application Loader over the menu of Xcode (Xcode->Open Developer Tool). Version 3.6 (1020) works like a charm! :)
I solved this problem as follows, find your archive in the Organizer, and then:
Show in finder
Show package contents
In the „Wasabi.xcarchive“ file, find the
„Products“-„Applications“-„Wasabi.app“(Wasabi is your app’s name),
„Show package contents“ again
Finally, you can see there has a file named“Info.plist“, open it
Edit the value with a key named „BuildMachineOSBuild“, I just change
it to „15F34″(it’s „El Capitan 10.11.5“ ’s version)
According to #Fan Zhang answer follow these steps and you can upload this archive use Xcode or Application Loader, whatever you want!
When you archived your app, find your archive in the Organizer, and then:
-->"Show in finder";
-->"Show package contents";
-->In the "xx.xcarchive" file, find the "Products"->"Applications"->"xx.app"(xx is your app's name), "Show package contents" again;
-->Finally, you can see there has a file named"Info.plist", open it;
Edit the value with a key named "BuildMachineOSBuild", I just change it to "15F34"(it's "EI Capitan 10.11.5" 's version);
With me, my application writing by Swift 2.2. And must use Xcode 7.3.1 to archive and upload to Apple testflight but got the same error(I run on macOS Sierra-10.12). The follow solution fix it for me, hope another who face the same problem can find somethings helpful:
1> Use Xcode 7.3.1 to archive
2> Export to file .ipa
3> Quit Xcode 7.3.1 then open Xcode 8, and then open Application Loader, use Application Loader to upload file .ipa to itunes connect.
In case this helps, I had the same error code "ERROR ITMS - 90167 No. app bundles found in the package" using mac OS 10.14.4 with Xcode 10.2.
(As a note, I was able to successfully submit builds some weeks ago with the same configuration, but this seems to be something in the iTunes Connect side)
Had to update to mac os 10.14.6 and Xcode 10.3 to successfully submit my build.
I faced the same problem .
what worked for me was ->
go to target-> signing & capabilities -> signing certificate -> I had to revoke one certificate. Always revoke the Certificate by the name of admin's iMac .
It is created by default while making your certification and profiles.
**Picture is attached for the reference.
PS:- always make sure the bundle id is same on App store connect and Xcode before archiving.
The privacy settings are changed for iOS 10, more on this could be read here
I had previous described issues, which had to be solved as described, but after successful upload application wasn't visible on iTunes connect.
I had to add Privacy - Bluetooth Peripheral Usage Description key in a plist in order to solve the last one.
Other missing keys will make the same problem.
I was getting this error with Xcode 7.2.1 and Application Loader 3.4 on macOS 10.12.1.
But for some reason, it worked if I used the command-line "altool" to do the upload instead:
'/Applications/Xcode-7.2.1.app/Contents/Applications/Application Loader.app/Contents/Frameworks/ITunesSoftwareService.framework/Versions/A/Support/altool' \
--upload-app -f your-app.ipa \
-u your-apple-id -p your-apple-id-password \
--output-format xml
I had to provide missing application name in order to fix this problem.
Go inside your Appstore and download the new version of Transporter.
this worked for me

Xcode crashes repeatedly on both 7.2.1 and 7.1.1 versions

I installed Xcode 7.2.1 and it crashes every time I try to type some code, then a box titled "Xcode quite unexpectedly" containing details appears. I uploaded the whole details here:
http://pastebin.com/KZCRntiT
I also installed and older version of Xcode (7.1.1) to see if the problem is due to the version or not, and found that the older version also keeps crashing every time I write some code.
This is not the case for a specific project, it crashes on both current and new projects.
If the other answer doesn't solve your problems, delete the file of ~/Library/Cache/com.apple.dt.Xcode and nuke in ~/Library/Developer/Xcode/ at least DerivedData if not the rest of the files as well. Have Xcode closed when you do it.
I had the same issue. I unplugged all of my devices, opened XCode, and close all tabs individually. I think there was an issue with one of my tabs. Everything is working now.

Xcode 7 ValidateEmbeddedBinary error Could not read data in foo-WatchKit-App.app

I am trying to do a full build on an iOS App with a WatchKit App as well.
When compiling the full project for Archive I am seeing the following
ValidateEmbeddedBinary DerivedData/lifa93/Build/Intermediates/ArchiveIntermediates/lifa93Dev/BuildProductsPath/Release-iphoneos/lifa93.app/Watch/lifa93-WatchKit-App.app
cd /Users/lordandrei/Projects/git/X7/lifa93
export PATH="/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
builtin-embeddedBinaryValidationUtility /Users/lordandrei/Projects/git/X7/lifa93/DerivedData/lifa93/Build/Intermediates/ArchiveIntermediates/lifa93Dev/BuildProductsPath/Release-iphoneos/lifa93.app/Watch/lifa93-WatchKit-App.app -signing-cert *9F…FB* -info-plist-path /Users/lordandrei/Projects/git/X7/lifa93/DerivedData/lifa93/Build/Intermediates/ArchiveIntermediates/lifa93Dev/InstallationBuildProductsLocation/Applications/lifa93.app/Info.plist
error: warning: Could not read data in /Users/lordandrei/Projects/git/X7/lifa93/DerivedData/lifa93/Build/Intermediates/ArchiveIntermediates/lifa93Dev/BuildProductsPath/Release-iphoneos/lifa93.app/Watch/lifa93-WatchKit-App.app
I have tried:
toggling between Debug and Release
toggling No Install and No Validate.
revoking and replacing all profiles (Signing, adhoc, dist)
So far nothing has made a dent.
Suggestions welcome as I am in a holding pattern trying to build.
Xcode: Version 7.0 beta 3 (7A152u)
iOS: 9.0 beta 3 (13A4293g)
Radar: 21975256
I had this issue when I was trying to build to my iPhone 6+ and Watch. I had just re-installed Xcode 7 Beta because I accidentally deleted one of the needed frameworks. I tried building several times and received the same "Could not read data..." error. I finally built to the simulator successfully, AND THEN built to both devices and it worked.
My issue now is that builds to Apple Watch seem to take forever to run or pass "Attaching...".
I don't know exact reason of your problem, but I created new project that includes WatchKit App target as well. And it works fine, no problems with building process.
I am using Xcode 7 beta (7A120f).
That's why I propose 3 potential ways to resolve the issue:
1. Create new new project from scratch and migrate source and resource files from your current project to new one. I had similar problems (it wasn't related to WatchKit app) previously and this trick helped me.
2. Install latest version of Xcode. Xcode 7 beta 4 is released on 21st of July.
3. Install Xcode (7A120f). This is version that I am using, you are using different one. I don't think that it will help, but who knows.

How to upgrade to Xcode 4.5

Excuse my ignorance, but I've not done an Xcode upgrade before. I thought I'd simply go to apple, download the .dmg file, double click it, and voila! However, after doing this (the .dmg file is a 1.56GB file), if I run Xcode by clicking the icon at the bottom of the screen, when it loads, if I check the version, it still says 4.3.2. So obviously, I haven't done something needing to be done.
Also, I'm not duplicating the message anymore so I can't give an exact quote, but when launching Xcode I got a message that it didn't recognize the device. I presume this is my iPad, which was provisioned as a development device before I upgraded the iOS to version 6 on it.
Perhaps my question can be answered by simply pointing me to an appropriate document. The websites I'm finding all seem to be about problems after upgrading. I haven't got that far yet, I don't think.
Download it from the App Store.
If you have downloaded the DMG file, you will need to double click on it so it can mount the image file .In that dmg file there is the xcode file you need and copy that into your applications folder. If you already have a xcode app in there it will override it.
Otherwise if you are not a developer, it is indeed easier to just download it from the app store. Good Luck:-)

XCode iOS project works under 10.6, crashes under 10.7

I have an iOS XCode project that I have been working on under 10.6 for some time. Under 10.6.8, Xcode 4.2, it builds and runs perfectly, both in the simulator and on a device.
I then attempted to move it to a 10.7 machine running the Lion version of XCode 4.2 by zipping the entire project folder (including all the resources it uses), copying it to the 10.7 machine, and unzipping it. When I then run the project under 10.7 on a device, it also works. HOWEVER, if I attempt to run the project under the iOS simulator, it now crashes on the initial UIApplicationMain call with a SIGABRT. All I can see of the error (at least where I am looking) says "Application received SIGABRT", with no indication of why. This is in the main function before any code that I have written gets executed (verified with break points).
I have checked and double checked that all the files the Xcode project is looking for exist and have proper permissions. New projects created with identical settings (as far as I can tell) to my current project run in the simulator fine. As mentioned, even my project runs fine when run on an iOS device. It is just when I try to run my project in the iOS simulator that I have problems. Does anyone have any idea how I can fix this, short of creating a new project and copying all my code in?
I can think of two possibilities:
Xcode generates derived data (index files, intermediate build products, etc.). Normally that data is stored in the user's Library folder, but project settings can direct Xcode to store that data anywhere, including in the project directory. If you've moved this derived with your project, and it depended upon anything in your 10.6 system, it may be producing an executable that will not work on your Mac. Try deleting that derived data. You can use the projects tab in the Xcode Organizer to delete it, or just go digging for it with the Finder and trash the folders.
Another possibility is that the scheme created for this project may be trying to run the app on a version of the iOS simulator not installed on the new Mac. Try creating a new scheme on the new Mac. Xcode should create the new scheme with default settings that are appropriate for that configuration of Xcode.

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