UITableView displaying webImages in Swift languages seems to freeze - ios

so i'm kind of a noobe to iOS and Swift also (actually only one month and a half). So I'm trying to make a tableview displaying some images coming from the web, I managed to get the correct info from a web API and display them in the tableview. But, the tableview with online images seems to freeze, I should wait 2-3 seconds for it to move just a little bit and freeze again, which is very frustrating.
I know it has something to do with synchronize, I also tried dispatch_async(dispatch_get_main_queue()){}, and since I'm developing with Swift not ObJ, I tried an open source Web Image download helper from Github called Kingfisher, but it didn't solve my problem.
So, please, help me, and thanks.
To keep it simple, here's the demo code:
var arrays = [
"NPWR02174_00_013F09F4AE3D70230FA695261A8E994D275DF62333/C878A05EF327D7D42E2AF5E1EE15672A1509962C.PNG",
"NPWR04270_00_01C53CAC0BACAC6F052AE4B968370CF9B899DDA81E/C1E1A8AD62EDE2FB95C3BD562F2783F157A0D011.PNG",
"NPWR04472_00_01CB90FF28A2EBB55D210932F56935B377E7A28ECB/DCA2F66365777A7330F685CD8CD5F90F2FE62671.PNG",
"NPWR04841_00_017B982A2A44BB607DECD77484C4670CCB505B65E4/91824E16D16C2789CC34A2F5F5444CD30D71C8F1.PNG",
"NPWR05212_00_018ADD99CEA95C240EFDC92FB993F6BC8C0AF7904D/7266E29159EE69D31AA24FB94BC0E90F5306774A.PNG",
"NPWR05254_00_015EB28BB38A5580D6A73CA0BDFB2F8C6864F85F66/76ED779ECE98E63E8A1A229AE626F62E8325D703.PNG",
"NPWR05257_00_01CB48AFF2A9F0795B5569E1DABBC612E3FA13B79A/3524288D6B1E5B4F51CF7DEA4A3E621913A1BA8C.PNG",
"NPWR05326_00_01DF67B968910B06FDABD8A2C2C6AAB72E0DD47048/8AB6EC3EC992C35472F02DD0C8D4122302C802E1.PNG",
"NPWR05401_00_0188285B6025E65909B39E295D2542DF589EDCCC38/620822A98E3CFC1CFB3B5EDCF3F00B19A5B328C2.PNG",
]
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrays.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = self.tableview.dequeueReusableCellWithIdentifier("gameCell")!
dispatch_async(dispatch_get_main_queue()){
let image = cell.viewWithTag(101) as! UIImageView
let imageString = arrays[indexPath.row] as! String
let imageURL = NSURL(string: "https://trophy01.np.community.playstation.net/trophy/np/"+imageString)!
let data = NSData(contentsOfURL: imageURL)!
image.image = UIImage(data: data)}
return cell
}

It is because you are downloading the image synchronously. This is the code line that does so.
let data = NSData(contentsOfURL: imageURL)
Try downloading the image asynchronously and then update the cell once image is downloaded. Checkout this answer How to async load images on dynamic UITableView?

Related

How to fill images in to UICollectionView with Alamofire Swift 4

I have a Chat Log which is simply a UICollectionView. Every sell has an avatar (UIImage) and a text bubble. I'm trying to fill avatars with proper images by fetching avatars URL from the server with Alamofire like this:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "chatMessage", for: indexPath) as! ChatMessageCell
let imageURL = URL(string: messagesArray![indexPath.item].userAvatar)
Alamofire.download(imageURL!).responseData { response in
if let data = response.result.value {
cell.userAvatar.image = UIImage(data: data)
}
}
cell.messageText.text = messagesArray![indexPath.item].userText
}
My problem: In some cells avatar appears in some is not. I think it's related to Alamofire async work. So my question is how to fill images to UICollectionView properly to show each avatar in each cell?
I think it's better to use SDWebImage , as according to your current implementation image fetching happens multiple times
imageView.sd_setImage(with: URL(string: "http://www.example.com/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
here SDWebImage
UICollectionView reuses existing cells. If you have a collectionView with one million cells there are not going to be one million UICollectionView cells instantiated but they got reused when they scroll out. Now your result callback blocks may set the image of the same cells.
To solve your problem you need to cache the images. There are multiple tutorials about this topic.

how to load images fast during scrolling in swift 3?

I had implemented a set of images from url and displaying it on collection view and table view and deployed in the iphone 5 device after loading app the images page was not scrolling fast and taking more time delay how to avoid this can anyone help me ?
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return imageArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "productsCell", for: indexPath) as! productsCell
let arr = imageArray[indexPath.row]
let urls = NSURL(string: arr)
let data = NSData (contentsOf: urls! as URL) //make sure your image in this url does exist, otherwise unwrap in a if let check
cell.productImage.image = UIImage(data: data! as Data)
cell.productName.lineBreakMode = NSLineBreakMode.byWordWrapping
cell.productName.numberOfLines = 2
cell.productName.text = self.productName[indexPath.row]
cell.productPrice.text = self.productprice[indexPath.row]
cell.buynowButton .addTarget(self, action: #selector(buyNowButton(_:)), for:UIControlEvents.touchUpInside)
cell.cartButton .addTarget(self, action: #selector(cartButton(_:)), for:UIControlEvents.touchUpInside)
return cell
}
You can use HanekeSwift. It automatically manages caching so your view won't block while loading heavy Images. https://github.com/Haneke/HanekeSwift
Hope this helps!
I suggest to use https://github.com/onevcat/Kingfisher Kingfisher is a lightweight, pure-Swift library for downloading and caching images from the web. It provides a build in activity indicator which can be shown in the image view. Kingfisher makes sure images from the exact same url are only downloaded once, it also provides a way to cancel downloading when for example: when the cell that should display the image got scrolled outside the visible area.

How to delete cache using HanekeSwift Swift?

I am stuck with a problem. I want to populate a tableview with some text and a profile image that can change i use this function for it.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: CommonCellView!
cell = self.tableView.dequeueReusableCellWithIdentifier("CommonCellView") as! CommonCellView
cell.nameLabel.text = self.userCollection[indexPath.row].display_name
cell.companyLabel.text = self.userCollection[indexPath.row].user_organisation
cell.profileImage.hnk_setImageFromURL(NSURL(string: self.userCollection[indexPath.row].profile_picture)!)
self.makeImageViewCircular(cell.profileImage.layer, cornerRadius: cell.profileImage.frame.height)
cell.profileImage.clipsToBounds = true
return cell
}
nothing to suprising here. But when i change my own profile picture then i send it to the API and revist this function it shows the cached image. So i tought i might try something a bit diffent why not get all the images for every cell using Alamofire.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: CommonCellView!
cell = self.tableView.dequeueReusableCellWithIdentifier("CommonCellView") as! CommonCellView
cell.nameLabel.text = self.userCollection[indexPath.row].display_name
cell.companyLabel.text = self.userCollection[indexPath.row].user_organisation
cell.profileImage.image = UIImage()
//getting the cell image
Alamofire.request(.GET, self.userCollection[indexPath.row].profile_picture)
.response {(request, response, avatarData, error) in
let img = UIImage(data: avatarData!)
cell.profileImage.image = img
}
self.makeImageViewCircular(cell.profileImage.layer, cornerRadius: cell.profileImage.frame.height)
cell.profileImage.clipsToBounds = true
return cell
}
this works to a point where user scrolles very fast the image of a different user will be shown until the request gets fulfilled. Okey so make that happen somewere else and use an array for the images. I also tried that. but because its async the images would go into the array in the wrong order. So back to HanekeSwift. I read the documentation and saw i had a cache on disk but i could not clear or delete it.
to clear the cache i also tried:
NSURLCache.sharedURLCache().removeAllCachedResponses()
but i did not do a thing. it works in the Alamofire situation but its not a good solution either.
I want to use hanekeSwift because HanekeSwift is fast enough to get all the images. but i want to clear the cache everytime the contoller loads.
Any suggestions would be appreciated!
Cees
I found a the problem.
First i was running an older version of the pod. So after updating i could use the function.
Shared.imageCache.removeAll()
after you import haneke into the controller.
the final pice of code looked like this.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: CommonCellView!
cell = self.tableView.dequeueReusableCellWithIdentifier("CommonCellView") as! CommonCellView
cell.nameLabel.text = self.userCollection[indexPath.row].display_name
cell.companyLabel.text = self.userCollection[indexPath.row].user_organisation
cell.profileImage.image = UIImage()
//getting the cell image
cell.profileImage.hnk_setImageFromURL(NSURL(string: self.userCollection[indexPath.row].profile_picture)!)
//deleting it from cache
Shared.imageCache.removeAll()
self.makeImageViewCircular(cell.profileImage.layer, cornerRadius: cell.profileImage.frame.height)
cell.profileImage.clipsToBounds = true
return cell
}
it works now but removing the cache all the time an other cell gets filled seems a bit overkill.

Slow loading of images in UITableViewController extracted from URL string

I'm trying to load images extracted from the web URL into the image view of each cell.
However, when i scroll the table the screen will freeze as I believe it is attempting to grab the images for each cell 1 by 1.
Is there a way i can make it asynchronous? The resources available out there currently is outdated or incompatible(running obj c) as I'm running on Swift 2
The relevant code I'm using within the table view controller is below :
override func tableView(newsFeedTableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath)
let blogPost: BlogPost = blogPosts[indexPath.row]
cell.textLabel?.text = blogPost.postTitle
let unformattedDate = blogPost.postDate
//FORMATTING: Splitting of raw data into arrays based on delimiter '+" to print only useful information
let postDateArr = unformattedDate.characters.split{$0 == "+"}.map(String.init)
cell.detailTextLabel?.text = postDateArr[0]
let url = NSURL(string: blogPost.postImageUrl)
let data = NSData(contentsOfURL: url!)
cell.imageView!.image = UIImage(data: data!)//WHY SO SLOW!?
print(blogPost.postImageUrl)
return cell
}
Try this
var image: UIImage
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {() -> Void in
// Background thread stuff.
let url = NSURL(string: blogPost.postImageUrl)
let data = NSData(contentsOfURL: url!)
image = UIImage(data:data)
dispatch_async(dispatch_get_main_queue(), {() -> Void in
// Main thread stuff.
cell.imageView.image = image
})
})
Lets clean your code a bit. First of all, you are trying to declear ALL your cells in your viewController. That means your app is not trying to load every image one byt one, but more like everything all together.
You need to create a separate file called PostCell what is going to be a type of UITableViewCell.
Then you need to go to your prototype cell and connect those view elements to that PostCell just like you would add those to any other ViewController.
Now, here is new code to your cellForRowAtIndexPath function:
override func tableView(newsFeedTableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let blogPost = blogPosts[indexPath.row]
if let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as? PostCell {
cell.configureCell(blogPost)
return cell
}
return UITableViewCell() // You need to do this because of if let
}
And declear this on that PostCell:
func configureCell(post: BlogPost) {
this.textLabel.text = post.postTitle
let postDateArr = unformattedDate.characters.split{$0 == "+"}.map(String.init)
this.detailTextLabel.text = postDateArr[0]
// I would add few if let declarations here too, but if you are sure all these forced ! variables do exciest, then its ok
let url = NSURL(string: blogPost.postImageUrl)
let data = NSData(contentsOfURL: url!)
this.imageView.image = UIImage(data: data!)
}
Or something along those lines. When you connect those elements to your cell, you will get proper variable names for those.
That SHOULD help. There are plenty of tutorials how to make a custom tableviewcell. Some of them advice to put all the declarations inside that cellForRowAtIndexPath, but I have found that it get's problematic very fast.
So...my advice in a nutscell...create a custom tableviewcell.
Hope this helps! :)
To load the image on every cell use SDWebImage third party library. You can add it using pods as put pod 'SDWebImage' It provides various methods to load the image with caching or without caching asynchronously. With caching you don't really need to worry about loading image data every time cell appears on the screen. Try this
override func tableView(newsFeedTableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCellWithIdentifier("Cell") as? PostCell {
--reset your cell here--
// cell.imageView.image = nil
}
cell.imageView.sd_setImageWithURL(YOUR_URL, placeholderImage: UIImage(named: "")) {
(UIImage img, NSError err, SDImageCacheType cacheType, NSURL imgUrl) -> Void in
// Do awesome things
}
-- configure your cell here --
}

IOS - SWIFT - CollectionView With images, loading URLs from array

I have a collection view and array with URLs of different images. and when i launch the app, collection view starts to load images through the array:
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell
{
var cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! CellView
var url = arr[indexPath.row]
var urls = NSURL(string: url)
var data = NSData(contentsOfURL: urls!)
cell.ImageView.image = UIImage(data: data!)
return cell
}
and the trouble appearse:
for example on 4th cell collection view loading all 4 urls for all 4 cells and it takest alot time. how can collection view load particular url for particular cell and don't spend time to load urls to cells that already loaded?
Thanks for any help!!
I suggest using a third party library for this matter, it called SDWebImage.
And than for each image view inside a cell set:
self.imageView.sd_setImageWithURL(url, completed: block)
Or you can use similar third party library, as Asaf, told you. I used to use HANEKE for DL/cache images.
Take a look: https://github.com/Haneke/HanekeSwift
:)

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