Change help link in the Visual Editor of MediaWiki - localization

Is there a way to change the help link in the toolbar dropdown in the new visual editor of MediaWiki?
I tried setting
"visualeditor-help-link":"mw:Help:VisualEditor/User guide/de"
in
"extentsions/VisualEditor/modules/ve-wmf/i18n/de.json"
as proposed here, but then my MediaWiki could not parse the JSON file. My goal is to link to the MediaWiki help page, that can be found here. The normal version:
"visualeditor-help-link":"[https://www.mediawiki.org/wiki/Help:VisualEditor/User_guide/de]"
did not work, neither did this:
"[[{{MediaWiki:visualeditor-helppagelink}}|Hilfe]]"

You should never ever change the source code of MediaWiki core or any extension. It makes an upgrade process much more hard and complicated. There are other ways to achieve a high customization of the user interface language :)
For your problem, it should be enough to create the following page in your wiki (like any other page, but you need the editinterface user right, which is assigned to sysops by default):
MediaWiki:visualeditor-help-link
Put the link you want to use into the textarea (without any wikitext, e.g. "Help:VisualEditor" (without any ")) and save the page.
After reloading the VisualEditor (maybe you need to clear your browser's cache using Ctrl + F5) the link should point to the new target you specified in the message above. If you use a message cache, it is maybe needed to rebuilt it.

Related

Can /consoleText be made the default console page in Jenkins?

Is there any setting I can change in Jenkins to make /consoleText the default page for console outputs? Right now, I have to click on console, and then click on the View as plain text link to get this page.
PS: I'm open to "hack" suggestions, if there's no way to officially do this in Jenkins.
Edit: While I'd be perfectly happy with just making /consoleText as the default page, what would be even better would be to replace the View as plain text link with a View dynamic log link, so that I can access the console link too, in case I need it.
You can try the Sidebar-Link Plugin which will give you the ability to add side links on various Jenkins pages like the build, top level, etc.

Awesome desktop manager widgets

I came upon this problem before, but only now it really renders awesome desktop manager useless.
I was searching how to connect to Wifi with awesome. Found Gigamo Wifi Widget. Cool, how do I eat it?
The awesome wiki entry on widgets does not really answer this question.
I know my question is very stupid and the answer is somewhere in the documentation but I have no idea how to read it. How and where do I add widgets I find on the Net to my awesome lua files?
EDIT:
when searching where is the rc.lua file henfiber mentioned, I came upon Archlinux wiki on Awesome, which put most important things in one page.
You can always use NetworkManager which is available for installation in most official repos. It contains an applet which creates an icon at your system tray. You can launch the applet at start-up, placing this line in your rc.lua file:
awful.util.spawn("nm-applet")
or you can start it manually from your terminal, writing:
$ nm-applet &
Then you can left-click at the NetworkManager Applet icon at the system tray and select from the list of available wifi access points. Additionally, the Network manager applet allows you to perform more advanced functions, like connecting to VPN.
Also, it is quite easy to use 3rd-party widgets you find in the wiki or in github. It requires these steps:
Download the widget .lua file - let's say it is called
cool_widget.lua
move it in ~/.config/awesome/ so it is :
~/.config/awesome/cool_widget.lua
An alternative is to use the structure
~/.config/awesome/cool_widget/init.lua
it is better when your widget requires more than one files.
Load the widget at the top of your rc.lua file:
cool_widget = require("cool_widget")
Add the widget in a wibox (toolbar) in the same way you add built-in
ones

Display options.xul programmatically

I have an xul overlay based Firefox Add-on that works. It has inline options defined in content/options.xul and they display/function correctly when the user goes to Firefox->Add-ons->Extensions->{The Name of My Extension}->Options
The question, can I a create a button on my Add-on that will launch my options either by taking the user to Firefox->Add-ons->Extensions->{The Name of My Extension}->Options with one click or by launching a dialog based on options.xul?
Right now I am maintaining a separate options.html and options.js that gets and sets the same settings that options.xul handles when the user navigates there via the Firefox button but I would much rather dump options.html and options.js and only maintain my main.js and options.xul.
Any comments or code examples will be greatly appreciated.
This is easiest to do via a global function BrowserOpenAddonsMgr() defined in the browser window, like this:
BrowserOpenAddonsMgr("addons://detail/" + encodeURIComponent(addonID));
This function takes care of focusing the existing add-ons tab if there is one or opening a new tab. It will not scroll down to the options however which is an issue if the add-on has a lengthy description. Starting with Firefox 12 this can be solved by adding "/preferences" to the view identifier:
BrowserOpenAddonsMgr("addons://detail/" + encodeURIComponent(addonID) + "/preferences");
With older Firefox versions you are out of luck (and you shouldn't use this suffix there, it won't work). The other issue is that there can be a lengthy "loading" phase where the add-ons manager fetches metadata for all extensions.

Automatic Typing Textarea/input/form in JavaScript

I've been searching for a way to make a textarea type inside of itself. Unfortunately, even with some google searching, I still don't have a clue? Do you guys know where to start with this?
http://lmgtfy |dot| com is an example, but I'm not sure if they use some other technique...
The lmgtfy people are simply using javascript to change the value of the input. Here is a simple jsfiddle showing the same thing:
http://jsfiddle.net/Caut6/1/
LMGTFY uses javascript. If you visit the site using chrome or some other browser with a debugger, you should be able to pause javascript execution and check out how they do it, then roll or copy your own version.
In Chrome, the pause button is under the Scripts area. Their bundle.js files appears to host the JS you are looking for, it is around 1000 lines of code, but you should be able to see the few functions you need to borrow their implementation.
Hope this helps.

Open node in Umbraco programmatically

I have created a dashboard for an Umbraco site and I want to link from it to various node in the tree.
From what I can tell Umbraco uses editcontent.aspx?id={thenodeid} and javascript:opencontent({nodeid}).
Whenever I try to use these they always fail.
Does anyone know how to open a display a node in the Umbraco back end?
Like Tim Saunders said you really just need to target the correct iframe. The openContent function looks like this:
function openContent(id) {
parent.right.document.location.href = 'editContent.aspx?id=' + id;
}
So you need to target the 'right' iframe.
I've tested editContent.aspx?id=1234 on my Umbraco installation and it seems to work correctly.
I'm assuming you are replacing {thenodeid} with the actual node id you want?
Umbraco uses iFrames in the backend for the content tree and the content areas etc. This means that you do not always have full access to the Javascript libraries from the frame that you are in.
Therefore you may need to either include the library in the page you are working with or try and reference the method calls by walking up the dom.
I can't find any documentation for this so it may be a case of looking at the HTML source and working out what is going on.

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