Class variable access from top level - ruby-on-rails

I am a complete beginner to Ruby. I am working on Lesson 45 of Learn Ruby the Hard Way currently and am creating a game similar to Zork and Adventure.
I have created a structure where I am creating 'scenes' in different files and requiring all the scenes in one file where I have an engine/map that ensures if the current scene does not equal 'finished' that it runs 'X' scene's 'enter' method.
However I have two issues:
1) I keep getting a error saying 'Warning class variable access from top level'
2) Even though the script is running I get
ex45.rb:30:in `play': undefined method `enter' for nil:NilClass (NoMethodError) from ex45.rb:59:in
The following is all of my code from each file. My apologies if it's a long read, but I would love to know why I am getting these two errors and what I can do to fix them.
Ex45.rb:
require "./scene_one.rb"
require "./scene_two.rb"
require "./scene_three.rb"
##action = SceneOne.new
##action_two = SceneTwo.new
##action_three = SceneThree.new
class Engine
def initialize(scene_map)
#scene_map = scene_map
end
def play()
current_scene = #scene_map.opening_scene()
last_scene = #scene_map.next_scene('finished')
while current_scene != last_scene
next_scene_name = current_scene.enter()
current_scene = #scene_map.next_scene(next_scene_name)
end
current_scene.enter()
end
end
class Map
##scenes = {
'scene_one' => ##action,
'scene_two' => ##action_two,
'scene_three' => ##action_three
}
def initialize(start_scene)
#start_scene = start_scene
end
def next_scene(scene_name)
val = ##scenes[scene_name]
return val
end
def opening_scene()
return next_scene(#start_scene)
end
end
a_map = Map.new('scene_one')
a_game = Engine.new(a_map)
a_game.play()
scene_one.rb:
class SceneOne
def enter
puts "What is 1 + 2?"
print "> "
answer = $stdin.gets.chomp
if answer == "3"
puts "Good job"
return 'scene_two'
else
puts "try again"
test
end
end
end
scene_two.rb
class SceneTwo
def enter
puts "1 + 3?"
print "> "
action = $stdin.gets.chomp
if action == "4"
return 'scene_three'
else
puts "CANNOT COMPUTE"
end
end
end
scene_three.rb
class SceneThree
def enter
puts "This is scene three"
end
end
Thanks in advance!

Answer to your first question:
You need to move the class variable definitions inside your Map class to get rid of these warnings:
Ex45.rb:5: warning: class variable access from toplevel
Ex45.rb:6: warning: class variable access from toplevel
Ex45.rb:7: warning: class variable access from toplevel
So, your Map class would look like this:
class Map
##action = SceneOne.new
##action_two = SceneTwo.new
##action_three = SceneThree.new
##scenes = {
'scene_one' => ##action,
'scene_two' => ##action_two,
'scene_three' => ##action_three
}
def initialize(start_scene)
#start_scene = start_scene
end
def next_scene(scene_name)
val = ##scenes[scene_name]
return val
end
def opening_scene()
return next_scene(#start_scene)
end
end
To answer your 2nd question:
You are getting undefined method 'enter' for nil:NilClass (NoMethodError) because your current_scene becomes nil at some point and then you try to call: current_scene.enter() i.e. nil.enter and it fails with that error message.
To solve this problem, you have to make sure you always have some value in your current_scene i.e. make sure it's not nil.
I think, you can just remove current_scene.enter() line from the end of your play method in the Engine class. So, your Engine class will look like this:
class Engine
def initialize(scene_map)
#scene_map = scene_map
end
def play()
current_scene = #scene_map.opening_scene()
last_scene = #scene_map.next_scene('finished')
while current_scene != last_scene
next_scene_name = current_scene.enter()
current_scene = #scene_map.next_scene(next_scene_name)
end
# current_scene.enter()
end
end
And, you won't get that error anymore.

Just so you know:
##y = 20
p Object.class_variables
--output:--
1.rb:1: warning: class variable access from toplevel
[:##y]
And:
class Object
def self.y
##y
end
end
puts Object.y
--output:--
20
But:
class Dog
##y = "hello"
def self.y
##y
end
end
puts Dog.y #=>hello
puts Object.y #=>What do you think?
The output of the last line is the reason that class variables are not used in ruby. Instead of class variables, you should use what are known as class instance variables:
class Object
#y = 10 #class instance variable
def self.y
#y
end
end
puts Object.y
class Dog
#y = "hello"
def self.y
#y
end
end
puts Dog.y #=> hello
puts Object.y #=> 10
A class instance variable is just an #variable that is inside the class, but outside any def. And instead of there being one ##variable that is shared by all the subclasses, each subclass will have its own #variable.

Related

Passing variables between classes in Ruby on Rails

So I have two files, one called a.rb and one called b.rb. Here's the contents in both:
# a.rb
class A
def initialize
#variable = ""
#module_b = B.new(self)
end
def pass_to_b(self)
#module_b.do_something(#variable)
end
def set_variable(var)
# var = empty
#variable = var
end
end
and
# b.rb
class B
def initialize(module_a)
#module_a = module_a
end
def set_variable_in_a(data)
#module_a.set_variable(data)
end
def do_something(variable)
# variable = empty
set_variable_in_a("hello world")
end
end
This is just an example of what I'm dealing with. If I'm trying to start a function in Class A, which is supposed to do something in ClassB and then change an instance variable in Class A, I'm not sure how to do this properly. This is what I've tried, however:
a = A.new
a.pass_to_b
Class B cannot see the instance variable #variable, and if it tries to set_variable_in_a, that doesn't work either. It's like the do_something function in Class A successfully calls the do_something function in Class B, but the instance variable information is not available. I thought by passing self to Class B, we'd be able to at least call the function
My MRI throws exeption about
def pass_to_b(self)
because you can't pass self to method as argument.
You need delete 'self' how argument
Run code below and you will see that #variable of instance of Class A has '123hello world' string
class A
def initialize
#variable = "123"
#module_b = B.new(self)
end
def pass_to_b
#module_b.do_something(#variable)
end
def set_variable(var)
# var = empty
#variable = var
end
end
# b.rb
class B
def initialize(module_a)
#module_a = module_a
end
def set_variable_in_a(data)
#module_a.set_variable(data)
end
def do_something(variable)
set_variable_in_a(variable + "hello world")
end
end
a = A.new
a.pass_to_b
display variable 'a' and you will see something like this
#<A:0x00007fdaba0f3c90 #variable="123hello world", #module_b=#<B:0x00007fdaba0f3c40 #module_a=#<A:0x00007fdaba0f3c90 ...>>>

How to call a class method in \lib from model in rails?

I'm trying to generate stats for a character created by a form. The user inputs the name, race, class, alignment, and whether or not the stats will be generated randomly, or prioritized (values being assigned from highest to lowest). The form works flawlessly, as I can see the output in a view.
What I am now trying to do is call a method from a class in /lib in the model that will generate the stats; however, I keep getting the following error (I can't post pictures):
NoMethodError in CharactersController#create
undefined method `[]' for nil:NilClass
Extracted source (around line #14):
12 before_save do
13 generate_stats
14 self.strength = #character_stats[:strength]
15 self.dexterity = #character_stats[:dexterity]
16 self.constitution = #character_stats[:constitution]
17 self.intelligence = #character_stats[:intelligence]
Here is a copy of some of my code:
In controllers\characters_controller.rb
class CharactersController < ApplicationController
def create
#character = Character.new(character_info_params)
#character.name = params[:character][:name].capitalize
#character.alignment = "#{params[:character][:alignment_lr]} #{params[:character][:alignment_ud]}"
if #character.save
redirect_to #character
else
render 'new'
end
end
private
def character_info_params
params.require(:character).permit(:name, :race, :class_, :alignment)
end
end
In models\character.rb
class Character < ActiveRecord::Base
require 'random_stats_generator'
attr_accessor :rand_stat_gen
def generate_stats
if #rand_stat_gen == true
#character_stats_inst = RandomStatGenerator.new
#character_stats = #character_stats_inst.generate
end
end
before_save do
generate_stats
self.strength = #character_stats[:strength]
self.dexterity = #character_stats[:dexterity]
self.constitution = #character_stats[:constitution]
self.intelligence = #character_stats[:intelligence]
self.wisdom = #character_stats[:wisdom]
self.charisma = #character_stats[:charisma]
end
#validation passed this point
end
In initializers\stat_builders.rb
require "./lib/random_stat_generator.rb"
In lib/random_stat_generator.rb
class RandomStatGenerator
def initialize
#strength = :strength
#dexterity = :dexterity
#constitution = :constitution
#intelligence = :intelligence
#wisdom = :wisdom
#charisma = :charisma
#character_stats = HashWithIndifferentAccess.new()
end
def self.generate
roll_stats
end
def roll(stat)
#roll_value_1 = (1 + (rand(6)))
#roll_value_2 = (1 + (rand(6)))
#roll_value_3 = (1 + (rand(6)))
#roll_value_4 = (1 + (rand(6)))
#roll_array = [#roll_value_1,#roll_value_2,#roll_value_3,#roll_value_4]
#roll_array = #roll_array.sort_by {|x| x }
#roll_array = #roll_array.reverse
stat = #roll_array[0] + #roll_array[1] + #roll_array[2]
end
def roll_stats
#strength = roll(#strength)
#dexterity = roll(#dexterity)
#constitution = roll(#constitution)
#intelligence = roll(#intelligence)
#wisdom = roll(#wisdom)
#charisma = roll(#charisma)
#character_stats[:strength] = #strength
#character_stats[:dexterity] = #dexterity
#character_stats[:constitution] = #constitution
#character_stats[:intelligence] = #intelligence
#character_stats[:wisdom] = #wisdom
#character_stats[:charisma] = #charisma
return #character_stats
end
end
To me, it looks like the method isn't returning anything, or isn't being called at all.
I've tried a lot of solutions that I've come across online, none of them working. There may be some things that don't really make sense that are left over from these solutions. I'm only just starting with rails, so I'm still trying to get used to everything.
Thanks a lot for your help.
Ruby has really powerful functions for manipulating both hashes and arrays.
Typing out duplicate assignments like:
self.strength = #character_stats[:strength]
self.dexterity = #character_stats[:dexterity]
self.constitution = #character_stats[:constitution]
Is pretty dull. So instead we can simply rewrite the methods to pass hashes around.
class RandomStatGenerator
# This is just a constant containing all the stats we want to generate.
STATS = [:strength, :dexterity, :constitution, :intelligence, :wisdom, :charisma]
# Create a hash with random roll values for each stat
def self.roll_stats
# This is kind of scary looking but actually just creates an
# hash from an array of keys
Hash[STATS.map {|k| [k, self.roll ] } ]
end
private
def self.roll
# Create an array with 4 elements (nil)
ary = Array.new(4)
# We then replace the nil value with a random value 1-6
ary = ary.map do
(1 + (rand(6)))
end
# sort it and drop the lowest roll. return the sum of all rolls.
ary.sort.drop(1).sum
# a ruby ninja writes it like this
Array.new(4).map { 1 + rand(6) }.sort.drop(1).sum
end
end
Output:
irb(main):032:0> RandomStatGenerator.roll_stats
=> {:strength=>14, :dexterity=>14, :constitution=>14, :intelligence=>13, :wisdom=>10, :charisma=>9}
But if you don't intend to actually create instances of a class, than you should use a module instead.
Rails models can either be created with a hash or you can replace its values with a hash:
Character.new(RandomStatGenerator.roll_stats)
#character.assign_attributes(RandomStatGenerator.roll_stats)
So we can use this in Character#generate_stats:
def generate_stats
assign_attributes(RandomStatGenerator.roll_stats)
end
You should use ActiveModel callbacks with extreme prejudice. It is often quite a challenge to regulate where in your application and when in the model lifetime. Since before_save runs after validations means that any validations like validates_presence_of :constitution will fail.
In your case it might be better to simply do it in the controller or use:
before_validation :generate_stats, if: -> { new_record? && #rand_stat_gen }
I would like to suggest the following organisation fo your library
# Use a module at top level
module RandomStatGenerator
STATS = [:strength, :dexterity, :constitution, :intelligence, :wisdom, :charisma]
# Use a class Stats if you need to but I don't see why...
class Stats
def initialize
RandomStatGenerator::STATS.each do |stat|
# Below line will do #stat = :stat
instance_variable_set("##{stat.to_s}", stat)
#character_stats = HashWithIndifferentAccess.new()
end
def roll_stats
#character_stats = RandomStatGenerator.roll_stats
end
end
module_function
# below lines will be considered as module functions
# => call RandomStatGenerator.function_name
def roll
roll_value_1 = (1 + (rand(6)))
roll_value_2 = (1 + (rand(6)))
roll_value_3 = (1 + (rand(6)))
roll_value_4 = (1 + (rand(6)))
roll_array = [roll_value_1,roll_value_2,roll_value_3,roll_value_4]
roll_array = roll_array.sort_by {|x| x }
roll_array = roll_array.reverse
roll_array[0] + roll_array[1] + roll_array[2]
end
def roll_stats
character_stats = {}
STATS.each do |stat|
character_stats[stat] = RandomStatGenerator.roll
end
return character_stats
end
end
Then in your character.rb
def generate_stats
#character_stats = RandomStatGenerator.roll_stats
end

Access varible in ruby after initialize

I am trying to access variable in ruby after initialize, but i didn't get that variable , anything wrong in that?
class Test
def initialize(params)
#has_test = params[:has_test]
#limit_test = params[:limit_test]
end
def self.method1(params)
Test.new(params)
#can i get that two instance variable
end
end
You should probably set up attribute accessors, then use them this way:
class Test
attr_accessor :has_test
attr_accessor :limit_test
def initialize(params)
#has_test = params[:has_test]
#limit_test = params[:limit_test]
end
def self.method1(params)
t = Test.new(params)
// can i get that two instance variable
// Yes:
// use t.has_test and t.limit_test
end
end
You are mixing an instance and a class method in your example.
If this is really what you want, then you have to define an accessor with attr_reader:
class Test
def initialize(params)
#has_test = params[:has_test]
#limit_test = params[:limit_test]
end
attr_reader :has_test
attr_reader :limit_test
def self.method1(params)
obj = Test.new(params)
p obj.has_test
p obj.limit_test
end
end
Test.method1(has_test: 1, limit_test: 3)
It the instance/class-method is a mistake, then this example may help you:
class Test
def initialize(params)
#has_test = params[:has_test]
#limit_test = params[:limit_test]
end
def method1()
p #has_test
p #limit_test
end
end
obj = Test.new(has_test: 1, limit_test: 3)
obj.method1
If you define also the accessors like in the first code, then you have again access from outside the class.
Just in case you don't want a reader, see also Access instance variable from outside the class

"method missing" error on Rails/Ruby metaprogramming attempt

I'm trying my first foray into metaprogramming and it's not going very well! It's a Rails 4.1 application and I'm trying to refactor an active record model (User) to combine two methods that are very similar. The original methods are slightly complex DB calls and work as expected.
The original code:
def retweet_count(league)
celebrity_ids = Roster.
where("user_id = ? and league_id = ?", self.id, league.id).
select(:celebrity_id).map { |r| r.celebrity_id }
Tweet.where({
tweet_date: league.start_date..league.end_date,
celebrity_id: celebrity_ids
}).select(:retweet_count).inject(0) do |sum, n|
sum + ( n.retweet_count || 0 )
end
end
def favorite_count(league)
celebrity_ids = Roster.
where("user_id = ? and league_id = ?", self.id, league.id).
select(:celebrity_id).map { |r| r.celebrity_id }
Tweet.where({
tweet_date: league.start_date..league.end_date,
celebrity_id: celebrity_ids
}).select(:favorite_count).inject(0) do |sum, n|
sum + ( n.favorite_count || 0 )
end
end
The new code:
twitter_stats_count :retweet, :favorite
private
def twitter_stats_count(*stats)
stats.each do |statistic|
stat = send(statistic).to_s
define_method "#{stat}_count" do |league|
celebrity_ids = Roster.
where("user_id = ? and league_id = ?", self.id, league.id).
select(:celebrity_id).map { |r| r.celebrity_id }
Tweet.where({
tweet_date: league.start_date..league.end_date,
celebrity_id: celebrity_ids
}).select("#{stat}_count").inject(0) do |sum, n|
sum + ( n.send("#{stat}_count") || 0 )
end
end
end
end
The error the new code produces when I try to start my rails server:
/Users/kiddo/.rvm/gems/ruby-2.1.0/gems/activerecord-4.1.0.rc2/lib/active_record/dynamic_matchers.rb:26:in `method_missing': undefined method `twitter_stats_count' for User (call 'User.connection' to establish a connection):Class (NoMethodError)
I can't seem to figure out what I'm doing wrong, so any pointers would be much appreciated!
FYI, here's the final code I got working. I mainly went with Holger Just's suggestions, but incorporated aspects from several others, so upvotes all around!
def team_ids(league)
Roster.where(user_id: self.id, league_id: league.id).pluck(:celebrity_id)
end
def self.twitter_stats_count(*stats)
stats.each do |statistic|
stat = statistic.to_s
define_method "#{stat}_count" do |league|
Tweet.where({
tweet_date: league.start_date..league.end_date,
celebrity_id: self.team_ids(league)
}).sum("#{stat}_count")
end
end
end
twitter_stats_count :retweet, :favorite
There are a couple of issues with your approach:
You call the twitter_stats_count directly on the class, not an instance of the class. As such, the method needs to be a class method. You can define it as a class method with
def self.twitter_stats_count(*stats)
# ...
end
Additionally, you call the method before having it defined. In Ruby, everything (even method definitions) are executed. As such, you can only call methods after they have been defined. Thus, you need to put the call to your twitter_stats_count method after its definition.
That looks quite complicated. If I'm not mistaken, you can reduce the duplication by refactoring your code:
def retweet_count(league)
league_tweets(league).sum(:retweet_count)
end
def favorite_count(league)
league_tweets(league).sum(:favorite_count)
end
def celebrity_ids(league)
Roster.where(user_id: self.id, league_id: league.id).pluck(:celebrity_id)
end
def league_tweets(league)
Tweet.where(
tweet_date: league.start_date..league.end_date,
celebrity_id: celebrity_ids(league)
)
end
twitter_stats_count should be a class method, but what you did is make it a instance method, maybe you can try this:
# no private here
def self.twitter_stats_count(*status)
#your codes here
end
You are getting this error because, you have define twitter_stats_count as a private method, You can't call this on self. You have to put it in a instance method, than call it.
Check this.
For example following gives same error:
class Foo
baz
private
def baz
puts "baz called"
end
end
However this will work:
class Foo
def dummy
baz
end
private
def baz
puts "baz called"
end
end
foo = Foo.new
foo.dummy

Error Calling Initialized Variables In Rails

Building a Rails 3.2 app with Ruby 1.9.
I am trying to write a helper method that initializes 3 variables and when i try to call the initialized variables from my view i get an "undefined method" error.
Method In Helper File
module StoreHelper
class Status
def initialize(product)
product_sales = product.line_items.total_product_sale.sum("quantity")
#avoid nil class errors for vol2 and 3. volume 1 can never be nil
if product.volume2.nil?
product.volume2 = 0
end
if product.volume3.nil?
product.volume3 = 0
end
#Promo status logic
if (product_sales >= product.volume2) && (product_sales < product.volume3)
#level3_status = "Active"
#level2_status = "On!"
#level1_status = "On!"
elsif (product_sales >= product.volume3)
#level3_status = "On!"
#level2_status = "On!"
#level1_status = "On!"
else #level3_status = "Pending"
end
end
I then attempt to call the the initialized variable #level3_status like so
<%=level3_status (product)%>
Not sure what i'm doing wrong any help would be appreciated.
How long are you programming with ruby? You have to create a new instance of your class to access the instance outside. Take a look at these basics: http://www.tutorialspoint.com/ruby/ruby_variables.htm
UPDATE
From the link above..
Ruby Instance Variables:
Instance variables begin with #. Uninitialized instance variables have the value nil and produce warnings with the -w option.
Here is an example showing usage of Instance Variables.
class Customer
def initialize(id, name, addr)
#cust_id=id
#cust_name=name
#cust_addr=addr
end
def display_details()
puts "Customer id ##cust_id"
puts "Customer name ##cust_name"
puts "Customer address ##cust_addr"
end
end
# Create Objects
cust1=Customer.new("1", "John", "Wisdom Apartments, Ludhiya")
cust2=Customer.new("2", "Poul", "New Empire road, Khandala")
# Call Methods
cust1.display_details()
cust2.display_details()
That´s how you can work with ruby and instance variables. More details are in the link.
In your case I think you have another "error", you mixed a few things.. where is your helper class? Under the app/helpers/store_helper.rb? In this file you should just add view helpers. If I am right with my intuitions I would solve your problem like following:
app/helpers/store_helper.rb
module StoreHelper
def get_level_states(product)
product_sales = product.line_items.total_product_sale.sum("quantity")
product.volume2 = 0 if product.volume2.nil?
product.volume3 = 0 if product.volume3.nil?
levels = {}
if (product_sales >= product.volume2) && (product_sales < product.volume3)
levels[:1] = "On!"
levels[:2] = "On!"
levels[:3] = "Active!"
elsif product_sales >= product.volume3
levels[:1] = "On!"
levels[:2] = "On!"
levels[:3] = "On!"
else
levels[:3] = "Pending"
end
levels
end
end
app/views/your_views_folder/your_view.html.erb
to get the different level state:
<% levels = get_level_states(product) %>
<%= levels[:1] %> # will print the level 1
<%= levels[:2] %> # will print the level 2
<%= levels[:3] %> # will print the level 3

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