Application's run loop slows down when receive/initiate a cellular call - ios

I have a timer that fires a method in every 60ms of interval when the application is in foreground and fires in the same interval even if it is in background.
When I initiate/receive a cellular call, the timer fires the method in every 120ms of interval.I thought it is a problem with the timer, so I tried the following approaches.
Approaches I have tried:
NSTimer in background thread.
NSTimer in main thread.
dispatch_source_timer
while loop with 60ms of sleep. (No timer here)
So even if you use a simple while loop, still there is a delay in firing the method. So to maintain the interval I changed the timer interval to 30ms(for all the approaches) when I receive/initiate a call but the result is same(120 ms).
I will be glad if anyone can suggest an approach.

From the Apple Doc:
If a timer’s firing time occurs during a long callout or while the run loop is in a mode that is not monitoring the timer, the timer does not fire until the next time the run loop checks the timer. Therefore, the actual time at which the timer fires potentially can be a significant period of time after the scheduled firing time
What you should remember about Timer is that when you set it to a time T, you have the assurance that the elapsed time between two ticks is at least of T.

Related

Get remaining time of Timer in Dart

How to get the remaining time in seconds of Timer from 'dart:async' in Dart?
I have a countdown timer and at some point I want to get the remaining time in seconds. How do I do this in dart?
_endTimer = Timer(Duration(seconds: totalRemainingTimeInSeconds), () {
_end();
});
You cannot get that from a Timer.
What you can do is to start a Stopwatch at the same time as the timer.
If you need to do things along the way, they can check the stopwatch to see the duration so far. To update a countdown timer, I'd probably use a combination of Stopwatch to count time and Timer.periodic to update the UI occasionally, and either have the periodic timer check whether the countdown is over, or have a single Timer to react on timeout.

Why timer invoke its block so quickly sometimes

I create a timer and invoke its block every 5 second. Then I make application to enter background and enter foreground after a while. But it could invoke the block quickly sometimes.
let _ = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { (timer) in
print("--------")
}
When I enter foreground the interval of first printing and second printing may less than a second sometimes. Is time interval invalid in this case?
To understand the behavior, you need to understand how NSTimer and RunLoop works. In simple terms, a RunLoop would check if the Timer should fire, if yes it would notify the Timer to fire the selector, else it won't. Now, since you are on the background, your RunLoop is not checking for events so it won't be able to notify the Timer. But once it goes to foreground, it would see that it would need to notify the Timer even if it passed the fireDate.
TimeLine Diagram:
Let A(5th second) and B(10th second) be timer fire events. Scheduled on a timer Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true)
C is entered background (0 seconds)
D be coming back to foreground (9th second, between A and B).
-----> A ------> B
C--------->D
Explanation:
On C, the RunLoop would be paused. Therefore Event A is not able to be processed until the RunLoop has resumed processing, which is on Event D. Upon Event D, it will see that Event A should fire so it would notify the Timer. After a second, the RunLoop would see that Event B has happened so it would notify the Timer again. This scenario explains why your events are printing in a second's interval. It is just the delayed event handling that makes it seem that it fired earlier, when in reality it was processed late.
Apple Doc:
A timer is not a real-time mechanism. If a timer’s firing time occurs
during a long run loop callout or while the run loop is in a mode that
isn't monitoring the timer, the timer doesn't fire until the next time
the run loop checks the timer. Therefore, the actual time at which a
timer fires can be significantly later.
resources: What is an NSTimer's behavior when the app is backgrounded?, NSRunLoop and Timer Docs
Suggestions:
Stop your timer once app goes background, but store the fireDate. Once coming back to foreground, check if fireDate is past Date(). Then create a new Timer to handle events while on foreground.
When application entered background, the app would be suspended soon, program stopped running. When app switched back to foreground, the buffered/delayed timer event would be fired, then you saw many prints quickly.

How to keep a timer counting when app reach background

I prepared a CountDown timer for Pomodoro technique. I would like to know how don't pause the app when it reach a background. I have a method which update UILabel from 20min to 0 by 1sec. When Timer reach 0 it should play the sound and vibrate device. All works fine when app is launched in foreground, but how to do it at background? Is it possible to track timer change when app is in background mode?
BR
iMat
The short answer is no. A timer on a VC will not continue to run when the app is in the background because it goes into suspended mode.
You could schedule a local notification to fire when the app is in the background, but as far as updating the UI label, you'll have to update that when the user comes back into the app.
Invalidate the timer when the app goes to background. Store the remaining time remainingTime and current time backgroundTime. (You can get the current time using Date())
Compare the current time backToForegroundTime when the app comes back with backgroundTime. Subtract them to get the time elapsed timeElapsed.
If timeElapsed is less than the remainingTime, subtract that amount from remainingTime and create the timer again with the new duration.
You can use my approach from this gist. Just create repeating timer and update what ever you want in repeating block, and handle timer finishing in other block on main queue or background queue!
Glad to help with questions!
Apple has defined a specific set of tasks, an app can perform when in background.
Running a timer, unfortunately, is not one of them.
Read Background Execution section of app programming guide for more details.
Most apps, intending to continue to execute code in background, implement one of the allowed long running background modes, even if it is not required for your apps actual functionality, and use them to execute their code.
But be ware, you will be doing something apple specifically asks you not to do. This could result in app store rejection if found.

iOS UIWebView Javascript Timers

If a page loaded into a UIWebView contains a Javascript setInterval() call, what is the behavior of that timer when the phone goes sleep?
Is there any point in time when all timers are stopped?
Will the timers be restarted when the phone is woken up? If so, does the timer start at where it was paused, or started from 0?
WebKit internal timer management is a little peculiar in general, and in particular in iOS. They are registered in NSDefaultRunLoopMode mode, so for example, when scrolling in UI, Javascript events do not fire, but they are not aggregated either, like with regular timers (NSTimer).
To answer your question, when the application process is suspended, the timers are also suspended, so they will not fire while the process remains suspended. Once the process is resumed for whatever reason (user opened the app, background fetch, etc.), the timers will resume their run, and will resume to the relative point of when the last tick was supposed to be.
So if you set a timer for every 10 seconds, and close the app at t+1 seconds, then open it again at t+35 seconds, the timer will fire after 5 seconds; you would not hear retroactively the t+10, t+20 and t+30 seconds ticks.
Note: This is the in-process model based timer management of UIWebView /WebKitLegacy/; I am not quite experienced with how WKWebView /WebKit2/ handles them.

How to keep the NSTimer always work evenly

Now I am creating a metronome program. I use a NSTimer to bring the metronome into play. Of course The Timer works repeatedly. But I find out in two situation that the timer works not accruately.
When just start the NSTimer, the first two beat sometimes goes too closely. After then, the beat goes evenly.
When the app goes backgound I make the Timer work continuely by:
[[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:NULL];
but sometimes the unevenly beat also happens at the time when entering or coming back from the background status.
So I want to know how to keep the Timer always work evenly, no matter which situation it is in. Thks!
When setting up a timer firing at a certain time, the system implicitly sets an allowed "leeway" which is a short delay within the timer may actually fire.
This is due to "Timer Coalescing" - a system feature - which groups events happening roughly at the same time together and fire them at the exact same time. The reason is to reduce CPU cycles and extend the idle time of the CPU to save power.
If the timer interval is small (milli seconds to seconds) this "leeway" is in the range of 10% of the timer interval.
You can explicitly retrieve and set the current maximum allowed leeway value with the methods
-tolerance
-setTolerance:
See also:
NSTimer
Timing Accuracy

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