i'm a beginner iOS developer (so.. sorry if I made a stupid mistake).
I have succeeded implementing GCM, it's running fine when plugged in (run with XCode). But when I unplug my device from my PC, it stopped prompting the banners.
So, when :
plugged in -> While opening application -> JSON Recieved
plugged in -> While application on background -> Banners Appear
unplugged -> While opening application -> JSON Recieved
unplugged -> While application on background -> Nothing
I use these JSON
{
"content_available":true,
"to" : "l6rofh8dvAc:AP......BVhhXSYc3thtGklEzJzoZFGRMI7lBk4RhmcW",
"message_id": "1",
"notification" :
{
"body" : "helloo!!",
"title" : "GCM",
"icon" : "",
"sound": "default",
"alert":"default",
"badge":"12",
"color": "#03A9F4",
},
"data":
{
"body":"Hello, How are you?",
"title":"Test"
}
}
is my JSON wrong? or is there something that I missed at the XCode? (i followed the sample from
Setting up a GCM Client App on iOS - Sample (with little modification).
You should set the priority of the message as high. The way you're setting it the priority is set to be low and APNS optimizes battery while sending the message and usually takes hours to deliver the message.
Here is what you need your json to be
{
"content_available":true,
"to" : "l6rofh8dvAc:AP......BVhhXSYc3thtGklEzJzoZFGRMI7lBk4RhmcW",
"message_id": "1",
"priority" : "high", # Add this
"notification" :
{
...
},
}
You can read more about setting priority here https://developers.google.com/cloud-messaging/concept-options#setting-the-priority-of-a-message
Related
Since Xcode 11, iOS simulators can now receive push notifications. This can be accomplished by executing a specific command or providing a JSON file to the simulator. I got this information from this blog: Test Notification on Simulator.
However, in my use case, I use Firebase Cloud Messaging to deliver notifications to the user of my app (Android and iOS both). I am unable to test the notification generated by Firebase on a simulator as the payload is different for FCM.
Is there a way to achieve this?
I found a similar question on the topic but there's no answer on it so far.
For Testing push notifiction in simulator just creat a new file and paste following json object and save file in .apns , and then just drag and drop this file in simulator then push will work.
{
"aps" : {
"alert" : {
"title" : "sarunw.com",
"body" : "A asdfsadfsadf"
},
"badge" : 5
},
"Simulator Target Bundle": "bundleId"
}
For differenct payload just use following JSON object in Postman
{
"to" : "ewebWDSSwYc:APA91bGOARO4eq9LlOfgfXPQZMK3IiRFanhzSSgkD6cVqJiPbnyuEgsvQMarDEl6Hg7_UMtFM6Hn90jyTsSENNqLNNLVjLSypR0voAO3j6orIsgabX-t0cpfJ0qpB2SzhZiXvor0r__d",
"notification":
{
"title":"ABC",
"body":"123",
"mutable_content" : true,
"category":"CustomSamplePush"
},
"data":
{
"sender_contact_code" : "+92",
"sender_contact" : "(555) 564-8583",
"group_name":"Testing Group",
"type":"NewMessage",
"type_id":"1213",
"notification_type_id":"123213"
}
}
with this url -> https://fcm.googleapis.com/fcm/send
(Type will be POST)and in authorization you need to put Server key in Key Value, in that way you will be able to send push notification with your own formatted object.
also you can use Pusher for testing push notifiction & I have uploaded screenshot for reference.
Since Xcode 12 (not 11), it's possible to registrer to push and receive via the APNS payload. If the drag & drop it not working, you can use Terminal :
xcrun simctl push booted YOUR_BUNDLE payload.json
With :
"booted" = the current simulator
"payload.json" = the APNS file on
your Mac.
It may look like:
{
"Simulator Target Bundle": "xxx.xxx.xx ",
"aps":{
"alert":{
"title":"XXX",
"body":"YYY YYYY"
},
"badge" : 5,
"data":{
// stuff
},
"mutable-content":1
}
}
maybe you found the solution a long time ago but here is how i made it work:
to allow FCM notification to be catch in your app you need to add that in your .apns file
"gcm.message_id":"20021"
here is the apns file i use to test FCM notifs on my Iphone simulator:
{
"Simulator Target Bundle": "XXX.XXXXXX.XXX",
"aps": {
"alert" : {
"title" : "Test notif",
"body" : "Should update widget && refresh feed"
},
},
"gcm.message_id":"20021",
"data": {}
}
I am trying to implement cache meachanism for FCM on IOS. I am using Xamarin Forms with CrossGeeks FirebasePushNotificationPlugin
Push notification service works fine. I am using payload pattern as below
{
"data": {
"message" : "my_custom_value",
"other_key" : true,
"body":"test"
},
"notification": {
"body" : "hello",
"title": "firebase",
"sound": "default",
"content_available" : true
},
"priority": "high",
"condition": "'general' in topics"
}
Above pattern appears delivered notification as alert on IOS main screen.
I have written a Dependency Service for getting undeleted or unopened accumulated notifications when app starts. Dependency Service include below codes
await UNUserNotificationCenter.Current.GetDeliveredNotificationsAsync();
When I use above payload, I can get accumulated notifications. But when I use payload pattern as below, I can not.
{
"data": {
"message" : "my_custom_value",
"other_key" : true,
"body":"test"
},
"notification": {
"content_available" : true
},
"priority": "high",
"condition": "'general' in topics"
}
Actually I would like to send 2 payload types for every notification for my cache mechanism because of prevent the user's delete action. After that, I would like to show cached notifications without any lost in my app's notification page.
Shortly my question about "I am not getting silent payload values from UNUserNotificationCenter this approach is possible or not?"
Or can I prevent the user's notification delete action from IOS main screen when my app is terminated.
Note: My minimum OS version is 10.0 in info.plist
Thank you in advance.
I'm having a trouble to use rich notification.
When I send a apns payload, my notification service extension print Program ended with exit code: 0 error message EXC_RESOURCE and show like normal notification.
The error message seems like attached picture.
my apns payload is
{
"aps": {
"sound": "default",
"mutable-content": 1,
"alert" : {
"title" : "tt",
"subtitle" : "st",
"body" : "bd"
},
"badge": 2
},
"imgUrl": "http://someimagelink.jpeg"
}
I don't know why, but even it everything works fine if I try in a new project. Help me please.
I guess you had imported some heavy library, which causes the issue because all extension is registered with iOS when app installs so there is the size limit on 20 MB (around) you can't exceed. If you exceed extension will be terminated by OS.
P.S Try to look service extension memory consumption in debug navigator. Hope it helps. I had faced same issue.
I have an app implemented with fcm . I can receive push notifications in all cases, that works good. But didReceiveRemoteNotification is not call if app is terminated / kill by user. if app is in background or for-ground it is calling. App is terminated notification is coming, but didReceiveRemoteNotification:fetchCompletionHandler didn't call.
My Question is what is the trigger method app is terminated and a firebase notification received.I used Swift 4.2 and Xcode 10.0. I enable background Modes - Remote notifications from capabilities.
With Firebase I send this JSON:
{
"to": "/topics/group1",
"priority" : "high",
"content-available": true,
"notification" : {
"body" : "Yes you recevied !",
"sound": "default",
"title" : "Notification"
},
"data": {
"type" : "IOS"
}
}
From the Apple docs:
However, the system does not automatically launch your app if the user has force-quit it. In that situation, the user must relaunch your app or restart the device before the system attempts to launch your app automatically again.
You actually can get it round by enabling VoIP background mode, but it will reduce your chances to pass review in the app store.
Your key/value for content-available is incorrect. The key is content_available (underscore, not dash) and the value is a boolean, not string:
{
"to": "/topics/group1",
"priority" : "high",
"content_available": true, // <= CHANGED
"notification" : {
"body" : "Yes you recevied !",
"sound": "default",
"title" : "Notification"
},
"data": {
"type" : "IOS"
}
}
Im using the new Firebase platform. Am trying to get a push notification sent by my app server and delivered to my iPhone.
I have the setup working where I manually send the message with the Firebase notifications area on the website, but when I try and send the message with a POST to https://fcm.googleapis.com/fcm/send I get no message being delivered to the device.
I'm sending the following (with auth headers)
{ "notification": {
"title": "Portugal vs. Denmark",
"text": "5 to 1"
},
"to" : "<registration token>"
}
I'm getting a 200 response from the POST with the following body:
{
"multicast_id": 5511974093763495964,
"success": 1,
"failure": 0,
"canonical_ids": 0,
"results": [
{
"message_id": "0:1463685441784359%3ad254b53ad254b5"
}
]
}
If I try and send to this device directly through the Firebase website it works, but the above form post doesn't. No idea where to go from here!
On iOS the priority field seems mandatory.
{
"to": "cHPpZ_s14EA:APA91bG56znW...",
"priority": "high",
"notification" : {
"body" : "hello!",
"title": "afruz",
"sound": "default"
}
}
If the API returns you a message_id it means that your message has been correctly accepted and it will eventually be delivered to the device.
On Android, messages are delivered as soon as possible (provided that the device is connected of course).
On Apple devices, IF the application is closed or in background, the notification is sent through Apple infrastructure and can be delayed accordingly with Apple documentation.
To reduce the delay of the prioritymessages sent to Apple device you can use the priority parameter.
More details: https://firebase.google.com/docs/cloud-messaging/concept-options#setting-the-priority-of-a-message
I found the message field to be required, as well as the priority field to deliver a message with a POST.
message is not required (and labeled as optional) in the Firebase Console.
I resolved adding the notification tag in request body without priority.
Here is a recap: