I have a tableview that displays your friends, and I'm making this table editable. You can add friends by tapping the last row, which says "ADD FRIEND". When you want to delete a friend, you tap edit on the navigation bar, and you can delete whichever row you want. Problem is: you can also delete the last row that says "ADD FRIEND". How can I make the last row undeletable? I dont want to show the "deletable" animation on the last cell (the red circle).
Code is pretty basic, see below.
.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
FriendsListTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"friendID" forIndexPath:indexPath];
// Configure the cell...
NSInteger totalRow = [tableView numberOfRowsInSection:indexPath.section]; //first get total rows in that section by current indexPath.
if(indexPath.row == totalRow -1){
//this is the last row in section.
AddFriendIndexRow = totalRow-1;
cell.friendName.text = #"+ ADD FRIEND";
} else {
cell.friendName.text = friendsList[indexPath.row];
}
return cell;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[friendsList removeObjectAtIndex:indexPath.row];
NSLog(#"friendslist: %#", friendsList);
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
} else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
You're going to want to use the canEditRowAtIndexPath data source method and do something like this:
- (BOOL)tableView:(UITableView * _Nonnull)tableView canEditRowAtIndexPath:(NSIndexPath * _Nonnull)indexPath {
if (indexPath == //Last index path)
return NO
else return YES
}
You are returning NO for the last indexPath in your tableView and YES for all others. This will make all rows editable except for your last one. More documentation can be found here on Apple's Site:
https://developer.apple.com/library/ios/documentation/UIKit/Reference/UITableViewDataSource_Protocol/#//apple_ref/occ/intfm/UITableViewDataSource/tableView:canEditRowAtIndexPath:
Related
Here are tableView data source and delegate implementation, and I set the maximum selection is 5.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
...
if ([multiOptions count] > 5) {
[self tableView:tableView didDeselectRowAtIndexPath:indexPath];
cell.accessoryType = UITableViewCellAccessoryNone;
cell.selected = NO;
//show alert
}
...
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
...
[multiOptions removeObject:selectedOption];
...
}
but here comes a question, if the options exceed the limit, the first click on cell will work just fine. but second time click the cell will call
didDeselectRowAtIndexPath
again, that's not what i expected, and I tried
[tableView deselectRowAtIndexPath:indexPath animated:YES];
in didSelectRowAtIndexPath, it didn't work, can someone give me a hint, how to correct it? thanks.
You have to check this in tableView:willSelectRowAtIndexPath:
Have a look at the UITableView class reference
especially at the last sentence:
Return Value An index-path object that confirms or alters the selected
row. Return an NSIndexPath object other than indexPath if you want
another cell to be selected. Return nil if you don't want the row
selected.
So something like this will work within tableView:willSelectRowAtIndexPath::
if ([multiOptions count] > 5) return nil;
I have a UITableView and I am trying to get the text of all the selected rows when a button is pressed. Here's what I have so far:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
[selectedRows addObject:selectedCell.textLabel.text];
}
selectedRows is an array.
Here is my button press function where I need access to the checked row titles:
- (IBAction)selectList:(id)sender {
NSLog(#"%#", selectedRows);
}
This doesn't work for me because if a user unchecks a row and then clicks the submit button - it is not reflected in the array. I would appreciate some help with this. thanks.
Instead of dealing with keeping tabs on what is/isn't selected at any given moment, why not just wait until it's time to select the list to generate it and let the table keep track of what's selected. (provided it isn't some massive amount of data) You could loop through the index paths of your table's selected cells and pull the string you're looking for directly out of the datasource.
- (IBAction)selectList:(id)sender
{
NSMutableArray *arrayOfText = [NSMutableArray new];
for (NSIndexPath *idx in self.tableView.indexPathsForSelectedRows) {
[arrayOfText addObject:dataSource[idx.row]];
}
NSLog(#"%#",arrayOfText);
}
You could add a didDeselectRowAtIndexPath function and remove the item from the array.
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *selectedCell = [tableView cellForRowAtIndexPath:indexPath];
[selectedRows removeObject:selectedCell.textLabel.text];
}
I have a UITableView where the user should be able to select (check) multiple rows.
I have an NSMutableArray in my controller to hold the selected items, and in my cellForRowAtIndexPath method, I check whether the item is in that array and return the cell in a checked/unchecked state accordingly.
Here's the code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = kContactCellReuseIdentifier;
static NSString *searchIdentifier = kContactSearchCellReuseIdentifier;
POContactCell *cell;
// Configure the cell...
if (tableView == self.tableView) {
cell = (POContactCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
cell.contact = self.contacts[indexPath.row];
NSLog(#"Returned cell with name %#", cell.contact.name);
} else {
cell = (POContactCell*)[tableView dequeueReusableCellWithIdentifier:searchIdentifier forIndexPath:indexPath];
cell.contact = self.searchResults[indexPath.row];
}
if ([self.selectedContacts containsObject:cell.contact])
{
NSLog(#"was checked");
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
cell.accessoryType = UITableViewCellAccessoryNone;
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
POContactCell* tappedCell = (POContactCell*)[self tableView:tableView cellForRowAtIndexPath:indexPath];
NSLog(#"Selected contact %#", tappedCell.contact.name);
if ([self.selectedContacts containsObject:tappedCell.contact]) {
// cell is already selected, so deselect it
NSLog(#"It's already selected, so deselect it");
[self.selectedContacts removeObject:tappedCell.contact];
tappedCell.accessoryType = UITableViewCellAccessoryNone;
}
else
{
NSLog(#"It's not already selected, so select it");
[self.selectedContacts addObject:tappedCell.contact];
tappedCell.accessoryType = UITableViewCellAccessoryCheckmark;
}
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:NO];
}
This code works... except for the first selection. The first cell that the user taps will get checked and will never get unchecked. I see from the log statements that all the cells are going through the exact same process and it's correctly recognizing the selection state of the first tapped row too, even though the accessory view doesn't reflect it.
After the first selection, all the other rows work perfectly.
Any debugging ideas?
You should be putting self.contacts[indexPath.row] (or self.searchResults[indexPath.row], as appropriate) in your array of selected items, and checking whether or not those objects exist or not in the array when the user taps a cell. You are almost doing that, it would appear, by setting cell.contact to the object from your data source and checking for cell.contact in your array. But I'd try putting the object directly into your array, e.g.
id contact = self.contacts[indexPath.row];
if ([self.selectedContacs containsObject:contact])
...
and stop checking if cell.contact is in the array to determine "selected-ness".
In a UITableView there is a small set of actual UITableViewCell objects in memory, and they get re-used. The root of your problem could very well be this, because you are checking to see if cell.contact is in your set of selected items; when a cell is reused, unless you wrote your own prepareForReuse, the previous value of your custom attributes may not (likely will not) be cleared.
Does that make sense?
For example, I have 3 articles and when I display articles I want to display one more cell before the first one (that would be then 4 total).
I need to display that first article which is not in array and then articles which are in array.
UPDATE
I have tried next:
- (NSInteger)tableView:(
UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return ([arr count] + 1);
}
But my app then crash sometimes and I see over NSLOG then that app enters cellForRowAtIndexPath before I call [tableView reloadData].
This is something you should not really do.
Well, you can cheat the framework by returning a view (from -tableView:cellForRowAtIndexPath:) which would contain 2 subviews: your "first article" cell and the original first cell; don't forget to modify -tableView:heightForCellAtIndexPath: as well (otherwise your view would get cut).
But in general, you should change you data model behind the table view to dispay 4 cells – this is just a more valid approach.
You can do like this :
Return an additional row using this method :
// Each row array object contains the members for that section
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [YouArray count]+1;
}
At the end check for this added row :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Create a cell if one is not already available
UITableViewCell *cell = [self.mContactsTable dequeueReusableCellWithIdentifier:#"any-cell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"any-cell"] autorelease];
}
//Identify the added row
if(indexpath.row==0)
{
NSLog(#"This is first row");
}
else{
// Write your existing code
}
}
You need to add a extra value in the array using insertObject
[arr insertObject:[NSNull null] atIndex:0];
And implement the methods like:
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [arr count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
if([arr onjectAtIndex:indexPath.row] == [NSNull null])
{
// 1st cell extra cell do your stuff
}
return cell;
}
Do you keep all your articles in an array? You should add the new article to the array too. The array is your datasource. I take it that you'd want to insert the new article as the first element in your array if you'd like it to appear in the top cell. As soon as you've updated your array you should call [mytableView reloadData] which triggers all the datasource methods to be called and reload your table's data.
I have the following code for a UITableView with custom cell:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"FolderCellViewController"];
if (cell == nil) {
// Load the top-level objects from the custom cell XIB.
NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:#"FolderCellViewController" owner:self options:nil];
// Grab a pointer to the first object (presumably the custom cell, as that's all the XIB should contain).
cell = [topLevelObjects objectAtIndex:0];
cell.editingAccessoryView=accessoryView; //accessoryView is a UIView within a UITableViewCell, and it is properly connected in IB
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
return cell;
}
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return NO; //YES here makes a red delete button appear when I swipe
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
// [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
But for some when I swipe nothing happens. I haven't done anything but this-is there anything else I need to do for this to work?
EDIT: Apparently what I did only sets the editing style for when the entire table is in edit mode, not when I swipe on each individual cell. So what I want to do is when I swipe on each cell, the custom accessoryView appears for that cell. But I'm not sure how to do that..
The editing accessory view is shown when the cell enters editing mode. It does seem a little bit too hard to actually get this working, but I have managed it:
To get this to show both when entering edit mode for the whole table, and when swiping an individual row, I have implemented the following in my UITableViewController subclass:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
if (editing)
self.editingFromEditButton = YES;
[super setEditing:(BOOL)editing animated:(BOOL)animated];
self.editingFromEditButton = NO;
// Other code you may want at this point...
}
editingFromEditButton is a BOOL property of the subclass. This method is called when the standard "Edit" button is pressed. It is used in the following method which prevents the standard delete button showing:
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (self.editingFromEditButton)
return UITableViewCellEditingStyleNone;
// Otherwise, we are at swipe to delete
[[tableView cellForRowAtIndexPath:indexPath] setEditing:YES animated:YES];
return UITableViewCellEditingStyleNone;
}
If the whole table view is being set to editing mode then each cell will also be sent the setEditing message. If we have swiped a single row, then we need to force that cell into editing mode, and then return the UITableViewCellEditingStyleNone style to prevent the standard delete button from appearing.
Then, to dismiss the custom editing accessory, you also need the following code:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Cancel the delete button if we are in swipe to edit mode
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.editing && !self.editing)
{
[cell setEditing:NO animated:YES];
return;
}
// Your standard code for when the row really is selected...
}