Including certain Objective-C files based on scheme in Swift project - ios

I am using SimulatorStatusMagic to change the status bar within the simulator when automating my screenshots. I cannot include this within non-screenshot builds due to the code not working on devices and using private APIs, restricting a submission to the app store. The project files are included directly in the project, without the use of a framework, due to the app targeting iOS 7.
Within the Objective-C Bridging Header I have:
#ifdef SNAPSHOT
#import "SDStatusBarManager.h"
#endif
I then have a separate release name "snapshot", which has the follow values:
Preprocessor Macros: SNAPSHOT=1
Other Swift Flags: -D SNAPSHOT
Within my app delegate I then have:
#if SNAPSHOT
SDStatusBarManager.sharedInstance().enableOverrides()
#endif
I (incorrectly) thought that this would allow me to submit to the app store since the code would not be compiled but I was wrong. Is there a way to only have this code included in snapshot builds?

My guess is that, even though you are only calling the library when building with the 'SNAPSHOT' flag, the library binaries are still being linked with the app, and thus being rejected by Apple.
SimulatorStatusMagic's readme says you should add it to the project only when on Debug mode to avoid that, and your Podfile settings should also reflect that.
pod 'SimulatorStatusMagic', :configurations => ['Debug']
Reference: https://github.com/shinydevelopment/SimulatorStatusMagic#i-have-a-script-to-take-my-screenshots-can-i-automate-this

Related

How can I properly share the Amplify framework with my Main App and my App Extension for an iOS app?

I have an iOS app using AWS amplify for the backend. I am using Xcode 13 and SwiftUI.
I previously added the Amplify framework using Cocoapods however I was unable to get the framework to work with the extension.
So I recently switched to Swift Package Manager. I added the package to my main project. Then I went to my Share Extension and in General - Frameworks and Libraries and manually added the libraries.
After doing this the app builds and runs and both the main app and extension work fine and are able to use the libraries.
The problem is that I cannot archive and upload the app to the App Store. I get the following error:
CFBundleIdentifier Collision. There is more than one bundle with the
CFBundleIdentifier value 'com.amazonaws.AWSAuthCore' under the iOS
application 'MyAPP.app'. With error code
STATE_ERROR.VALIDATION_ERROR...
I went on many forums and spent many hours trying to fix this but to no avail. The suggestions are to click 'do not embed' for the libraries but that option is not available for me.
I wonder if there is anyway to resolve this?
Below are my General and Build Phases for the Share Extension:
Just remove explicit Amplify dependency from extension, ie. next section should be empty
Make sure (it should be automatically, but anyway)
Link Frameworks Automatically parameter (in Build Settings) is true
Runpath Search Path parameter is related to main bundle
So as targets from SPM are built in same location as product and extension and automatic framework linking is enabled the imported modules in extension will available and linked automatically and due to run paths are set the frameworks will be found in run-time as well.
Note: of course in main app target all should be included
Tested with Xcode 13.1 / iOS 15.1

xcode compile flags to create two apps

To what extent can I use compile flags. I want to use the same xcode project but compile two apps. The differences are:
The bundleID
The Provisioning Profile used
The URL that the code uses to access it's services
The app name (the test app has 'Test' appended to it)
As mentioned, you need two targets. Each target get it's own bundle id, Info.plist etc. Crucially, it can share source code between the two app targets, so you can create a lite and pro version of your app (not sure if that's what you are trying to do).
All you need to do is pass -DPROVERSION=1 (or whatever) to the compiler in order to do conditional compilation within a shared source file:
#if PROVERSION
// Show supadupa feature
#endif
This is done within the Build Settings of the pro app target.

WatchOS 2 App fails to launch on device with dyld_fatal_error for my Framework Library not loaded: Image not found

I've just followed the apple transition guide to upgrade my ObjectiveC app to WatchOS 2
https://developer.apple.com/library/watchos/documentation/General/Conceptual/AppleWatch2TransitionGuide/ConfiguretheXcodeProject.html
With the section "Sharing Code Between an iOS App and a watchOS App" describing how to duplicate an existing iOS framework into a WatchOS framework target for use by WatchOS as follows.
"If you already have a watchOS 1 app that shares a framework with your iOS app, duplicate your iOS framework target and modify it to support watchOS 2.
To duplicate and configure your framework target for watchOS 2
Open the project editor pane of Xcode. (The pane is normally closed.)
Control-click the target to display a context menu with a Duplicate command.
Change the name of the target so that you can identify it easily later.
In Build settings, change the following values:
Change the Supported Platforms setting to watchOS.
Change the Base SDK setting to the latest watchOS.
Change the Product Name setting so that it matches the name of your iOS framework. You want both frameworks to be built with the same name.
Add the framework to your WatchKit extension’s list of linked frameworks."
I've followed these steps to clone my framework which with the iOS framework was called MyFramework, and now the new WatchOS framework is called MyFrameworkWatch. But as described above the Product Name is set to MyFramework instead of MyFrameworkWatch. I presume this naming shift is so that I can include from my framework using
#import <MyFramework/SharedUtils.h>
instead of presumably having to change it to
#import <MyFrameworkWatch/SharedUtils.h>
I wouldn't mind the latter but I'll admit its nicer keeping the framework name the same.
After a bit more work beyond the initial automatic transition I managed to get my app working perfectly well on the simulator, but now switching to device i just can't get it to launch.
Launching my app on the device causes it to spin for a few seconds and then just crash. Launching the glance just causes it to spin indefinitely. Trying to run it from Xcode and running the app causes the app to eventually launch and spin, the spinning can last indefinitely sometimes, but eventually it gets through and i get the actual error reported as follows
dyld_fatal_error - dyld: Library not loaded: #rpath/MyFramework.framework/MyFramework referenced from WatchKit Extension Reason: image not found
So this is my Watch App Extension trying to link to the Watch framework, and doing so looking for the MyFramework name, not the MyFrameworkWatch name. I wonder if this name clashing has caused it to get confused?
When I try to find the frameworks referenced under the Products folder in Xcode I can see two frameworks
MyFramework
MyFramework
they're both reference the same path
/Users/jim/Library/Developer/Xcode/DerivedData/MyApp-byegspjumgwlfpahhwjgzpmfkcdx/Build/Products/Debug-iphoneos/MyFramework.framework
though you can see the target membership is separating the two frameworks, the top MyFramework is associated with the main app, today widget and framework tests project. The lower MyFramework is just associated with my Watch extension. It doesn't feel right that these are referencing the exact same path surely?
Finally when googling for this issue I've found reference of CocoaPods having similar problems though according to their site here
https://github.com/CocoaPods/CocoaPods/issues/4180
It's been fixed since September in version 0.39.0, which is the version that pod --version reports. So I presume I have their fix. I'm tempted to remove the cocoa pods from my framework to see if it helps.
Has anyone else followed the transition guide suggestions for creating a duplicate framework and then managed to get the app and framework actually installing on their watch ok?
Is there any way to analyse the build that is done to try and see if i can see problems with the built files so i don't have to wait for the watch to fail to launch the app to debug it.
Any help is really appreciated as always! Cheers!
Edit: I think I've managed to remove cocoa pods from the offending MyFrameworkWatch target by commenting out the target section in my pod file and running pod update/pod install... it didn't seem to clean up the target very well so i had to manually remove the cocoa pod steps in the post build step. Maybe i've not removed it properly, i find it a little confusing to know what is going on under the hood with cocoa pods. Regardless the same error occurred, so either i didn't remove it properly or it has no effect on this particular problem
Ok, this was caused by the apple documentation for transitioning being wrong, or me interpreting it wrong. It says
Add the framework to your WatchKit extension’s list of linked frameworks.
Where as actually the correct fix was to add the framework to the embedded binaries section (which automatically adds an entry to the linked frameworks anyways) and correctly places the framework within the watch extension under a Frameworks directory. Which the app then loads fine! So much frustration, I lost hours to this across a few days!!

Adding Framework and App Extension targets to IOS App project, am I doing it correctly?

I'm studying IOS/Swift development and I'd like to build an IOS app that in the future will have its own Today Extension. I've read that it is better to put the common logic (for example the logic that accesses Internet resources, performs some job on the result etc) between the App and its extension into a Custom Framework.. Since I think I'll need to change both Framework and App code during the development of the App, I'd like to avoid building the framework in a separate project, than use Show In Finder function to locate the framework bundle and then drag-and-dropping it within the App project.. So I'd like to know if this is the correct way to set up a Workspace with an App, the framework it uses and the Today Extension of the App:
Create a new Project with an IOS App target
Select the project in the Project Navigator and then Editor->Add Target... and specify a Cocoa Touch Framework
Editor->Add Target... and specify Today Extension
Add the framework in Linked Frameworks and Libraries
In this way I've seen that changes to the Framework sources do not need a Framework target recompilation, maybe because the project knows about the need to recompile framework sources even if I only build & run the IOS App target that uses that framework? Am I doing it right? I've seen that the Today Extension created in such way does not lists the framework in the Build Phases -> Target Dependencies while the IOS App does, but both of them correctly use the updated code of the Framework when I update it.
Then, I've noticed the following warning when I compile the project, but I don't know if it is related to the way I've setup the project:
ld: warning: linking against dylib not safe for use in application extensions: /Users/gianni/Library/Developer/Xcode/DerivedData/TestFrameworkApp-dshihhfiuepeqzddbnpgnfwilhem/Build/Products/Debug-iphonesimulator/TestFramework.framework/TestFramework
BTW is it normal that the entries within the Products folder are always red? Is it due to the fact that I build only for IOS Simulator since I don't have a Paid developer account that allows me to build for an IOS Device? Does this prevent me to build a framework that can be exported for some other Project since I can't find the Framework bundle with a right clicking on the framework product and selecting Show In Finder (and so I can't drag-and-drop it to another project)?
I hope I've been clear enough and that you'll point me in the right direction to understand what is the suggested way of starting my new project :)
It sounds to me like you're headed down the exact path I would take.
Regarding the warning you're seeing... I believe that checking the "Allow app extension API only" for your shared framework will supress that and cause build failures when you attempt to use a API that is not allowed in extensions.

Using the same file with different flags in WatchKit and host App

I'm trying to use the same code in both my watchkit extension and host App, but with some additional code in the host App and some additional code in the watchkit extension. To do this I've added WATCH and APP swift flags on the respective targets. Problem is, when I look at my code with my App scheme selected, it doesn't syntax highlight the APP code but does highlight the WATCH code, and other code that refers to the APP code then fails to compile.
The watchkit extension is a target dependency of the App so I'm guessing it's something like it is compiling the code for the watch and then using the same compiled code for the App, although in the compile results I can see it is compiling with the correct flag and can't see any overlap between watchkit and App build paths, any ideas?
SWIFT version
Use other swift flags in build settings of your WatchKit Extension target. For example, add a flag WATCH (must be prefixed with -D):
Then in your shared file add this code:
#if WATCH
NSLog("watch")
#else
NSLog("app")
#endif
Objective-C version
Use preprocessor macros in build settings of your WatchKit Extension target. For example, add a macro WATCH = 1:
Then in your shared file add this code:
#ifdef WATCH
NSLog(#"watch");
#else
NSLog(#"app");
#endif

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