How can I use a video player like this screenshot and include it in my Objective-C application:
I took it in Safari on iPad air2 simulator with IOS9, and it was playing a live broadcast ..
It looks like MPMoviePlayerViewController but it is formally deprecated in iOS 9 ..
Also doesn't look like AVPictureInPictureController or AVPlayerViewController because they don't have any control buttons ..
So, I'm asking how can I include in my app such player (contain done/play/pause/pictureInPicture) buttons and is supported in IOS9
Thanks in advance ..
Thanks a lot to Luan Nguyen ..
I was able to include the player from the screenshot in my application using AVPlayerViewController and showsPlaybackControls = YES, allowsPictureInPicturePlayback = YES
Here is the full sample code :
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
#import <AVKit/AVKit.h>
#interface ViewController ()<AVPlayerViewControllerDelegate>{
AVPlayerViewController *_AVPlayerViewController;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
// create a movie player
NSURL *url = [NSURL URLWithString:#"http://38.96.175.119:1935/aletejahtv/aletejahtv3/playlist.m3u8"];
_AVPlayerViewController = [AVPlayerViewController new];
_AVPlayerViewController.delegate = self;
_AVPlayerViewController.showsPlaybackControls = YES;
_AVPlayerViewController.allowsPictureInPicturePlayback = YES;
_AVPlayerViewController.videoGravity = AVLayerVideoGravityResizeAspect;
_AVPlayerViewController.player = [AVPlayer playerWithURL:url];
[_AVPlayerViewController.player play];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self presentViewController:_AVPlayerViewController animated:YES completion:nil];
});
}
#end
Related
My app uses Audio Queue Services to play sounds. On app start, I set audio session category to solo ambient:
`[[AVAudioSession sharedInstance] setCategory:AVAudioSEssionCategorySoloAmbient error:&error];`
When my app delegate gets applicationWillResignActive notification, I call AudioQueuePause(queue); for all playing sounds. And when the app delegate gets applicationDidBecomeActive, I call
OSStatus status = AudioQueueStart(queue, 0);
Sometimes (and it's hard to reproduce) status equals to 561015905. This value does not belong to Audio Queue Result Codes. It is AVAudioSessionErrorCodeCannotStartPlaying, and docs say
"The app is not allowed to start recording and/or playing, usually because of a lack of audio key in its Info.plist. This could also
happen if the app has this key but uses a category that can't record
and/or play in the background (AVAudioSessionCategoryAmbient,
AVAudioSessionCategorySoloAmbient, etc.)."
I definitely do not want to play the sound in background (that's why I am pausing audio queues when app resigns active). So, what am I doing wrong?
I had a similar problem, but I made a little in a different way...There was musical app in which background music was necessary, but under certain conditions she has to howled to play in background mode.
For me, i use this code:
#import "ViewController.h"
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVAudioPlayer.h>
#import <AVFoundation/AVAudioSession.h>
#interface ViewController ()
{
AVAudioPlayer *audioPlayer;
}
#property (assign) SystemSoundID pewPewSound;
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
NSURL * pewPewURL = [[NSBundle mainBundle]URLForResource:#"Calypso" withExtension:#"caf"];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:pewPewURL error:nil];
if (audioPlayer)
{
[audioPlayer setNumberOfLoops:100];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[audioPlayer prepareToPlay];
[audioPlayer play];
}
}
#end
If u don't touch any Xcode setting, this code play looping melody, only in foreground, and if u go to background, player is stopped.
if u do this:
melody will continue to play in background, and in my case i can stop and play melody in background and foreground when i want. And I add system sound to call then u stop player, system sound stopped then U continue play music.
-(void)stopPlaying
{
[audioPlayer pause];
NSURL * pewPewURL;
pewPewURL = [[NSBundle mainBundle]URLForResource:#"Calypso" withExtension:#"caf"];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)pewPewURL, &_pewPewSound);
AudioServicesPlaySystemSound(self.pewPewSound);
}
-(void)continueToPlay
{
if ([audioPlayer prepareToPlay])
{
[audioPlayer play];
AudioServicesRemoveSystemSoundCompletion(self.pewPewSound);
AudioServicesDisposeSystemSoundID(self.pewPewSound);
}
}
I hope it will help to solve yours problems, If there are questions, set I will answer everything.
My whole application is in portrait mode only and i am playing youtube video in my application. For you tube I am using UIWebview. When user click on play button in UIWebview it automatically launch the MPMoviePlayerController. So I did not declared any MPMoviePlayerController object. So I want MPMoviePlayerController support both portrait and landscape orientation. So please suggest.
If you use NavigationController, you could subclass it and do the following:
#import "MainNavigationController.h"
#import <MediaPlayer/MediaPlayer.h>
#implementation MainNavigationController
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
if ([[[self.viewControllers lastObject] presentedViewController] isKindOfClass:[MPMoviePlayerViewController class]])
{
return UIInterfaceOrientationMaskAll;
}
else
{
return UIInterfaceOrientationMaskPortrait;
}
}
#end
Then you should set your app to support all orientations, and this code will allow orientation change only if it is playing your movie 'MPMoviePlayerController`.
When calling your movie you should send a notification, so if user closes it in any orientation other than portraitit switches back to portrait.
Something like this:
- (IBAction)playButton:(id)sender {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlaybackDidFinish)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.player.moviePlayer];
NSURL *url = [NSURL URLWithString:videoUrl];
self.player = [[MPMoviePlayerViewController alloc] initWithContentURL:url];
self.player.moviePlayer.movieSourceType = MPMovieSourceTypeFile;
[self presentMoviePlayerViewControllerAnimated:self.player];
}
-(void)moviePlaybackDidFinish
{
[[UIDevice currentDevice] setValue:
[NSNumber numberWithInteger: UIInterfaceOrientationPortrait]
forKey:#"orientation"];
}
This should do it for you, let me know how it goes.
It will showing black screen with loading activity indicator When i click the video in full screen and touch up the forward or Backward button.
I have using the following code for movie player
NSURL *fURL = [NSURL URLWithString:[self.winnersCircleDictionary objectForKey:#"videoname"]];
self.players=nil;
self.players=[[MPMoviePlayerController alloc]initWithContentURL:fURL];
[self.players setContentURL:fURL];
self.players.scalingMode = MPMovieScalingModeAspectFit;
self.players.repeatMode=MPMovieRepeatModeOne;
[[self.players view] setFrame:_webviewWinnerCircle.frame];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(moviePlayerPlaybackStateChanged:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:self.players];
object:nil];
self.players.shouldAutoplay=NO;
self.players.currentPlaybackTime=0.0;
[scrollViewWinnerCircle addSubview:self.players.view];
Forward and Backward button working fine in iOS 6 and this issue only have in iOS 7.
Thank You.
I just tried your code and got the issue , And solved like this.
Prepared the MoviePlayer like [self.players prepareToPlay]; for playing the selected video after adding the self.player.view as subview to the scrollViewWinnerCircle.
The code is as follows.
self.players = [[MPMoviePlayerController alloc]initWithContentURL:fURL];
[self.players setContentURL:fURL];
self.players.scalingMode = MPMovieScalingModeAspectFit;
self.players.repeatMode = MPMovieRepeatModeOne;
[[self.players view] setFrame:_containerView.frame];
self.players.shouldAutoplay = NO;
self.players.currentPlaybackTime = 0.0;
[_containerView addSubview:self.players.view];
[self.players prepareToPlay]; // Prepares a movie player for playback.
[self.players pause]; // Pause playback of the loaded movie
It was the problem with the source, also didn't specified the source type.
Do like the following, its working for me with the url i used here.
NSURL *fURL = [NSURL URLWithString:#"http://devimages.apple.com/iphone/samples/bipbop/bipbopall.m3u8"];
self.players = nil;
self.players = [[MPMoviePlayerController alloc]initWithContentURL:fURL];
[self.players setContentURL:fURL];
// Specifying media source type
self.players.movieSourceType = MPMovieSourceTypeStreaming;
It take some time to load initially.
you have to use this code instead of MPMovieplayerController and import these library in you class:
AVKit
AVFoundation
NSURL *videoURL = [NSURL URLWithString:#"https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4"];
AVPlayer *player = [AVPlayer playerWithURL:videoURL];
AVPlayerViewController *playerViewController = [AVPlayerViewController new];
playerViewController.player = player;
[player play];
[self presentViewController:playerViewController animated:YES completion:nil];
after using above code you will be able to forward and back forward video.
i'm making a bubble popping game and hit a bit of a snag :/
i have a sound (pop.mp3), this sound needs to play EVERY time one of the bubbles are tapped
all the bubbles are buttons that call the same method (-(IBACTION)bubblePop)
i initialised an AVAudioPlayer in the Viewdidload method
and call it's play function inside the bubblePop method
this clearly did not work however because the bubble's pop sound only plays one at a time, it doest overlap like i would expect it to
does anybody know how i can resolve this?
Extra info
if i initialise the audio player inside bubblePop i get no sound at all
You should initialize AVPlayer inside bubblePop and keep strong reference to it.
Try this:
#interface ViewController()
#property (strong, nonatomic) NSMutableDictionary *players;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.players = [[NSMutableDictionary alloc] init];
}
- (void)bubblePop {
NSURL *URL = your sound URL;
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithURL:URL];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(itemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:playerItem];
AVPlayer *player = [[AVPlayer alloc] initWithPlayerItem:playerItem];
self.players[playerItem] = player;
[player play];
}
-(void)itemDidFinishPlaying:(AVPlayerItem *)sender {
[self.players removeObjectForKey:sender];
}
#end
I have an app for iOS 4.0-5.1 that uses HTTP Live Streaming to play videos. I have a simple setup with a button in a view that starts playing the stream when it is tapped. This works fine in iOS 5 but the button needs to be tapped twice before the stream begins playing in iOS 4. Does anybody know why this is happening and how to make the video play on the first tap of the button?
Here is what I'm doing:
.h
#import <UIKit/UIKit.h>
#import <MediaPlayer/MediaPlayer.h>
#interface ViewController : UIViewController{
MPMoviePlayerController *moviePlayer;
}
#property (nonatomic, strong) MPMoviePlayerController *moviePlayer;
-(IBAction)playApple:(id)sender;
#end
.m
-(IBAction)playApple:(id)sender{
if(self.moviePlayer){
self.moviePlayer = nil;
}
//Use Apple's sample stream
NSURL *mediaURL = [NSURL URLWithString:#"http://devimages.apple.com/iphone/samples/bipbop/bipbopall.m3u8"];
self.moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:mediaURL];
//Begin observing the moviePlayer's load state.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayerLoadStateChanged:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:self.moviePlayer];
[self.moviePlayer setMovieSourceType:MPMovieSourceTypeStreaming];
[self.moviePlayer setShouldAutoplay:NO];//Stop it from autoplaying
[self.moviePlayer prepareToPlay];//Start preparing the video
}
#pragma mark Notification Center
- (void)moviePlayerLoadStateChanged:(NSNotification *)notification{
NSLog(#"State changed to: %d\n", moviePlayer.loadState);
if(self.moviePlayer.loadState == MPMovieLoadStatePlayable){
//if load state is ready to play
[self.view addSubview:[self.moviePlayer view]];
[self.moviePlayer setFullscreen:YES];
[self.moviePlayer play];//play the video
}
}
I can see some possible issues - just try it out and let us know if any or all of this did the trick.
1. loadstate masking
The loadstate should not be directly compared but masked before comparing as it might contain a mixture of multiple states.
MPMovieLoadState
Constants describing the network load state of the movie player.
enum {
MPMovieLoadStateUnknown = 0,
MPMovieLoadStatePlayable = 1 << 0,
MPMovieLoadStatePlaythroughOK = 1 << 1,
MPMovieLoadStateStalled = 1 << 2,
};
typedef NSInteger MPMovieLoadState;
So instead of directly comparing it, as you are, mask it to be on the safe side.
2. view setup
Why not setting up the player view right before starting the playback. I have never seen it the way you do it (not that I was positively sure that this is the problem - still, seems odd to me). Additionally, even though the player will not actually use the view you are assigning (fullscreen mode does it a bit differently), you may want to enhance the view-setup with assigning a proper frame.
All of the above rolled into this new version of your code...
-(IBAction)playApple:(id)sender
{
if(self.moviePlayer)
{
self.moviePlayer = nil;
}
//Use Apple's sample stream
NSURL *mediaURL = [NSURL URLWithString:#"http://devimages.apple.com/iphone/samples/bipbop/bipbopall.m3u8"];
self.moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:mediaURL];
//Begin observing the moviePlayer's load state.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(moviePlayerLoadStateChanged:)
name:MPMoviePlayerLoadStateDidChangeNotification
object:self.moviePlayer];
self.moviePlayer.view.frame = self.view.bounds;
[self.view addSubview:[self.moviePlayer view]];
[self.moviePlayer setFullscreen:YES];
[self.moviePlayer setMovieSourceType:MPMovieSourceTypeStreaming];
[self.moviePlayer setShouldAutoplay:NO]; //Stop it from autoplaying
[self.moviePlayer prepareToPlay]; //Start preparing the video
}
- (void)moviePlayerLoadStateChanged:(NSNotification *)notification
{
NSLog(#"State changed to: %d\n", moviePlayer.loadState);
if((self.moviePlayer.loadState & MPMovieLoadStatePlayable) == MPMovieLoadStatePlayable)
{
//if load state is ready to play
[self.moviePlayer play];//play the video
}
}