Is geoext 3 working with open layers 3?
Can I use open layers 3 with geoext version 3?
Thanks in advance
Yes GeoExt 3 works with OpenLayers version 3. But it's not released yet, it's work in progress. But you're free to try it out.
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I completed a few months ago a project with CocoaMQTT.
Now I want to do a new project and I created the files like the one before.
Now I get this error-codes.
When I click the button to update the Code, I get new error-codes.
Got someone the same problem or know a solution?
You are mixing Swift 3 and Swift 4 in your project. Because Swift 3 and Swift 4 are not source-compatible, this can not work. You need to either use Swift 3 for everything, or Swift 4 for everything.
For CocoaMQTT there is a Swift 4.2 version available since Oct 12, 2018.
SwiftyTimer looks abandoned, and there is no Swift 4 version of it yet (Oct 2018). It has been used by CocoaMQTT previously, but they have dropped that dependency with the new version. So there should be no problem once you upgrade CocoaMQTT, unless you are using SwiftyTimer yourself.
You will need to support Swift 4 eventually (if not now, then in 1 year maybe). Maybe you can get away with staying with Swift 3 for now..
I made my project in 2.2. Now I want to use a library which is compiled in 3.0. how can I use it.
I tried making legacy to NO and YES, and Unspecified, but not working. If I do Yes, it gives lots of errors as code is in 3.0, and I want 2.2 as base.
NOw what should I do
pod 'EZSwipeController'
Its screenshot of document.
This is library
The answer to this is pretty simple: You can't mix Swift 2 and Swift 3 codebases. Either you upgrade your project to Swift 3 (which probably makes sense anyways), or you backport the library you want to use to Swift 2.
You can do this, I am using a Swift 2.2 code in my project and i have installed EZSwipeController using pods and project is running successfully.
Here is what you needs to be done,
First select your Project
Check the screenshot
Then in the Build setting for the target set Use Legacy Swift Language Version to yes, like this
Now from the side navigation select Pods and then select EZSwipeController, like this
set Use Legacy Swift Language Version to yes.
By making this changes it will work.
I cannot get Backendless to compile in Xcode 8 with iOS 10 and Swift 3. I have updated to the latest version of Backendless-iOS-SDK via CocoaPods. Every time I try to compile, I am met with numerous errors in the parts of my code that access the Backendless SDK. Every time I fix the errors, countless more appear when I try to run. This makes me think I have done something wrong during the process of upgrading the SDK.
Any ideas what could be happening here? Is it expected that all my code that accesses Backendless needs to be changed when upgrading to Swift 3? (Please note that I have ALREADY Converted to the latest Swift 3 syntax).
Is the Backendless SDK now compatible with Xcode 8 and Swift 3?
Any ideas what could be happening here? Is it expected that all my code that accesses Backendless needs to be changed when upgrading to Swift 3? (Please note that I have ALREADY Converted to the latest Swift 3 syntax).
Yes, you might need to change the code if its not converted by the migrator.
Is the Backendless SDK now compatible with Xcode 8 and Swift 3?
Yes, because the Backendless SDK is in Objective C so there will be no issues using it.
There is issue on swift3 installation via cocoa pod as of the moment.. please use option 2 in the documentation... importing the lib adding it manually is better.
Although swift 3 is released, I don't want to update my code just yet, because a lot of the CocoaPods I used are still in swift 2. I don't know what the migrator will do to those pods. Will they remain unchanged, causing the project to not build successfully? Or will they be migrated to Swift 3 as well? I don't know!
On the other hand, I really want to try out the new syntax and other new features in Swift 3. They seem really cool!
How can I continue developing my existing projects with Swift 2, but for other projects, compile with Swift 3?
In other words, how can I choose a compiler for a project?
How can I continue developing my existing projects with Swift 2, but for other projects, compile with Swift 3?
Install both Xcode 7 (which has Swift 2) and Xcode 8 (for Swift 3) and use the xcode-select command line tool to switch between them.
I was in search for document or a sample that shows how to use SignalR in iOS with swift 2.0 or later , but didn't find any until now so I am not able to provide any code here. I am looking for sample code. I am Using Xcode 7.2 Swift 2.1.1. Asp.net mvc 4 as Backend.Later I have found some libraries like DyKnow/SignalR-ObjC and adamhartford/SwiftR but as a newbie with Swift I don't know which one Suits my Project(Creating a Chat Application that contains only Group Chats with file sharing like photos , videos etc) and how to implement the library. So looking forward for some sample on how to use SignalR with swift
Hmmm... I tried adamhartford/SwiftR and it worked for me. There is a great documentation available for using the library. hope this helps anyone searching the same. :)