I am fresher in iOS. I want to create database in my application. I am little bit confused regarding How I can able to create it ?
- (void)CreateDatabase
{
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath = [paths objectAtIndex:0];
NSString *finalPath = [documentPath stringByAppendingPathComponent:#"CabManagement.sqlite"];
success = [fileManager fileExistsAtPath:finalPath];
if(success)
{
NSLog(#"Database Already Created.");
return;
}
NSString *defaultPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"CabManagement.sqlite"];
success = [fileManager copyItemAtPath:defaultPath toPath:finalPath error:&error];
if(success)
{
NSLog(#"Database Created Successfully.");
}
}
- (void)InitializeDatabase
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentPath = [paths objectAtIndex:0];
NSString *finalPath = [documentPath stringByAppendingPathComponent:#"CabManagement.sqlite"];
if(sqlite3_open([finalPath UTF8String], &dbCabManagement) != SQLITE_OK)
{
sqlite3_close(dbCabManagement);
NSLog(#"Error to Open Database :- %s",sqlite3_errmsg(dbCabManagement));
}
}
Creating database programmatically
NSArray *dirPath= NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDir = dirPath[0];
NSString *databasePath = [[NSString alloc]initWithString:[docDir stringByAppendingPathComponent:#"YourDBName.db"]];
NSLog(#"the DB path:%#",databasePath);
NSFileManager *fileMgr =[NSFileManager defaultManager];
if ([fileMgr fileExistsAtPath:databasePath] == NO)
{
const char *dbPath = [databasePath UTF8String];
if (sqlite3_open(dbPath, &mydatabase) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt ="CREATE TABLE IF NOT EXISTS YourTableName (ID INTEGER PRIMARY KEY AUTOINCREMENT,Name Text,Age Text,Image Text,Location Text,Date Text,Time Text,MilliSecondsTime Text,Address Text)";
NSString *Status;
if (sqlite3_exec(mydatabase, sql_stmt, NULL, NULL, &errMsg))
{
Status =#"Failed to Create Table";
}
else
{
Status =#"Suucess in Create Table";
}
NSLog(#"%#",Status);
sqlite3_close(mydatabase);
}
else
{
Status =#"Failed to Open/Create Database";
NSLog(#"%#",Status);
}
}
Generally , I would like to use FMDB by ccgus to manage my database and there is no need for me to care about How to save the database.
NSString *path = [[NSBundle mainBundle] pathForResource:#"demo" ofType:#"db"];
FMDatabase *demoDB = [[FMDatabase alloc] initWithPath:path];
if(demoDB.open == NO) {
//Something is wrong when open the "demo.db" database
} else {
//Open the database success.Then you kan run some sql query in the database.
}
Related
I don't know how to fix this error, I go to "Build Phases" and add sqlit.db file to Bundle resources but it still error.
Have anyone solve the problem this thing?.
Click Here to see code
-(void) initDatabase{
dbName = #"MBox_karaoke.db";
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *writeableDBPath = [documentsDirectory stringByAppendingPathComponent:dbName];
success = [fileManager fileExistsAtPath:writeableDBPath];
if(success){
return;
}
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:dbName];
success = [fileManager copyItemAtPath:defaultDBPath toPath:writeableDBPath error:&error];
if (!success) {
// NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
NSLog(#"Database created failed, %#",[error localizedDescription]);
}
else {
NSLog(#"Database created successfully");
}
}
As an error states resource file not found.
Make sure you copied the database file in bundle. When you drag database to project navigator, make sure that you have checked "Copy item if needed".
Following solution working for me.
-(void)initializeDatabase {
NSError *error;
NSFileManager *fm = [NSFileManager defaultManager];
NSArray *docPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDir = [docPaths objectAtIndex:0];
NSString *docPath = [docDir stringByAppendingPathComponent:#"Test.sqlite"];
NSString *template_path = [[NSBundle mainBundle] pathForResource:#"Test" ofType:#"sqlite"];
if (![fm fileExistsAtPath:docPath])
[fm copyItemAtPath:template_path toPath:docPath error:&error];
//-====
}
Your code is correct but some time database file doesn't select target membership that your database doesn't copy your path that it's this type error occur.
First Remove/Uninstall your install app.
Please, Select your database file in xcode and see your target membership is check or uncheck. Uncheck that select check. (See below image)
Run the project simulator and check your database available in your path. Database available that see your database browse contain is correct.
NSLog("Path: %#",defaultDBPath);
My answer
+ (NSString *)databasePath
{
NSArray *paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *sql_Path=[paths objectAtIndex:0];
NSString *dbPath=[sql_Path stringByAppendingPathComponent:#"MBox_karaoke.sqlite"];
NSFileManager *fileMgr=[NSFileManager defaultManager];
BOOL success;
NSError *error;
success=[fileMgr fileExistsAtPath:dbPath];
if (!success)
{
NSString *path=[[[NSBundle mainBundle]resourcePath]stringByAppendingPathComponent:#"MBox_karaoke.sqlite"];
success=[fileMgr copyItemAtPath:path toPath:dbPath error:&error];
}
return dbPath;
}
Create Table and here My Table Name is Account
+ (void) createTableForAccount
{
char *error;
NSString *filePath =[self databasePath];
if (sqlite3_open([filePath UTF8String], &database) == SQLITE_OK)
{
NSString *strQuery=[NSString stringWithFormat:#"CREATE TABLE IF NOT EXISTS Account(id TEXT,name TEXT);"];
sqlite3_exec(database, [strQuery UTF8String], NULL, NULL, &error);
}
else
{
NSAssert(0, #"Table failed to create");
NSLog(#"Account Table Not Created");
}
sqlite3_close(database);
}
Insert Data
+ (void)insertAccountDetails:(NSString *)id:(NSString *)name
{
NSString *dbPath=[self databasePath];
if(sqlite3_open([dbPath UTF8String],&database)==SQLITE_OK)
{
NSString *strQuery = [NSString stringWithFormat:#"INSERT into Account(id,name) values(?,?);"];
if(sqlite3_prepare_v2(database,[strQuery UTF8String] , -1, &stment, NULL)==SQLITE_OK)
{
sqlite3_bind_text(stment, 1, [[self checkEmpty:id] UTF8String], -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stment, 2, [[self checkEmpty:name] UTF8String] , -1, SQLITE_TRANSIENT);
sqlite3_step(stment);
sqlite3_reset(stment);
}
sqlite3_finalize(stment);
}
sqlite3_close(database);
}
Fetch or Get Data from Table
+ (void)getAccountDetails
{
NSString *dbPath = [self databasePath];
if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK)
{
NSString *query = [NSString stringWithFormat:#"SELECT id,name from Account"];
if (sqlite3_prepare_v2(database, [query UTF8String], -1, &stment, nil) == SQLITE_OK)
{
while (sqlite3_step(stment) == SQLITE_ROW)
{
NSString *idString = [[self charToString: (char *)sqlite3_column_text(stment, 0)]base64DecodedString];
NSString *nameString = [[self charToString: (char *)sqlite3_column_text(stment, 1)]base64DecodedString];
NSMutableArray *arrayId = [[NSMutableArray alloc]init];
NSMutableArray *arrayName = [[NSMutableArray alloc]init];
[arrayId addObject:idString];
[arrayName addObject:nameString];
}
sqlite3_reset(stment);
}
sqlite3_finalize(stment);
}
sqlite3_close(database);
}
Other Methods which called inside the db insert and fetch
insert
+ (NSString *)checkEmpty:(NSString *)check
{
if([check isEqual:[NSNull null]])
check = #" ";
return check;
}
Fetch method
+ (NSString*)charToString:(const char*)chart
{
NSString *string = #" ";
if(string)
{
chart = [self checkEmptyChar:chart];
string=[NSString stringWithUTF8String:chart];
}
return string;
}
+ (const char *)checkEmptyChar:(const char *)check
{
NSString *string = #" ";
if (check == NULL)
check = [string UTF8String];
return check;
}
I am trying to create DB using Sqlite3 in my iOS application. If I create DB in a sub folder of documents dir, it is NOT creating DB, it is failing to open or create database. If I don't create DB in a subfolder, instead if i directly create it in document directory. It is creating it properly.
It is giving path as databasePath: "/var/mobile/Containers/Data/Application/986037DB-6FA0-4066-9977-C5D7A075C5E7/Documents/MailFolder/INBOX.db"
But it is failing at -> if (sqlite3_open(dbpath, &database) == SQLITE_OK) –
Below is my code creating DB in a sub folder. Could someone correct me what is wrong here?
- (BOOL) createFolderMailDB :(NSString *) dbName {
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
//docsDir =[[dirPaths objectAtIndex:0] stringByAppendingPathComponent:#"MailFolder"];
NSString *documentsPath = [dirPaths objectAtIndex:0];
docsDir = [documentsPath stringByAppendingPathComponent:#"/MailFolder"];
//docsDir = dirPaths[0];
// Build the path to the database file
NSMutableString *finalDBPath = [[NSMutableString alloc]init];
[finalDBPath appendString:dbName];
[finalDBPath appendString:#".db"];
databasePath = [[NSString alloc] initWithString: [docsDir stringByAppendingPathComponent: finalDBPath]];
NSLog(#"databasePath: %#", databasePath);
BOOL isSuccess = YES;
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath] == NO)
{
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &database) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "create table if not exists MailFolderDBTable (emailid text, foldername text, messagedata text)";
if (sqlite3_exec(database, sql_stmt, NULL, NULL, &errMsg)
!= SQLITE_OK)
{
isSuccess = NO;
NSLog(#"Failed to create table");
}
sqlite3_close(database);
return isSuccess;
}
else {
isSuccess = NO;
NSLog(#"Failed to open/create database");
}
}
return isSuccess;
}
The folder in which you are placing this database must exist or else attempts to create database there will fail. So create that folder before proceeding with the creation of the database:
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject];
NSString *databaseFolder = [documentsPath stringByAppendingPathComponent:#"MailFolder"];
NSFileManager *filemgr = [NSFileManager defaultManager];
if (![filemgr fileExistsAtPath:databaseFolder]) {
NSError *error;
if (![filemgr createDirectoryAtPath:databaseFolder withIntermediateDirectories:FALSE attributes:nil error:&error]) {
NSLog(#"Error creating %#: %#", databaseFolder, error);
}
}
NSString *databasePath = [[databaseFolder stringByAppendingPathComponent:dbName] stringByAppendingPathExtension:#"db"];
if (![filemgr fileExistsAtPath:databasePath]) {
// database creation logic
}
I want to copy my sqlite database from the database location with latest updates to my iOS application every time I launch the application.
Is there any way to do it?
you can add following methods to your appdelegate
- (void) copyDatabaseIfNeeded {
//Using NSFileManager we can perform many file system operations.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSString *dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"database.sqlite"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
- (NSString *) getDBPath
{
//Search for standard documents using NSSearchPathForDirectoriesInDomains
//First Param = Searching the documents directory
//Second Param = Searching the Users directory and not the System
//Expand any tildes and identify home directories.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
//NSLog(#"dbpath : %#",documentsDir);
return [documentsDir stringByAppendingPathComponent:#"database.sqlite"];
}
and call this method in your did finish with launching method
[self copyDatabaseIfNeeded]; hope this will help.
use below code for coping database when application launch
in your appdelegate.m
in
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
[self getdatabase];
return YES;
}
and add below function in to your appdelegate.m
-(void)getdatabase
{
BOOL success;
NSFileManager *filemanager = [NSFileManager defaultManager];
NSError *error;
NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *DBPath = [pathArray objectAtIndex:0];
NSString *writableDBPath = #"";
writableDBPath = [DBPath stringByAppendingPathComponent:#"xyz.sqlite"];
NSLog(#"writableDBPath:%#",writableDBPath);
success = [filemanager fileExistsAtPath:writableDBPath];
if (!success) {
NSString *defaultDBpath = [[[NSBundle mainBundle]resourcePath]stringByAppendingPathComponent:#"xyz.sqlite"];
success = [filemanager copyItemAtPath:defaultDBpath toPath:writableDBPath error:&error];
if (!success) {
NSAssert(0, #"failed to copy database at path with message '%#'.",[error localizedDescription]);
}
}
NSLog(#"111writableDBPath:%#",writableDBPath);
}
Here it is in Swift 4/5
func copyDatabaseIfNeeded(sourcePath : String) -> Bool {
var destPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).first!
destPath = destPath + "/foo.db3"
let databaseExistsWhereNeeded = FileManager.default.fileExists(atPath: destPath)
if (!databaseExistsWhereNeeded) {
do {
try FileManager.default.copyItem(atPath: sourcePath, toPath: destPath)
print("db copied")
}
catch {
print("error during file copy: \(error)")
}
}
return true
}
try this one:
NSArray *docPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *strDocDirectory = [docPath objectAtIndex:0];
self.strDatabasePath = [strDocDirectory stringByAppendingPathComponent:YOUR_DB];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: self.strDatabasePath ] == NO)
{
const char *dbpath = [self.strDatabasePath UTF8String];
sqlite3 *contactDB;
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK)
{
char *errMsg;
const char *sql_stmt = "CREATE TABLE IF NOT EXISTS YOUR_Table (ID INTEGER PRIMARY KEY AUTOINCREMENT, name TEXT)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(#"Failed to create table");
}
sqlite3_close(contactDB);
Try this in AppDelegate Class
.h file
#property(nonatomic, retain) NSString *dbPath;
.m file
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[self copyDatabaseIfNeeded];
}
- (void) copyDatabaseIfNeeded
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success)
{
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"sampleDB.sqlite3"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
/********* Database Path *********/
- (NSString *) getDBPath
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"sampleDB.sqlite3"];
}
It'll automatically copy, if it doesn't found any database in application.
Hopefully, it'll help you.
Thanks.
-(void)openDatase{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
self.databasePath = [documentsDirectory stringByAppendingPathComponent:#"weightCal.sqlite"];
if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
NSLog(#"Database Successfully Opened ");
} else {
NSLog(#"Error in opening database ");
}
}
-(void)dealloc{
sqlite3_close(database);
[super dealloc];
}
-(void)copyDatabase {
BOOL success;
NSFileManager *fileManager=[NSFileManager defaultManager];
NSError *error;
NSArray *paths= NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory=[paths objectAtIndex:0];
NSString *writablePath = [documentsDirectory stringByAppendingPathComponent:#"test.sqlite"];
success = [fileManager fileExistsAtPath:writablePath];
if(success) {
return;
}
NSString *defaultPath=[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"test.sqlite"];
success=[fileManager copyItemAtPath:defaultPath toPath:writablePath error:&error];
if(!success){
NSAssert1(0,#"Failed to create writable database file with message '%#' .",[error localizedDescription]);
}
}
Declare following teo variable in .h:
sqlite3 *database;
NSString *databasePath;
How can I get database path for creating database in iOS?
I know how to execute queries but I want first create database from document directory.
Try this
-(void)copyDatabaseIfNeeded
{
#try
{
NSFileManager *fmgr=[NSFileManager defaultManager];
NSError *error;
NSArray *paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *path=[paths objectAtIndex:0];
dbPath=[path stringByAppendingPathComponent:#"Data.sqlite"];
if(![fmgr fileExistsAtPath:dbPath]){
NSString *defaultDBPath=[[[NSBundle mainBundle]resourcePath]stringByAppendingPathComponent:#"Addict.sqlite"];
if(![fmgr copyItemAtPath:defaultDBPath toPath:dbPath error:&error])
NSLog(#"failure message----%#",[error localizedDescription]);
}
}
#catch (NSException *exception)
{
NSLog(#"Exception: %#", exception);
}
}
-(NSString *)getDBPath
{
//Search for standard documents using NSSearchPathForDirectoriesInDomains
//First Param = Searching the documents directory
//Second Param = Searching the Users directory and not the System
//Expand any tildes and identify home directories.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"Data.sqlite"];
}
-(void)openDatabase
{
[self copyDatabaseIfNeeded];
if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK)
{
//Database Opened
NSLog(#"Database opened");
}
else
{
NSLog(#"Database cannot be opened");
}
}
-(void)closeDatabase
{
sqlite3_close(database);
}
Hope it helps you..
// Database handling
NSString *databaseFile = [[NSBundle mainBundle] pathForResource:#"DBname" ofType:#"sqlite"];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *basePath = ([paths count] > 0) ? [paths objectAtIndex:0] : nil;
NSString *dbPath = [basePath stringByAppendingPathComponent:[NSString stringWithFormat:#"DBname.sqlite"]];
NSFileManager *fm=[NSFileManager defaultManager];
if(![fm fileExistsAtPath:dbPath]){
[fm copyItemAtPath:databaseFile toPath:dbPath error:nil];
}
maybe this will help you
Try this :
// Get data
NSString *docsDir;
NSArray *dirPaths;
// Get the documents directory
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
// Build the path to the database file
databasePath = [[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent:#"dbFileName.db"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if(![filemgr fileExistsAtPath:databasePath])
{
NSData *content = [[NSData alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"dbFileName" ofType:#"db"] options:NSDataReadingMapped error:nil];
[content writeToFile:databasePath options:NSDataWritingAtomic error:nil];
}
Yes I got answer thank you.
//Here this may help you for select data from database
-(NSMutableDictionary*)SelectAllData
{
AppDelegate *AppDel=(AppDelegate *)[[UIApplication sharedApplication]delegate];
[AppDel checkAndCreateDatabase];
NSMutableArray *itemArray =[[[NSMutableArray alloc]init] autorelease];
if(sqlite3_open([AppDel.databasePath UTF8String],&database) == SQLITE_OK)
{
NSString *sql =[NSString stringWithFormat:#"Select *from table"];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, [sql UTF8String], -1, &selectstmt, NULL) == SQLITE_OK)
{
while(sqlite3_step(selectstmt) == SQLITE_ROW)
{
NSMutableDictionary *dicOfItem=[[NSMutableDictionary alloc]init];
[dicOfItem setValue:[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 0)] forKey:#"_id_article"];
[dicOfItem setValue:[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 1)] forKey:#"type"];
[dicOfItem setValue:[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 2)] forKey:#"Id"];
[itemArray addObject:dicOfItem];
[dicOfItem release];
}
sqlite3_close(database);
}
}
else
sqlite3_close(database);
//Even though the open call failed, close the database connection to release all the memory.
NSMutableDictionary *dictresp = [NSMutableDictionary dictionaryWithObjectsAndKeys:itemArray,#"objects", nil];
return dictresp;
}
//Here this may help you for inserting data from database
- (void) insert_intable
{
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
[appDelegate checkAndCreateDatabase];
for(int i=0;i<[[articleDict objectForKey:#"objects"] count];i++)
{
if (sqlite3_open([[appDelegate databasePath] UTF8String], &database) == SQLITE_OK) {
insertStmt=nil;
if(insertStmt == nil) {
NSString *sqlTmp=[NSString stringWithFormat:#"Insert into table(Type,Category_id) Values('%#','%#')",articleType,catID];
const char *sqlStmt=[sqlTmp UTF8String];
int returnValue = sqlite3_prepare_v2(database, sqlStmt, -1, &insertStmt, NULL);
if (returnValue==SQLITE_OK) {
NSLog(#"Success");
} else {
NSLog(#"Unsuccess");
}
sqlite3_step(insertStmt);
sqlite3_finalize(insertStmt);
sqlite3_close(database);
}
}
}
}
use the following code to set your Sqlite path
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
databaseName=#"yourfileName.sqlite";
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
[self checkAndCreateDatabase];
}
-(void) checkAndCreateDatabase {
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
success = [fileManager fileExistsAtPath:databasePath];
if(success) return;
else
printf("NO File found");
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
}
I am trying to do this:
sqlite3 *db;
self.dbPath = "tasks.sqlite";
int result = sqlite3_open(self.dbPath, &db);
The code after this is is throwing errors. So I suspect that it is not working. What should I pass in as the path?
NSString *strDatabaseName;
NSString *strDatabasePath;
-(void)getDatabase
{
strDatabaseName = #"questionsdb.sqlite";
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
strDatabasePath = [documentsDir stringByAppendingPathComponent:strDatabaseName];
}
-(BOOL) checkAndCreateDatabase {
BOOL success;
NSFileManager *fileManager = [NSFileManager defaultManager];
success = [fileManager fileExistsAtPath:strDatabasePath];
if(success) {
return TRUE;
}
else {
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:strDatabaseName];
[fileManager copyItemAtPath:databasePathFromApp toPath:strDatabasePath error:nil];
}
return FALSE;
}
then from any method
sqlite3 *database;
if(sqlite3_open([strDatabasePath UTF8String], &database) == SQLITE_OK)
{
//doSomething
}
I hope it works for you as well.
thank you.