Move TableViewCell down a little when the UIView is expanded - ios

I want to move the tableViewCell down a little when the UIView is expanded.
I have some detail information initially hidden inside the view. Now if the users are interested in the detail information, they can click the button on the view to show the detail information, but the frame of detail intrudes onto the tableViewCells, so I want to change the location of tableViewCells to move it down a little to fit the view's frame.
Is possible to change the frame of the cell in the cellForRowAtIndexPath?
I have tried it, but I get an error.
The following picture says when I click the arrow image, it shows the detail information.
Thanks.
Note: My UIView is inside the UITableView, so changing the frame of UITableView doesn't work.

self.tableView.frame = CGRectMake(self.tableView.frame.origin.x,self.detailView.frame.origin.y + self.detailView.frame.size.height,self.tableView.frame.size.width,self.tableView.size.height - x);//set value of x according to your need
I hope this would help.Thankyou

You should change contentInset of the UITableView:
youtableview.contentInset = UIEdgeInsetsMake(x, 0, 0, 0);
You should fix that x value to deal with your custom view height.
Good luck.

You could change the ContentOffset of the UITableView.
self.tableView.contentOffset = CGPointMake(0, self.tableView.contentOffset.y + 44);

Related

How to get Table View to scroll above Image View?

I'm using a table and image in my program.
I placed the image on top and table just below that.
Now I need to keep the Image static and On scrolling I want the table to go above the image according to the scroll height.
Use the contentInset of your UITableView to adjust the initial offset of the content. Make sure your tableView is front of your UIImageView.
[self.tableView setContentInset:UIEdgeInsetsMake(viewHeight, 0, 0, 0)];
contentInset will only adjust the initial content position, so when scrolling, the whole frame of your UITableView is used.
Update: UIView is UIImageView in your case
You can use it by Placing both the UIImageView and UITableView in UIScrollView
And set UIScrollView contentSize() according to need like
1.) scrollView.scontentSize = CGSizeMake(scrollView.frame.size.width, imageView.frame.size.height + tableView.frame.size.height + 10);
2.) Set UITableView scrolling to NO
This would help you.ThankYou

How to draw connecting lines between two uitableviewcells ios

I want to show links between two cells of uiTableView.
For Ex:
To show links between cells 1 and 5, it could be shown like:
Does any one has any idea how this can be achieved. Also when table scrolls, these links should be scrolled with it.
This looks like you want to build hierarchical view. Your implementation might be rejected by Apple due to not taking HIG into account.
Also what will be in case when lower part is not seen to user? Arrow with no end and need to scroll down for the user?
You might want to do a tree like structure (anything hierarchical) instead of ugly (sorry for that) arrows.
If you want arrow between two cell then make a separate UIView class for the Tablecell, in that UIView add one UILabel for text and one UIImageView for arrow, adjust there position as per your requirement.
Now pass this UIView to cell.
Hope this will help you.
UITableViewCell is just a subclass of UIView and UITableView is a subclass of UIScrollView. The only fanciness that UITableView provides is creating/reusing the cells and laying them out in the scroll view. (That's a gross over-simplification but for this It'll do the trick.)
So if I have a UIView subclass that draws an arrow, then it's just a matter of getting the frame for the cells I want to point to. CGRect frame1 = [[self.tableView cellForRowAtIndexPath:indexPath] frame];
Some pseudocode...
topCellFrame = get top cell frame;
bottomCellFrame = get bottom cell frame;
arrow = new arrow view;
arrow set frame = frame with origin of top cell frame origin, and height of distance from topCellFrame to bottomCellFrame;
tableView add subview = arrow;
There are edge cases to think about, If the top cell or bottom cell are offscreen the cellForRowAtIndexPath: will return nil and frame will be CGRectZero.
But I'll leave that as an exercise for you.
Edit: (I haven't done this exact thing, but I have done some similar things with the frames of cells)

Adjust a UIScrollView height based on a UITableView

I have a UIScrollView which contains a UIView and a UITableView. My goal is to adjust the height of the UIScrollView to allow me to scroll the contents of the UIScrollView to a specific point.
Here is my view: It has a UIView up top and a UITableView down below.
When I scroll, I want the UIView to stop at a specific point like so:
The tableView would be able to continue scrolling, but the UIView would be locked in place until the user scrolled up and brought the UIView back to its original state.
A prime example of what I am trying to do is the AppStore.app on iOS 6. When you view the details of the app, the filter bar for Details, Reviews and Related moves to the top of the screen and stops. I hope this all made sense.
Thanks
I ended up going with a simpler approach. can't believe I didn't see this before. I created two views, one for the UITableView's tableHeaderView and one for the viewForHeaderInSection. The view I wanted to remain visible at all times is placed in the viewForHeaderInSection method and the other view is placed in the tableHeaderView property. This is a much simpler approach, I think than using a scrollview. The only issue I have run into with this approach is all my UIView animations in these two views no longer animate.
Here is my code.
[self.tableView setTableHeaderView:self.headerView];
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
return self.tableViewHeader;
}
add yourself as a UIScrollViewDelegate to the UITableView and implement the - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView so that if your views are in their starter positions they do this:
- your UITableView animates its size to the second state:
[UIView animateWithDuration:.1f animations:^{
CGRect theFrame = myView.frame;
theFrame.size.height += floatOfIncreasedHeight;
myView.frame = theFrame;
}];
- your UIView animates its vertical movement
[UIView animateWithDuration:3 delay:0 options:UIViewAnimationOptionCurveLinear animations:^(void){
view.center = CGPointMake(view.center.x , view.center.y + floatOfVerticalMovement);
}completion:^(BOOL Finished){
view.center = CGPointMake(view.center.x , view.center.y - floatOfVerticalMovement);]
Finally always in the delegate implement – scrollViewDidScrollToTop: so that you know can animate back to the initial state (using the same techniques reversed).
UPDATE:
since your views are inside a scroll view, there is a simpler way if you are ok with the table view being partly out of bounds in your starter position (i.e. instead of changing size it just scrolls into view):
make the scroll view frame size as big as your final tableview + your initial (entire) view and place it at 0,0 (so its final part will be hidden outside of the screen)
scrollview.frame = CGRectMake(0,0,tableview.frame.size.width,tableview.frame.size.height + view.frame.size.height);
you make the container scrollview contents as big as the entire table view + the entire view + the amount of the view that you want out of the way when scrolling the table view.
scrollview.contentSize = CGSizeMake(scrollview.frame.size.width, tableview.frame.size.height + view.frame.size.height + floatOfViewHeightIWantOutOfTheWay);
you place the view one after the other in the scrollview leaving all the additional empty space after the table view
view.frame = CGRectMake(0,0,view.frame.size.width, view.frame.size.height);
tableview.frame = CGRectMake(0,view.frame.size.height, tableview.frame.size.width, tableview.frame.size.height);
now it should just work because since iOS 3 nested scrolling is supported
You can easily achieve this by setting the content size of the scrollView correctly and keep the height of the UITableView smaller than your viewcontroller's height, so that it fits the bottom part of the top UIView and the UITableView...
Another scenario is to split the top View in 2 parts.
The part that will scroll away and the part that will be visible.
Then set the part that will scroll away as the entire UITableView header and the part that will remain visible as the header view for the first table section.
So then you can achieve this with a single UITableView, without having to use a UIScrollView
What you're looking for is something like what Game Center happens to do with it's header which can actually be modelled with a table header, a custom section header view, and some very clever calculations that never actually involve messing with the frame and bounds of the table.
First, the easy part: faking a sticky view. That "view that's always present when scrolling the table" implemented as a section header. By making the number of sections in the table 1, and implementing -headerViewForSection:, it's possible to seamlessly make the view scroll with the tableview all for free (API-wise that is):
- (UITableViewHeaderFooterView *)headerViewForSection:(NSInteger)section {
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0,0,320,50)];
label.text = #"Info that was always present when scrolling the UITableView";
label.textAlignment = UITextAlignmentCenter;
label.backgroundColor = [UIColor colorWithRed:0.243 green:0.250 blue:0.253 alpha:1.000];
label.textColor = UIColor.whiteColor;
return label;
}
Finally, the hard part: KVO. When the table scrolls, we have to keep the header up there sticky with regards to the top of the view's frame, which means that you can KVO contentOffset, and use the resultant change in value to approximate the frame that the view should stick to with a little MIN() magic. Assuming your header is 44 pixels tall, the code below calculates the appropriate frame value:
CGPoint offset = [contentOffsetChange CGPointValue];
[self.tableView layoutSubviews];
self.tableView.tableHeaderView.frame = CGRectMake(0,MIN(0,offset.y),CGRectGetWidth(self.scrollView.frame),44);
If the above is infeasible, SMHeadedList actually has a fairly great, and little known, example of how complicated it can be to implement a "double tableview". That implementation has the added benefit of allowing the "header" tableview to scroll with the "main" tableview.
For future visitors, I've implemented a much simpler version, albeit one that accomplishes the goal with Reactive Cocoa, and a little bit of a different outcome. Even so, I believe it may be relevant.
What if you break the UIView into the top and bottom. The bottom will be the info.
Set UITableView.tableHeaderView = topView in viewDidLoad
and the return bottomView as Section Header in delegate method to make it float:
(UITableViewHeaderFooterView *)headerViewForSection:(NSInteger)section
{
return bottomView;
}
Just using the UITableView can solve with your problem. it is not need to use another scroll view.
set your view as the header view of UITableView. Then add your present view to the header view.
complete - (void)scrollViewDidScroll:(UIScrollView *)scrollView; . Tn the function to check the contentoffset of scroll view, and set the present view's frame.

Make UIView scroll with UITableView but pin to top out of view

I currently have a view controller that is comprised of a Navigation bar, followed by a UIView that has two UIButtons added as subViews. There is then a UITableView underneath that begins at the bottom of the container UIView.
At the moment, when the user scrolls the UITableView it goes behind the UIView and UIButtons. What I actually want to happen is for the UIView and UIButtons to move up with the table view but only by the value of their height which in this case is 58 pixels. The flow would be like this...
1) Table scrolls and the UIView moves with it for the first 58 pixels.
2) The user continues to scroll the table but the UIView "pins" itself just out of view under the navigation bar.
3) When the user scrolls the table back down the UIView is then picked up and dragged back into view. I believe the new Facebook app does something similar in the timeline.
I don't want to set the UIView as the TableHeaderView of the table as I also have a pull-to-refresh which then sits above the buttons and looks terrible. I've tried playing around with the contentOffset properties of the underlying scrollview of the table but have hit a brick wall.
Any advice on where to start would be appreciated.
Thanks
EDIT: I am gotten a little further and using this code to move the frame of the UIView.
-(void) scrollViewDidScroll:(UIScrollView *)scrollView
{
NSLog (#"Content Offset: %f", self.tableView.contentOffset.y);
NSLog (#"Button Frame: %f", self.btnBackground.frame.origin.y);
if (self.tableView.contentOffset.y > 0)
{
CGRect newFrame = self.btnBackground.frame;
newFrame.origin.x = 0;
newFrame.origin.y = -self.tableView.contentOffset.y;
[self.btnBackground setFrame: newFrame];
}
}
The problem now is that the scrollViewDidScroll delegate method doesn't get fired quickly enough if the table view is scrolled fast. The result is that the UIView doesn't quite make all way back to its original position when scroll quickly.
The scroll content offset is a good idea. Also if you tableview has only one section one approach is to do a custom header view representing the top level widgets. If there is more than one sections create an additional empty section which would return your custom header.
You can refer to this stack overflow post.
Customize UITableview Header Section
Well Asked Question (y)
well , for me i would first : use a main UIScrollView that contains both your topView and the tableView under it and that has the same width as your top UIView and UITableView and set its height to be height(tableView) + height(topView).
Second : since UITableView is a subClass of UISCrollView you can use scrollViewDidScroll delegate to know if the tableview is scrolled up or down.
in this cas you will have Two cases :
1) tableview is scrolled up = > you set the content offset of the main scrollView to be
[scrollView setContentOffset:CGPointMake(0, 58) animated:YES];
2) when the table view is scrolled down you can reset the content offset again
[scrollView setContentOffset:CGPointMake(0, 0) animated:YES];

Best way to animate the index of a UITableView?

I have a UITableView with a UIToolbar-like view at the bottom of the screen. I'd like to dynamically animate the toolbar to slide up and down to appear and disappear on the screen when the user takes certain actions on the table data. The problem I'm encountering is that when I animate the toolbar upward, it covers the last few letters of the index.
I'd like to shrink the index size as an animation, along with the toolbar animation. The standard UITableView index functionality doesn't provide us access to this view, just what the view displays, via sectionIndexTitlesForTableView. What's the best way to go about modifying it in such a way?
One way is to animate the entire table view height. This will also prevent your toolbar from covering basically the last cell in case they wanted to do something with it while the toolbar is up.
If you have a UITableViewController then you might have to move your code into a normal UIViewController.
Another way is to enumerate through the subviews of your table view and find the section title view that way, though I'm not sure if that would work very well.
Remember that UITableView is just another scrollview. Just adjust the contentInset and scrollIndicatorInsets according to your toolbar's height:
UIEdgeInsets contentInset = self.tableView.contentInset;
contentInset.bottom = self.myToolbar.frame.size.height;
self.tableView.contentInset = contentInset;
UIEdgeInsets scrollInset = self.tableView.scrollIndicatorInsets;
scrollInset.bottom = self.myToolbar.frame.size.height;
self.tableView.scrollIndicatorInsets = scrollInset;

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