Xcode 7 what is the view "semantic" storyboard setting? - uiview

I see that iOS9 and xCode7 introduced a new field called "semantic" into storyboard config. A google search did not reveal relevant results on top.
What is the significance of the view semantic field?

There is a new internationalization support in iOS 9, which enables flipping of the interface from left to right and vice versa depending on the current system language. You can choose Arabic language to test it. Arabic is read from right to left, so the interface is flipped.
Here you can read the Apple's guide on it.
The property "Semantic" in the storyboard is a rule which allows the iOS to know if the view should be flipped or not. There are multiple options:
Unspecified - The default value for views. The view is flipped when switching between left-to-right and right-to-left layouts.
Playback - A view representing the playback controls, such as Play, Rewind, or Fast Forward buttons or playhead scrubbers. These views are not flipped when switching between left-to-right and right-to-left layouts.
Spatial - A view representing a directional control, for example a segment control for text alignment, or a D-pad control for a game. These views are not flipped when switching between left-to-right and right-to-left layouts.
Force Left-To-Right - A view that is always displayed using a left-to-right layout.
Force Right-To-Left - A view that is always displayed using a right-to-left layout.
Source - Apple's documentation

Related

Disable Right to left support on IOS 9?

I have a large multi language app that does not have auto layout yet. The app contains many default tableview cells. In Arabic the app stays left to right and only uses the arabic localized strings. Is there a way to turn off this new right-to-left support so that default tableviewcells and navigation controller buttons are not flipped?
I know this approach via autolayout... in autolayout you can disable right to left change by selecting particular constraint and in property inspector untick the lable which says respect language...

Different iOS devices size programming approach

I am starting a new project which should be working on every iOS device size possible.
The project is rather simple. The main view will be a scroll view and it will hold a '+' button (where it says 'button' in the image) in the top right corner. (It does not really matter, I'm just trying to give the general idea of what I'm trying to understand and implement.)
A small example:
What is the right approach for this kind of problem?
Should I create a different storyboard for each device?
Should I start creating an adjustable scroll view that will hold the needed buttons with some constraints (if at all possible)?
I have read this tutorial:
auto layout
which explains the auto layout nicely, but does not mention the issue I'm trying to figure out.
Any thoughts?
Use AutoLayout and position your views relative to one another (so no x pixels spacing between views). Make only one storyboard for all devices, when a different view should be loaded on another device (like a completely different layout), select the appropriate size class and adapt the views and constraints.
Then it will be recalculated on every device.
The storyboard has a preview section where you can choose a device to simulate the view on.

Changing the UI on the fly - iOS

As far as i know, Auto-layout supports both RTL and LTR for the current held device language. But i need to my UI elements to support LTR according to a language selection button . Is there any possible way to reload the UI using Autolayout?
Make two arrays as properties, holding the constraints for LTR layout and RTL layout.
Depending on the selected state you remove one set from the view and add the other.
It means doing programmatic auto layout but that's not really too bad. The guide provided in the docs is an easy read.

iOS App Arabic Localization Issue

I am working on an application, where I have to implement arbic as well as english locale.
I have made seperate storyboards for both languages. Problem is autolayout constraints are automatically flipping my views. Is there anyway to stop auto flipping for arabic locale?
I want to design views myself for arabic.
Thanks
Constraints by default respect language direction, but you can turn this off by selecting the constraint, and then in the Attributes Inspector, unchecking the Respect language direction in the First Item and the Second Item pop down menus.
Note that that option isn't available for all constraints.

Implementing 'About' view in iOS using Xamarin Studio

How do I autosize Labels so they contain all the text, but don't take up any more space then necessary and stay vertically spaced the same whether the user is in portrait or landscape mode?
I am trying to implement a simple control that displays information about my app in paragraph form. It will have Headings, and Paragraphs. I am having problems correctly positioning things relative to each other and have them auto adjust as the user rotates their device and changes orientation.
In the example below, I have 4 labels. 2 are for headings and are bolded with larger font, 2 have standard font, but are long and have lots of text. I want to be able to have all the text visible on each label and have none cut off. I also, want all the labels as close as they can be to each other. So, their containing rectangles have to change based on all of the other label's height. So when I change from landscape to portrait orientation, the paragraphs may take 8 lines instead of the 3 lines it takes in landscape mode. I want the controls to shift to have the same amount of Vertical white space between each of them.
Here is a sample:
About this program
Thank you for downloading this app. It is designed to do some
wonderful things and will make all your wildest dreams come true.
Help
In order to use this program, use the tab bar at the bottom of the
screen to select what you want to do. When the view opens, slide the
items across the view until you are done.
I'll quote Mattt Thompson:
This is the type of thing TextKit was created for. Check out Wenderlich's tutorial for an easy start.
I followed the advice in Jason's comment and it works like a charm:
Try using a UIWebView and embedded HTML for your content. – Jason Oct
30 at 19:23
Thanks Jason !!

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