Submit MacOS X application to AppleStore from Qt project - ios

Context
I have to submit a MacOSX application to the AppStore. App was generated by Qt.
I'm using OSX 10.11 and Xcode 7.0 beta (7A121l)
What I have tried
I have created a MacOSX app with Qt that I have to submit to the AppStore
When I generate the .appfile with Qt, it runs pretty well. I don't know how to create a binary to upload with Application Loader for Mac so I have exported that Qt project to a Xcode project using the following command
qmake -spec macx-xcode Myproject.pro
And it creates a Xcode project for me.
Problem
When I compile that app inside Xcode, some frameworks are not found.
Ld Debug/track.app/Contents/MacOS/track normal x86_64
cd /Users/User/development/projects/track/track_desktop
export MACOSX_DEPLOYMENT_TARGET=10.7
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -L/Users/User/development/projects/track/track_desktop/Debug -L/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks -L/Users/User/Qt/5.5/clang_64/lib -F/Users/User/development/projects/track/track_desktop/Debug -F/Users/User/Qt/5.5/clang_64/lib -F/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/System/Library/Frameworks -filelist /Users/User/development/projects/track/track_desktop/track.build/Debug/track.build/Objects-normal/x86_64/track.LinkFileList -mmacosx-version-min=10.7 -F/System/Library/Frameworks -headerpad_max_install_names -Wl,-rpath,/Users/User/Qt/5.5/clang_64/lib -F/Users/User/Qt/5.5/clang_64/lib -framework Carbon -framework QtWidgets -framework QtGui -framework QtCore -framework DiskArbitration -framework IOKit -framework QtNetwork -framework OpenGL -framework AGL -Xlinker -dependency_info -Xlinker /Users/User/development/projects/track/track_desktop/track.build/Debug/track.build/Objects-normal/x86_64/track_dependency_info.dat -o /Users/User/development/projects/track/track_desktop/Debug/track.app/Contents/MacOS/track
ld: framework not found Carbon
clang: error: linker command failed with exit code 1 (use -v to see invocation)
And also: DiskArbitration, IOKit, OpenGL and AGL
Conclusion
I think that qmake hadn't created the linker paths correctly.
Question
How can I link that libraries to my Xcode project in order to compile and to generate my binary?
These answers and questions don't help me:
Qt Mac Deployment > I have done that
Qt Mac OS Deployment - You must supply an Apple ID -> He didn't explain how to do it
Qt Deployment for Mac, configuring executable inside bundle

Related

Xcode will not link XCTest to the iOSSimulator version

So for one of my classes, we are supposed to refactor this project from last quarter that was left in a pretty bad state.
So we are trying to write unit tests for the project, but they used an old version of Xcode, so we had to re-add the XCTest framework to "Link Binary With Libraries".
I accidentally added the MacOSX version of it the first time, and noticed my error. I removed the OS X version from the linker, and added the iPhoneSimulator version to it. It kept giving me the same error. So I removed all XCTest.framework files from the Build Phases, and it gave me an error about OCMock (which is a totally different problem that I'm not concerned about right now), which means it knows it's gone. So I then tried re-adding XCTest.framework to my test target, making sure it was the iOSSimulator version, and it gives me the same error about it being the Mac OS X version. I have tried restarting Xcode and did correctly that I did before but that did not work. Below is the full output from the error.
Ld /Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Products/Debug-iphonesimulator/HenryTests.xctest/HenryTests normal x86_64
cd /Users/MY_USERNAME/Git/JrProj-1415-Mike/Code/iOS/Henry
export IPHONEOS_DEPLOYMENT_TARGET=7.1
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -bundle -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.2.sdk -L/Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Products/Debug-iphonesimulator -L/Users/MY_USERNAME/Git/JrProj-1415-Mike/Code/iOS/Henry -F/Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Products/Debug-iphonesimulator -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.2.sdk/Developer/Library/Frameworks -F/Applications/Xcode.app/Contents/Developer/Library/Frameworks -F/Users/MY_USERNAME/Git/JrProj-1415-Mike/Code/iOS/Henry -F/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/Frameworks -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Frameworks -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Library/Frameworks -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Library/Frameworks -F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator8.2.sdk/Developer/Library/Frameworks -filelist /Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Intermediates/Henry.build/Debug-iphonesimulator/HenryTests.build/Objects-normal/x86_64/HenryTests.LinkFileList -bundle_loader /Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Products/Debug-iphonesimulator/Henry.app/Henry -Xlinker -objc_abi_version -Xlinker 2 -framework XCTest -ObjC -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=7.1 -framework XCTest -lOCMock -framework UIKit -framework Foundation -framework Firebase -Xlinker -dependency_info -Xlinker /Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Intermediates/Henry.build/Debug-iphonesimulator/HenryTests.build/Objects-normal/x86_64/HenryTests_dependency_info.dat -o /Users/MY_USERNAME/Library/Developer/Xcode/DerivedData/Henry-ayqkhtmgjufxaagawvfjprhgilji/Build/Products/Debug-iphonesimulator/HenryTests.xctest/HenryTests
ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
In case anyone come across this problem too, pretty much the only solution is to make a new project, and add all the files to that new project. I've talked to some professionals in iOS development, and they could come up with no other solution. I think it has something to do with the project being from a pretty old version of Xcode, and the new XCTest framework being pretty new. Good luck to you if you come across this too.

selective library linking Xcode 6 / LLVM 6

I selectively link a library depending on the configuration in my project build settings. i.e.
Debug: -l libcws_ps
Release: -l libcws
In library search paths, I point to the directory that contains these 2 .a libraries.
I'll point out that this worked on Xcode 5, but now on Xcode 6 it's not linking properly and I'm getting undefined symbol errors. If I link using the usual method - 'link binary with libraries', then it works - but then I don't have the configuration based linking.
Any ideas how to fix this, or at least some clues how I get debug it?
Libtool /Users/dave/Library/Developer/Xcode/DerivedData/FilmFlexMovies-ddwyjuvbhaqgqralpjczhprnltla/Build/Products/Release-iphoneos/libiOSIrdetoLibrary.a normal armv7
cd /Users/dave/Developer/GIT/FilmFlex/iOS/Submodules/iOSModelController/Submodules/iOSIrdetoLibrary
export IPHONEOS_DEPLOYMENT_TARGET=7.0
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only armv7 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS8.0.sdk -L/Users/dave/Library/Developer/Xcode/DerivedData/FilmFlexMovies-ddwyjuvbhaqgqralpjczhprnltla/Build/Products/Release-iphoneos -LCloakwareStreaming/lib/ios -L/Users/dave/Developer/GIT/FilmFlex/iOS/Submodules/iOSModelController/Submodules/iOSIrdetoLibrary/CloakwareStreaming/lib/ios -filelist /Users/dave/Library/Developer/Xcode/DerivedData/FilmFlexMovies-ddwyjuvbhaqgqralpjczhprnltla/Build/Intermediates/iOSIrdetoLibrary.build/Release-iphoneos/iOSIrdetoLibrary.build/Objects-normal/armv7/iOSIrdetoLibrary.LinkFileList -framework MediaPlayer -framework CoreVideo -framework AVFoundation -framework UIKit -framework Foundation -o /Users/dave/Library/Developer/Xcode/DerivedData/FilmFlexMovies-ddwyjuvbhaqgqralpjczhprnltla/Build/Products/Release-iphoneos/libiOSIrdetoLibrary.a
RTFM... or RTFRN... Xcode 6 release notes
"Xcode will no longer pass options in the build setting OTHER_LDFLAGS to libtool when building static libraries, nor will it pass options in OTHER_LIBTOOLFLAGS to the Mach-O linker when building any other kind of product. Previously all options in both settings would be passed to both tools. Make sure that options are in the correct build setting for the product type, static library, or other component being built. (4285249)"
So it just wasn't even passing my 'other linker flags'. I needed to move them to 'other librarian flags'.

No changes in testflight libraries and Xcode 5 now says "ld: library not found for -lTestFlight"

I've been creating some app for some months, and suddently Xcode 5 doesn't want to build it. It just complains with the following error.
Ld build/Debug-iphonesimulator/appname.app/appname normal i386
cd /Users/myname/proyectos/appname/dev/iOS/appname
setenv IPHONEOS_DEPLOYMENT_TARGET 5.1
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/myname/proyectos/appname/dev/iOS/appname/build/Debug-iphonesimulator -L\"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/FlurryAnalytics\" -L\"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/SmartADServer\" -L\"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/TestFlight\" -F/Users/myname/proyectos/appname/dev/iOS/appname/build/Debug-iphonesimulator -F/Users/myname/proyectos/appname/dev/iOS/appname/appname/External -filelist /Users/myname/proyectos/appname/dev/iOS/appname/build/appname.build/Debug-iphonesimulator/Appname.build/Objects-normal/i386/appname.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=5.1 -weak_framework AdSupport -framework Security -framework MessageUI -framework Twitter -framework CoreLocation -weak_framework CoreMotion -framework AudioToolbox -framework AVFoundation -framework MediaPlayer -framework SystemConfiguration -framework MobileCoreServices -lz -framework CFNetwork -framework QuartzCore -framework UIKit -framework Foundation -framework CoreGraphics -lTestFlight -framework comScore -lFlurry -Xlinker -dependency_info -Xlinker /Users/myname/proyectos/appname/dev/iOS/appname/build/appname.build/Debug-iphonesimulator/Appname.build/Objects-normal/i386/appname_dependency_info.dat -o /Users/myname/proyectos/appname/dev/iOS/appname/build/Debug-iphonesimulator/appname.app/appname
ld: warning: directory not found for option '-L"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/FlurryAnalytics"'
ld: warning: directory not found for option '-L"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/SmartADServer"'
ld: warning: directory not found for option '-L"/Users/myname/proyectos/appname/dev/iOS/appname/appname/External/TestFlight"'
ld: library not found for -lTestFlight
clang: error: linker command failed with exit code 1 (use -v to see invocation)
If I understand it ok, it complains about testflight, but I haven't changed anything about it in weeks. It compiled it perfectly.
I have to say I've tried adding Adobe ADMS tracking library onto the project (but then undoing its addition). And then after that, linker errors appear.
Any hint? I'm COMPLETELY at lost and frustrated. Are my project files corrupt maybe? (Let's hope not!!) Any hope to recover them in such case?
Greetings
"Problem solved".
Apparently it seemed (as ahwulf said, and I suspected) that my Project paths/libraries/headers where somehow corrupt inside Xcode 5.
What was my solution? After more additional tests, I just physically removed some of my apparently conflicting libraries (testflight, flurry, etc...) from the project (and ALSO from disk) and started compiling, waiting for the obvious compilation errors that would appear.
When they appeared, I just re-added the files XCode asked me to add (one file/library at a time), and then one by one, all these errors started to slowly disappear.
My original linking error ALSO disappeared, so my project builds again.
I have the feeling I don't really know what I did, but "it worked".
Something that worked for me in this situation was to remove 'libTestFlight.a' from my Link Binary With Libraries section in the Build Phases and clean my project then redrag it into this section from my File tree. (Of course if you want to use Testflight in your app make sure that you also have libz.dylib as a framework and the associated TestFlight files are also included in your project such as TestFlight.h, TeshFlight+AsyncLogging.h and TestFlight+ManualSession.h - if libz.dylib gets deleted and then readded it can cause this error). Good luck code warriors!
XCode 5 appears to have a bug where it spontaneously adds an extra absolute path in build settings. Bitten me a couple of times already.
I had the identical error for a very different reason.
Having upgraded from TestFlight 1.2.4 to TestFlight 2.0.2, the build worked on my own machine, but a nightly build on a different machine failed.
The simple reason that the library wasn't found was that it hadn't been committed. Our .gitignore is set to ignore .a files, so libTestFlight.a had not been included. Opening the project in Xcode made this more obvious than the command line build log.
git add -f sorted this out.
I've faced the exact same problem with adding TestFlight 2.0.2. And it was also conflicting with Flurry (and some others). Removing (reference!) and re-adding all conflicting libraries with TestFlight being last helped me. But firstly don't forget to delete Library Search Paths.

Apple Mach-O Linker Error Xcode 4.5.2

I am thinking of rebuilding the project from scratch which I would like to avoid, so I am asking for help.
When trying to build the project on release I get the following link error:
Ld
/Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos/MyStreamPlayer.app/MyStreamPlayer
normal armv7
cd /Users/MAS/iphoneApps/AlfsreamPlayer/MyStreamPlayer
setenv IPHONEOS_DEPLOYMENT_TARGET 6.0
setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++
-arch armv7 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk
-L/Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos
-L/Users/MAS/iphoneApps/AlfsreamPlayer/MyStreamPlayer -L/Users/MAS/iphoneApps/AlfsreamPlayer/MyStreamPlayer/../build -F/Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos
-filelist /Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Intermediates/MyStreamPlayer.build/Release-iphoneos/MyStreamPlayer.build/Objects-normal/armv7/MyStreamPlayer.LinkFileList
-Xlinker -map -Xlinker /Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Intermediates/MyStreamPlayer.build/Release-iphoneos/MyStreamPlayer.build/MyStreamPlayer-LinkMap-normal-armv7.txt -dead_strip -finalize -prefinalized-library libViewRightWebiOS.a -finalized-product /Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos/MyStreamPlayer.app/MyStreamPlayer
-libVideoWebiOS -fobjc-link-runtime -miphoneos-version-min=6.0 -framework Foundation -framework UIKit -framework CoreGraphics -framework MediaPlayer -framework CFNetwork -libVideoWebiOS_debug -libVideoWebiOS -o /Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos/MyStreamPlayer.app/MyStreamPlayer
clang: error: no such file or directory:
'/Users/MAS/Library/Developer/Xcode/DerivedData/MyStreamPlayer-auylvnjdlrkfpvaxnulcaadbfhwl/Build/Products/Release-iphoneos/MyStreamPlayer.app/MyStreamPlayer'
No problem with debug mode. The project runs fine on another computer on xcode 4.5.1. I thought the xcode version could be the problem but when I tried it on another computer with xcode 4.5.1 I got the same problem.
The project uses a library libVideoWebiOS. I have it on the Build Phases -> Link Binary With Libraries. Any idea what produce could this issue? Here is the screenshot of build settings -> architectures.
There are lot of suggestions to Change "Build Active Architecure Only" to Yes but unfortunately that didn't work for me.
From your comment, it seems you are having multiple targets in your project. If you are using any third party libraries or wrapper classes, don't import the project. Add only the required files and folders you want. I don't know how to make the project in release mode which having multiple targets. But making your project with one target might solve your problem. Remove the references of your third party project.xcodeproj and add the source files what are all you needed in that project. Hope it helps.
Ron is correct, you must use the Finalizer before you can create a release build. Be sure you have Xcode closed for the finalizer to work.

Getting llvm-gcc-4.2 failed with exit error

I have no idea how to debug this, and I've been banging my head against the wall for hours. Here is the error I got:
Ld /Users/MyAccount/Library/Developer/Xcode/DerivedData/TAC-goimuvevceqxowccylmmpcflbtvz/Build/Products/Debug-iphonesimulator/TAC.app/TAC normal i386
cd "/Users/MyAccount/Desktop/Programming Stuff/iOS Programming/XCode 4/TAC"
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/MyAccount/Library/Developer/Xcode/DerivedData/TAC-goimuvevceqxowccylmmpcflbtvz/Build/Products/Debug-iphonesimulator -L/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/usr/lib "-L/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.3 (8J2)/Symbols/usr/lib" -F/Users/MyAccount/Library/Developer/Xcode/DerivedData/TAC-goimuvevceqxowccylmmpcflbtvz/Build/Products/Debug-iphonesimulator "-F/Users/MyAccount/Desktop/Programming Stuff/iOS Programming/XCode 4/TAC" -filelist /Users/MyAccount/Library/Developer/Xcode/DerivedData/TAC-goimuvevceqxowccylmmpcflbtvz/Build/Intermediates/TAC.build/Debug-iphonesimulator/TAC.build/Objects-normal/i386/TAC.LinkFileList -mmacosx-version-min=10.6 -Xlinker -objc_abi_version -Xlinker 2 -D__IPHONE_OS_VERSION_MIN_REQUIRED=40300 -framework UIKit -framework Foundation -framework CoreGraphics -framework Security -framework CoreMotion -framework SystemConfiguration -framework CFNetwork -framework MobileCoreServices -lxml2.2 -lz.1.2.5 -o /Users/MasonSilber/Library/Developer/Xcode/DerivedData/TAC-goimuvevceqxowccylmmpcflbtvz/Build/Products/Debug-iphonesimulator/TAC.app/TAC
ld: warning: ignoring file /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/usr/lib/libxml2.2.dylib, missing required architecture i386 in file
ld: warning: ignoring file /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/usr/lib/libSystem.dylib, missing required architecture i386 in file
ld: in /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0/Symbols/usr/lib/libobjc.A.dylib, missing required architecture i386 in file for architecture i386
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-gcc-4.2 failed with exit code 1
Any help is really appreciated. I would normally spend more time working on my own to solve the problem, but I really have no idea where to start.
If you are building against Simulator then you explicitly need to add i386 as an valid architecture. Also check under platform you have "iphonesimulator". Just click on your project file and it will reveal Build settings in the right side editor. You will find these settings there. Hope it helps.
It is saying that there is a missing 32 bit Intel architecture in the relevant libraries.
I would ask why you are persisting with GCC 4.2 when LLVM 2.0 is the default compiler now and gcc development has been shut down (at Apple)
Have a go at switching to LLVM 2.1 and see if the problem remains.
You really need to be asking about this bug on the Apple Dev forums if it's important to you to use GCC as iOS 5 and XCode 4.2 are NDA
You have forgot to add any library.try to add a directory that what you have missed.It resolve this issue.

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