Certificates and Provisioning Profiles for Push Notifications - ios

I'm having trouble with the process. I have got push notifications working for Development. I have read multiple guides and questions, and for some reason - either their guides are deprecated in iOS 8 or my Xcode is bugged - I am having issues with provisioning profiles.
For the purposes of this question, I have generalized most of the terms for privacy concerns.
I'm currently greeted with the bug - Failed to code sign "App". There is a Fix Issue button, but I made sure I did not click that; I'm afraid it'll only complicate my problems.
I've followed the Parse iOS Notifications Guide and configured my app according to the guide. I've done the following:
Requested a certificateSigningRequest from Keychain Access
Created a new App ID in iTunes Connect, with a new bundle identifier. I made sure I went into my info.plist in my app to change and match the new App ID created in iTunes Connect.
Using the new App ID in iTunes Connect, I created the Production SSL Certificate.
Installed it to my KeyChain Access, and exported it to upload to Parse.
Next, I deal with the Provision profile. Once again, I went in iTunes Connect, created a new provisioning profile, made sure to link the correct bundle ID with it, and downloaded it.
Here comes the part that may have fudged up the process. In the Parse Notifications Guide, they instructed users to double click the downloaded file - in my case, it was called "AdHocDistribution.mobileprovisioning", which will install itself into Xcode.
Download the generated provisioning profile from the next screen by selecting the "Download" button.
Install the profile by double-clicking on the downloaded file.
This should open Xcode's Organizer in the Devices pane. Your new provisioning profile should appear in the Provisioning Profiles section of your Library. Make sure that the status for this profile is "Valid profile". If the profile is invalid, make sure that your developer certificate is installed in your Keychain.
Double clicking the mobileprovisioning file did not lead to any discernable feedback telling me that it was installed.
Finally, I modified the code signing fields in my project and target's build settings to match the one I downloaded.
Finally, I try running the app, and the error popped up. Please help!

Create a provisioning profile of the application using ADHOC from dev account.Download and control drag it to Xcode, Under provisioning profile in your screenshot select that.
Do the same for Target and project and you will be good to go!
P.S. also select the Team as your dev account

Please follow the following steps..
Check all your targets's Code signing Section. Like Project and Test Target.
Check the project "identifier" in all your .Plist file.
Add the account in Xcode Account section, by choose from :
XCode-> Preference - > Account -> click on +sign and add your apple developer account.
Hope it will help you.

Related

Multiple developers on same individual iTunes account

I have an Apples Individual Developer account.
Now I have one more developer to assist me.
I have added him as my Team admin from iTunes Connect.
When he pulled the Xcode project, there is an error saying "No matching provisioning profiles found" in General > Identity.
Why cant he compile the project even though I have added him as a team admin?
Also can he submit the build to iTunes connect?
Image below clearly states that team admin can Create Apps and Submit Version
I have referred to couple of answers on SO, but most of them are outdated(for iOS 3 and above), so I was wondering if Apple has revised the policy in recent days.
I use Xcode 7.3 on OS X 10.11
On iTunesConnect manipulations only with app publishing.
What you might want, is to add him into your Team at developer.apple.com/membercenter.
Then developer via that site generates the Developer Certificate(s) and then creates Provision Profile via Xcode.
You might be getting this error due to missing provisioning profiles in your system. You can download the profiles linked to your account by doing the following steps:
Open XCode
Go to Preferences
Select your Apple ID. If not signed in, sign in to your individual Apple Developer Account
Select your Team from the right pane
Click View Details
Click Download All
Once all the profiles are downloaded, go to Build Settings -> Code Signing and choose the appropriate profiles for each.
In case you get an error again while building, do the following steps:
From your main machine (where you have been using your Developer account before), open Keychain Access
From the left pane, select login
Export the following to any location. It will be saved as a .p12 file. Give a password for them:
iPhone Developer Certificate
iPhone Distribution Certificate
Install these p12 files in your teammate's system.
You should be good to go now!

Wrong iOS provisioning profile being chosen

I have followed a tutorial to enable Push Notifications on the App. It's still in development phase and internal testing only.
Using that, I have correctly enable development push notifications on the App ID, and the development provisioning profile accordingly. So much that the first three or so bundles that I have uploaded worked correctly and the Push Notifications went just fine.
Now, with the last update I've done, I've received an Email with an issue and the Push Notifications stopped working:
"Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the "aps-environment" entitlement... etc."
What I realized since then is that when I run "archive" to build the app, after I choose the team (the only one I have and always have used), when I come to chose the Binary and Entitlements, the Provisioning Profile is a DISTRIBUTION one and not the development one I have created.
I've tried countless things from my search on the internet. Including forcing in Code Signing on my target Build Settings the iPhone Developer:MyName and the development profile I've created in the Provisioning Profile row (wich is available to select here).
Still, no-go. I have no idea what changed in the process since I didn't mess with certificates or changed anything in that field, just plain app code.
Thanks for the input.
EDIT: I'll add some screenshots that maybe can shine some light.
The XC:profile is the default distribution provisioning profile that XCode is creating.
Note : without knowing the root cause i can only help you confirm whether you have all the certificates on proper place and using correct one.
Please go this way..
Just check in your Keychain and developer.apple account, if developer certificate is valid, if yes then
Check Provisioning profiles for Development and Distribution with Notification service enable in Provisioning section on developer.apple account.
So far everything is proper then.
Go to Xcode -> Preferences -> account -> refresh all certificate for the same apple account. and hit download.
Now go to Project settings -> general -> confirm you should have selected appropriate team.
finally to to project settings -> build settings -> search "code signing"
now select correct Provisioning profile and developer here.
please let me know if you find any trouble in this.
In my case, I had changed the bundle identifier for the app, but the App ID listed on the provisioning profile was still wrong. Turns out that in the "Packaging" section under build settings, there's another place where the bundle id needs to be changed ("Product Bundle Identifier"), and that's what the code sign-y thing was looking at.
Using Local Signing assets while exporting solved the issue for me

IOS: Code signing error Xcode 6.3.1 [duplicate]

I've build a new application which is going to support IOS 7. I got the new XCode 5 GM and tried to sign my apps using my fresh provisioning profile and distribution certificate, but i'm having trouble with distribution. I constantly get the following error:
"Invalid Code Signing Entitlements. The entitlements in your app
bundle signature do not match the ones that are contained in the
provisioning profile. According to the provisioning profile, the
bundle contains a key value that is not allowed:
'[XXXX.com.sample.company ]' for the key 'keychain-access-groups".
Also the same error for a key value called application-identifier.
Screenshot of the errror:
The solution lies in the new option in Xcode 5 which says provisioning profile. Just set the project target's provisioning profile to the right one and it'll work.
If you are like me and you think you tried EVERYTHING, archived your project over ten times, banged your head on the keyboard and still get this error. Please do yourself a favor and simply Restart XCode, it worked for me. Sometime Apple... I hate you.
I went through many of the steps above but what finally worked for me was refreshing my profiles in Xcode. Not sure why it was necessary since my app's distribution profile was showing up in the list already. Here are the steps:
Xcode Preferences
Accounts tab
Select your Apple ID
Hit the View Details button in the Apple ID detail panel
Hit the Refresh button in the lower left corner
In my case, i activated the same capabilities in Xcode that in Application services in developer.apple.com. Thats works for me
In my case (sorry) I switched "Team" to "None" in -> General -> Identity
In another case I needed to switch this identity from "None" to the developer account managing the identities and profiles.
Xcode sometimes messes up greatly with code signing, it seems. Or, we mere mortals simply aren't clever enough to understand what it is doing, of course. Don't give up, we're all going through some code signing torture at times!
In my case, I had to set correct Provision Profile for Release, and then had to restart Xcode. Before restarting, it had same provision profile, and didn't work. So, sometimes a restart can do miracles. Maybe this helps somebody.
If someone uses a GameCenter then check this section in your target. I worked with some old project and there were 2 errors (but everything worked fine). Disabling and enabling it back solved this problem.
Most likely this action adds Game Center entitlement to App ID and and handle it itself.
1.Go to project folder, delete *.entitlements files.
2.Then go yo in xcode project target -> build settings -> code signing entitlements - delete values
3.Clean
4.Run
Ah, this glorious error. For me whenever I see this error I check the following things:
1. Allow XCode to access your provisioning profile info all the time - If XCode keeps asking when you start it up to have access to your computer's private files so that it can get provisioning profile information with the options to allow access always, not now, or just one time - set it to ALWAYS ALLOW access
2. If you have any old entitlement files kicking around your project get rid of them and any sign of them - if you see a .entitlements file in your project delete it (or at least remove the reference to it if you aren't sure you are ready to outright delete it), then make sure the 'Code Signing Entitlements' line under the 'Code Signing' section in Build Settings is empty
3. Check your Application Services online and match them up with your Services in XCode for the app - Go to the Apple Member Center and check the App ID for your app, click on the app to see its 'Application Services' and see what you have checked, then go to XCode and check your 'Capabilities' section to make sure the two have the same list of Apple services on both
4. Make sure you assign a valid Provisioning Profile to your app before validating - double check your provisioning profile for your app in the Apple Member Center, make sure it isn't expired, has the right App ID with the correct bundle id and distribution. Download and click on the new provisioning profile to make sure XCode has it, or go to XCode > Preferences > Accounts > click on your account and 'View Details' then click the bottom corner button to Sync all the profiles to XCode. You should have the profile available to select now in the 'Code Signing' section. Once you have the correct provisioning profile then you can set the 'Code Signing Identity' lines to the correct option for that provisioning profile.
Note - if doing a distribution certificate it can help to set all the 'Code Signing Identity' lines to the identity you use for distribution including the debug lines
5. IF ALL ELSE FAILS - Clean your project and Restart XCode and some Apple magic may just work fine the next time you open your project and try to Validate
If you're building an old 3.1.5 project, Xcode 5 has some bugs which unfortunately makes Benjamin's answer impossible, as there are no Provisioning profiles to pick from. After many a late hour of tormented reading of Xcode project files I came up with this solution that worked for me:
In the Utilities pane (to the right) in Xcode 5, under project Document, change from Xcode 3.1-compatible to Xcode 3.2 compatible.
Enter your organization name.
Close project.
Open your project file, e.g. open -a TextEdit path/to/name.xcodeproj/project.pbxproj
Remove the two Distribution clauses (isa=XCBuildConfiguration).
Remove the two accompanying lines in buildConfiguration (one in PBXNativeTarget and one in PBXProject XCConfigurationLists)
Now you're ready to re-open, archive and submit to App store - voilà! It works again!
How I think it works
I assume this works because Apple somewhere along the line decided to drop the need for any separate distribution config, which is a good thing. When I archive, Xcode automatically code signs for distribution. That's the way it should have been implemented in the first place, it's just a shame that Apple can't make auto-migration part of the IDE; instead they force us developers to spend man-decades to make this stuff work.
I have been struggling with this problem for more than a day now, trying all kinds of solutions suggested here and elsewhere on the internet. Nothing worked...
But, I finally managed to solve the problem!
The problem I had was with an old app that I haven't touched in over 3 years, and now I was about to release a long awaited update. Since the time I released the app, Apple has been updating how the certificates and App Id works. They have introduced the concept of Team Id which seems to be recommended to use.
In particular, the Apple's "Certificates, Identifiers & Profiles" site, has seen a lot of changes since then.
There I realized that the Provisioning Profile I was using for App Store Distribution were connected to the App Id ED8xxxxxxx.com.rostsolutions.* but looking at the App Id for the game I was about to submit I notice that the App Id was ATMxxxxxxx.com.rostsolutions.Swisch. So the App Id prefix did not match!
That seemed to be the root of the problem. So what I did was to create a new Provisioning Profile connected to the App Id ATMxxxxxxx.com.rostsolutions.Swisch instead. Using that Provisioning Profile I successfully submitted my app to App Store and now I just keep my fingers crossed that everything else works fine at Apple's side.
(I first tried to connect to new Provisioning profile to the wildcard Id ATMxxxxxxx.com.rostsolutions.* instead, but that didn't seem to work).
But what puzzles me is that when I look at the old App in iTunes Connects and goes to Binary Details, it says that the App Id is ED8xxxxxxx.com.rostsolutions.Swisch. So why is the "Certificates, Identifiers & Profiles" page listing the App Id as ATMxxxxxxx.com.rostsolutions.Swisch?
My problem was solved by removing my Apple ID from Preferences->Accounts and then adding it back again. Then all my provisioning profile files showed up on the View Details utility panel. I was mistakenly choosing "Mac Team Provisioning Profile:*" instead of the actual distribution provisioning profile for the project thinking that it was a generic selection. Provisioning files must be specific to the project. Oh, and BTW, make sure your provisioning profile has the correct entitlements (for example, Maps). I managed to release an app with OSX Maps without the entitlement and Apple approved it -- but no Maps showed up on the production version!
In my case, I had the same problem, my solution was to change the 'Release Provisioning Profile' in the Build Settings before doing Archive. I do this twice, once for App Store distribution, and another one for Ad Hoc distribution. I also add a comment on my archives. My conclusion is that there is something broken about the "archive re-signature".
There is a very good tutorial for solving that problem on this website.
It says that this problem can occur when your Projects Bundle Identifier is different to the one you entered on the iTunes Connect Website.
I think xcode 5 uses "release" instead of "distribution" that you may created yourself.
If all above didn't work (in my case after couple of days no luck trying everything) I have only one Mac application. BE CAREFULL WITH REVOKE!
1) Revoke by hand all "Mac App Distribution" & "Mac Installer Distribution"
2) Clean relevant certificates and open-keys in Keychain (Warning: export before delete)
3) Restart Xcode
4) Go to (in Safari) developer.apple.com -> certificates etc.
5) Create CertificateSigningRequest.certSigningRequest in Keychain->Certificate assistant
6) Create by hand on developer.apple.com both "Mac App Distribution" & "Mac Installer Distribution" with your *.certSigningRequest
7) Provisioning Profiles -> Distribution -> create/fix custom provision for AppStore (I'm specially named it as "Mac provision profile for AppStore"
8) Xcode -> Settings -> Account -> Your account -> Refresh
9) Xcode Clean -> Archive -> Validate
I have been struggling with similar problem (I was building for Ad-Hoc distribution). Only thing that has changed since last successful deploy, was adding two devices to provisioning profile.
After double- and triple- checking all build settings, I regenerated provisioning profile (without changing anything), re-downloaded and it worked fine.
So note to self: if there is no logic explanation, you can always try good old IT voodoo.
I also recommend iPhone Configuration Utility, which despite its name, is useful for checking what provisioning profiles you have on computer.
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
If multiple developers are using the same member center account. One of them can't use a certificate created by others cause they used a certificate request created using their computers.
You need to use a certificate created by you (certificate request
created using your computer).
Alternative, told them to send you the Developer Profile. not sure of the name. to use a certificate created on another computer.
Code signing Entitlements occur because of your resource does not contain Entitlements file in resources,Just go to build setting and search code signing Entitlements delete entry for debug and release, build project again you will see there is no error. Cheers
I had the same problem, but nothing written here worked for me. However, I found a simple way that worked for me. Here's how to do it:
1) In your Project and your Target(s) build settings, choose "None" for all Provisioning profiles, and choose "Don't Code Sign" for all Code Signing Identities.
2) Now, choose your Target and go to build settings. In Code Signing Identity Release setting, choose "iOS Distribution" for "Any iOS SDK". And then, in Provisioning Profile Release setting, choose your distribution profile for "Any iOS SDK". After that your Code Signing Identity Release setting should automatically change to "iPhone Distribution".
3) Archive your build and validate. Now it should work fine. That's it!

Code Signing for AdHoc Beta Testing

I have been working this for past two days, and haven't come up with a solution. I have Created Provision for Distribution in Apple perfectly. I don't know How to Set up Built setting and Code signing process in Xcode 5. Any one who could explain briefly will be appreciated.
Assuming you have created certificate and a distribution profile.
First, download both the profile and certificate from your developer account. Just double click on them and it will get copied to respective locations automatically.
Now open your project settings and under build settings tab look for Code signing section.
Set the certificate and profile which you have just installed.
Do the same under Target-> build settings.
Next, you need to set the bundle identifier with which you have created the app id in developer portal. Note down the Bundle ID, version info and set it in Target -> General
If everything went well archive your code and distribute the ipa file which is now code signed.
Refer here for more details.

contains entitlement values that are not supported

Have created an app-id as normal.
Then created an app-store distribution profile...as normal.
Set up the game in itunes connect
Installed the profile
Built the game with GS...all goes fine.
But when I upload my binary is rejected with that error : Invalid Code Signing Entitlements
Invalid Code Signing Entitlements :
The signature for your app bundle contains entitlement values that are not supported. For the com.apple.developer.ubiquity-container-identifiers entitlement, the first value in the array must consist of the prefix provided by Apple in the provisioning profile followed by a bundle identifier suffix.
The bundle identifier must match the bundle identifier for one of your apps or another app that you are permitted to use as the iCloud container identifier.
Specifically, value "(my team bundle seed id is here).*" for key "com.apple.developer.ubiquity-container-identifiers" in basejumpxl is not supported.
Really not sure what I have done wrong...as I have done this loads of times, and never had this issue
Anyone point me in the direction of what my obvious mistake might be??
I finally successfully submitted the app, and it's now "Waiting for Review" status.
The problem is with the new "Enable for iCloud" configuration in App ID's.
Here's what I did to fix it. Hopefully this will help anyone who's having this issue.
In iOS dev portal:
Save yourself some time and just go ahead and delete the provisioning file you previously made for the new app you're trying to submit. (you may have luck by simply renewing it, but probably not.)
Go to your App ID, and click on configure. Once in configure, UNCHECK "Enable for iCloud" and click "DONE". iCloud configuration is what's causing the error. (This option had disappeared earlier, but is back again.)
Make a brand new provisioning file for Appstore distribution, and select the proper app id.
Download this new provisioning file.
Add this newly downloaded provisioning file into Xcode's organizer. Easiest way is to just drag and drop the file overtop Xcode's app icon.
Re-publish your game in Gamesalad, making sure to choose the NEW provisioning file you just created. (I went ahead and deleted the problematic provisioning file so I didn't get confused and accidentally choose the wrong one when publishing.)
Re-submit through Application Loader.
Hope this helps. :)

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