How to print an Objective-C pointer with os_trace? - ios

I'm trying to se Activity Tracing in an iOS app, things have been working nicely up until I needed to print an Objective-C pointer.
In the slides for WWDC 14 Session 714 Apple mention that you can use %p to print pointers:
But I can't find a reliable way to do so without up setting ARC (or myself).
I want to print the NSManagedObjectContext associated with a NSManagedObject, because I use multiple context I want to be able to see if I'm passing NSManagedObject to unexpected contexts.
1st try: ARC forbids Objective-C objects in structs
os_trace("doing something with object in moc %p", object.managedObjectContext);
2nd try: Compiles but don't print what I want
NSManagedObjectContext *moc = invite.managedObjectContext;
os_trace("doing something with object in moc %p", &moc);
The resulting trace prints 0x16fd0e6d0 while (lldb) po invite.managedObjectContext says that the pointer is 0x1741fce00.
3rd try: I can't believe this is the only way
CFTypeRef moc = CFBridgingRetain(object.managedObjectContext);
os_trace("doing something with object in moc %p", moc);
CFRelease(moc);
This prints the address I'm expecting. But OMG having to manually retain/release something just to print the memory address is horrible.
What am I missing? There has to be a better way to do this.

The correct way of passing a pointer to the %p argument of a print formatter, is by casting it as (void*).

Related

Understanding Swift thread safety

I have encountered a data race in my app using Xcode's Thread Sanitizer and I have a question on how to address it.
I have a var defined as:
var myDict = [Double : [Date:[String:Any]]]()
I have a thread setup where I call a setup() function:
let queue = DispatchQueue(label: "my-queue", qos: .utility)
queue.async {
self.setup {
}
}
My setup() function essentially loops through tons of data and populates myDict. This can take a while, which is why we need to do it asynchronously.
On the main thread, my UI accesses myDict to display its data. In a cellForRow: method:
if !myDict.keys.contains(someObject) {
//Do something
}
And that is where I get my data race alert and the subsequent crash.
Exception NSException * "-[_NSCoreDataTaggedObjectID objectForKey:]:
unrecognized selector sent to instance
0x8000000000000000" 0x0000000283df6a60
Please kindly help me understand how to access a variable in a thread safe manner in Swift. I feel like I'm possibly half way there with setting, but I'm confused on how to approach getting on the main thread.
One way to access it asynchronously:
typealias Dict = [Double : [Date:[String:Any]]]
var myDict = Dict()
func getMyDict(f: #escaping (Dict) -> ()) {
queue.async {
DispatchQueue.main.async {
f(myDict)
}
}
}
getMyDict { dict in
assert(Thread.isMainThread)
}
Making the assumption, that queue possibly schedules long lasting closures.
How it works?
You can only access myDict from within queue. In the above function, myDict will be accessed on this queue, and a copy of it gets imported to the main queue. While you are showing the copy of myDict in a UI, you can simultaneously mutate the original myDict. "Copy on write" semantics on Dictionary ensures that copies are cheap.
You can call getMyDict from any thread and it will always call the closure on the main thread (in this implementation).
Caveat:
getMyDict is an async function. Which shouldn't be a caveat at all nowadays, but I just want to emphasise this ;)
Alternatives:
Swift Combine. Make myDict a published Value from some Publisher which implements your logic.
later, you may also consider to use async & await when it is available.
Preface: This will be a pretty long non-answer. I don't actually know what's wrong with your code, but I can share the things I do know that can help you troubleshoot it, and learn some interesting things along the way.
Understanding the error
Exception NSException * "-[_NSCoreDataTaggedObjectID objectForKey:]: unrecognized selector sent to instance 0x8000000000000000"
An Objective C exception was thrown (and not caught).
The exception happened when attempting to invoke -[_NSCoreDataTaggedObjectID objectForKey:]. This is a conventional way to refer to an Objective C method in writing. In this case, it's:
An instance method (hence the -, rather than a + that would be used for class methods)
On the class _NSCoreDataTaggedObjectID (more on this later)
On the method named objectForKey:
The object receiving this method invocation is the one with address 0x8000000000000000.
This is a pretty weird address. Something is up.
Another hint is the strange class name of _NSCoreDataTaggedObjectID. There's a few observations we can make about it:
The prefixed _NS suggests that it's an internal implementation detail of CoreData.
We google the name to find class dumps of the CoreData framework, which show us that:
_NSCoreDataTaggedObjectID subclasses _NSScalarObjectID
Which subclasses _NSCoreManagedObjectID
Which subclasses NSManagedObjectID
NSManagedObjectID is a public API, which has its own first-party documentation.
It has the word "tagged" in its name, which has a special meaning in the Objective C world.
Some back story
Objective C used message passing as its sole mechanism for method dispatch (unlike Swift which usually prefers static and v-table dispatch, depending on the context). Every method call you wrote was essentially syntactic sugar overtop of objc_msgSend (and its variants), passing to it the receiver object, the selector (the "name" of the method being invoked) and the arguments. This was a special function that would do the job of checking the class of the receiver object, and looking through that classes' hierarchy until it found a method implementation for the desired selector.
This was great, because it allows you to do a lot of cool runtime dynamic behaviour. For example, menu bar items on a macOS app would just define the method name they invoke. Clicking on them would "send that message" to the responder chain, which would invoke that method on the first object that had an implementation for it (the lingo is "the first object that answers to that message").
This works really well, but has several trade-offs. One of them was that everything had to be an object. And by object, we mean a heap-allocated memory region, whose first several words of memory stored meta-data for the object. This meta-data would contain a pointer to the class of the object, which was necessary for doing the method-loopup process in objc_msgSend as I just described.
The issue is, that for small objects, (particularly NSNumber values, small strings, empty arrays, etc.) the overhead of these several words of object meta-data might be several times bigger than the actual object data you're interested in. E.g. even though NSNumber(value: true /* or false */) stores a single bit of "useful" data, on 64 bit systems there would be 128 bits of object overhead. Add to that all the malloc/free and retain/release overhead associated with dealing with large numbers of tiny object, and you got a real performance issue.
"Tagged pointers" were a solution to this problem. The idea is that for small enough values of particular privileged classes, we won't allocate heap memory for their objects. Instead, we'll store their objects' data directly in their pointer representation. Of course, we would need a way to know if a given pointer is a real pointer (that points to a real heap-allocated object), or a "fake pointer" that encodes data inline.
The key realization that malloc only ever returns memory aligned to 16-byte boundaries. This means that 4 bits of every memory address were always 0 (if they weren't, then it wouldn't have been 16-byte aligned). These "unused" 4 bits could be employed to discriminate real pointers from tagged pointers. Exactly which bits are used and how differs between process architectures and runtime versions, but the general idea is the same.
If a pointer value had 0000 for those 4 bits then the system would know it's a real object pointer that points to a real heap-allocated object. All other possible values of those 4-bit values could be used to signal what kind of data is stored in the remaining bits. The Objective C runtime is actually opensource, so you can actually see the tagged pointer classes and their tags:
{
// 60-bit payloads
OBJC_TAG_NSAtom = 0,
OBJC_TAG_1 = 1,
OBJC_TAG_NSString = 2,
OBJC_TAG_NSNumber = 3,
OBJC_TAG_NSIndexPath = 4,
OBJC_TAG_NSManagedObjectID = 5,
OBJC_TAG_NSDate = 6,
// 60-bit reserved
OBJC_TAG_RESERVED_7 = 7,
// 52-bit payloads
OBJC_TAG_Photos_1 = 8,
OBJC_TAG_Photos_2 = 9,
OBJC_TAG_Photos_3 = 10,
OBJC_TAG_Photos_4 = 11,
OBJC_TAG_XPC_1 = 12,
OBJC_TAG_XPC_2 = 13,
OBJC_TAG_XPC_3 = 14,
OBJC_TAG_XPC_4 = 15,
OBJC_TAG_NSColor = 16,
OBJC_TAG_UIColor = 17,
OBJC_TAG_CGColor = 18,
OBJC_TAG_NSIndexSet = 19,
OBJC_TAG_NSMethodSignature = 20,
OBJC_TAG_UTTypeRecord = 21,
// When using the split tagged pointer representation
// (OBJC_SPLIT_TAGGED_POINTERS), this is the first tag where
// the tag and payload are unobfuscated. All tags from here to
// OBJC_TAG_Last52BitPayload are unobfuscated. The shared cache
// builder is able to construct these as long as the low bit is
// not set (i.e. even-numbered tags).
OBJC_TAG_FirstUnobfuscatedSplitTag = 136, // 128 + 8, first ext tag with high bit set
OBJC_TAG_Constant_CFString = 136,
OBJC_TAG_First60BitPayload = 0,
OBJC_TAG_Last60BitPayload = 6,
OBJC_TAG_First52BitPayload = 8,
OBJC_TAG_Last52BitPayload = 263,
OBJC_TAG_RESERVED_264 = 264
You can see, strings, index paths, dates, and other similar "small and numerous" classes all have reserved pointer tag values. For each of these "normal classes" (NSString, NSDate, NSNumber, etc.), there's a special internal subclass which implements all the same public API, but using a tagged pointer instead of a regular object.
As you can see, there's a value for OBJC_TAG_NSManagedObjectID. It turns out, that NSManagedObjectID objects were numerous and small enough that they would benefit greatly for this tagged-pointer representation. After all, the value of NSManagedObjectID might be a single integer, much like NSNumber, which would be wasteful to heap-allocate.
If you'd like to learn more about tagged pointers, I'd recommend Mike Ash's writings, such as https://www.mikeash.com/pyblog/friday-qa-2012-07-27-lets-build-tagged-pointers.html
There was also a recent WWDC talk on the subject: WWDC 2020 - Advancements in the Objective-C runtime
The strange address
So in the previous section we found out that _NSCoreDataTaggedObjectID is the tagged-pointer subclass of NSManagedObjectID. Now we can notice something else that's strange, the pointer value we saw had a lot of zeros: 0x8000000000000000. So what we're dealing with is probably some kind of uninitialized-state of an object.
Conclusion
The call stack can shed further light on where this happens exactly, but what we know is that somewhere in your program, the objectForKey: method is being invoked on an uninitialized value of NSManagedObjectID.
You're probably accessing a value too-early, before it's properly initialized.
To work around this you can take one of several approaches:
A future ideal world, use would just use the structured concurrency of Swift 5.5 (once that's available on enough devices) and async/await to push the work on the background and await the result.
Use a completion handler to invoke your value-consuming code only after the value is ready. This is most immediately-easy, but will blow up your code base with completion handler boilerplate and bugs.
Use a concurrency abstraction library, like Combine, RxSwift, or PromiseKit. This will be a bit more work to set up, but usually leads to much clearer/safer code than throwing completion handlers in everywhere.
The basic pattern to achieve thread safety is to never mutate/access the same property from multiple threads at the same time. The simplest solution is to just never let any background queue interact with your property directly. So, create a local variable that the background queue will use, and then dispatch the updating of the property to the main queue.
Personally, I wouldn't have setup interact with myDict at all, but rather return the result via the completion handler, e.g.
// properties
var myDict = ...
private let queue = DispatchQueue(label: "my-queue", qos: .utility) // some background queue on which we'll recalculate what will eventually be used to update `myProperty`
// method doesn't reference `myDict` at all, but uses local var only
func setup(completion: #escaping (Foo) -> Void) {
queue.async {
var results = ... // some local variable that we'll use as we're building up our results
// do time-consuming population of `results` here;
// do not touch `myDict` here, though;
// when all done, dispatch update of `myDict` back to the main queue
DispatchQueue.main.async { // dispatch update of property back to the main queue
completion(results)
}
}
}
Then the routine that calls setup can update the property (and trigger necessary UI update, too).
setup { results in
self.myDict = results
// also trigger UI update here, too
}
(Note, your closure parameter type (Foo in my example) would be whatever type myDict is. Maybe a typealias as advised elsewhere, or better, use custom types rather than dictionary within dictionary within dictionary. Use whatever type you’d prefer.)
By the way, your question’s title and preamble talks about TSAN and thread safety, but you then share a “unrecognized selector” exception, which is a completely different issue. So, you may well have two completely separate issues going on. A TSAN data race error would have produced a very different message. (Something like the error I show here.) Now, if setup is mutating myDict from a background thread, that undoubtedly will lead to thread-safety problems, but your reported exception suggests there might also be some other problem, too...

xCode 7.0 IOS9 SDK: deadlock while executing fetch request with performBlockAndWait

Updated: I have prepared the sample which is reproduce the issue without magical record.Please download the test project using following URL:
https://www.dsr-company.com/fm.php?Download=1&FileToDL=DeadLockTest_CoreDataWithoutMR.zip
The provided project has following problem: deadlock on fetch
in performBlockAndWait called from main thread.
The issue is reproduced if code is compiled using XCode version > 6.4.
The issue is not reproduced if code is compiled using xCode == 6.4.
Old question was:
I am working on the support of IOS mobile application.
After the recent update of Xcode IDE from version 6.4 to version 7.0 ( with IOS 9 support ) I have faced with critical issue - application hangup.
The same build of the application ( produced from the same sources ) with xCode 6.4 works OK.
So, if the application is built using xCode > 6.4 - application hangs up on some cases.
if the application is built using xCode 6.4 - application works OK.
I have spent some time to research the issue and as the result I have prepared the test application with similar case like in my application which reproduces the problem.
The test application hangup on the Xcode >= 7.0 but works correctly on the Xcode 6.4
Download link of test sources:
https://www.sendspace.com/file/r07cln
The requirements for the test application is:
1. cocoa pods manager must be installed in the system
2. MagicalRecord framework of version 2.2.
Test application works in the following way:
1. At the start of the application it creates test database with 10000 records of simple entities and saves them to persistent store.
2. At the first screen of the application in the method viewWillAppear: it runs the test which causes deadlock.
Following algorithm is used:
-(NSArray *) entityWithId: (int) entityId inContext:(NSManagedObjectContext *)localContext
{
NSArray * results = [TestEntity MR_findByAttribute:#"id" withValue:[ NSNumber numberWithInt: entityId ] inContext:localContext];
return results;
}
…..
int entityId = 88;
NSManagedObjectContext *childContext1 = [NSManagedObjectContext MR_context];
childContext1.name = #"childContext1";
NSManagedObjectContext *childContext2 = [NSManagedObjectContext MR_context];
childContext2.name = #"childContext2";
NSArray *results = [self entityWithId:entityId inContext: childContext2];
for(TestEntity *d in results)
{
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name); /// this line is the reason of the hangup
}
dispatch_async(dispatch_get_main_queue(), ^
{
int entityId2 = 11;
NSPredicate *predicate2 = [NSPredicate predicateWithFormat:#"id=%d", entityId2];
NSArray *a = [ TestEntity MR_findAllWithPredicate: predicate2 inContext: childContext2];
for(TestEntity *d in a)
{
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name);
}
});
Two managed object contexts are created with concurrency type == NSPrivateQueueConcurrencyType (please check the code of MR_context of magical record framework). Both contexts has parent context with
concurrency type = NSMainQueueConcurrencyType. From the main thread application performs fetch in sync manner ( MR_findByAttribute and MR_findAllWithPredicate
are used performBlockAndWait with fetch request inside ). After the first fetch the second fetch is schedule on the main thread using dispatch_async().
As a result the application hangs up. It seems that deadlock has happened, please check the screenshot of the stack:
 here is the link, my reputation is too low to post images. https://cdn.img42.com/34a8869bd8a5587222f9903e50b762f9.png)
If to comment the line
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name); /// this line is the reason of the hangup
(which is the line 39 in ViewController.m of the test project ) the application becomes working OK. I believe this is because there is no read of name field of the test entity.
So with the commented line
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name);
there is no hangup on binaries built both with Xcode 6.4 and Xcode 7.0.
With the uncommented line
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name);
there is hangup on binary built with Xcode 7.0 and there is no hangup on binary built with Xcode 6.4.
I believe the issue is happens because of lazy-loading of entity data.
Has anybody problem with the described case? I will be grateful for any help.
This is why I don't use frameworks that abstract (i.e., hide) too many details of core data. It has very complex use patterns, and sometimes you need to know the details of how they interoperate.
First, I know nothing about magical record except that lots of people use it so it must be pretty good at what it does.
However, I immediately saw several completely wrong uses of core data concurrency in your examples, so I went and looked at the header files to see why your code made the assumptions that it does.
I don't mean to bash you at all, though this may seem like it at first blush. I want to help educate you (and I used this as an opportunity to take a peek at MR).
From a very quick look at MR, I'd say you have some misunderstandings of what MR does, and also core data's general concurrency rules.
First, you say this...
Two managed object contexts are created with concurrency type ==
NSPrivateQueueConcurrencyType (please check the code of MR_context of
magical record framework). Both contexts has parent context with
concurrency type = NSMainQueueConcurrencyType.
which does not appear to be true. The two new contexts are, indeed, private-queue contexts, but their parent (according to the code I glanced at on github) is the magical MR_rootSavingContext, which itself is also a private-queue context.
Let's break down your code example.
NSManagedObjectContext *childContext1 = [NSManagedObjectContext MR_context];
childContext1.name = #"childContext1";
NSManagedObjectContext *childContext2 = [NSManagedObjectContext MR_context];
childContext2.name = #"childContext2";
So, you now have two private-queue MOCs (childContext1 and childContext2), both children of another anonymous private-queue MOC (we will call savingContext).
NSArray *results = [self entityWithId:entityId inContext: childContext2];
You then perform a fetch on childContext1. That code is actually...
-(NSArray *) entityWithId:(int)entityId
inContext:(NSManagedObjectContext *)localContext
{
NSArray * results = [TestEntity MR_findByAttribute:#"id"
withValue:[NSNumber numberWithInt:entityId]
inContext:localContext];
return results;
}
Now, we know that the localContext in this method is, in this case, another pointer to childContext2 which is a private-queue MOC. It is 100% against the concurrency rules to access a private-queue MOC outside of a call to performBlock. However, since you are using another API, and the method name offers no assistance to know how the MOC is being accessed, we need to go look at that API and see if it hides the performBlock to see if you are accessing it correctly.
Unfortunately, the documentation in the header file offers no indication, so we have to look at the implementation. That call ends up calling MR_executeFetchRequest... which does not indicate in the documentation how it handles the concurrency either. So, we go look at its implementation.
Now, we are getting somewhere. This function does try to safely access the MOC, but it uses performBlockAndWait which will block when it is called.
This is an extremely important piece of information, because calling this from the wrong place can indeed cause a deadlock. Thus, you must be keenly aware that performBlockAndWait is being called anytime you execute a fetch request. My own personal rule is to never use performBlockAndWait unless there is absolutely no other option.
However, this call here should be completely safe... assuming it is not being called from within the context of the parent MOC.
So, let's look at the next piece of code.
for(TestEntity *d in results)
{
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name); /// this line is the reason of the hangup
}
Now, this is not the fault of MagicalRecord, because MR isn't even being used directly here. However, you have been trained to use those MR_ methods, which require no knowledge of the concurrency model, so you either forget or never learn the concurrency rules.
The objects in the results array are all managed objects that live in the childContext2 private-queue context. Thus, you may not ever access them without paying homage to the concurrency rules. This is a clear violation of the concurrency rules. While developing your application, you should enable concurrency debugging with the argument -com.apple.CoreData.ConcurrencyDebug 1.
This code snippet must be wrapped in either performBlock or performBlockAndWait. I hardly ever use performBlockAndWait for anything because it has so many drawbacks - deadlocks being one of them. In fact, just seeing the use of performBlockAndWait is a very strong indication that your deadlock is happening in there and not on the line of code that you indicate. However, in this case, it is at least as safe as the previous fetch, so let's make it a bit safer...
[childContext2 performBlockAndWait:^{
for (TestEntity *d in results) {
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name);
}
}];
Next, you dispatch to the main thread. Is that because you just want something to occur on a subsequent event loop cycle, or is it because this code is already running on some other thread? Who knows. However, you have the same problem here (I reformatted your code for readability as a post).
dispatch_async(dispatch_get_main_queue(), ^{
int entityId2 = 11;
NSPredicate *predicate2 = [NSPredicate predicateWithFormat:#"id=%d", entityId2];
NSArray *a = [TestEntity MR_findAllWithPredicate:predicate2
inContext:childContext2];
for (TestEntity *d in a) {
NSLog(#"e from fetchRequest %# with name = '%#'", d, d.name);
}
});
Now, we know that code starts out running on the main thread, and the search will call performBlockAndWait but your subsequent access in the for-loop again violates the core data concurrency rules.
Based on that, the only real problems I see are...
MR seems to honor the core data concurrency rules within their API, but you must still follow the core data concurrency rules when accessing your managed objects.
I really don't like the use of performBlockAndWait as it's just a problem waiting to happen.
Now, let's take a look at the screenshot of your hang. Hmmm... it's a classic deadlock, but it makes no sense because the deadlock happens between the main thread and the MOC thread. That can only happen if the main-queue MOC is a parent of this private-queue MOC, but the code shows that is not the case.
Hmmm... it didn't make sense, so I downloaded your project, and looked at the source code in the pod you uploaded. Now, that version of the code uses the MR_defaultContext as the parent of all MOCs created with MR_context. So, the default MOC is, indeed, a main-queue MOC, and now it all makes perfect sense.
You have a MOC as a child of a main-queue MOC. When you dispatch that block to the main queue, it's is now running as a block on the main queue. The code then calls performBlockAndWait on a context that is a child of a MOC for that queue, which is a huge no-no, and your are almost guaranteed to get a deadlock.
So, it seems that MR has since changed their code from using a main-queue as the parent of new contexts to using a private-queue as the parent of new contexts (most likely due to this exact problem). So, if you upgrade to the latest version of MR you should be fine.
However, I would still warn you that if you want to use MR in multithreading ways, you must know exactly how they handle the concurrency rules, and you must also make sure you obey them anytime you are accessing any core-data objects that are not going through the MR API.
Finally, I'll just say that I've done tons and tons of core data stuff, and I've never used an API that tries to hide the concurrency issues from me. The reason is that there are too many little corner cases, and I'd rather just deal with them in a pragmatic way up front.
Finally, you should almost never use performBlockAndWait unless you know exactly why its the only option. Having it be used as part of an API underneath you is even more scary... to me at least.
I hope this little jaunt has enlightened and helped you (and possible some others). It certainly shed a little bit of light for me, and helped reestablish some of my previous unfounded skittishness.
Edit
This is in response to the "non-magical-record" example you provided.
The problem with this code is the exact same problem I described above, relative to what was happening with MR.
You have a private-queue context, as a child to a main-queue context.
You are running code on the main queue, and you call performBlockAndWait on the child context, which has to then lock its parent context as it tries to execute the fetch.
It is called a deadlock, but the more descriptive (and seductive) term is deadly embrace.
The original code is running on the main thread. It calls into a child context to do something, and it does nothing else until that child complete.
That child then, in order to complete, needs the main thread to do something. However, the main thread can't do anything until the child is done... but the child is waiting for the main thread to do something...
Neither one can make any headway.
The problem you are facing is very well documented, and in fact, has been mentioned a number of times in WWDC presentations and multiple pieces of documentation.
You should NEVER call performBlockAndWait on a child context.
The fact that you got away with it in the past is just a "happenstance" because it's not supposed to work that way at all.
In reality, you should hardly every call performBlockAndWait.
You should really get used to doing asynchronous programming. Here is how I would recommend you rewrite this test, and whatever it is like that prompted this issue.
First, rewrite the fetch so it works asynchronously...
- (void)executeFetchRequest:(NSFetchRequest *)request
inContext:(NSManagedObjectContext *)context
completion:(void(^)(NSArray *results, NSError *error))completion
{
[context performBlock:^{
NSError *error = nil;
NSArray *results = [context executeFetchRequest:request error:&error];
if (completion) {
completion(results, error);
}
}];
}
Then, you change you code that calls the fetch to do something like this...
NSFetchRequest *request = [[NSFetchRequest alloc] init];
[request setEntity: testEntityDescription ];
[request setPredicate: predicate2 ];
[self executeFetchRequest:request
inContext:childContext2
completion:^(NSArray *results, NSError *error) {
if (results) {
for (TestEntity *d in results) {
NSLog(#"++++++++++ e from fetchRequest %# with name = '%#'", d, d.name);
}
} else {
NSLog(#"Handle this error: %#", error);
}
}];
We switched over to XCode7 and I just ran into a similar deadlock issue with performBlockAndWait in code that works fine in XCode6.
The issue seems to be an upstream use of dispatch_async(mainQueue, ^{ ... to pass back the result from a network operation. That call was no longer needed after we added concurrency support for CoreData, but somehow it was left and never seemed to cause a problem until now.
It's possible that Apple changed something behind the scenes to make potential deadlocks more explicit.

Understanding memory management

I try to better understand memory management in Objective C (without ARC).
Currently create simple program to try it in use.
My code
...
//create some object
RetainTracker * rt = [RetainTracker new]; //RC=1
NSLog(#"Just created - %lu", (unsigned long)[rt retainCount]);
[rt retain]; // RC=2
NSLog(#"%lu", (unsigned long)[rt retainCount]);
[rt release]; //RC=1
NSLog(#"%lu", (unsigned long)[rt retainCount]);
[rt release]; //RC=0 -> call to dealloc
//call to object rt again after it was deallocated and get RC=1
NSLog(#"%lu", (unsigned long)[rt retainCount]); //think that here must be exception ?
Result :
So, on result we can see that reference counter still equal to 1 after I release last reference and for object rt.
I go deeper, and investigate with Instruments "life" of this object, got next
As I understand:
step 0 - just create - RC=1;
step 1 - for code [rt retain] - RC=2;
step 3 - for code [rt release] - RC=1;
step 4 - for code [rt release] - RC=0;
So, object must be deallocated, but if I call to [rt retainCount] after step 4 I got that RC for this object still equal to 1. Why? Maybe I make somewhere mistake or miss something?
After the object is deallocated, using the pointer to the object results in undefined behavior. That is, it can print 1, 42, your program could crash, Hello Kitty could pop up on your computer; anything can happen. Any behavior is consistent with undefined behavior, even behavior that seems to indicate some other thing is happening.
Besides the fact that it's undefined behavior, what you see is very likely based on what you did. After an object is deallocated, its memory is marked as available for use, but the bytes that constituted the object in memory still remain there. So in the immediate time being, it is likely that it hasn't been overwritten with other stuff, and the memory will still "look" like the object that was deallocated, and sending messages to it (though undefined behavior) will likely succeed, because it simply uses the parts of the object that are still in the right place in memory.
As regarding the retain count, you are assuming that when you release it, and the retain count (however it is stored in memory) will always be decremented, so that if before the release it is 1, afterwards it should be 0. However, they don't have to do this when the retain count is 1, because they know that when you release an object with retain count 1, the object will be deallocated, after which you are not supposed to use the object anyway, so they might as well skip decrementing it in this case, because there's no point in updating a variable that won't be used anymore.
Objects are deallocated when the pool is drained when their retain count is 0. The object may still be in memory after you release it. Try accessing it after the next drain and see what happens.
Update:
Yes. My mistake. For some reason I missed the fact that it was not autoreleased. However I was looking into the retainCount method and found this in the documentation: "Do not use this method. (required)".
And follows: "... it is very unlikely that you can get useful information from this method".
It seems that the retainCount method may not reliably give you the retain count of an object. However, still curious that you can still even send that message to that object which is supposed to have been freed.

SIGABRT in NSFetchedResultsController delegate methods after mergeChangesFromContextDidSaveNotification

The good facts:
I download data from the server, and, via Core Data thread confinement, save the data, and when the background MOC is saved, the main MOC gets merged.
All the saving operations go ok
Also the merging of the MOC happens without any problems
The bug I'm hunting:
When my UITableView with NSFetchedResultsController is active (i.e. on the screen), and the saving is happening, the app crashes with a SIGABRT that takes me to the mergeChangesFromContextDidSaveNotification line in AppDelegate.
What is the most strange part is, that when the delegate of the FRC is nil, or when it is my view controller but i don't implement any FRC delegate methods, the crash doesn't happen and I don't have any problem. But when I implement any of the delegate methods (even empty, without a single line of code), the app crashes with the same bug. It means that the methods are not even being fired, the problem is not in the code inside these methods.
The strangest part 2 (CHECK UPDATE 2 BELOW): the crash happens with a [__NSCFNumber length]: unrecognized selector sent to instance and I don't call any 'length' property in my CoreDataManager neither in my AppDelegate class
The witness: console
<CoreDataManager.m:(338)> Saved data from server
<AppDelegate.m:(352)> Will merge
<CoreDataManager.m:(338)> Saved data from server
<AppDelegate.m:(355)> Did merge
<CoreDataManager.m:(338)> Saved data from server
<AppDelegate.m:(352)> Will merge
<AppDelegate.m:(355)> Did merge
<CoreDataManager.m:(338)> Saved data from server
<CoreDataManager.m:(338)> Saved data from server
<CoreDataManager.m:(338)> Saved data from server
<MyTableViewController.m:(134)> Fetched results controller did fetch
<CoreDataManager.m:(338)> Saved data from server
<CoreDataManager.m:(338)> Saved data from server
<CoreDataManager.m:(338)> Saved data from server
<AppDelegate.m:(352)> Will merge
<CoreDataManager.m:(338)> Saved data from server
[__NSCFNumber length]: unrecognized selector sent to instance 0x13318050
Some code - Merging the MOCs
- (void)managedObjectContextDidSave:(NSNotification *)notification
{
NSManagedObjectContext *sender = (NSManagedObjectContext *)[notification object];
if ((sender != self.managedObjectContext) &&
(sender.persistentStoreCoordinator == self.managedObjectContext.persistentStoreCoordinator))
{
dispatch_async(dispatch_get_main_queue(), ^{
DebugLog(#"Will merge");
[self.managedObjectContext mergeChangesFromContextDidSaveNotification:notification];
DebugLog(#"Did merge");
});
}
}
Update 1
Following Cocoanetics hint, I created a NSNumber category to check who is calling length. I got what you see below, and a crash in [__NSCFNumber _fastCStringContents:]: unrecognized selector sent to instance.
Update 2
Enabling zombies didn't help =(
Make sure that you are only observing the notification from other MOCs. If you save there this triggers another such notification and you might be going in an endless loop that fails after one or two iterations because an object had been released by ARC.
Yours sounds like a memory issue. Check your ARC ownership qualifiers and enable NSZombies. Enabling NSZombies will help you narrow down the object that was released prematurely.
When you enable zombies you will see a "message sent to a deallocated instance" instead. Check which object was released prematurely and update your question.
Well, after months and hours, I finally got a solution. It works, and I would love to hear some opinions on why.
So, as I said, the saving was working 100%, as well as the merging notifications. If I set the NSFetchedResultsController delegate to nil, there was no problem. However, setting the delegate to my UIViewController, made the app crash.
I thought it could be, maybe due to my code when the delegate methods were triggered. But the app crashed even before that. So I followed Cocoanetics tip, to create a category and try to figure out who was calling the length method to the NSNumber object. After that, I saw that the NSPredicate was calling - (BOOL)evaluateWithObject:(id)object; before getting to the crash. In the same way, I did a category to override it:
#interface NSPredicate (PractiPredicate)
- (BOOL)evaluateWithObject:(id)object;
#end
#implementation NSPredicate (PractiPredicate)
- (BOOL)evaluateWithObject:(id)object
{
NSLog(#"Evaluate was called. Object class %#", NSStringFromClass([object class]));
MyManagedObject *myManagedObject = object;
NSLog(#"Is fault? %d", myManagedObject.isFault);
NSLog(#"myManagedObject changed and already have propertyA? %d", myManagedObject.propertyA != nil);
return YES;
}
#end
So, for my surprise, it worked, and generated te following logs:
Evaluate was called. Object class MyManagedObject
Is fault? 0
myManagedObject changed and already have propertyA? 1
I decided to print "Is fault?" because I thought that this mess was related to NSManagedObject faulting, but, for what it printed, it's not.
Question for the comments: What do you think that could have generated this problem here?
Most likely the problem does not lie in the code you posted but in how you deal with the changes in the fetched results controller delegate. Those are just being triggered by the merge.
I had the same problem and in my case, i found out that the reason for the crash was an incorrect predicate. I had a predicate like this:
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"attribute > 0"];
Where attribute was a string. I corrected it as:
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"attribute.length > 0"];
Now, my code is running fine. Make sure you check all the predicates in your code since this can also be a reason for this crash.

Using Zombies in Xcode

I am using Zombies to try and get rid of an EXC_BAD_ACCESS error.
In Zombies, I got this message when the app crashes -
An Objective-C message was sent to a deallocated object (zombie) at
address: 0x8955310.
My question is what do I do next to solve the problem ?
Turn on malloc stack logging and zombies for your scheme in Xcode, and run the app in the simulator. Xcode should enter the debugger when the message is sent to the zombie. Run this command at the debugger prompt:
info malloc 0x8955310
(Substitute the actual address of the zombie!) You'll get stack traces from when that address was allocated and freed.
Most likely you have created an object, released it and later sent it a message.
To make sure this won't happen, a safe practice would be to set your object to nil once you are done using it
Consider:
NSMutableArray *a = [NSmutableArray array];
[a dealloc];
[a do_something_weird];
Your app is likely crash (won't always crash) in response to this message, as after release, you don't own this memory, and it may be used by some other object.
If you change this sequence to
NSMutableArray *a = [NSmutableArray array];
[a dealloc];
a=nil;
[a do_something_weird];
Exactly nothing will happen. This is a safe practice to follow when you are sure you're done using the object.
You also may want to consider using the Automatic Reference Counting feature, which helps a lot with memory management.

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