OWLApi include import closure for getAnnotations() - ontology

I am working with OWLAPI v3.5.2 on iterating over all classes via getClassesInSignature(true), including the imports closure of the current ontology, and I am wondering if there's a similar way to include the imports closure for getAnnotations() as well.
A very basic example would be the following:
for (OWLClass klass: ontology.getClassesInSignature(true)) {
for (OWLAnnotation annotations: klass.getAnnotations(ontology, datafactory.getRDFSLabel())) {
...
}
}
Currently, only rdfs:labels contained in the root ontology are found while classes originated from owl:imports are not.

It's available in 4.x, in OWLOntology and EntitySearcher. Not supported in 3.5.2 - it would be an interface change, so it's not going to be backported.

Related

Where has HtmlImport annotation gone?

I am trying to include custom icons as described in this post. But I can not find the #HtmlImport annotation anymore (Flow V. 20). This annotation was widely used, should it have been replaced I would expect to find at least some documentation.
P.S. I also tried #StyleSheet("./styles/iconexp-iconset-svg.html")
bit it complains:
Couldn't find route for 'styles/iconexp-iconset-svg.html'
Bower was deprecated in favor of npm and HTML Imports in favor of ES modules in Vaadin 14. I don't remember when they were removed, but they are no longer supported in Vaadin 20.
You can check the migration instructions here: https://vaadin.com/docs/v14/guide/upgrading/v10-13/#migration-steps
Building off of Jouni's, here is an example using #JsModule.
(1) Define your iconset in a JavaScript file.
import '#polymer/iron-iconset-svg/iron-iconset-svg';
const templateElem = document.createElement('template');
templateElem.innerHTML = `
<iron-iconset-svg name="namespace"><svg><defs>
<g id="iconname">...</g>
...
</defs></svg></iron-iconset-svg>
`;
document.head.appendChild(templateElem.content);
(2) Import the file in your root layout class.
#JsModule("./icons.js")
public class RootLayout...

dart pub build: exclude a file or directory

I am trying to exclude a list of files or directories when building a web application with dart's pub build.
Using this, as suggested by the documentation:
transformers:
- simple_transformer:
$exclude: "**/CVS"
does not work:
Error on line 10, column 3 of pubspec.yaml: "simple_transformer" is not a dependency.
- simple_transformer:
Is there a way to do it (using SDK 1.10.0) ?
Sadly there is currently no support to mark files as ignored by pub build as Günter already mentioned. The .gitignore feature was removed as it was undocumented and caused more trouble than it solved.
But you can execlude files from the build output. This means that the files are still processed (and still take time to process =/ ) but aren't present in the output directiory. This is useful for generating a deployable copy of your application in one go.
In our application we use a simple ConsumeTransformer to mark assets as consumed so that they are not written to the output folder:
library consume_transformer;
import 'package:barback/barback.dart';
class ConsumeTransformer extends Transformer implements LazyTransformer {
final List<RegExp> patterns = <RegExp>[];
ConsumeTransformer.asPlugin(BarbackSettings settings) {
if (settings.configuration['patterns'] != null) {
for (var pattern in settings.configuration['patterns']) {
patterns.add(new RegExp(pattern));
}
}
}
bool isPrimary(AssetId inputId) =>
patterns.any((p) => p.hasMatch(inputId.path));
void declareOutputs(DeclaringTransform transform) {}
void apply(Transform transform) => transform.consumePrimary();
}
The consumer requires a list of regex patterns as an argument an consumes the matched files. You need to add the transformer to you pubspec.yaml file as the last transformer:
transformers:
- ... # Your other transformers
- packagename/consume_transformer:
patterns: ["\\.psd$"]
The example configuration ignores all files that have the psd extension, but you can add pattern as you need them.
I created a pub package that contains the transformer, take a look here.
simple_transformer is the name of the transformer you want to inform to exclude the files. If you want to apply this to dart2js you need to use the name $dart2js instead of simple_transformer.
For more details about configuring $dart2js see https://www.dartlang.org/tools/pub/dart2js-transformer.html

How to structure a simple Dart web app

For Dart starters I'm working on a simple web which consists of less than 10 classes. I'm totally confused as for how to organized them in files, folders (and packages? and libraries?).
Currently I have
web/
img/
*.png
styles/
main.css
index.html
main.dart
*.dart
All but one Dart file contain a single class. Imports are done through import 'a.dart'; (e.g. in b.dart).
This is obviously wrong because the Dart Editor complains about
The imported libraries 'c.dart' and 'd.dart' should not have the same
name ''
I went through the respective sections in pub documentation and read about possible app structures in the Polymer docs. I also looked at the structure of the pop_pop_win sample application that comes with Dart. It's all a bit overwhelming because there are so many variations, options and combinations.
If I were you, I would create libraries and imports like so:
awesomeLibrary.dart
library awesome;
part 'foo.dart';
part 'bar.dart';
foo.dart
part of awesome;
class Foo
{
static function Baz() {}
}
bar.dart
part of awesome;
class Bar
{
...
}
main.dart
import 'awesomeLibrary.dart';
void main()
{
Foo.Baz(); // Imported library function
}

How to get a list of all loaded libraries in dart?

Is it possible to make some call from main to get all the loaded libraries at runtime?
main(){
Iterable<LibraryMirror> libraries = getAllLoadedLibraries();
}
I see there is a Type LibraryMirror in the mirrors package but I don't see how you would get a library mirror since you can't just reference them in code like a top level function/variable or class name.
import 'dart:mirrors`;
currentMirrorSystem().libraries;

How to reference another file in Dart?

I know you can use the library, import and even #import, but which is correct?
I have got two files, MainClass.dart and Library.Dart, and I want to add a reference to Library.dart in MainClass.dart. How can I do that?
Firstly let me just preface this by saying please do not use the hash symbol before import or library or anything else. This is an old syntax that is being deprecated. So we no longer want to use #import('...') The correct syntax is:
import 'some_file.dart';
That said, there are two different things we can do to access different dart source files within our current file. The first is to import the file. We use this such as in your case when you want to bring a different library into the current file (or more accurately current library).
Usually if your files are in the same directory, or a sub directory of the current one we would import them like this:
import 'lib/library.dart';
However If you are using the pub package layout you can also use some special short-cut references as well to import files (particularly from other packages you've imported). I highly suggest reading the documents on the pub site, as most applications and libraries are designed with this in mind. It also has suggestions on best naming conventions such as filenames in all lower case, and using underscore for spaces, and directory layouts.
The other important thing to know about bringing a dart file into another file, is that we can use the part and part of directives. This used to be called #source but was changed (with the removal of the hash sign) to reduce confusion. The part directive is used when we want to write a single library which spans multiple files. Say for instance you have an Awesome Library, which is starting to get a little large for a single file. We will create the main file of the library (not to be confused with the main method). This file will usually have the same name as the library itself.
// awesome_library.dart
library awesome_library;
import 'dart:math';
import '...';
// this injects all the content of secret_file.dart
// into this file right here almost as if it was
// here in the first place.
part 'src/secret_file.dart';
// The rest of our file here
// ...
The part directive basically takes everything from our src/secret_file.dart and inserts it into that part of the file. This allows us to split our huge Awesome Library into multiple smaller files that are easier to maintain. While not specifically required, it is helpful to use the part of directive in our secret_file.dart to help the editor know that it is "part of" the library.
// secret_file.dart
part of awesome_library;
// ... Rest of our secret_file code below.
Note that when using a part file like this, the part(s) (that is everything that is not the main file of the library) cannot import or use library declarations themselves. They import whatever is imported into the the main file, but they cannot add any additional imports.
For more information about library see this link.
Importing your own created libraries:
You will be importing the filename.dart and not the name of your library.
So if the name of your library is: myLib and it is saved in the file: someDartFile.dart you will have to
import 'someDartFile.dart';
If you have on Windows a library at: K:\SomeDir\someFile.dart you will need to write:
import '/K:/SomeDir/someFile.dart';
example:
import 'LibraryFile.dart'; //importing myLib
void main(){
//a class from myLib in the LibraryFile.dart file
var some = new SomeClassFromMyLibrary();
}
myLib in LibraryFile.dart:
library myLibrary;
import 'dart:math';
class SomeClassFromMyLibrary{
String _str = "this is some private String only to myLibrary";
String pubStr = "created instances of this class can access";
}
Here a full example.
//TestLib.dart
import 'LibFile.dart'; //SomeLibrary
void main() {
print("Hello, World!");
LibFile l = new LibFile();
print(l.publicString);//public
print(l.getPrivateString);//private
print(l.getMagicNumber); //42
}
//LibFile.dart
library SomeLibrary;
part 'LibFile2.dart';
class LibFile {
String _privateString = "private";
String publicString = "public";
String get getPrivateString => _privateString;
int get getMagicNumber => new LibFile2().number;
}
//LibFile2.dart
part of SomeLibrary;
class LibFile2 {
int number = 42;
}
Although i am answering very late, but the answer may help new developer.
Always use pubspec.yaml file in your dart package(application/library).
once you run pub get command it will add your local library in the dependencies list in .packages file.
Consider i have following project structure.
To refer to the content of greeting.dart in my main.dart file i should add the library as below
import 'package:my_project_name/greeting.dart'
Once imported we can use the content of greeting.dart file in our main.dart file.
Note: we have not used the actual path as you can see 'lib' directory is missing.
First make sure that's the name which you have mentioned in pubspec.yaml and the file you want to import are sharing the exact same name
example:
pubspec.yaml
name: flutter_wordpress_app
description: flutter wordpress app
...
....
// dirOne/dirTwo/greeting.dart
class FavArticleBloc {
// Your code goes here
}
import 'package:flutter_wordpress_app/dirOne/dirTwo/greeting.dart'
void main(){
var some = new FavArticleBloc();
}
But
in the main.dartyou don't need to specify
import 'package:flutter_wordpress_app
just do like below
import 'dirOne/dirTwo/greeting.dart

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