How merge the overlapping sticker with image in iOS - ios

i am trying to merge two different images in single image and trying to save it in the photo gallery. But the sticker which i am trying to merge on the image is getting stretched and not properly align to x and y in the image.
the code i am using is as below:
- (UIImage*)buildImage:(UIImage*)image
{
UIGraphicsBeginImageContextWithOptions(image.size, NO, image.scale);
[image drawAtPoint:CGPointZero];
CGFloat scale = image.size.width / _workingView.width;
NSLog(#"%f",scale);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), scale, scale);
[_workingView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *tmp = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return tmp;
}
here in this code _workingview is the view containing the sticker image inside it & image in the arguement is the main image which we are passing in the function
i would be very much thank full for your help
Thanks Guys

CGFloat width, height;
CGFloat width, height;
UIImage *inputImage; // input image to be composited over new image as example
// create a new bitmap image context at the device resolution (retina/non-retina)
UIGraphicsBeginImageContextWithOptions(CGSizeMake(width, height), YES, 0.0);
// get context
CGContextRef context = UIGraphicsGetCurrentContext();
// push context to make it current
// (need to do this manually because we are not drawing in a UIView)
UIGraphicsPushContext(context);
// drawing code comes here- look at CGContext reference
// for available operations
// this example draws the inputImage into the context
[inputImage drawInRect:CGRectMake(0, 0, width, height)];
 [stickerImage drawInRect:CGRectMake(yourX,yourY,othertWidth,otherHeight)]
// pop context
UIGraphicsPopContext();
// get a UIImage from the image context- enjoy!!!
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
// clean up drawing environment
UIGraphicsEndImageContext();

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iOS how to draw a part of image to a specific rect?

I want to crop a 200*200 image, the cropped part is (x=10,y=10,w=50,h=50). and drawing this part to new 500*500 image, the new rect is (x=30,y=30,w=50, h=50), how to do it?
I can get the part of image with the following method
- (UIImage*) getSubImageWithRect: (CGRect) rect {
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// translated rectangle for drawing sub image
CGRect drawRect = CGRectMake(-rect.origin.x, -rect.origin.y, self.size.width, self.size.height);
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Lets try using following code chunk
- (UIImage*) getSubImageFromImage:(UIImage *)image
{
// translated rectangle for drawing sub image
CGRect drawRect = CGRectMake(10, 10, 50, 50);
// Create Image Ref on Image
CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], rect);
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I want to fill image with percentage (e.g. same as rating).
Actually am showing rating image with with float value.
Depend upon float value i need to fill the with particular image.
I got result to fill over all image. But my query is to fill image with percentage value.
My code:
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{
[super viewDidLoad];
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Preview image:
You have to add overlay. Overlay should be under image and image should be png with transparency. To fill overlay with color in specified area you can use code from here:
iOS - Fill bezierPath with multiple colors based on percentage
If I will find free time I will write code for you, but for now I can only explain what you should do.

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I am not able to draw image on top of another image. Below if the code I am using:
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This is updated code which is working in my side.
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try to draw your eraser image in rect instead of AtPoint
[eraser drawInRect:CGRectMake(50, 50, width, height)];
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Thanks.
I haven't run this, so it may not be perfect but this should give you an idea.
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I have a UIImage which is an image of a mountainous landscape. I need to show locations on this image, by turning corresponding 2-3 pixels at the spot to red. How do I accomplish this? Thanks!
You can draw image to graphics context like this:
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CGContextRef context = UIGraphicsGetCurrentContext();
//Save current status of graphics context
CGContextSaveGState(context);
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CGContextFillRect(context, CGRectMake(x,y,1./(image.scale),1./(image.scale)))
Then just save it to UIImage again:
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