Converting custom class object into NSData - ios

I have a custom class that I want to save into NSUserDefaults. I am told that I need to convert the class object into data in order to save it to NSUserDefaults. I found a lot of discrete string or ints to NSData examples but nothing on custom class to NSData. I know very little about the intricacies of NSData encoding etc. Any help is appreciated
EDIT: While I understand there are similar answers here, none of them are in Swift. Translating between the languages is doable, but it is extremely tedious and sometimes very counter-intuitive.

Here is one simple example for you:
//Custom class.
class Person: NSObject, NSCoding {
var name: String!
var age: Int!
required convenience init(coder decoder: NSCoder) {
self.init()
self.name = decoder.decodeObjectForKey("name") as! String
self.age = decoder.decodeObjectForKey("age") as! Int
}
convenience init(name: String, age: Int) {
self.init()
self.name = name
self.age = age
}
func encodeWithCoder(coder: NSCoder) {
if let name = name { coder.encodeObject(name, forKey: "name") }
if let age = age { coder.encodeObject(age, forKey: "age") }
}
}
//create an instance of your custom class.
var newPerson = [Person]()
//add some values into custom class.
newPerson.append(Person(name: "Leo", age: 45))
newPerson.append(Person(name: "Dharmesh", age: 25))
//store you class object into NSUserDefaults.
let personData = NSKeyedArchiver.archivedDataWithRootObject(newPerson)
NSUserDefaults().setObject(personData, forKey: "personData")
//get your object from NSUserDefaults.
if let loadedData = NSUserDefaults().dataForKey("personData") {
if let loadedPerson = NSKeyedUnarchiver.unarchiveObjectWithData(loadedData) as? [Person] {
loadedPerson[0].name //"Leo"
loadedPerson[0].age //45
}
}
Tested with playground.
Hope this helps.

This following sample code is based on Richie Rich's answer (see above) and passes tests in this environment:
Xcode version 9.1 (9B55)
Swift version 4.0.2 (swiftlang-900.0.69.2 clang-900.0.38, Target: x86_64-apple-macosx10.9)
MacBook Air (11-inch, Mid 2012) with macOS High Sierra (version 10.13.1)
// Foundation is required to NSObject and NSCoding
import Foundation
// A custom class called Person with two properties (a string name and an
// integer age), that is a subclass of NSObject and adopts NSCoding protocol.
class Person: NSObject, NSCoding {
var name: String!
var age: Int!
// The convenience initializer for class Person
// Reference
// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Initialization.html#//apple_ref/doc/uid/TP40014097-CH18-ID217
convenience init(name: String, age: Int) {
// self.init() is the designated initializer for class Person.
// Reference
// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Initialization.html#//apple_ref/doc/uid/TP40014097-CH18-ID219
self.init()
self.name = name
self.age = age
}
// The initializer init(coder:) is required by NSCoding protocol
// Reference
// https://developer.apple.com/documentation/foundation/nscoding
// https://developer.apple.com/documentation/foundation/nscoding/1416145-init
required convenience init(coder aDecoder: NSCoder) {
self.init()
// as! is a type casting operator
// Reference
// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Expressions.html#//apple_ref/doc/uid/TP40014097-CH32-ID388
self.name = aDecoder.decodeObject(forKey: "name") as! String
self.age = aDecoder.decodeInteger(forKey: "age")
}
// The instance method encode(with:) is required by NSCoding protocol
// Reference
// https://developer.apple.com/documentation/foundation/nscoding
// https://developer.apple.com/documentation/foundation/nscoding/1413933-encode
func encode(with anEncoder: NSCoder) {
if let name = name {
anEncoder.encode(name, forKey: "name")
}
if let age = age {
anEncoder.encode(age, forKey: "age")
}
}
}
// Create an array (or, generally speaking, a collection) as a container to
// hold instances of our custom class type Person.
// Reference
// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/CollectionTypes.html
var anArrayOfPersons = [Person]()
print(anArrayOfPersons.count) // 0
// Add two instances into anArrayOfPersons.
// Reference
// https://developer.apple.com/documentation/swift/array
// https://developer.apple.com/documentation/swift/array/1538872-append
anArrayOfPersons.append(Person(name: "Cong", age: 33))
anArrayOfPersons.append(Person(name: "Sunny", age: 2))
// Archive anArrayOfPersons into NSData using NSKeyedArchiver.
// Reference
// https://developer.apple.com/documentation/foundation/nskeyedarchiver
// https://developer.apple.com/documentation/foundation/nskeyedarchiver/1413189-archiveddata
let dataToSave = NSKeyedArchiver.archivedData(withRootObject: anArrayOfPersons)
// Persist data. Storing anArrayOfPersons into UserDefaults as data.
// Reference
// https://developer.apple.com/documentation/foundation/userdefaults
// https://developer.apple.com/documentation/foundation/userdefaults/1414067-set
UserDefaults().set(dataToSave, forKey: "tagOfData")
// Take our stored data (in previous step) from UserDefaults using the key
// "personData". Optional binding is used to make sure the retrieved data is
// not nil.
// Reference
// https://developer.apple.com/documentation/foundation/userdefaults
// https://developer.apple.com/documentation/foundation/userdefaults/1409590-data
// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/TheBasics.html#//apple_ref/doc/uid/TP40014097-CH5-ID333
if let dataRetrieved = UserDefaults().data(forKey: "tagOfData"),
// Decode our instance objects from the retrieved data
// Reference
// https://developer.apple.com/documentation/foundation/nskeyedunarchiver
// https://developer.apple.com/documentation/foundation/nskeyedunarchiver/1413894-unarchiveobject
let anArrayOfPersonsRetrieved = NSKeyedUnarchiver.unarchiveObject(with: dataRetrieved) as? [Person] {
// See how many bytes the data we retrieved has.
print(dataRetrieved) // 393 bytes
// See if the name and age properties are the same as what we stored.
print(anArrayOfPersonsRetrieved[0].name) // "Cong"
print(anArrayOfPersonsRetrieved[0].age) // 45
print(anArrayOfPersonsRetrieved[1].name) // "Sunny"
print(anArrayOfPersonsRetrieved[1].age) // 2
}

This link can help you
It is important your class extend NSObject and NSCoding, because the convert need be its class, NSCoding is an interface to serialize and deserialize your class
Saving custom SWIFT class with NSCoding to UserDefaults

Related

How to use UserDefaults.standard save custom Data?

My Data Class
import Foundation
class People {
let peopleImage : String
let peopleTime : Int
let peopleName : String
init(image:String, second:Int, name:String) {
peopleImage = image
peopleTime = second
peopleName = name
}
My Data List File
import Foundation
class CustomPeopleList {
var peopleList = [
People(image: "Man", second: 12, name: "Andy"),
People(image: "Woman", second: 60, name: "Kevin"),
]
}
my viewController :
let defaults = UserDefaults.standard
var allPeopleList = CustomPeopleList
There is a button, when I click button it will delete the first item in the Data List, but I find it always error. my userdefault code is this:
self.allPeopleList.remove(at: indexPathTimer.row)
let aaa = self.allPeopleList
let newPeopleData = NSKeyedArchiver.archivedData(withRootObject: self.allPeopleList)
self.defaults.set(aaa, forKey: "myPeopleData")
and when i want to use it
if let peopleData = defaults.data(forKey: "myPeopleData") as? [People] {
allPeopleList = peopleData
}
var allPeopleList = NSKeyedUnarchiver.unarchiveObject(with: peopleData!) as? [Peoples]
the xcode say it wrong
If you're using NSKeyedArchiver and NSKeyedUnarchiver, then the objects you archive must subclass NSObject and conform to NSCoding.
You'd have to do something like this:
class People: NSObject, NSCoding {
let peopleImage : String
let peopleTime : Int
let peopleName : String
init(image:String, second:Int, name:String) {
peopleImage = image
peopleTime = second
peopleName = name
super.init()
}
required init?(coder aDecoder: NSCoder) {
self.peopleImage = aDecoder.decodeObject(forKey: "peopleImage") as! String
self.peopleTime = aDecoder.decodeInteger(forKey: "peopleTime")
self.peopleName = aDecoder.decodeObject(forKey: "peopleName") as! String
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.peopleImage, forKey: "peopleImage")
aCoder.encode(self.peopleTime, forKey: "peopleTime")
aCoder.encode(self.peopleName, forKey: "peopleName")
}
}
class CustomPeopleList: NSObject, NSCoding {
var peopleList = [
People(image: "Man", second: 12, name: "Andy"),
People(image: "Woman", second: 60, name: "Kevin"),
]
override init() {
super.init()
}
required init?(coder aDecoder: NSCoder) {
self.peopleList = aDecoder.decodeObject(forKey: "peopleList") as! [People]
}
func encode(with aCoder: NSCoder) {
aCoder.encode(self.peopleList, forKey: "peopleList")
}
}
var allPeopleList = CustomPeopleList()
let data = NSKeyedArchiver.archivedData(withRootObject: allPeopleList)
However
Implementing NSCoding can be very verbose.
If your objects include basic entities, like integers, strings, and arrays/dictionaries of encodable entities, then it may be easier to use Swift's new Codable protocol.
The advantage of this method is that if your objects are simple, then Swift can generate the encode and decode methods for you.
I personally recommend Codable. It can be much simpler than the old NSCoding method.
That would look like this:
class People: Codable {
let peopleImage : String
let peopleTime : Int
let peopleName : String
init(image:String, second:Int, name:String) {
peopleImage = image
peopleTime = second
peopleName = name
}
}
class CustomPeopleList: Codable {
var peopleList = [
People(image: "Man", second: 12, name: "Andy"),
People(image: "Woman", second: 60, name: "Kevin"),
]
}
var allPeopleList = CustomPeopleList()
// Can save in whatever format you want. JSON is always light and simple.
let data = try JSONEncoder().encode(allPeopleList)
// Decode the data object later.
let decodedPeopleList = try JSONDecoder().decode(CustomPeopleList.self, from: data)
I recommend the Codable protocol and to save the data as JSON. It's swiftier than Obj-C related NSKeyed(Un)Archiver
Adopt the protocol
class People : Codable {
Encode the array as JSON and save it
do {
let newPeopleData = try JSONEncoder().encode(self.allPeopleList)
self.defaults.set(newPeopleData, forKey: "myPeopleData")
} catch { print(error)
To read the data is very simple, too
do {
if let newPeopleData = self.defaults.data(forKey: "myPeopleData") {
allPeopleList = try JSONDecoder().decode([People].self, from: newPeopleData)
}
} catch { print(error)
Note: I'd name the class in singular form Person because an array of People ([People]) is tautologic and to name the properties image, time and name.
You need to inherit People class from NSObject when you are using NSKeyedUnarchiver or NSKeyedArchiver.
To store custom object in userdefaaults you need to inherit custom class form NSObject otherwise you will get runtime error/crashes.
class People: NSObject {
}

fatal error: unexpectedly found nil while unwrapping an Optional value in Swift 3

this Struct is work in swift 2
I have a Swift 3 struct like this.
let tempContacts = NSMutableArray()
let arrayOfArray = NSMutableArray()
I have encode The Person Object in this for loop
for person in tempContacts as! [Person] {
let encodedObject: Data = NSKeyedArchiver.archivedData(withRootObject: person) as Data
arrayOfArray.add(encodedObject)
}
I have decode the data in this for loop
let tempContacts2 = NSMutableArray()
for data in arrayOfArray {
let person: Person = NSKeyedUnarchiver.unarchiveObject(with: data as! Data) as! Person
tempContacts2.add(person)
}
but unarchiveObject is always return nil value
First your model class should conform to the NSCoder protocol. The rest is really simple, there's no need to store the archived results for each object in an array, you can pass the initial array directly to NSKeyedArchiver like this :
class Person: NSObject, NSCoding {
var name = ""
init(name: String) {
self.name = name
}
// NSCoder
required convenience init?(coder decoder: NSCoder) {
guard let name = decoder.decodeObject(forKey: "name") as? String else { return nil }
self.init(name: name)
}
func encode(with coder: NSCoder) {
coder.encode(self.name, forKey: "name")
}
}
let tempContacts = [Person(name: "John"), Person(name: "Mary")]
let encodedObjects = NSKeyedArchiver.archivedData(withRootObject: tempContacts)
let decodedObjects = NSKeyedUnarchiver.unarchiveObject(with: encodedObjects)
As a side note : if NSCoder compliance is correctly implemented in your model class, you can of course use your way of archiving/unarchiving individual objects too. So your original code works too, with some minor adjustments:
for person in tempContacts {
let encodedObject = NSKeyedArchiver.archivedData(withRootObject: person)
arrayOfArray.add(encodedObject)
}
var tempContacts2 = [Person]()
for data in arrayOfArray {
let person: Person = NSKeyedUnarchiver.unarchiveObject(with: data as! Data) as! Person
tempContacts2.append(person)
}
Note 2: if you absolutely wants to use NSMutableArrays that's possible too, just define tempContacts like this:
let tempContacts = NSMutableArray(array: [Person(name: "John"), Person(name: "Mary")])
The rest is working without changes.
Note 3: The reason it used to work in Swift 2 and it's not working anymore in Swift 3 is that the signature for the NSCoder method func encode(with coder:) changed in Swift 3.

NSUserDefaults Loading Issue

Whenever I open my app, it doesn't load my array values because the != nil function isn't called. Is there anything I can do about this?
Code:
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var toDoData = NSUserDefaults.standardUserDefaults()
if (toDoData.valueForKey("TDDATA") != nil){
todos = toDoData.valueForKey("TDDATA") as! NSArray as! [TodoModel]
}
if todos.count != 0{
toDoData.setValue(todos, forKeyPath: "TDDATA")
toDoData.synchronize()
}
}
Don't worry about the table. It populates perfectly. I just need the loading data issue fixed.
Code included in your answer helps a lot!
Thanks.
UPDATE:
Here is the TodoModel:
import Foundation
import UIKit
class TodoModel : NSObject, NSCoding {
var id: String
var image: String
var title: String
var desc: String
var scores: String
init (id: String, image: String, title: String, desc: String, scores: String) {
self.id = id
self.image = image
self.title = title
self.desc = desc
self.scores = scores
}
}
valueForKey and setValue:forKeyPath are KVC (Key Value Coding) methods (read here and here). It will not help you read/write to the user defaults database.
Looking in the NSUserDefaults documentation, there are a number of methods available for getting and setting values in the defaults database. Since you are using arrays, we will use:
arrayForKey to get.
setObject:forKey to set. (There is no array-specific setter)
EDIT: Try this in your viewDidAppear. Here we check if we have data, and if we do, we store it. If we don't have data, then check if the defaults database has some saved. If it does, use it instead. It would be advantageous to only load data from the defaults database in viewDidLoad, and then save in viewDidAppear or even better, a function which is called when a todo is added.
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let defaults = NSUserDefaults.standardUserDefaults()
if todos.count > 0 {
// Save what we have
let data = NSKeyedArchiver.archivedDataWithRootObject(todos)
defaults.setObject(data, forKey: "TDDATA")
defaults.synchronize()
print("saved \(todos.count)")
} else if let storedTodoData = defaults.dataForKey("TDDATA"),
storedTodos = NSKeyedUnarchiver.unarchiveObjectWithData(storedTodoData) as? [TodoModel] {
// There was stored data! Use it!
todos = storedTodos
print("Used \(todos.count) stored todos")
}
}
In addition, we must implement the NSCoding protocol in your model. This should be something like this:
class TodoModel: NSObject, NSCoding {
var myInt: Int = 0
var myString: String?
var myArray: [String]?
required init?(coder aDecoder: NSCoder) {
myInt = aDecoder.decodeIntegerForKey("myInt")
myString = aDecoder.decodeObjectForKey("myString") as? String
myArray = aDecoder.decodeObjectForKey("myArray") as? [String]
}
func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeInteger(myInt, forKey: "myInt")
aCoder.encodeObject(myString, forKey: "myString")
aCoder.encodeObject(myArray, forKey: "myArray")
}
}
(Of course, replace myInt, myString, myArray, etc, with whatever properties your model might have.)

NSKeyedUnarchiver won't return data

I am making an app that tracks a user's workouts. I have two custom classes, the first being ExerciseModel, which holds the data for each exercise performed during the workout, including the name, sets, reps, etc. Here is my data model:
import UIKit
class ExerciseModel: NSObject, NSCoding
{
// MARK: Properties
var name: String
var sets: Int
var reps: Int
var heartrate: Int?
var type: String?
//MARK: Archiving Paths
static let DocumentsDirectory = NSFileManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first!
static let ArchiveURL = DocumentsDirectory.URLByAppendingPathComponent("exercises")
// MARK: Initialization
init?(name: String, sets: Int, reps: Int, heartrate: Int?, type: String)
{
// MARK: Initlaize stored properties
self.name = name
self.sets = sets
self.reps = reps
self.heartrate = heartrate
self.type = type
super.init()
// Initialization should fail if there is no name or sets is negative
if name.isEmpty || sets < 0
{
return nil
}
}
struct PropertyKey
{
static let nameKey = "name"
static let setKey = "sets"
static let repKey = "reps"
static let heartrateKey = "heartrate"
static let typekey = "type"
}
// MARK: NSCoding
func encodeWithCoder(aCoder: NSCoder)
{
aCoder.encodeObject(name, forKey: PropertyKey.nameKey)
aCoder.encodeInteger(sets, forKey: PropertyKey.setKey)
aCoder.encodeInteger(reps, forKey: PropertyKey.repKey)
aCoder.encodeObject(type, forKey: PropertyKey.typekey)
}
required convenience init?(coder aDecoder: NSCoder)
{
let name = aDecoder.decodeObjectForKey(PropertyKey.nameKey) as! String
let sets = aDecoder.decodeIntegerForKey(PropertyKey.setKey)
let reps = aDecoder.decodeIntegerForKey(PropertyKey.repKey)
let heartrate = aDecoder.decodeIntegerForKey(PropertyKey.heartrateKey)
let type = aDecoder.decodeObjectForKey(PropertyKey.typekey) as? String
// Must call designated initializer
self.init(name: name, sets: sets, reps: reps, heartrate: heartrate, type: type!)
}
init?(name: String, sets: Int, reps: Int, heartrate: Int, type: String)
{
// Initialize stored properties.
self.name = name
self.sets = sets
self.reps = reps
self.heartrate = heartrate
self.type = type
}
}
My second custom class is called WorkoutStorage, and this is meant to allow the user to save entire workouts and retrieve them later. The exercise property is an array of ExerciseModel objects, described above. Here is my data model for WorkoutStorage:
//
import UIKit
#objc(WorkoutStorage)
class WorkoutStorage: NSObject, NSCoding
{
// MARK: Properties
var name: String
var date: NSDate
var exercises: [ExerciseModel]
var maxHR: Int
var avgHR: Int
// MARK: Archiving Paths
static let DocumentsDirectory = NSFileManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first!
static let ArchiveURL = DocumentsDirectory.URLByAppendingPathComponent("storedWorkouts")
// MARK: Initialization
init?(name: String, date: NSDate, exercises: [ExerciseModel], maxHR: Int, avgHR: Int)
{
//MARK: Initialize Stored Properties
self.name = name
self.date = date
self.exercises = exercises
self.maxHR = maxHR
self.avgHR = avgHR
super.init()
}
struct PropertyKey
{
static let nameKey = "name"
static let dateKey = "date"
static let exercisesKey = "exercises"
static let maxHRKey = "maxHR"
static let avgHRKey = "avgHR"
}
// MARK: NSCoding
func encodeWithCoder(aCoder: NSCoder)
{
aCoder.encodeObject(name, forKey: PropertyKey.nameKey)
aCoder.encodeObject(date, forKey: PropertyKey.dateKey)
aCoder.encodeObject(exercises, forKey: PropertyKey.exercisesKey)
aCoder.encodeInteger(maxHR, forKey: PropertyKey.maxHRKey)
aCoder.encodeInteger(avgHR, forKey: PropertyKey.avgHRKey)
}
required convenience init?(coder aDecoder: NSCoder)
{
let name = aDecoder.decodeObjectForKey(PropertyKey.nameKey) as! String
let date = aDecoder.decodeObjectForKey(PropertyKey.dateKey) as! NSDate
let exercises = aDecoder.decodeObjectForKey(PropertyKey.exercisesKey) as! [ExerciseModel]
let maxHR = aDecoder.decodeIntegerForKey(PropertyKey.maxHRKey)
let avgHR = aDecoder.decodeIntegerForKey(PropertyKey.avgHRKey)
// Must call designated initializer
self.init(name: name, date: date, exercises: exercises, maxHR: maxHR, avgHR: avgHR)
}
}
I followed the Apple tutorial for Persist Data to set up NSKeyedArchiver and NSKeyedUnarchiver for this, but I am still having trouble retrieving my data. When I try to load the Workouts, I call the following function:
func loadStoredWorkouts() -> WorkoutStorage
{
NSKeyedUnarchiver.setClass(WorkoutStorage.self, forClassName: "WorkoutStorage")
NSKeyedArchiver.setClassName("WorkoutStorage", forClass: WorkoutStorage.self)
print("\(WorkoutStorage.ArchiveURL.path!)")
return NSKeyedUnarchiver.unarchiveObjectWithFile(WorkoutStorage.ArchiveURL.path!) as! WorkoutStorage
}
Currently I can only return a single WorkoutStorage object, but when I attempt to retrieve an array containing all the stored WorkoutStorage objects, I get an error saying: Could not cast value of type 'Workout_Tracker.WorkoutStorage' (0x1000fcc80) to 'NSArray' (0x19f6b2418). I have read a lot of documentation trying to figure out why this will only return a single object, as well as checked out questions with similar issues, but to no avail. I originally set up my app following the Apple Persist Data tutorial to store and load my ExerciseModel objects, and that seems to work flawlessly. I set up the WorkoutStorage class the same way, but there seems to be an issue here.
Any help would be greatly appreciated!!
**Edit*
Here is the code I use to archive the WorkoutStorage object:
func saveWorkoutStorageObject(currentWorkout: WorkoutStorage)
{
NSKeyedUnarchiver.setClass(WorkoutStorage.self, forClassName: "WorkoutStorage")
NSKeyedArchiver.setClassName("WorkoutStorage", forClass: WorkoutStorage.self)
let isSuccessfulSave = NSKeyedArchiver.archiveRootObject(currentWorkout, toFile: WorkoutStorage.ArchiveURL.path!)
if !isSuccessfulSave
{
print("Failed to save exercises")
}
if isSuccessfulSave
{
print("Successful save of current workout: \(currentWorkout)")
}
}
Workouts are only created one at a time by the user, so each time one is completed, I pass the object to the above function to archive it.
To unarchive all the objects, I was trying to do something along the lines of:
var workouts = [WorkoutStorage]()
override func viewDidLoad()
{
super.viewDidLoad()
workouts = loadStoredWorkouts()
}
where the loadStoredWorkouts() function would be:
func loadStoredWorkouts() -> [WorkoutStorage]
{
NSKeyedUnarchiver.setClass(WorkoutStorage.self, forClassName: "WorkoutStorage")
NSKeyedArchiver.setClassName("WorkoutStorage", forClass: WorkoutStorage.self)
print("\(WorkoutStorage.ArchiveURL.path!)")
return NSKeyedUnarchiver.unarchiveObjectWithFile(WorkoutStorage.ArchiveURL.path!) as! [WorkoutStorage]
}
Your saveWorkoutStorageObject only archives a single workout. It doesn't archive the array, so of course you can't unarchive an array.
You need to archive the workouts array if you want to be able to unarchive an array.
Each time you archive something to a file you replace the contents of the file. It doesn't append to the end.
Since NSKeyedArchiver.archiveRootObject automatically archives child objects, all you need to do is archive the array and your WorkoutStorage objects will be archived automagically
func saveWorkouts(workouts:[WorkoutStorage])
{
let isSuccessfulSave = NSKeyedArchiver.archiveRootObject(workouts, toFile: WorkoutStorage.ArchiveURL.path!)
if isSuccessfulSave
{
print("Successful save of workouts: \(workouts)")
} else {
print("Failed to save exercises")
}
}

How do i create a plist that I can access nicely in my app of array -> dictionary -> dictionary -> array -> mYClassInstances in swift?

I need to save and load a nest of Array of Dictionaries of Dictionaries of array of mYClassInstances.
How should I store this object?
You cannot store Swift classes directly in a property list. You could store enough information about a class to reconstruct it later but I don't think that is what you are asking for. If you want to store an arbitrary graph of objects in a file, Cocoa offers the NSKeyedArchiver/Unarchiver classes.
Make sure that your MyClassInstance class is derived from NSObject and that it supports the NSCoding protocol. For example,
class MyClassInstances: NSObject, NSCoding, Printable {
let name: String
init(name: String) {
self.name = name
}
#objc func encodeWithCoder(aCoder: NSCoder) {
aCoder.encodeObject(name, forKey: "NAME")
}
#objc required init(coder decoder: NSCoder) {
self.name = decoder.decodeObjectForKey("NAME") as! String
}
override var description: String {
return "MyClassInstance.name = \(name)"
}
}
Then assuming you have your array of dictionaries, of dictionaries, of arrays of instances stored in a variable named nest; you would could store all of your objects with this call.
let temporaryDirectory = NSTemporaryDirectory()
let temporaryFile = temporaryDirectory.stringByAppendingPathComponent("SO-test.archive")
NSKeyedArchiver.archiveRootObject(nest, toFile: temporaryFile)
Reading back the graph of objects uses this call. Note that it is important to get the typecasting correct.
let nest2 = NSKeyedUnarchiver.unarchiveObjectWithFile(temporaryFile) as! [[String: [String: [MyClassInstances]]]]
Here is a Playground screen capture.

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