how to create a table with a fixed first column and row? - ios

I'm trying to create a table with a fixed first column and row. I tried to implement it like the scheme below (it's a vertical UIScrollView with a horizontal UIScrollView inside). The problem is that I need to make them move together if I drag my finger across the screen diagonally with the acceleration and bouncing animations. I already tried creating a view on top, getting the movement with touchesBegan: and touchesMoved: and changing the contentOffset programatically but it has laggy and without acceleration and bounce. Any ideas? Thanks in advance
scheme:

From the first look:
Parent View: ScrollView with vertical Scroll only.
Inside:
First Row: UICollectionView (with horizontal scroll)
First Column: Normal UIView (or table view or colleciton view - depends on your setup)
The rest of cells: UICollectionView with horizontal scroll

Add an array value at the index path 0 manually. So that you will get a cell value constantly.

Related

Swipeable views in ios

There are two views in my screen. The first part consists of a map and the second part consists of a tableview. After dragging the tableview part upwards the tableview occupies the entire screen. How to achieve this in ios?
First the bottom part should be a collectionView , second you can use UIPanGestureRecognizer to detect user pan and update the origin Y of the collectionView

How to create up/down swipeable UITableView?

I have a UITableView in the bottom of UIViewController and tableview height is 100 point now.
The tableview has 20 cells and tableview's header view is 100 point. And I've added a up UISwipeGestureRecognizer and a down UISwipeGestureRecognizer in table view header.
Now I want to change the tableview height constraint constant to 400 in up gesture action and change the tableview height constraint constant to 100 in down gesture action.
Now the problem is gesture recognizer isnt working in tableview
header when tableview scroll is enabled.
If tableview scroll is disabled then the gesture recognizer is
working. But unable to view all cells once the tableview height is
changed.
Here's a different approach. Don't use swipe gesture recognizers at all.
Instead, make the table always the full 400 points tall. Set its contentInset.top to 300. This will allow the table view to scroll so that only its top 100 points of content are visible at the bottom of the screen. Specifically, the table view will allow its contentOffset.y (which is its vertical scrolling position) to go down to -300 (instead of only down to 0). The table's content always starts at y = 0, so when the table's contentOffset.y is -300, only the top 100 points of its content are visible. As the contentOffset.y increases, more of its content becomes visible.
Then, override the table view's point(inside:withEvent:) method to return true only for points with y >= 0. This means the table will ignore (pass through) touches above its content when its content is scrolled so only the top 100 points are visible.
This is the final effect for a small table:
or for a big table:
You can find a detailed explanation (in Objective-C) and a link to the full test project (also in Objective-C) in this answer.
As it may help others, here is the simplest possible solution to this type of problem.
Extremely simple solution -
no tricks, nothing fancy -
don't have a "table view header".
Just make a new UIViewController
class TableWithRedTop: UIViewController
that has ...
[ red area .. swipe detection ]
[ main area - the table view]
Then simply put 'TableWithRedTop' inside a container view.
(Container view tutorial if you need one.)
In your MainView just have a call
func toggleTableHeight
When 'TableWithRedTop' gets a swipe, have one line of code to call toggleTableHeight in MainView
Note that in toggleTableHeight you can easily animate the height change, tilt it on an angle, duplicate it or do anything you want, as you're using a container view in MainView.
I'm going to make another suggestion that may solve the issue for you.
It could be what you want is an:
"self-expanding" table...
First implement the following with no animations, for simplicity.
You have two heights for the table, small and large.
Start the table on height small.
Remarkably, you only have to implement these two rules: just two simple lines of code:
Any time the user is scrolling upwards - in fact, change to "height large".
Any time the user is scrolling downwards, and, you are at the top position of the table (i.e. you can see cell #1) in fact change to "height small".
It's one of those things that is "so simple, it's hard to believe it works!"
It's sometimes referred to as a "pull-up table" I think.
(Note. If you're not familiar with detecting when the user is scrolling, fortunately it is trivial - code shown here for example.)
Set both swipe gesture’s cancelsTouchesInView to true and make sure that the gestures are added directly to the header and not the tableView.
That should do the trick, but so should adding a view with the gesture recognizes to the container view and setting it’s constraints to match the tableView’s top, left, and right constraints and setting its height to 100.

Mixing UIScrollViews and UITableViews

If you look at the Featured tab of the Apple App Store app on an iPhone 6, there is a unique UI layout that I can't figure out how to replicate.
At the very top there is a navigationBar. Below this there is a UIScrollView that animates through a number of featured items. Below this is what appears to be a UITableView with a number of custom programmed cells.
My first guess was that the UIScrollView at the top was added to a custom cell at the top of a UITableView. If you swipe up the UIScrollView moves with the objects below like it is a cell. You can see that the vertical scroll indicator starts at the top of the UIScrollView.
The part that is unique is that if you swipe down, the objects below the UIScrollView move down like a UITableView and the UIScrollView stays in place. This means that the UIScrollView is not a custom cell at the top of a UITableView.
I tried making this work a number of different ways but I can replicate this. Does anyone know how this can be done?
You can use a tableview header,the header is a scrollview
If you scroll tableview up,just use tableview default behavior,the header will scroll up.
If you scroll down,use UIScrollViewDelegate to calculate the tableview header new frame,and adjust it.So it remain at top
Not sure if I got you correctly, you may use UICollectionView as vertical scroll. Then, you create a custom UICollectionViewCell, each with horizontal scroll.
I haven't tried it though but done something similar to this. Hope you find a way!

How can I make UITableView less sensitive to vertical scrolling?

I have table view that has more than 10 rows and inside each row I'm placing a hortizontally-scrolling scrollview (you can thumb through images much like in Coverflow).
The problem is that UITableView is too sensitive to vertical scrolling. When I'm trying to scroll left and right in a particular scrollview (inside of any cell), the table view starts scrolling up or down once it detects even the slightest movement of my finger upon the y-axis.
Is there a way I can change this and set a higher vertical-scroll threshold for the table view?
Here's a couple suggestions. Try them and see how they feel.
Suggestion 1
When you dequeue your tableViewCells, try calling this:
[tableView.panGestureRecognizer requireGestureRecognizerToFail:cell.scrollView.panGestureRecognizer];
Suggestion 2
Try setting this on your tableView:
self.tableView.delaysContentTouches = NO;
That property defaults to YES. It delays touches to the content of the table view cells by a fraction of a second, to help it recognize the difference between a tap and a drag.

Imitate the combined horizontal and vertical scrolling in the iOS iTunes store

I'm trying to create a screen similar to that in the new iTunes store:
That is, a grid that's scrollable both horizontally and vertically.
The first approach I've tried involved creating a UITableView (for the vertical rows) and, within each UITableViewCell of that UITableView, another UITableView that's rotated 90 degrees.
This seems to work visually but I'm not able to scroll vertically. I believe the gesture recognizers from the subview tables are preventing the gesture recognizers from the parent table view from receiving touch events.
Basically, the rows scroll horizontally but not vertically.
The next approach I've thought then is to create UISrollViews for each row but I was wondering if there's something I've missed?
Has anyone else encountered this issue in the past?
I have done something similar to what you have with table view inside a table view, I made the rotated 90° table view the parent instead. I think I also had to turn off scrolling for one table views when scrolling is detected in the other table view, and visa-versa.
If your trying to target below iOS 6.0, ruling out using the UICollectionView, I would try using GMGridView:
https://github.com/gmoledina/GMGridView
It's very complete and has many features. It also has horizontal paging support which may achieve what you are looking for.
You should have a look at UICollectionView.
Never tried to build something like that but... Idea :
One tableview, n-cell, each cell embed a scrollView wich can contains, n-subviews.

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