Cannot call swift function in Objective C class [duplicate] - ios

I have a project that was started in Objective-C, and I am trying to import some Swift code into the same class files that I have previously written Objective-C in.
I have consulted the Apple docs on using Swift and Objective-C in the same project, as well as SO question like this, but still no avail: I continue to get the file not found error after putting in #import "NewTestApp-Swift.h" (NewTestApp is the name of the Product and module).
Here is what I have done so far:
In Define Modules, selected YES for the app.
Ensured that the Product Module name did not have any space in it (see screenshot below question)
I have tried using #import "NewTestApp-Swift.h" inside ViewController.m, ViewController.h and AppDelegate.m but none of them has worked.
What else am I doing incorrectly? Thanks for your help.
Screenshot of settings:
Errors that I am presently encountering:

I was running into the same issue and couldn't get my project to import swift into obj-c classes. Using Xcode 6, (should work for Xcode 6+) and was able to do it in this way....
Any class that you need to access in the .h file needs to be a forward declaration like this
#class MySwiftClass;
In the .m file ONLY, if the code is in the same project (module) then you need to import it with
#import "ProductModuleName-Swift.h"
Link to the apple documentation about it
https://developer.apple.com/documentation/swift/imported_c_and_objective-c_apis/importing_swift_into_objective-c

If the Swift code is inside a Module (like in your case):
#import <ProductName/ProductModuleName-Swift.h>
If the Swift code is inside the project (mixed Swift and ObjC):
#import <ProductModuleName-Swift.h>
In your case, you have to add this line in the *.m file:
#import <NewTestApp/NewTestApp-Swift.h>
IMPORTANT: look at the "<" in the import statement
https://developer.apple.com/library/content/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html

How I managed to import swift into objective-c:
Defines Module set to YES (on project - not on target)
Product Module Name set (on target - not on project)
In your ViewController.m import the swift code with:
#import "MyProductModuleName-Swift.h"
Add a swift file to your objective-c project (File -> New -> Swift) and Xcode will create the bridging header from objective-c to Swift but this is crucial for making it work the other way around too - apparently.
For the last piece in this puzzle thanks to Swiftoverload for making me aware of actually adding a Swift file via Xcode GUI and not just dragging and dropping existing swift-files into my project for making it work:
http://nikolakirev.com/blog/using-swift-in-objective-c-project

Using Xcode 8.2.1 and if you look at Project > Build Settings > Objective-C Generated Interface Header Name, there it shows only one header file named like Product-Swift.h
This means that instead of importing each modules separately from Objective-C .m file, using individual -Swift.h file, you just import one Product-Swift.h which aggregated all Swift modules.
I encountered the same problem by looking for traditional way of importing modules separately, but the current version of Xcode and Swift 3 changed it to use only one header for all module importing.

Spent an hour on this issue, following these steps will help you to understand what's missing:
Open Xcode preference and navigate to DerivedData folder
Search for "swift.h" in finder
If you can not find any project-swift.h file, this file haven't been generated. You usually need to add #objc to one of your swift class and successfully build the app, only then will Xcode generate this file
If you found "xxx-swift.h" file, make sure your import statement contains the correct name.

I was having problems importing Swift into an Objective-C project. In the end I looked into the Derivied Data folder to check what Xcode 7 was generating. The filename was completely different to the one I was expecting.
Once I had the actual filename I imported that and the project could build.

iOS - Swift.h file not found
[Mixing Objective-C and Swift]
<name>-Swift.h should be created by Xcode automatically if Swift code expose an API via #objc or #objcMembers[About]
Usually a location looks like
~/Library/Developer/Xcode/DerivedData/
ProductModuleName-foo/
Build/
Intermediates.noindex/
ProductModuleName.build/
Debug-iphoneos/
ProductModuleName.build/
DerivedSources/
ProductModuleName-Swift.h
It can be changed by
Project editor -> select a target -> Build Settings -> Per-configuration Intermediate Build Files Path
By default the value is $(PROJECT_TEMP_DIR)/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)

Importing the header file, i.e.
#import "<ProjectName>-Swift.h"
within the .h file generated an error, stating:
-Swift.h' file not found
and the build failed.
Instead use:
#import "<ProjectName>-Swift.h"
within the .m file, and even though the same error appears, running the project anyway suppresses the error.
The swift classes are then available within the .m file.

If Your App name have any special character then use _ for special character.
For Example if your App name is Name "Test App®"
Then you can import swift file by "Test_App_-Swift.h".
Space and ® is replace by _ while you are import.

Make sure your swift class has the public declaration, and extends NSObject:
public class MySwiftClass: NSObject {
//...
}
The import should work with quotes, not brackets, if the swift class is in the same project.

if you add a Swift File first, rememeber to add swift file to your target..., in the left column

Had faced the same problem with my team when was working on project using git. One developer hasn't updated Xcode to the last version (7.3) which was required for latest Swift 2.2 version. So, compiler hasn't recognized new Swift syntax and couldn't generate interface for Swift library (projectname-swift.h).
Check if Xcode version is the latest one!

DEFINE MODULES: YES
and import "ProjectName-Swift.h" in .m file of Obj-C class
This worked for me to access Swift classes in Obj-c.

I had the same problem with #import "myProj-Swift.h" not found, Xcode 12.3, the year is 2021.
It appears that unless a bridging header has been generated, it is not possible to import myProj-Swift.h.
My (reproducible) solution, when needing to add Swift to objective-C projects is to create (File - New File - Swift file) a dummy empty Swift file in my project. Xcode then asks whether to create a bridging header, to which I answer yes. This causes a "myProj-Bridging-Header.h" file to be added to my project, which is visible in the Project Navigator.
Once this is done, the error on #import "myProj-Swift.h" disappears.
After that I can delete the dummy file, and insert the needed Swift classes into the project.
The logic of generating a visible bridging header, but leaving the -Swift.h entirely invisible escapes me entirely. Never mind the challenge of trying to find out about this in the official documentation Importing Swift into Objective-C, which (to me inaccurately) states "You don’t need to do anything special to create the generated header".
It is probably a good idea to also mind the answer from #Sandeep Bhandari to this question - who says the -Swift.h file will only be generated if the project compiles successfully.
More info also in this and this question.

I ran into this problem after duplicating an existing target. When I tried to build with the duplicated target, the "ProductName-Swift.h file not found" error appears.
After going through the build settings in the new target, I found the value of the setting "Product Name" somehow is set as the same as the target name. After setting it with the correct one the error disappeared.

If your product name is TestApp-Dev then filename will TestApp_Dev-Swift.h
You can verify by going to the following location
~/Library/Developer/Xcode/DerivedData//Build/Intermediates.noindex/yourProjectbuild/Debug-iphonesimulator/MashreqMobileApp.build/DerivedSources
If you want same file name for each build schemes then go to
Build Settings to be the same across your modules/schemes. (set it to $(PROJECT_NAME)-Swift.h).
If project name is TestApp, then the file generated will TestApp-Swift.h and it will remain same across the schemes

During development, there might be a possibility that you would have any swift class that is not completely implemented due to which there might be some syntax errors.
The swift header file will be available for use only if all the swift files are error free.
Make sure there are no syntax errors in the swift files and then try to import the swift header in the objective - c file

I faced the problem with the name of project (target). It included symbol "-". So the decision was next: if name of project is "Test-App", then name of imported class is "Test_App-Swift.h"

If you have multiple target make sure that you have build all frameworks

Xcode 11
I ran into this problem when building on Xcode 11. Took me a bit to figure out what was wrong, but essentially, I had changed the "Display Name" setting on the Target's "General" tab instead of changing directly in the Info.plist file through the "Info" tab on the Target.
This resulted in Xcode 11.5 going through an rewriting/creating a bunch of brand new custom build settings and modifying the name of the app module and the built .app product. In this case the new display name also had a forward slash (/) character in it which may ultimately be why it wasn't building (see #Silversky Technology's answer).
Regardless, I resolved this by undoing all of Xcode 11.5's automatic changes to the project file and manually making the same change to the bundle display name in the Info.plist file and everything works perfectly.
I wish it would tell you that it was doing stuff like this before it just up and does it without your consent.

Target executable was missing a dependency on my (or any other in fact) framework.
Build Phases -> Dependencies must list the dependencies of a target to avoid intermittent errors: in my case debug
build was fine and automated Jenkins CI builds were failing.
A nightmare to debug considering Jenkins output produces
voluminous garbage that's a huge time pit to get through.

Related

Xcode 8 with mixed Swift and Objective-c project generated "ModuleName-Swift.h" header not found

I have a project with mixed Swift and Objective-C in Xcode 8 that uses the generated "ModuleName-Swift.h" header file to import swift into Objective-c classes, but the preprocessor is not able to find the generated header file and throws an error on the import.
"Lexical or Preprocessor issue : 'ModuleName-Swift.h file not found'"
The project compiles just fine, but the preprocessor throws errors for the header not being found and for any Swift classes called inside the class there is no syntax highlighting or code completion. It's a struggle working with Swift classes in Objective-c that are unrecognized by Xcode 8, but yet compile just fine.
Any ideas on how to appease the preprocessor in Xcode 8?
I had exactly the same issue. Found the solution after adding a new file aiming to only one target (by mistake) and noticing that it had no problem reading the Swift classes. So, if you have multiple targets, and since the migration you didn't have the need to build and run them, suggest you to do that.
Have this problem when we have multiple targets. If the Objective-c Generated Interface Header Name variable in Swift compiler of newly created targets is different than the original target's value. Change it to the same value with original target. See the following:
change, newtargetname-Swift.h to originaltargetname-Swift.h for new target
To fix this issue Xcode 9.2, After long research i came to known my "Objective-c Generated Interface Header Name" is named after Product Name "productname-Swift.h"
You need to add this in your build settings.
There might be an issue while migrating to Xcode 8, where you will have unspecified in the build setting Swift header file.
This if from killerz
Go to
Build Settings->Objective-C Generated Interface Header Name
and set the value to YourModule-Swift.h (this is usually already set, this is the filename you need to import on .m file #import "YourModule-Swift.h"
If
your product's normal targets run fine, but
you get the error when running your test targets…
note that each target uses (and should use) a different filename for the Objective-C Generated Interface Header Name.
This means you cannot import the generated header file in your Objective-C .h files, because they won't be found in the test target:
Instead, you should move these #import statements into your Objective-C .m (implementation files), where they'll build successfully.
If you need to refer to Swift classes in a .h file, use the #class directive, e.g.:
//
// ViewController.h
// import-example
//
#import <UIKit/UIKit.h>
#class SomeSwiftClass;
#interface ViewController : UIViewController
- (NSString *) titleFromGenerator:(SomeSwiftClass *)generator;
#end

Importing a library in to an Xcode 7 project

So I am trying to add a static library to my project in order to interface with a scanner. I have linked the binary in build phases to the libCaptuvoSDK.a, put the Captuvo.h header file in the project folder, and finally set the project to always search the user paths and added $(BUILT_PRODUCTS_DIR) recursive to the user header search paths. After doing all this I am trying to use #import "Captuvo.h" in my ViewController.swift file and getting the 2 errors Expected identifier in import declaration, and Expected expression. I have tried different combinations of importing and none of them seem to make a difference so I am led to believe the issue is with my process of adding the library.
I am new to Xcode and have never used a third party library in an application before so I feel I may be making a simple mistake or just misinterpreting things. Any help is appreciated!
Okay so I managed to fix my issue! I had imported the static library properly but the real issue was the header file. I fixed my issue by creating a new file in my projects folder named Quick-Scan-Bridging-Header.h. Inside that file is where the #import "Captuvo.h" line belonged. Once that was done I opened the Quick Scan apps build settings and under Objective-C Bridging Header I added the path Quick Scan/Quick-Scan-Bridging-Header. I also added the Header Search Path $(BUILT_PRODUCTS_DIR)
After I did all this I am able to use the Captuvo classes in my ViewController.swift file.

import swift class in objective-c, <myModule>-Swift.h file not found

I have an iOS project written with Objective-C. I created an Swift class in the project, the bridging header file for accessing objective-c in Swift is generated successfully, and it works fine.
My problem is the other way around. I want to import Swift class in objective-c code.
In xcode, target -> Build Settings--> Swift Compiler section, I see Objective-C Generated Interface Header Name field with value myModule-Swift.h , but when I import this header in my objective-c class:
#import "myModule-Swift.h"
I get compiler error:
myModule-Swift.h file not found
and in project, I cannot find this file either. How can I solve this problem?
My xcode version is 6.4
Updated May 2018 Xcode 9.3
Build Settings->Objective-C Generated Interface Header Nameand set the value to YourModule-Swift.h (this is usually already set, this is the filename you need to import on .m file #import "YourModule-Swift.h"
(Example, Project named CData)
Same as Step 1, Go to Build Settings and search for "Defines Module", set both values to YES
Create a class that extends NSObject on .swift file
Build the project again
Import YourModule-Swift.h file on .m file (Please notice it's case sensitive, Mymodule !== MyModule)
In case anybody is wondering why after spending hours on this issue it is still unresolved, you might be in a situation similar to mine, where I was actually developing a framework, rather than an app.
In such case, the format of the import statement for Objective-C Generated Interface Header is as follows:
#import <ModuleName/ModuleName-Swift.h>
OMG.. the actual import statement was not "class-Swift.h" but rather "projectname-Swift.h"
You can find the name of the file if you look under build settings->Swift Compiler Code Generation -> Objective-C Generated Interface Header Name
The file was not generated when I dragged in Swift source into the GUI. Only when I right-clicked->Add file to "project". It then asked to generate the header files.
My addition to Daniel Kroms answer:
Never add -Swift.h Header to header. Even if it seems to work. Add the Import to .m file only!
In case you use in your header swift classes, make a forward declaration with #class swiftclassname before your #interface
Then you will see your real errors in your code.
For me, the problem was that I had bitcode on. When I clicked on the "Update to recommended project settings", it changed a few settings which probably the culprit. I turned "Enabled Bitcode" to "No" in the Build Settings and it is fixed now.
I was stacked this for a quite a while. In my case, my target name is something like "my-app" using dash as a part of target name. I tried to #import "my-app-Swift.h", but Xcode kept giving me errors.
I dug under 'DerivedData' folder and I found "my_app-Swift.h". So if you are using some interesting characters for the target name. You may try replace those with underscore _.
I ran into the same issue yesterday and worked for hours to fix it with no avail. Others may have been in the same boat as I. I did all of the steps described above, but nothing worked.
The cause of mine breaking was because of project name artifacts all over my project (from previously changing its name improperly).
If all of the above steps fail, I would suggest doing like I did and renaming your project so that Xcode can reset somethings... That solved the problem for me.
Doing so worked like a charm!
In my case, I have forgotten to check a swift framework to the target/classes that I was using it, really specifically case but it may help someone in the future.
For me the solution was to create a new target. For an unknown reason, the target that I had didn't have that "Swift Compiler - General" settings and thus no to "Objective-C Generated Interface Header Name" field. Having that field specified in the project was not enough.
This is not an exact answer but more of a workaround, but can save you time in some difficult cases. If you, as suggested by some of the the previous answers, can actually find the swift header buried inside the derived data folder, you are allowed to import it using the full path. This is not specific to the swift header, instead it can be applied to any header. Hope you can find this answer useful.
This answer solves my problem, but what's confusing to me is that when I convert bitcode to YES, then clean Xcode DerivedData, bulid again,also Bulid succeeds

Expose Swift Files to Objective-C within Framework

I have a framework with Swift and Objective-C in it. I have the statement at the top of my Objective-C class #import "MyFrameworkHeader.h" which I thought would expose my swift code to my Objective-C class however the compiler still says the symbols don't exist, how can I expose my Swift classes to my Objective-C classes within the same Framework?
Ugh, after smacking my head for a few hours then finally posting this question, within a few minutes I found the answer:
https://developer.apple.com/library/ios/documentation/Swift/Conceptual/BuildingCocoaApps/MixandMatch.html#//apple_ref/doc/uid/TP40014216-CH10-XID_82
Under the header: "Importing Swift into Objective-C"
To get Objective-C to register your swift code you should go into your build settings and then see/set your project name, also see if the compatibility header option is checked to yes.
after that is set just go into your file and type #import "-Swift.h". I don't think you can import individual files with swift and Objective-C, you import all of your swift files at once. It's important that you make sure all of your swift files have no errors or you will get an error about this header not being defined. You might have to build your project with no errors for the file to get generated at least once.
I think what you're looking for is a Bridging Header.
This is a file that you import your Objective-C headers into that get exposed to Swift.
There are 2 ways to make one (as far as I know):
The easiest way, in my opinion, is to add an existing Obj-C file to your swift project, or vice-versa. Xcode should ask you if you want to automatically configure a bridging header. Choose yes, and Xcode should make a file called something like 'project name'-bridging-header.h. In this file, import your files, so #import "MyFrameworkHeader.h" should do it.
Make your own empty file with File > New File (Cmd+N) > Source > Header File. Call it whatever, and import your files like in the previous one. Before it will work, you have to enter the name of your bridging header file into a field in your Project Settings (In the first option, Xcode will do it for you).

ios - Parse Issues in NSObjCRuntime, NSZone, and NSObject

I'm using AddThis to add sharing options in my iOS app.
I have imported the classes and added the -fno-objc-arc flag to all the imported classes since they don't use ARC.
However, when I try to run the app I get a slew of Parse Issues such as:
Expected identifier or '('
Unknown type name 'NSString'
Unknown type name 'Protocol'
...
These errors occur in NSObjCRuntime, NSZone, and NSObject. I have the requisite frameworks included as well. Any ideas?
Including this image if it helps:
I had the same issue on my project when I was trying to mix C code (.h and .c) with Objective-C code. Found the reason of the issue:
Check your .pch file to make sure every Objective-C framework #import (such as #import <UIKit/UIKit.h>) is enclosed in:
#ifdef __OBJC__
#endif
If they're outside of this conditional scope, the compiler will try to import Objective-C frameworks into C source code.
I just changed the filename of Base64Transcoder.c to Base64Transcoder.m, and now the project compiles. I have no idea why this fixes the problem, but it works.
I had the same issue, using C and C++ code with objective C, and i doesnt have a .pch
The easiest solution was to go into your build settings -> Custom Compiler Flags and set the "Other C Flags" to "-x objective-c" and set the "Other C++ Flags" to "-x objective-c++"
this will do the trick with xCode 7.2
I have had the same problem when my project contained .cpp files.
If .cpp file doesn't contain ObjectiveC frameworks(e.g. ) it has to 'Default-C++ Source' type
,
but if .cpp file has ObjectiveC frameworks - it must be as 'Objective-C++ Source'
TLDR: if your PCH file is OK, look through your CPP file headers to see if you've accidentally included any headers for Objective C objects.
The Details:
I got this because I had accidentally included an Objective-C class header in a C++ class header, indirectly. The structure was this:
Compass.h defined a pure Objective C class.
ActionTracker.h defined a C++ class that understood Objective C constructs (via ActionTracker.mm).
HelloWorld.h defined a purely C++ class.
In my original setup, HelloWorld.h included ActionTracker.h, but this was OK as ActionTracker.h didn't yet contain Compass.h. Later, I changed my code and included Compass.h in ActionTracker.h, which then pulled it into HelloWorld.h and I got these errors.
I had this same problem when I tried to move the info.plist file from one directory to another.
This somehow triggered XCode to edit the build phases for that target and significantly increased the amount of "Compile Sources" and "Copy Bundle Resources".
Luckily my project has multiple targets that I use for testing, (i.e. App Demo, App Dev, App Local, App 1.1, App 1.2 etc)
So I just duplicated one of the unaffected targets and renamed it (also renamed the bundle identifier and the build scheme) and this obviously fixed the problem for me since it's not the whole project that was affected but only that specific target.
If you want to try my solution, try to create a new target from scratch, or duplicate and rename any of your un-affected targets.

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