I'm trying to update an app for iOS8, which has a chat interface, but the new Quicktype keyboard hides the text view, so I would like to turn it off programmatically or in interface builder.
Is it possible somehow or only the users can turn it off in the device settings?
I know there is a question/answer which solves this problem with a UITextfield, but I need to do it with a UITextView.
You may disable the keyboard suggestions / autocomplete / QuickType for a UITextView which can block the text on smaller screens like the 4S as shown in this example
with the following line:
myTextView.autocorrectionType = UITextAutocorrectionTypeNo;
And further if youd like to do this only on a specific screen such as targeting the 4S
if([[UIDevice currentDevice]userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
CGFloat screenHeight = [UIScreen mainScreen].bounds.size.height;
if (screenHeight == 568) {
// iphone 5 screen
}
else if (screenHeight < 568) {
// smaller than iphone 5 screen thus 4s
}
}
For completeness sake I would like to add that you can also do this in the Interface Builder.
To disable Keyboard Suggestions on UITextField or UITextView — in the Attributes Inspector set Correction to No .
I've created a UITextView category class with the following method:
- (void)disableQuickTypeBar:(BOOL)disable
{
self.autocorrectionType = disable ? UITextAutocorrectionTypeNo : UITextAutocorrectionTypeDefault;
if (self.isFirstResponder) {
[self resignFirstResponder];
[self becomeFirstResponder];
}
}
I wish there was a cleaner approach tho. Also, it assumes the auto-correction mode was Default, which may not be always true for every text view.
In Swift 2:
myUITextField.autocorrectionType = UITextAutocorrectionType.No
In Swift 4.x:
myUTTextField.autocorrectionType = .no
As others have said, you can use:
textView.autocorrectionType = .no
but I've also noticed people struggling with actually making the autocomplete bar swap out, since if the textView is already the firstResponder when you change its autocorrectionType, it won't update the keyboard. Instead of trying to resign and reassign the firstResponder status to the textView to effect the change, you can simply call:
textView.reloadInputViews()
and that should hide the autocomplete bar. See https://developer.apple.com/documentation/uikit/uiresponder/1621110-reloadinputviews
Related
I have created the Ionic-Cordova application (iOS App).
At first, I removed the keyboard accessory bar.
The accessory bar has gone well. (picture below)
...But then when I scroll down to the bottom it shows an empty space (white space top of keyboard)
Can anyone figure out how to solve this one?
I'm not sure weather it's Cordova/iOS or Ionic/css issue, I tried to solve all of them but nothing works.
Try This:
-(void)textFieldDidBeginEditing:(UITextField *)textField {
//Give your specifications here while editing
scrollview.frame = CGRectMake(0,0,320,285);
//If you are using tableview,give the constraints for tableview
}
-(void)textFieldDidEndEditing:(UITextField *)textField {
//Give your specifications here after editing completed
scrollview.frame = CGRectMake(0,0,320,586);
}
I'm trying to achieve a similar keyboard interaction that Messages has in iOS 7. I have a UIView which contains a UITextView, and when the user selects it to start typing, I want to make this UIView the inputAccessoryView. This would take care of the animation for me, as well as the new UIScrollView keyboard dismiss interaction in iOS 7.
When the UITextView begins editing, I'm trying to set its inputAccessoryView to its parent UIView (which is already in the view hierarchy). The keyboard appears but not with an accessory view.
I've read some people are using a duo of UITextFields to make this work, but that seems like a bad way to achieve this.
Any suggestions?
A much easier solution is to make your input field the input accessory view of your view controller:
- (BOOL)canBecomeFirstResponder
{
return YES;
}
- (UIView *)inputAccessoryView
{
return self.yourInputField;
}
The view will be on screen at the bottom of the screen and when it becomes first responder in response to a user tapping it, the keyboard will be presented. The view will be animated such that it remains immediately above the keyboard.
The only way to get this to work is via a second text field. The idea is to make it a subview but not visible (due to crazy rect). You then switch firstResponder back and forth between it and the real text field while its getting delegate methods. I created a some one viewController test project and did this (you can copy paste and verify behavior with about 2 minutes of time):
#implementation ViewController
{
UITextField *field;
UITextField *dummyView;
}
- (void)viewDidLoad
{
[super viewDidLoad];
field = [[UITextField alloc] initWithFrame:CGRectMake(0, 460, 320, 20)];
field.borderStyle = UITextBorderStyleRoundedRect;
field.delegate = self;
//field.inputAccessoryView = field;
field.text = #"FOO";
[self.view addSubview:field];
dummyView = [[UITextField alloc] initWithFrame:CGRectMake(0, 40000, 320, 20)];
dummyView.delegate = self;
[self.view addSubview:dummyView];
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
if(textField == field && textField.superview == self.view) {
[field removeFromSuperview];
dummyView.inputAccessoryView = field;
[dummyView becomeFirstResponder];
}
return YES;
}
#end
I should add I've used this technique in shipping apps since iOS 4.
EDIT: So a couple of other ideas:
1) To make the glitch when the keyboard starts moving look a little better, you could take a snapshot of your textView, put that into a UIImageView, and when you remove the textView from the primary view, replace it with the UIImageView. Now the appearance is the same. Add an animation for the image so that noting happens for 50 ms, then the alpha goes to 0. Add a similar animation to your real textview, so that it has an alpha of 0 for 50 ms, then it goes to 1. You may be able to tweak this so the transition is good (but not great).
2) The way apple probably does this is to get the animation curve and timing from the keyboard moving notification. In this case they would add a accessory view with 0 height at first, and animate the textField so its tracking the keyboard, but above it. Both moving same distance at the same time. At the end of the animation, the textField is pulled out of self.view, the accessory view has its frame changed to have the height of the textField, and the textField is placed as a subview of the accessory container view. This should work but yeah, its a bit complex to do. If you want someone to code it for you offer a 100 pt bounty. You still need the dummy text field for when you go and move the textField at the end, since when you take it out of its containing view it will resign first responder. So at the end, you make the dummy field the first responder, move the textfield, then make the real textfield the first responder again.
This actually works best if you don't use .inputAccessoryView at all and instead just animate the position of the parent UIView as the keyboard opens and closes. Here is an answer describing the process step-by-step with all the code.
I have a UITextView which is managed via Interface Builder. As data detection I have "Links" checked. In iOS 6 everything is working fine and links are highlighted and are clickable. In iOS 7 though, all links remain just plain text. The editable and selectable checkboxes are unchecked.
What may be of concern is that the UITextView is a subview of a container view which is again inside a UIScrollView.
It seems that in iOS 7 link detection only works if the UITextView is selectable. So making my UITextView not selectable stopped the the link detection from working.
I also tested this in iOS 6 and I can confirm that in iOS 6 the link detection works fine even with the UITextView not being selectable.
I was having some problems with phone number detection today. It seemed like the UITextView would retain old phone numbers and keep text highlighted after I had set the text to something else.
I found that if I setText:nil before setting the text to the new string, it would reset the textview, and phone numbers would highlight as normal. I'm wondering if this is some kind of bug with UITextView in iOS 7.0
Either way, this did work for me.
When iOS7 first came out this plagued me and I found an answer in this thread (setting the text attribute of the UITextView to nil before setting the actual value did the trick). Then suddenly, the problem (for me it was the entire string being highlighted as a link) cropped back up (assumedly due to an iOS update).
What finally did the trick for me was to stop using the text attribute and set the attributedText. Once I did this, the need for setting fonts/scrolling/selectable/editable/etc. programmatically, disappeared. I defined my UITextView in IB, set the values as I wanted (not scrollable, not editable, selectable, detecting links and phone numbers) and then built an attributed string and set:
myUITextView.attributedString = myAttributedString;
And suddenly everything worked as expected. Hope this helps someone else down the road.
I had the same issue and disabling scrolling on the UITextView activates the link detection on load rather than only working once the user has interacted with the textview. The UITextView also had to be selectable and non-editable.
detailTextView.scrollEnabled = NO;
detailTextView.editable = NO;
detailTextView.selectable = YES;
Being selectable or having scroll enabled isn't necessary on iOS6.
Another thing to check is that userinteraction is enabled on the cell and content view of the cell, otherwise the link won't be clickable.
Check These Lines must be added to use data detector property of textview in UItableView cell.
txtvwMsgText.userInteractionEnabled = YES;
txtvwMsgText.dataDetectorTypes = UIDataDetectorTypeLink;
txtvwMsgText.scrollEnabled = NO;
txtvwMsgText.editable = NO;
txtvwMsgText.selectable = YES;
You should check out NSDataDetector.
You can use this to find and deal with different data (links, phone numbers and more). Have a look on this site:
http://nshipster.com/nsdatadetector/
You can also use the dataDetectorTypes property of UITextView to set what you want to detect in code. May just be a storyboard transition problem for you.
textView.dataDetectorTypes = UIDataDetectorTypeLink;
Be aware, that your textview will only recognize the links if not editable!
Here is a nice tutorial on how to make an editable UITextView with `link detection``
Editable UITextView with link detecion
I've not experienced any problems with that solution since now.
The trick is a GestureRecognizer forwaring touches and enabling/disabling the editing.
You could apply the same thing with the selectable / not selectable issue on iOS7
After few tests, I found solution.
If you want links active and you don't want selection enabled, you need to edit gestureRecognizers.
For example - there are 3 LongPressGestureRecognizers. One for click on link (minimumPressDuration = 0.12), second for zoom in editable mode (minimumPressDuration = 0.5), third for selection (minimumPressDuration = 0.8). This solution removes LongPressGestureRecognizer for selecting and second for zooming in editing mode.
NSArray *textViewGestureRecognizers = self.captionTextView.gestureRecognizers;
NSMutableArray *mutableArrayOfGestureRecognizers = [[NSMutableArray alloc] init];
for (UIGestureRecognizer *gestureRecognizer in textViewGestureRecognizers) {
if (![gestureRecognizer isKindOfClass:[UILongPressGestureRecognizer class]]) {
[mutableArrayOfGestureRecognizers addObject:gestureRecognizer];
} else {
UILongPressGestureRecognizer *longPressGestureRecognizer = (UILongPressGestureRecognizer *)gestureRecognizer;
if (longPressGestureRecognizer.minimumPressDuration < 0.3) {
[mutableArrayOfGestureRecognizers addObject:gestureRecognizer];
}
}
}
self.captionTextView.gestureRecognizers = mutableArrayOfGestureRecognizers;
Tested on iOS 9, but it should work on all versions (iOS 7, 8, 9).
I hope it helps! :)
I've found the trick, this works in iOS 7!
You have to set the UITextView selectable in your xib or programmatically
self.yourTextView.selectable = YES;
and then you have to disable scrolls and enable again after set your text.
self.yourTextView.scrollEnabled = NO;
[self.yourTextView setText:contentString];
self.yourTextView.scrollEnabled = YES;
So using a UITextView keeping it enabled, selectable, not scrollable & links detectable is not as simple as it seems. I encountered this in iOS 8. So my solution was to do something like this in viewDidLoad and then set editable property to NO when textBox editing is done(usually would be a method like doneIsTapped). The trick here is to set editable property to NO after setting text value to textview is completed. This will enable links in the UITextview.
- (void)viewDidLoad
{
[super viewDidLoad];
self.txtViewComment.editable = YES;
self.txtViewComment.selectable = YES;
self.txtViewComment.dataDetectorTypes = UIDataDetectorTypeLink;
self.txtViewComment.scrollEnabled = NO;
}
and
- (IBAction)doneIsTapped:(id)sender
{
self.txtViewComment.text = #"set text what ever you want";
self.txtViewComment.editable = NO;
}
this made the links enabled in textview. Also I would recommend not to use story board at this time(or until apple fixes this problem) and just use code to avoid any unnecessary confusion. Hope this help.
Deactivating UITextViews scrolling ability did the trick for me in a similar setup.
Changing the Tint color to other color actually works.
However if selectable enable the tint will also be the same color.
Make the scrolling property of UITextView to No. it will work...
Self.textView.ScrollingEnable = NO;
None of the above worked for me, instead I did this:
[self.textView setDataDetectorTypes:UIDataDetectorTypeNone];
[self.textView.setTextColor:[UIColor whiteColor]];
[self.textView setDataDetectorTypes:UIDataDetectorTypeNone];
I did this with my textview that was supposed to detect all types, and which had non detected color set to white. You can change the code to represent your proper color and link types to detect.
While this thread is old, I didn’t see an answer that worked for me with Swift, so here goes for Swift 2.2
textView.dataDetectorTypes = UIDataDetectorTypes.Link
textView.selectable = true
This workaround works for me:
textView.selectable = YES;
textView.delegate = self;
- (void) textViewDidChangeSelection:(UITextView *)textView;
{
NSRange range = NSMakeRange(NSNotFound, 0.0);
if ( range.length && !NSEqualRanges(range, textView.selectedRange) ) {
textView.selectedRange = range;
}
}
If you are adding UITextview programmatically just add below lines:
_textView.userInteractionEnabled = YES;
_textView.dataDetectorTypes = UIDataDetectorTypeLink;
_textView.scrollEnabled = NO;
_textView.editable = NO;
This worked for me.
I made this UITextView and everything is perfect except the fact that when the user taps it, the keyboard opens up. How can I disable that "editing(?)" option?
Here's the code:
- (void)loadAboutStable {
UITextView *aboutStable = [[UITextView alloc] init];
[aboutStable setText:#"Please check Your network connection"];
[self addSubview:aboutStable];}
[aboutStable setUserInteractionEnabled:NO] should do it
and if you still need scrolling:
aboutStable.editable = NO;
aboutStable.editable = NO;
should work
You can do it with XIB too by UnCheck of the editable checkbox as given in below screen :
and also do it by code :
textViewObject.editable = false
Select the UITextView in the storyboard
Choose the Property Inspector and under the Behavior section uncheck "Editable"
----Xcode version 5.0
yourTextView.editable = NO;
It will make your text View not editable. It can be called from anywhere if you have made the property of you text view in .h file like this
#property (nonatomic, strong) UITextView *youTextView;
SWIFT 2.0 & XCODE 7.0 example for solution provided by #James Webster
In Main.storyboard (default), select your TextView
Go to the Attribute Inspector of the TextView
Uncheck "User Interaction Enabled"
Swift 4 version:
aboutStable.isEditable = false
In Swift 2.0 it has to be false not NO.
theClues.selectable = false
I had a problem with making my clues appear in white letters unless I checked the selectable button on the storyboard for the textview. However, leaving "Selectable" checked and adding the line above works.
to really destroy any interactivity ;)
descriptionText.isSelectable = false;
descriptionText.isEditable = false;
Is it posible to present a keyboard the way is shown when you set a passcode for your ipad?
Unfortunately no, But what i did to replicate this was, built a bunch of buttons like a keyboard inside my passcode view using interface builder. Then linked each button to a command that would change the text field.
- (IBAction) button9_clicked:(id) sender{
if ([self textField:theTextField shouldChangeCharactersInRange:range replacementString:#"9"]){
self.theTextField.text=[self.theTextField.text stringByAppendingString:#"9"];
range.location = self.theTextField.text.length;
}
else
range.location = self.theTextField.text.length;
}