Name order habit in iOS about NSLocale - ios

As far as we know that in English speaking country, people always write their names down as format "FirstName MiddleName LastName", such as "Steven Paul Jobs". However in some other language, it is different, for example, in China, people usually write name as "LastName FirstName" format. I want to find out something in "NSLocale Class Reference" but it did not help me a lot.
I know that I can do "switch case" by NSLocaleCountryCode, but I do not know every country's habit.
So, is there any better way to solve the name order issues? Thanks for help.

This functionality has been added in Foundation.framework. Compatible with iOS9+.
I do not see it in the documentation yet but it is in the header files and you can use it in a Swift Playground.
The details of this problem are covered in WWDC 2015 Session 227 (about 22 minutes in). In this session they talk about an NSPersonNameComponents and NSPersonNameComponentsFormatter.
Example:
let components = NSPersonNameComponents()
components.namePrefix = "Mrs."
components.givenName = "Grace"
components.middleName = "Murray"
components.familyName = "Hopper"
NSPersonNameComponentsFormatter.localizedStringFromPersonNameComponents(
components, style: .Default, options: [])

Yes, there's a kit for that written by Mattt who developed Afnetworking:
TTTNameFormatter
TTTNameFormatter formats names according to the internationalization
standards of the AddressBook framework, which determine, for example,
the display order of names and whether or not to delimit components
with whitespace.
TTTNameFormatter is not available on OS X.
Example Usage
TTTNameFormatter *nameFormatter = [[TTTNameFormatter alloc] init];
NSString *frenchName = [nameFormatter stringFromPrefix:nil firstName:#"Guillaume" middleName:#"François" lastName:#"Antoine" suffix:#"Marquis de l'Hôpital"];
NSLog(#"%#", frenchName);
// "Guillaume François Antoine Marquis de l'Hôpital"
NSString *japaneseName = [nameFormatter stringFromFirstName:#"孝和" lastName:#"関"];
NSLog(#"%#", japaneseName);
// "関孝和"
get it here:
https://github.com/mattt/FormatterKit

You can use the AddressBook framework to get the name order. Just add it to the project and do #import "AddressBookUI/AddressBookUI.h", and then you can use this method, for example:
- (NSString*)localNameFormatterWithFirstName:(NSString*)firstName middleName:(NSString*)middleName andLastName:(NSString*)lastName {
ABRecordRef record = ABPersonCreate();
ABRecordSetValue(record, kABPersonFirstNameProperty, (__bridge CFStringRef)firstName, NULL);
ABRecordSetValue(record, kABPersonMiddleNameProperty, (__bridge CFStringRef)middleName, NULL);
ABRecordSetValue(record, kABPersonLastNameProperty, (__bridge CFStringRef)lastName, NULL);
NSString *displayName = (__bridge_transfer NSString*)ABRecordCopyCompositeName(record);
CFRelease(record);
return displayName;
}
Any argument that is nil will be ignored.

Related

iOS Convert phone number to international format

In my iOS app I have to convert a phone number (taken in the contacts) and convert it in international format (to send SMS automatically with an extern library). I saw libPhoneNumber but the problem is that we have to enter the country code, and the app have to work in all (almost) countries, so I don't know what is the user's country.
Here is how the library works :
let phoneUtil = NBPhoneNumberUtil()
let phoneNumberConverted = try phoneUtil.parse("0665268242", defaultRegion: "FR") // So I don't know the country of the user here
print(try? phoneUtil.format(phoneNumberConverted, numberFormat: NBEPhoneNumberFormat.INTERNATIONAL))
formattedPhoneNumberSubstring takes a partial phone number string and formats it as the beginning of a properly formatted international number, e.g. "16463" turns to "+1 646-3".
NSString *formattedPhoneNumberSubstring(NSString *phoneNumber) {
NBPhoneNumberUtil *phoneUtil = [NBPhoneNumberUtil sharedInstance];
phoneNumber = [phoneUtil normalizeDigitsOnly:phoneNumber];
NSString *nationalNumber;
NSNumber *countryCode = [phoneUtil extractCountryCode:phoneNumber nationalNumber:&nationalNumber];
if ([countryCode isEqualToNumber:#0])
return phoneNumber;
NSString *regionCode = [[phoneUtil regionCodeFromCountryCode:countryCode] objectAtIndex:0];
NSString *paddedNationalNumber = [nationalNumber stringByPaddingToLength:15 withString:#"0" startingAtIndex:0];
NSString *formatted;
NSString *formattedSubstr;
for (int i=0; i < paddedNationalNumber.length; i++) {
NSError *error = nil;
formattedSubstr = [phoneUtil format:[phoneUtil parse:[paddedNationalNumber substringToIndex:i] defaultRegion:regionCode error:&error]
numberFormat:NBEPhoneNumberFormatINTERNATIONAL error:&error];
if (getExtraCharacters(formattedSubstr) > getExtraCharacters(formatted)) // extra characters means more formatted
formatted = formattedSubstr;
}
// Preparing the buffer for phoneNumber
unichar phoneNumberBuffer[phoneNumber.length+1];
[phoneNumber getCharacters:phoneNumberBuffer range:NSMakeRange(0, phoneNumber.length)];
// Preparing the buffer for formatted
unichar formattedBuffer[formatted.length+1];
[formatted getCharacters:formattedBuffer range:NSMakeRange(0, formatted.length)];
int j=0;
for(int i = 0; i < phoneNumber.length && j < formatted.length; i++) {
while(formattedBuffer[j] != phoneNumberBuffer[i]) j++;
j++;
}
return [formatted substringToIndex:j];
}
You can get the region using either the users locale or the users geo position.
See stackoverflow question get device location country code for more details.
If you don’t know the country code of a phone number, you can’t generate the international format of it.
You could try using the location of the phone or its region settings to guess the country code, but it won’t be reliable. For example, my phone number is Spanish, I’m currently in Italy and my region is set to New Zealand. My contact list contains numbers from all over the world, and if they weren’t entered in international format there would be no way to guess what country code to use for each number.
If you absolutely have to guess, the best approach might be to think about how the phone would interpret the numbers in the contact list itself. This would require you to determine the country code of the phone’s SIM card. See this answer to a related question for a way of doing that, or here’s some Swift code I’ve used:
let networkInfo = CTTelephonyNetworkInfo()
if let carrier = networkInfo.subscriberCellularProvider {
NSLog("Carrier: \(carrier.carrierName)")
NSLog("ISO: \(carrier.isoCountryCode)")
NSLog("MCC: \(carrier.mobileCountryCode)")
NSLog("MNC: \(carrier.mobileNetworkCode)")
}
The ISO country code can be used to look up a country code for dialling; an example table is in the answer linked above.

What is wrong with this NSLocalizableString code?

I have this code on Viewcontroller.m, on Xcode:
NSString *language = NSLocalizedString(#"es", #"language");
NSString *connector = NSLocalizedString(#"de", #"connector to link words");
And this one on the "Localizable.strings (English)":
"language" = "en";
"connector to link words" = "of";
The problem is that with every language I change on the iOs Simulator, I always get the first value, the value of the Viewcontroller.m, instead of get the strings values.
Does anyone know what is wrong?? Thank you so much!
UPDATE:
I have this:
NSString *language = NSLocalizedString(#"es", #"language");
NSString *connector = NSLocalizedString(#"de", #"connector to link words");
But it still doesn't work!! Why????
It only shows the key values!! In the strings I have:
"es" = "en";
"de" = "of";
on the english file, and on the spanish file:
"es" = "es";
"de" = "de";
SOLUTION:
I think I have already done everything right, so the problem must to be in the iOs simulator. If anyone can take advantage of that, my solution has been edit the scheme clicking in the image of the project in the superior task bar, and in the tab "Options" (on the Run part) set "Spanish" as my language by default.
Thanks everybody anyway.
The syntax of NSLocalizedString goes like the below.
NSString * NSLocalizedString(
NSString *key,
NSString *comment
)
The key should be used in your .strings file. The value of the key will be different for different languages .
So when you run the key will be replaced by the value provided in the language .strings file you set.
Look at this tutorial for more explanation.
syntax is NSLocalizedString(key, comment)
And this one on the "Localizable.strings (English)":
"language" = "en";
"connector to link words" = "of";
so "language" is the key and "en" is the value
so
NSString *language = NSLocalizedString(#"language", #"");
NSString *connector = NSLocalizedString(#"connector to link words",#"");

Memory issue when working with NSManagedObject in CoreData

I am using Core Data in my iPad application to store details. Application provides user an option to backup saved details (in CoreData) in the form of XML to their different cloud services.For this, the application uses following logic to create XML string
Fetch all the saved details from ManagedObjectContext.
Iterate through all the items in the array, create a formatted XML string from these ManagedObject and its property values.
NSString *contentFormat = #"";
for(FolderItem *folder in contentArray) {
contentFormat = [contentFormat stringByReplacingOccurrencesOfString:#"_Title_"
withString:folder.title];
contentFormat = [contentFormat stringByReplacingOccurrencesOfString:#"_Identifier_"
withString:folder.identifier];
contentFormat = [contentFormat stringByReplacingOccurrencesOfString:#"_Shared_"
withString:[NSString stringWithFormat:#"%d",[folder.shared integerValue]]];
if ([folder.contentUrl length]) {
contentFormat = [contentFormat stringByReplacingOccurrencesOfString:#"_ContentUrl_"
withString:folder.contentUrl];
}else {
contentFormat = [contentFormat stringByReplacingOccurrencesOfString:#"_ContentUrl_"
withString:#""];
}
}
But when working with large number (around 15k) of CoreData objects, the application crashes with error "Application terminated due to memory error".
Does anyone have the same experience?
Please share your suggestions.
Thanks in advance.
Check your iPhone RAM. some Applications backgroundly run so it will happen.
Check your Free Storage in your iPhone.
Refer Below link:
What is maximum storage capacity of Core Data?
Although in ARC local variables are released once they are out of scope, however, the pointers may still not be released in time especially in a loop. #autoreleasepool{ } will ensure they are released at the end of the block.
So try to put the body of the loop in #autoreleasepool { ... }; and also put NSString *contentFormat = #""; into the #autoreleasepool block.

if statements and stringWithFormat

I need to know if there is a way to use if statements to display certain nsstrings, depending on whether or not that NSString contains any data.
I have an nsstringcalled visitorInfo.
The string uses data from other strings (i.e. which operating system the user is running) and displays that info. Here is an example of what I'm talking about:
NSString *visitorInfo = [NSString stringWithFormat:#"INFO\n\nVisitor Location\n%#\n\nVisitor Blood Type\n\%#", _visitor.location, _visitor.bloodType];
And it would display like this:
INFO
Location
Miami, FL
Blood Type
O positive
However, I have several pieces of data that only load if the user chooses to do so. i.e their email address.
This section of code below would do what I want, but my visitorInfo string contains tons of different strings, and if I use this code below, then it won't load any of them if the user chooses not to submit his blood type.
if ([self.visitor.bloodType length] > 0) {
NSString *visitorInfo = [NSString stringWithFormat:#"INFO\n\nVisitor Location\n%#\n\nVisitor Blood Type\n\%#", _visitor.location, _visitor.bloodType];
}
So basically if their is data stored in bloodType then i went that code to run, but if there isn't any data I only want it to skip over bloodType, and finish displaying the rest of the data.
Let me know if you have any more questions
Additional details. I'm using an NSString for a specific reason, which is why I'm not using a dictionary.
Just build up the string as needed using NSMutableString:
NSMutableString *visitorInfo = [NSMutableString stringWithFormat:#"INFO\n\nVisitor Location\n%#, _visitor.location];
if ([self.visitor.bloodType length] > 0) {
[visitorInfo appendFormat:#"\n\nVisitor Blood Type\n\%#", _visitor.bloodType];
}
You can check if a string has any data in it by using the following
if([_visitor.location length]<1){
//This means there's no data and is a better way of checking, rather than isEqualToString:#"".
}else{
//there is some date here
}
** EDIT - (just re-reading your question, sorry this answer is dependant on _visitor.location being a string in the first place)*
I hope this helps
Try this -
NSString *str = #"INFO";
if (_visitor.location) {
str = [NSString stringWithFormat:#"\n\nVisitor Location\n%#",_visitor.location];
}
if (_visitor.bloodType) {
str = [NSString stringWithFormat:#"\n\nVisitor Blood Type\n\%#",_visitor.bloodType];
}

Getting current device language in iOS?

I'd like to show the current language that the device UI is using. What code would I use?
I want this as an NSString in fully spelled out format. (Not #"en_US")
EDIT: For those driving on by, there are a ton of useful comments here, as the answer has evolved with new iOS releases.
The solutions provided will actually return the current region of the device - not the currently selected language. These are often one and the same. However, if I am in North America and I set my language to Japanese, my region will still be English (United States). In order to retrieve the currently selected language, you can do:
NSString * language = [[NSLocale preferredLanguages] firstObject];
This will return a two letter code for the currently selected language. "en" for English, "es" for Spanish, "de" for German, etc. For more examples, please see this Wikipedia entry (in particular, the 639-1 column):
List of ISO 639-1 codes
Then it's a simple matter of converting the two letter codes to the string you would like to display. So if it's "en", display "English".
EDIT
Worth to quote the header information from NSLocale.h:
+ (NSArray *)preferredLanguages NS_AVAILABLE(10_5, 2_0); // note that this list does not indicate what language the app is actually running in; the [NSBundle mainBundle] object determines that at launch and knows that information
People interested in app language take a look at #mindvision's answer
The selected answer returns the current device language, but not the actual language used in the app. If you don't provide a localization in your app for the user's preferred language, the first localization available, ordered by the user's preferred order, is used.
To discover the current language selected within your localizations use
[[NSBundle mainBundle] preferredLocalizations];
Example:
NSString *language = [[[NSBundle mainBundle] preferredLocalizations] objectAtIndex:0];
Swift:
let language = NSBundle.mainBundle().preferredLocalizations.first as NSString
iOS13, Swift 5+
Locale.preferredLanguages.first
Solution for iOS 9:
NSString *language = [[NSLocale preferredLanguages] objectAtIndex:0];
language = "en-US"
NSDictionary *languageDic = [NSLocale componentsFromLocaleIdentifier:language];
languageDic will have the needed components
NSString *countryCode = [languageDic objectForKey:#"kCFLocaleCountryCodeKey"];
countryCode = "US"
NSString *languageCode = [languageDic objectForKey:#"kCFLocaleLanguageCodeKey"];
languageCode = "en"
This will probably give you what you want:
NSLocale *locale = [NSLocale currentLocale];
NSString *language = [locale displayNameForKey:NSLocaleIdentifier
value:[locale localeIdentifier]];
It will show the name of the language, in the language itself.
For example:
Français (France)
English (United States)
The accepted, and the other answers all don't take into account that the preferred language can be another language than the device language.
The device language is the language in which operating system elements and Apple apps are presented.
The preferred language is the language the user would like to have apps localized in. Apple only provides a limited set of translations. If the preferred language is one language Apple translated their apps to, it will also be the device language. However if the user prefers a language for which Apple doesn't provide translations the device and preferred languages won't match. The device language will not be on first position in the preferred languages list.
The following function will go through the preferred languages list and check if there is a translation in the Apple frameworks. The first language to have a translation is the device language. The function will return its language code.
func deviceLanguage() -> String? {
let systemBundle: NSBundle = NSBundle(forClass: UIView.self)
let englishLocale: NSLocale = NSLocale(localeIdentifier: "en")
let preferredLanguages: [String] = NSLocale.preferredLanguages()
for language: String in preferredLanguages {
let languageComponents: [String : String] = NSLocale.componentsFromLocaleIdentifier(language)
guard let languageCode: String = languageComponents[NSLocaleLanguageCode] else {
continue
}
// ex: es_MX.lproj, zh_CN.lproj
if let countryCode: String = languageComponents[NSLocaleCountryCode] {
if systemBundle.pathForResource("\(languageCode)_\(countryCode)", ofType: "lproj") != nil {
// returns language and country code because it appears that the actual language is coded within the country code aswell
// for example: zh_CN probably mandarin, zh_HK probably cantonese
return language
}
}
// ex: English.lproj, German.lproj
if let languageName: String = englishLocale.displayNameForKey(NSLocaleIdentifier, value: languageCode) {
if systemBundle.pathForResource(languageName, ofType: "lproj") != nil {
return languageCode
}
}
// ex: pt.lproj, hu.lproj
if systemBundle.pathForResource(languageCode, ofType: "lproj") != nil {
return languageCode
}
}
return nil
}
This works if the preferred language list is:
Afrikaans (iOS is not translated into Afrikaans)
Spanish (Device Language)
The preferred language list can be edited in: Settings.app -> General -> Language & Region -> Preferred Language Order
You can than use the device language code and translate it into the language name. The following lines will print the device language in the device language. For example "Español" if the device is set to spanish.
if let deviceLanguageCode: String = deviceLanguage() {
let printOutputLanguageCode: String = deviceLanguageCode
let printOutputLocale: NSLocale = NSLocale(localeIdentifier: printOutputLanguageCode)
if let deviceLanguageName: String = printOutputLocale.displayNameForKey(NSLocaleIdentifier, value: deviceLanguageCode) {
// keep in mind that for some localizations this will print a language and a country
// see deviceLanguage() implementation above
print(deviceLanguageName)
}
}
iOS13, Swift 5+, WWDC2019
https://developer.apple.com/videos/play/wwdc2019/403/
Users can select the preferred language of an app independently from the OS language.
You can use these:
// Returns a list of the user's preferred languages.
// Maybe more than (or none of) your app supports!
Locale.preferredLanguages
// a subset of this bundle's localizations, re-ordered into the preferred order
// for this process's current execution environment; the main bundle's preferred localizations
// indicate the language (of text) the user is most likely seeing in the UI
Bundle.main.preferredLocalizations
// The current running app language
Bundle.main.preferredLocalizations.first
// list of language names this bundle appears to be localized to
Bundle.main.localizations
i use this
NSArray *arr = [NSLocale preferredLanguages];
for (NSString *lan in arr) {
NSLog(#"%#: %# %#",lan, [NSLocale canonicalLanguageIdentifierFromString:lan], [[[NSLocale alloc] initWithLocaleIdentifier:lan] displayNameForKey:NSLocaleIdentifier value:lan]);
}
ignore memory leak..
and result is
2013-03-02 20:01:57.457 xx[12334:907] zh-Hans: zh-Hans 中文(简体中文)
2013-03-02 20:01:57.460 xx[12334:907] en: en English
2013-03-02 20:01:57.462 xx[12334:907] ja: ja 日本語
2013-03-02 20:01:57.465 xx[12334:907] fr: fr français
2013-03-02 20:01:57.468 xx[12334:907] de: de Deutsch
2013-03-02 20:01:57.472 xx[12334:907] nl: nl Nederlands
2013-03-02 20:01:57.477 xx[12334:907] it: it italiano
2013-03-02 20:01:57.481 xx[12334:907] es: es español
Translating language codes such as en_US into English (United States) is a built in feature of NSLocale and NSLocale does not care where you get the language codes from. So there really is no reason to implement your own translation as the accepted answer suggests.
// Example code - try changing the language codes and see what happens
NSLocale *locale = [[NSLocale alloc] initWithLocaleIdentifier:#"en"];
NSString *l1 = [locale displayNameForKey:NSLocaleIdentifier value:#"en"];
NSString *l2 = [locale displayNameForKey:NSLocaleIdentifier value:#"de"];
NSString *l3 = [locale displayNameForKey:NSLocaleIdentifier value:#"sv"];
NSLog(#"%#, %#, %#", l1, l2, l3);
Prints: English, German, Swedish
Even there's a better way to get current device language. Let's try it by below code -
NSLog(#"Current Language - %#", [[NSLocale preferredLanguages] firstObject]);
Suggested by Abizern on here
You can use the displayNameForKey:value: method of NSLocale:
// get a French locale instance
NSLocale *frLocale = [[[NSLocale alloc] initWithLocaleIdentifier:#"fr_FR"] autorelease];
// use it to get translated display names of fr_FR and en_US
NSLog(#"%#", [frLocale displayNameForKey:NSLocaleIdentifier value:#"fr_FR"]);
NSLog(#"%#", [frLocale displayNameForKey:NSLocaleIdentifier value:#"en_US"]);
This will print out:
français (France)
anglais (États-Unis)
If you specify the same locale identifier for the initWithLocaleIdentifier: and also the displayNameForKey:value: method, then it will give you the native name of the language. I've discovered that if you remove the country code and use just fr and en, that it will also omit the country from the display name (on Mac OS X at least, not sure about iOS).
I tried to found out the right solution for myself. When I use Locale.preferredLanguages.first was returned the preferred language from your app settings.
If you want get to know language from user device settings, you should the use string below:
Swift 3
let currentDeviceLanguage = Locale.current.languageCode
// Will return the optional String
To unwrap and use look at the line below:
if let currentDeviceLanguage = Locale.current.languageCode {
print("currentLanguage", currentDeviceLanguage)
// For example
if currentDeviceLanguage == "he" {
UIView.appearance().semanticContentAttribute = .forceRightToLeft
} else {
UIView.appearance().semanticContentAttribute = .forceLeftToRight
}
}
Swift
To get current language of device
NSLocale.preferredLanguages()[0] as String
To get application language
NSBundle.mainBundle().preferredLocalizations[0] as NSString
Note:
It fetches the language that you have given in CFBundleDevelopmentRegion of info.plist
if CFBundleAllowMixedLocalizations is true in info.plist then first item of CFBundleLocalizations in info.plist is returned
For getting user device current language use the following it code it worked for me.
NSString * myString = [[NSLocale preferredlanguage]objectAtIndex:0];
If you're looking for preferred language code ("en", "de", "es" ...), and localized preferred language name (for current locale), here's a simple extension in Swift:
extension Locale {
static var preferredLanguageIdentifier: String {
let id = Locale.preferredLanguages.first!
let comps = Locale.components(fromIdentifier: id)
return comps.values.first!
}
static var preferredLanguageLocalizedString: String {
let id = Locale.preferredLanguages.first!
return Locale.current.localizedString(forLanguageCode: id)!
}
}
For MonoTouch C# developers use:
NSLocale.PreferredLanguages.FirstOrDefault() ?? "en"
Note: I know this was an iOS question, but as I am a MonoTouch developer, the answer on this page led me in the right direction and I thought I'd share the results.
In Swift:
let languageCode = NSLocale.currentLocale().objectForKey(NSLocaleLanguageCode) as? String
Swift 3
let locale = Locale.current
let code = (locale as NSLocale).object(forKey: NSLocale.Key.countryCode) as! String?
print(code!)
Simple Swift 3 function:
#discardableResult
func getLanguageISO() -> String {
let locale = Locale.current
guard let languageCode = locale.languageCode,
let regionCode = locale.regionCode else {
return "de_DE"
}
return languageCode + "_" + regionCode
}
-(NSString *)returnPreferredLanguage { //as written text
NSUserDefaults * defaults = [NSUserDefaults standardUserDefaults];
NSArray *preferredLanguages = [defaults objectForKey:#"AppleLanguages"];
NSString *preferredLanguageCode = [preferredLanguages objectAtIndex:0]; //preferred device language code
NSLocale *enLocale = [[NSLocale alloc] initWithLocaleIdentifier:#"en"]; //language name will be in English (or whatever)
NSString *languageName = [enLocale displayNameForKey:NSLocaleIdentifier value:preferredLanguageCode]; //name of language, eg. "French"
return languageName;
}
If you want to get only language here is my suggested answer:
NSString *langplusreg = [[NSLocale preferredLanguages] objectAtIndex:0];
NSString * langonly = [[langplusreg componentsSeparatedByString:#"-"]
objectAtIndex:0];
In my case i just wanted only Locale language not locale region.
Output:
If your Locale language is Japanese and locale region is Japan then:
langplusreg = ja-JP
langonly = ja
Obviously, the solutions relying, for example, on
[[NSLocale preferredLanguages] objectAtIndex:0]
usually work fine and return the current device language.
But it could be misleading in some cases :
If the app in which you want to get this value has already changed the language, for example with this kind of code :
NSString *lg = #"en"; // or anything like #"en", #"fr", etc.
[[NSUserDefaults standardUserDefaults]
setObject:[NSArray arrayWithObjects:lg, nil]
forKey:#"AppleLanguages"]
In this case, [NSLocale preferredLanguages] actually returns the preferred language set (and used) in this particular app, not the current device language !
And... in this case the only way to properly get the actual current device language (and not that previously set in the app), is to firstly clear the key #"appleLanguages" in NSUserDefaults, like this :
[[NSUserDefaults standardUserDefaults]removeObjectForKey:#"AppleLanguages"];
Then, [NSLocale preferredLanguages] now returns the correct value.
Hope this help.
In Swift 4.2 and Xcode 10.1
let language = NSLocale.preferredLanguages[0]
debugPrint(language)//en
In Swift 5.x
let langStr = Locale.current.languageCode
debugPrint(langStr ?? "") //en el
I actually misread the original question, thought it asked for the "app UI" language (that's what I had googled for), not the "device UI", in which case the best answers would be the ones using preferredLocalizations, but those answers still give you a code, there is one more step to get a nice string to display.
So, while the "device UI" language is already answered, if you want to display a nice string for which of the UI languages you support is currently in use, obviously the simplest solution is:
NSLocalizedString(#"currentLanguage", #"")
Where in every one of your UI localizations you have specified it exactly the way you want it shown. E.g. in the en version of your .strings file you'd have:
"currentLanguage"="English";
in your fr version of the .strings file you'd have:
"currentLanguage"="Francais";
etc. No messing with codes etc, you make your own strings to nicely match your UI.
SWIFT-4
// To get device default selected language. It will print like short name of zone. For english, en or spain, es.
let language = Bundle.main.preferredLocalizations.first! as NSString
print("device language",language)
#amir response in Swift :
// Get language prefered by user
let langageRegion = NSLocale.preferredLanguages().first!
let languageDic = NSLocale.componentsFromLocaleIdentifier(langageRegion)
let language = languageDic[NSLocaleLanguageCode]
According to Apple documentation
NSUserDefaults* defs = [NSUserDefaults standardUserDefaults];
NSArray* languages = [defs objectForKey:#"AppleLanguages"];
NSString* preferredLang = [languages objectAtIndex:0];
Two letters format. Apple uses the ISO standard ISO-3166.
NSString *localeCountryCode = [[NSLocale autoupdatingCurrentLocale] objectForKey:NSLocaleCountryCode];
For Swift 3:
NSLocale.preferredLanguages[0] as String
As of iOS 9, if you just want the language code without country code, you'll want this sort of helper function - since the language will contain the country code.
// gets the language code without country code in uppercase format, i.e. EN or DE
NSString* GetLanguageCode()
{
static dispatch_once_t onceToken;
static NSString* lang;
dispatch_once(&onceToken, ^
{
lang = [[[NSLocale preferredLanguages] objectAtIndex:0] uppercaseString];
NSRegularExpression* regex = [NSRegularExpression regularExpressionWithPattern:#"^[A-Za-z]+" options:0 error:nil];
NSTextCheckingResult* match = [regex firstMatchInString:lang options:0 range:NSMakeRange(0, lang.length)];
if (match.range.location != NSNotFound)
{
lang = [lang substringToIndex:match.range.length];
}
});
return lang;
}
Updated answer for Swift 4
let language = Bundle.main.preferredLocalizations.first

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