I have a mapViewController with some custom UIView over it (just two labels with some background). I want to show new ViewController after the tap on this UIView.
So, my code (this was a working solution for other cases) for custom UIView:
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "checkGesture:")
tapGestureRecognizer.numberOfTapsRequired = 1
self.userInteractionEnabled = true
self.addGestureRecognizer(tapGestureRecognizer)
and
func checkGesture(sender: UITapGestureRecognizer) {
print("it works")
}
Could anyone please tell me what is the problem here?
Edit (Solved): So, I tried to put this custom UIView on another ViewController and it works. It seems that main source of this problem is the next part of code in my MapViewController:
let mapView = GMSMapView.mapWithFrame(CGRectZero, camera:camera)
self.view = mapView
Without the last line (self.view = mapView), my custom UIView works (but I don't have any map, so I had to change this code slightly).
let mapView = GMSMapView.mapWithFrame(CGRectMake(0, 0, self.view.frame.width, self.view.frame.height), camera:camera)
self.view.addSubview(mapView)
I think that best solution if you don't want to add the GMSMapView as a subview is:
Add GMSMapViewDelegate to your ViewController.
On viewDidLoad of your ViewController add myMapView.delegate = self.
Also add the following function:
func mapView(_ mapView: GMSMapView, didTapAt coordinate: CLLocationCoordinate2D) {
print("!map tapped!")
}
I don't know if it is the problem, but change this line
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "checkGesture:")
to this
tapGestureRecognizer = UITapGestureRecognizer(target: self, action: Selector("checkGesture:"))
and report me if its working, or if there are further problems
Related
I'm working with ArcGis Map in my ios app. I'm trying to apply a long press gesture on it. But i'm getting an error Value of type 'BCBaseMapView?' has no member 'addGestureRecognizer' . How i can add long gesture on it. This is what i coded in it.
let lpgr = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress))
lpgr.minimumPressDuration = 0.5
lpgr.delaysTouchesBegan = true
// lpgr.delegate = self
self.mapView.addGestureRecognizer(lpgr)
#objc func handleLongPress(sender: UILongPressGestureRecognizer)
{
print("longpressed")
self.addWaypointOnMap()
}
This is my code i'm getting error on this line.
self.mapView.addGestureRecognizer(lpgr)
This is my mapView
var mapView: BCBaseMapView?
If the superview of BCBaseMapView is MKMapView then try to add it on super view using:
self.mapView.super.addGestureRecognizer(lpgr)
OR
self.mapView.superview.addGestureRecognizer(lpgr)
I have an image view on scroll view. I added more than one sub views on image view.
->UIScrollView
-->UIImageView
--->UIViews
I want to add gesture recognizer to subviews. But It doesn't work. Where is my mistake? function handleTap() not triggered.
func addSubViewOnImageView(mPoint:CGPoint, mSize: CGSize){
let rect = CGRect(origin: mPoint, size: mSize)
let sView = UIView(frame: rect)
sView.isUserInteractionEnabled = true
let tap = UITapGestureRecognizer(target: self, action: #selector(self.handleTap(_:)))
tap.delegate = self
sView.addGestureRecognizer(tap)
imageView.addSubview(sView)
}
#objc func handleTap(_ sender: UITapGestureRecognizer) {
print("tapped any sub view")
}
This property is inherited from the UIView parent class. This class changes the default value of this property to NO.
enable the user interaction for your imageview, by default its false , for more info you get the info from apple document
imageView.isUserInteractionEnabled = true
just check
yourImageView.isUserInteractionEnabled = true
is there or not?
An Alternate if you don't want to do
yourImageView.isUserInteractionEnabled = true
Just make your UIView class a subclass of UIControl from storyboard refer from screenshot.
it will act as an UIButton no need to write the code for adding an tap gesturejust add an action and likenormally we do for UIImageView`
I've the following code to add a gesture recognizer to a UILabel. User Interaction Enabled is ticked on for the label in the storyboard, but when I tap on the label the onUserClickingSendToken method is not being called.
class ViewController: UIViewController, MFMailComposeViewControllerDelegate {
#IBOutlet weak var tokenDisplay: UILabel!
var tapGestureRecognizer:UITapGestureRecognizer = UITapGestureRecognizer(target:self, action: #selector(onUserClickingSendToken(_:)))
override func viewDidLoad() {
super.viewDidLoad()
tapGestureRecognizer.numberOfTapsRequired = 1
tokenDisplay.addGestureRecognizer(tapGestureRecognizer)
}
func onUserClickingSendToken(_ sender: Any)
{
....
Initializing the tapRecognizer in viewDidLoad should do it, cause you were targeting self before the view was initialized
class ViewController: UIViewController, MFMailComposeViewControllerDelegate {
#IBOutlet weak var tokenDisplay: UILabel!
var tapGestureRecognizer:UITapGestureRecognizer!
override func viewDidLoad() {
super.viewDidLoad()
tapGestureRecognizer = UITapGestureRecognizer(target:self, action: #selector(onUserClickingSendToken(_:)))
tapGestureRecognizer.numberOfTapsRequired = 1
tokenDisplay.isUserInteractionEnabled = true
tokenDisplay.addGestureRecognizer(tapGestureRecognizer)
}
#objc func onUserClickingSendToken(_ sender: Any)
{
....
In general for UILabel clickable issue:
There are couple of reasons why your UILabel will not work as clickable
Make sure to mark UILabel UserInteraction true and if yourLabel is inside other view than mark that view UserInteraction true too.
yourLabel.isUserInteractionEnabled = true
Assigning self to target before the view initialisation, move your code inside viewDidLoad/awakeFromNib or after view Load
let tap = UITapGestureRecognizer(target: self, action: #selector(onClickLabel(_:)))
self.yourLabel.addGestureRecognizer(tap)
If you are adding UILabel programmatically, than you have to assign it's frame too.
yourLabel.frame = CGRect(x: 0, y: 0, width: 300, height: 20)
Super view in which your UILabel is should be large enough to fit/display label properly, if your label is inside some view than that view's height/weight should assign in a way that it cover the whole UILabel frame.
In my case this was the problem I had, I tried so many thing but at last it turns out that the view in which I had my label had fixed width, the label was displaying properly but onClick event was't working due to out of frame.
It was missing UILabel's trailing constraints, so half of the thing is not clickable.
Using same tab gesture for multiple view, you cannot use one tab gesture for more than one view or labels,use different for each UILabel.
try this:
let tap = UITapGestureRecognizer(target: self, action: #selector(onClickLabel(_:)))
self.yourLabel.isUserInteractionEnabled = true
self.yourLabel.addGestureRecognizer(tap)
let tap2 = UITapGestureRecognizer(target: self, action: #selector(onClickLabel(_:)))
self.someView.isUserInteractionEnabled = true
self.someView.addGestureRecognizer(tap2)
instead of this:
let tap = UITapGestureRecognizer(target: self, action: #selector(onClickLabel(_:)))
self.yourLabel.isUserInteractionEnabled = true
self.yourLabel.addGestureRecognizer(tap)
self.someView.isUserInteractionEnabled = true
self.someView.addGestureRecognizer(tap)
// tapGesture will work on only one element
Try changing your selector setup to:
#selector(ViewController .onUserClickingSendToken(_:).
Currently I have a map that has several Annotations.
For the Annotations I have
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView){
// Do your annotation click work
}
Is it possible to do this for tapping the Map only and not the Annotation and how can I do it?
In ViewWillAppear method :
let gestureRecognizer = UITapGestureRecognizer(target: self, action:"triggerTouchAction:")
mapView.addGestureRecognizer(gestureRecognizer)
And Whatever information you want to show just add code in following method :
func triggerTouchAction(gestureReconizer: UITapGestureRecognizer) {
//Add alert to show it works
}
Hope it going to help you to resolve issue.
Is there a way to detect up & down swipes on TableView in a ViewController?
in ViewDidLoad();
let upSwipe = UISwipeGestureRecognizer(target: self, action: Selector("swipeUp:"))
let downSwipe = UISwipeGestureRecognizer(target: self, action: Selector("swipeDown:"))
upSwipe.direction = .Up
downSwipe.direction = .Down
tableView.addGestureRecognizer(upSwipe)
tableView.addGestureRecognizer(downSwipe)
Unfortunately, this doesn't work.
func swipeDown() {
print("A")
}
nothing returned.
What is the appropriate way to detect gestures on TableView (not cell/as a whole)?
Implement UIScrollViewDelegate
Define scrollViewDidScroll(_:)
Set your tableview's scrollview's delegate to whatever object you've got the above defined in.