I'm trying to build my app for IOS device, but receive the error:
d: '/PathToApp/Pods/Google/Libraries/libGGLCloudMessaging.a(GGLContext+CloudMessaging.o)'
does not contain bitcode.
You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE),
obtain an updated library from the vendor, or disable bitcode for this target.
for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Clearly it states that Google Cloud Messaging does not contain bitcode. Turning off bitcode for both my app project and the 'Pods' project does successfully Build my application, but of course I want to follow Apple standards and have it enabled. Any way to solve this? Just wait for google?
I've marked this as an issue on GitHub, they said that it will be added in the next release.
https://github.com/google/gcm/issues/91
So, yes, We do have to wait for Google or any other experienced developer to release a bitcode version of Google Cloud Messaging.
Related
I am trying to archive (create an IPA) for a project, but I get stuck with the following error...
ld: '/Users/anupsaund/Desktop/mobileapp-ios/GoogleAnalytics/libAdIdAccess.a(TAGActualAdIdAccess.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. file '/Users/anupsaund/Desktop/mobileapp-ios/GoogleAnalytics/libAdIdAccess.a' for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Can anyone help me understand where the error could be?
IS it in the google analytics library or somewhere else?
How would I go about getting the verbosity via Xcode to show me the calling code where the error threw?
Any help would be greatly appreciated.
Bitcode is enabled in your project settings but your app was compiled without it. To fix this you can simply set Enable Bitcode in the project and library settings to No. Hope this helped!
I'm using a third-party framework which helps me to connect a device(Frameworks device). I'm getting
MySignalsConnectKit' was built without full bitcode. All frameworks
and dylibs for bitcode must be generated from Xcode Archive or Install
build for architecture armv7 clang: error: linker command failed with
exit code 1 (use -v to see invocation)
error while trying to achieving. I can successfully build. I searched it but still can't solve the problem. Thank you!
Problem is probably because your third-party framework wasn't built with bitcode. If your application is archived with "Enable bitcode: YES" than all your frameworks must be built with bitcode also. Try to change it to NO, it may help. But then your archive will not contain bitcode. Better would be to get MySignalsConnectKit built with bitcode and use that build instead of one without bitcode.
I am using Xcode 7.3.1.
My project runs perfectly on both iOS Simulator as well as my own iPhone. However, when archiving my project, I get the warnings and errors:
ld: warning: ignoring file /Users/parthsaxena/Desktop/Vantage/Vantage/Vantage/TextFieldEffects/TextFieldEffects.framework/TextFieldEffects, file was built for arm64 which is not the architecture being linked (armv7): /Users/parthsaxena/Desktop/Vantage/Vantage/Vantage/TextFieldEffects/TextFieldEffects.framework/TextFieldEffects
ld: bitcode bundle could not be generated because '/Users/parthsaxena/Desktop/Vantage/Vantage/Pods/FirebaseAppIndexing/Frameworks/FirebaseAppIndexing.framework/FirebaseAppIndexing(FIRAppIndexing.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You may have noticed that I am using both the Firebase and TextFieldEffects frameworks in my project.
Is there any solution to this problem?
Your library was compiled without bitcode, but the bitcode option is enabled in your project settings. Say NO to Enable Bitcode in your target Build Settings and the Library Build Settings to remove the warnings.
For those wondering if enabling bitcode is required:
Note: For iOS apps, bitcode is the default, but optional. If you provide bitcode, all apps and frameworks in the app bundle need to include bitcode. For watchOS apps, bitcode is required.
https://developer.apple.com/library/prerelease/watchos/documentation/IDEs/Conceptual/AppDistributionGuide/AppThinning/AppThinning.html
Firebase doesn't support bitcode at the moment (the situation should change in a short time). You should set Build Settings -> Enable Bitcode to NO.
I was getting this error because i didn't have enough free space on my mac
I am trying to use google maps SDK in my project. I just used my existing framework (drag and drop). But when I am running project, I got this error:
ld: /Work/myProject/GoogleMaps.framework/GoogleMaps(GTMStringEncoding.o) does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I have checked bit code in build settings and it was in YES. I can't find solution for this.
In one of my project i am integrating paytab ios sdk while integration error occurs that is
a(PayTabCardReaderViewController.o)' does not contain bitcode.
I have try with enable bitcode=No
but after enable bitcode=no it show me more 40 erros,any one know can we disable bitcode for only 1 sdk/library only ?
Error: a(PayTabCardReaderViewController.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Solution You have to disable bitcode option in the "Build Settings" tab on the workspace / project level. Do not forget CocoaPods if you use it. Manual : how to ENABLE_BITCODE in xcode 7?
What's the "Bitcode"? Bitcode is an intermediate representation of a compiled program. Apps you upload to iTunes Connect that contain bitcode will be compiled and linked on the store. Including bitcode will allow Apple to re-optimize your app binary in the future without the need to submit a new version of your app to the store.