Screen recording/capture in universal windows app - youtube-api

I'm looking for a a way to record my screen in a universal windows app. Afterwards I want to upload the recording to Youtube.

Office Mix is a great tool for this. It's an add-in from Microsoft for Powerpoint. Just start a powerpoint, go to the MIX tab, start a screen recording and you have you video. You can save the video to disc from the presentations and then use other tools to crop, clip and enhance before uploading.
Martin

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How to block Audio in Site specific permission on MS Edge browser?

How to set site specific settings for Audio on MS Edge browser? In Google Chrome, I can simply click on Paddle lock and turn off Audio. But on MS Edge I do not see these setting. I tried checking the Settings sections and searching for Audio settings. But there is none. I know one can click on tab and turn off Audio from there but that is not a permanent solution. I am looking for a permanent site specific setting for Audio and want to turn it off for specific website. As per my knowledge, MS Edge is Chromium based. But still not giving the same settings options like one see on Google Chrome. I wonder why. Any guidance or steps will be appreciated.
At the moment you can't mute specific sites, only tabs!
How to mute tabs in Microsoft Edge:
1.) Open Microsoft Edge, surf the web, and stumble upon a web-page you want to mute.
2.) Right click on the tab which has a speaker icon displayed, indicating audio output.
3.) Select “Mute Tab”, this then mutes all sound from the tab until you choose to unmute it.
4.) Alternatively, just click on the speaker icon to disable sound immediately.
I think that answered your question! :)

Launch video player in iOS from a link rather than an embedded video

Sorry if this has been asked before... in a mobile browser (eg iOS Safari) when a Vimeo video is embedded into a HTML page, clicking play on the video pops it open in the native player in Safari - I want to be able to launch a video in this exact way, but from an image link rather than having to embed the video... So that clicking the image pops open the video in the native Safari player.
I've searched around but think I'm lacking the correct terminology to know exactly what to search for.
Is this possible?
Thanks in advance...
Why don't you want to embed the vimeo code?
One work around can be going to your vimeo video settings, then Basic and at the bottom of that page upload your own Thumbnail image... You will still have to embed the vimeo code though, but now you will have the image you want as the first image before you click on the video.
This can be a partial solution in the mean time. Also I think a Pro vimeo account might allow a direct link to a video.

iOS: Augmented Reality support through Mobile Web page

I have a Mobile web page (on an iPhone), where-in I have a button called ‘launch camera’. Clicking on this button in Safari browser, will launch native device camera. It is done using this code, . It runs like a pure web application. Now, I want to introduce augmented reality way of displaying video. When I track an image using device camera, it should play a respected video. I have earlier done this natively integrated with Metaio, Qualcomm vuforia etc. But, I need to do this in the mobile web page, not through native or hybrid, my requirement is that. How can I integrate scan (track) an image and play respected video an augmented reality way through a Mobile web page and device camera?
Please advise!
It's currently not possible. iOS browser won't let you access the live image from your camera and draw on top of the view finder.

autoplay html5 video with external link on mobiles

I have created a web page that auto plays a full screen background video.
On top of the video is a div that contains text & a link to an external site - this works fine in all desktop browsers.
How do i recreate the same setup to play on mobile devices - would I need to use javascript in order to achieve this?
I have spent many hours trawling google for a definitive answer and am now very confused.
Thanks in advance.
Autoplay for HTML5 video is not allowed on mobile devices such as iOS or Android. You can read this for the whys and hows on iOS.
On iPhone the video plays in the default (fullscreen) Quicktime player. So there is no real background notion (this could be accomplished in a native app where inline playback of video is allowed but not in the Safari/web browser). You would need to stick to an image I guess.
On the iPad or on Android in order to accomplish what you want you will need to bind your video tag to a touch event/button (like when a user 'touch' to enter your site), and on this event initiate the play sequence for the video (in your case the video being set to occupy the full width and height of the viewport).
Thanks

Interactive flash content on iOS

I want to play interactive (user inputs/actions) flash contents-videos on the iOS devices. I am having flv files in which user can have their inputs like option selection, page turn etc.
I am having 2 approach about the functionality. Please correct if I am wrong.
1.Adobe-air can be used on the iPad devices. Does it have the ability to parse flash content run time? (use flash content as resources/bundle)
2.With the help of FFMPEG lib flash files/videos will work, but will it provide user actions/interactions?
No to both. Adobe Air can only be used to create applications. You can't actually play flash files using it. FFMPEG will only play flash videos, it will not allow interaction.
Basically, if you have flash interactive content that you want to display on the iPhone you are going to have to think of a different way to present it.
Since air 3.8 it got much more easier to run swf content from ios - but it is a pain if your content is external yes...
Also I was able to play dynamic video using starling and flv in the background at 12fps on ipod and 24fps on iphones and ipads.
The key there is how you upload the bitmapData to the GPU:
flash.display3D.textures.Texture(videoLayer.texture.base).uploadFromBitmapData(bitmapData);
Where videoLayer is a Starling Image and bitmapData is a drawn bitmapData from the video.
The rest of the code is trivial stuff that you can find easily online, but the Texture.uploadFromBitmapData is what really made a performance difference.
See it in action in the app store: https://itunes.apple.com/app/id723967141?mt=8

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