I have an UICollectionView which uses - (void)scrollViewDidScroll:(UIScrollView *)scrollViewto determine when the user has scrolled to the bottom.
The owner of my UICollectionView has a method which sends a command to a server and asks for more data.
What I want to do is to perform a selector on the owner (my viewcontroller) from my UICollectionView, and specifically from within scrollViewDidScroll.
I try to do it using the following code:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat offsetY = scrollView.contentOffset.y;
CGFloat contentHeight = scrollView.contentSize.height;
if (offsetY > contentHeight - scrollView.frame.size.height)
{
[[self superView] performSelector:#selector(onScrolledToBottom) withObject:nil];
}
}
Note: the selector onScrolledToBottom is a SEL property of my UICollectionView.
The error I am getting says:
-[UIView onScrolledToBottom]: unrecognized selector sent to instance 0x7fc641e76e00
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView onScrolledToBottom]: unrecognized selector sent to instance 0x7fc641e76e00'
EDIT
I've stripped my code down to fit this question.
I have the followin in my ViewController.m
....
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self initCollectionView];
}
....
- (void) getMoreInfo{
NSLog(#"Getting more info");
}
- (void) initCollectionView{
UICollectionViewFlowLayout* flowLayout = [[UICollectionViewFlowLayout alloc]init];
flowLayout.itemSize = CGSizeMake(50.0, 60.0);
flowLayout.sectionInset = UIEdgeInsetsMake(20, 0, 20, 0);
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
flowLayout.headerReferenceSize = CGSizeMake(320.f, 30.f);
myCollectionView *mVC = [myCollectionView alloc] init: self.view: flowLayout: #selector(getMoreInfo)];
}
And for my myCollectionView the .hand .mfiles look as following:
#import <UIKit/UIKit.h>
#interface myCollectionView : UICollectionView<UIScrollViewDelegate, UICollectionViewDelegate, UICollectionViewDataSource>{
UIView *parentView;
SEL onScrolledToBottom;
}
#property UIView *parentView;
#property SEL onScrolledToBottom;
- (id)init: (UIView*) parent: (UICollectionViewLayout *)layout: (SEL)onScrolledToBottomSEL;
#end
and
#import "myCollectionView.h"
#implementation myCollectionView
#synthesize parentView = parentView;
#synthesize onScrolledToBottom = onScrollToBotton;
- (id)init: (UIView*) parent: (UICollectionViewLayout *)layout: (SEL)onScrolledToBottomSEL{
self = [super initWithFrame: CGRectMake(0.0f, 0.0f, parent.frame.size.width, parent.frame.size.height) collectionViewLayout: layout];
if (self) {
parentView = parent;
self.delegate = self;
self.dataSource = self;
onScrolledToBottom = onScrolledToBottomSEL;
}
return self;
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat offsetY = scrollView.contentOffset.y;
CGFloat contentHeight = scrollView.contentSize.height;
if (offsetY > contentHeight - scrollView.frame.size.height)
{
[parentView performSelector:#selector(onScrolledToBottom) withObject:nil];
}
}
You're getting the superview instead of the parent controller, that's one. Secondly, you shouldn't try to do it this way. Instead use a protocol and pass your controller as a delegate to your custom collectionview.
#protocol MyCollectionViewScrollProtocol <NSObject>
- (void)scrolledToBottom;
#end
Then in your ViewController implement this protocol and in your CollectionView
create a weak property delegate like this:
#property(weak, nonatomic) id<MyCollectionViewScrollProtocol> delegate;
Then you'll be able to call it
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat offsetY = scrollView.contentOffset.y;
CGFloat contentHeight = scrollView.contentSize.height;
if (offsetY > contentHeight - scrollView.frame.size.height)
{
[self.delegate scrolledToBottom];
}
}
and don't forget to set the delegate property from the controller.
Edit by OP:
The controller should contain the following code in the .hfile:
#import <UIKit/UIKit.h>
#protocol ViewControllerProtocol <NSObject>
- (void) Pong;
#end
#interface ViewController : UIViewController <ViewControllerProtocol>
#end
and the following code somewhere in the .m file:
#import "ViewController.h"
#import UIKit;
#import "myUnit.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
myUnit mU = [[myUnit alloc] init];
mU.linkToController = self;
[mU Ping];
}
......
- (void) Pong{
NSLog(#"Pong");
}
......
The unit that wants to access the controller needs to have the following code in the .hfile:
#import <Foundation/Foundation.h>
#import "ViewController.h"
#interface myUnit : NSObject {
}
#property (weak, nonatomic) id <ViewControllerProtocol> linkToController;
- (void)Ping;
#end
And the unit that wants to access the controller needs to have the following code in the .mfile:
#import "myUnit.h"
#import "ViewController.h"
#implementation myUnit
- (void) Ping {
NSLog(#"Ping");
[self.linkToController Pong];
}
#end
The collectionView.parentView will be ViewController.view, which is totally a UIView, doesn't have a method called onScrolledToBottom.
Here is a approach if I right about what you want, but IT'S REALLY REALLY A BAD WAY to do this.
in ViewController.m
....
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self initCollectionView];
}
....
- (void) getMoreInfo{
NSLog(#"Getting more info");
}
- (void) initCollectionView{
UICollectionViewFlowLayout* flowLayout = [[UICollectionViewFlowLayout alloc]init];
flowLayout.itemSize = CGSizeMake(50.0, 60.0);
flowLayout.sectionInset = UIEdgeInsetsMake(20, 0, 20, 0);
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
flowLayout.headerReferenceSize = CGSizeMake(320.f, 30.f);
myCollectionView *mVC = [myCollectionView alloc] initWithParentViewController:self layout:flowLayout selector:#selector(getMoreInfo)];
}
in myCollectionView.h
#import <UIKit/UIKit.h>
#interface myCollectionView : UICollectionView<UIScrollViewDelegate, UICollectionViewDelegate, UICollectionViewDataSource>{
UIViewController *_parentViewController;
SEL _onScrolledToBottom;
}
#property(weak) UIViewController *parentViewController;
#property SEL onScrolledToBottom;
- (id)initWithParentViewController:(UIView *)parentViewController layout:(UICollectionViewLayout *)layout selector:(SEL)onScrolledToBottomSEL;
#end
in myCollectionView.m
#import "myCollectionView.h"
#implementation myCollectionView
#synthesize parentViewController = _parentViewController;
#synthesize onScrolledToBottom = _onScrollToBotton;
- (id)initWithParentViewController:(UIView *)parentViewController layout:(UICollectionViewLayout *)layout selector:(SEL)onScrolledToBottomSEL{
self = [super initWithFrame: CGRectMake(0.0f, 0.0f, parent.frame.size.width, parent.frame.size.height) collectionViewLayout: layout];
if (self) {
_parentViewController = parentViewController;
self.delegate = self;
self.dataSource = self;
_onScrolledToBottom = onScrolledToBottomSEL;
}
return self;
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat offsetY = scrollView.contentOffset.y;
CGFloat contentHeight = scrollView.contentSize.height;
if (offsetY > contentHeight - scrollView.frame.size.height)
{
[_parentViewController performSelector:#selector(onScrolledToBottom) withObject:nil];
}
}
WARNING:
In MVC there should be a Controller to implement
the protocol, not a view.
Class name's first character must be capitalized, you should use MyCollectionView instead of myCollectionView as a class name.
When use property, the LLVM compiler will automatically generate a member variable, no need to declare it again.
In this case use protocol-delegate is the best way.
Your "myCollectionView" should have a delegate (you will have to create a protocol for that) with some method along the line:
- (void)myCollectionViewDidScrollToBottom:(myCollectionView *)collectionView
By convention view will pass itself to this method (just like any tableView delegate methods). Then in the initCollectionView after myCollectionView *mVC = [myCollectionView alloc] init... you will have to set this delegate to the current view controller and implement that method.
mVC.delegate = self;
...
some other place in code
...
- (void)myCollectionViewDidScrollToBottom:(myCollectionView *)collectionView {
//do what's need to be done ;)
}
Now your "myCollectionView" does not care where it's just and by "who". Anyone who would like to use it can implement this method and be a delegate for that view with any custom logic. That is in this method you would call any required methods and any other things.
How this works:
View when scrolls down notifies it's delegate about this event
Delegate handles all the logic what's need to be done
:)
First I want to say thank you to all of you.
I read through everything you guys wrote and I was inspired.
Especially Stanislav Ageev's answer where he said
You're getting the superview instead of the parent controller...
.
I tried to pass the controller itself as a UIViewController instead of view of the controller.
And I also removed the #selector() from within the scrollViewDidScroll and passed the selector directly.
EDIT I missed zy.lius answer. Credit goes to him/her for posting an answer which basically explains what I've done here even though I figured this out on my own. Sorry.
My code now looks like this (.h/.m):
Controller
....
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self initCollectionView];
}
....
- (void) getMoreInfo{
NSLog(#"Getting more info");
}
- (void) initCollectionView{
UICollectionViewFlowLayout* flowLayout = [[UICollectionViewFlowLayout alloc]init];
flowLayout.itemSize = CGSizeMake(50.0, 60.0);
flowLayout.sectionInset = UIEdgeInsetsMake(20, 0, 20, 0);
[flowLayout setScrollDirection:UICollectionViewScrollDirectionVertical];
flowLayout.headerReferenceSize = CGSizeMake(320.f, 30.f);
myCollectionView *mVC = [myCollectionView alloc] init: self: flowLayout: #selector(getMoreInfo)];
}
myCollectionView.h file:
#import <UIKit/UIKit.h>
#interface myCollectionView : UICollectionView<UIScrollViewDelegate, UICollectionViewDelegate, UICollectionViewDataSource>{
UICollectionView *parentController;
SEL onScrolledToBottom;
}
#property UICollectionView *parentController;
#property SEL onScrolledToBottom;
- (id)init: (UICollectionView*) parent: (UICollectionViewLayout *)layout: (SEL)onScrolledToBottomSEL;
#end
and the .m file:
#import "myCollectionView.h"
#implementation myCollectionView
#synthesize parentController = parentController;
#synthesize onScrolledToBottom = onScrollToBotton;
- (id)init: (UIView*) parent: (UICollectionViewLayout *)layout: (SEL)onScrolledToBottomSEL{
self = [super initWithFrame: CGRectMake(0.0f, 0.0f, parent.view.frame.size.width, parent.view.frame.size.height) collectionViewLayout: layout];
if (self) {
parentController = parent;
self.delegate = self;
self.dataSource = self;
onScrolledToBottom = onScrolledToBottomSEL;
}
return self;
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
CGFloat offsetY = scrollView.contentOffset.y;
CGFloat contentHeight = scrollView.contentSize.height;
if (offsetY > contentHeight - scrollView.frame.size.height)
{
[parentController performSelector:#onScrolledToBottom withObject:nil];
}
}
This works perfectly fine and this could be used to communicate with the main controller in various ways.
And it is very simple.
Thanks again for inspiring me to find the most efficient solution.
Related
I'm trying to get my custom UIView to respond to width and height styles, e.g.
<MyCustomView style={{width: 200, height: 300}}/>
I've closely followed the simple example at https://github.com/brentvatne/react-native-dashed-border-example
Currently my View and ViewManager look like:
#import "MyCustomView.h"
#import "RCTViewManager.h"
#implementation MyCustomView
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Create the component view
}
return self;
}
#end
and the ViewManager:
#implementation MyCustomViewManager
RCT_EXPORT_MODULE();
- (UIView *)view
{
return [[MyCustomView alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
}
#end
However this of course always fills the screen. I want to be able to set the height on this component, and ideally using the RN method of passing it via style.
If I follow the simple border example, I end up with
#implementation MyCustomView
- (instancetype)init
{
self = [super init];
if (self) {
// Create the component view
}
return self;
}
#end
and
#implementation MyCustomViewManager
RCT_EXPORT_MODULE();
- (UIView *)view
{
return [[MyCustomView alloc] init];
}
#end
But the view does not show, and reports self.bounds.size.height to be 0.00.
Is there something I've missed to get this working? Do I need to employ RCTBridge? I did previously have the line
#synthesize bridge = _bridge;
as in https://github.com/brentvatne/react-native-dashed-border-example/blob/master/BVDashedBorderViewManager.m#L9 but I got an error saying "Bridge not set"
You can override reactSetFrame in your view and you'll get access to the frame whenever it's updated by a React Native layout:
- (void)reactSetFrame:(CGRect)frame
{
CGFloat height = frame.size.height;
// Do something with the height here
[super reactSetFrame: frame];
}
You'll need to import the React category for UIView if you're not already for that file:
#import "UIView+React.h"
I am trying to change self.navigationController.toolbar position to top instead of a bottom.
ViewController.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController <UIToolbarDelegate, UIBarPositioningDelegate>
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
// View did load
- (void)viewDidLoad
{
// Superclass view did load method call
[super viewDidLoad];
// UIToolbarDelegate
self.navigationController.toolbar.delegate = self;
}
- (void)viewDidLayoutSubviews
{
self.navigationController.toolbarHidden = NO;
self.navigationController.toolbar.frame = CGRectMake(self.navigationController.toolbar.frame.origin.x, 64.0f, self.navigationController.toolbar.frame.size.width, self.navigationController.toolbar.frame.size.height);
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:#[#"First", #"Second"]];
segmentedControl.frame = CGRectMake(50.0f, 10.0f, 220.0f, 24.0f);
segmentedControl.selectedSegmentIndex = 1;
[self.navigationController.toolbar addSubview:segmentedControl];
}
- (UIBarPosition)positionForBar:(id <UIBarPositioning>)bar
{
return UIBarPositionTopAttached;
}
#end
The position changes at first, but later gets back to the bottom. Please, help me!
First make sure that toolbar delegate method positionForBar: is get called. If not, then your toolbar delegate is not properly set and you've have to define the UIToolbarDelegate protocol inside your header class.
#interface ExampleViewController : UIViewController <UIToolbarDelegate>
...
#end
Then set the delegate and also change the frames for toolbar. However, for the orientation you might have to reconsider the frames of toolbar.
#implementation ExampleViewController
- (void)viewDidLoad {
[super viewDidLoad];
// set the toolbar delegate
self.navigationController.toolbar.delegate = self;
self.navigationController.toolbarHidden = NO;
// create a toolbar child items
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:#[#"First", #"Second"]];
segmentedControl.frame = CGRectMake(0.0f, 0.0f, self.view.frame.size.with, 24.0f);
segmentedControl.selectedSegmentIndex = 1;
[self.navigationController.toolbar addSubview:segmentedControl];
// set the frames
CGRect toolbarFrame = self.navigationController.toolbar.frame;
toolbarFrame.origin.y = self.navigationController.frame.size.height;
self.navigationController.toolbar.frame = toolbarFrame;
}
// pragma mark - UIToolbarDelegate
- (UIBarPosition)positionForBar:(id <UIBarPositioning>)bar
{
return UIBarPositionTopAttached;
}
#end
In your viewDidLoad method, add:
self.navigationController.toolbar.delegate = self;
I've created a view with a variable and loaded it in the loadView method of a view controller. How do I pass a value to the view variable from the view controller after the loadView method has been called?
LocationView.m
#import "LocationView.h"
#implementation LocationView
#synthesize locationTitle;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
locationTitle = [[UILabel alloc]initWithFrame:CGRectMake(10, 10, 300, 20)];
[self addSubview:locationTitle];
}
return self;
}
LocationViewController.m
#import "LocationViewController.h"
#import "LocationView.h"
#interface LocationViewController ()
#end
#implementation LocationViewController
- (void)loadView
{
CGRect frame = [[UIScreen mainScreen] bounds];
LocationView *locationView = [[LocationView alloc] initWithFrame:frame];
[self setView:locationView];
}
- (void)viewDidLoad
{
[super viewDidLoad];
How do I pass a value to locationTitle here?
}
You've already set up the locationTitle property for LocationView objects, so you can just access that. The only thing you need to do beforehand is keep a reference to the LocationView object around in an instance variable so you can access it from any instance method.
#implementation LocationViewController {
LocationView *_locationView;
}
- (void)loadView
{
CGRect frame = [[UIScreen mainScreen] bounds];
_locationView = [[LocationView alloc] initWithFrame:frame];
[self setView:_locationView];
}
- (void)viewDidLoad
{
[super viewDidLoad];
_locationView.locationTitle = #"Test";
}
#end
Alternatively, since you are assigning the custom view to the view controllers main view, you could cast that:
- (void)viewDidLoad
{
[super viewDidLoad];
((LocationView *)self.view).locationTitle = #"Test";
}
I am trying to subclass UIScrollView as "ImageScrollView". My class is pretty simple. It has an imageView as one of it's subviews that I want the class to zoom to.
ImageScrollView.h
#import <UIKit/UIKit.h>
#interface ImageScrollView : UIScrollView
#property (nonatomic, strong) UIImageView *imageView;
- (id)initWithFrame:(CGRect)frame andImage:(UIImage *)image;
#end
ImageScrollView.m
#import "ImageScrollView.h"
#interface ImageScrollView()
#property CGFloat scaleWidth;
#property CGFloat scaleHeight;
#end
#implementation ImageScrollView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (id)initWithFrame:(CGRect)frame andImage:(UIImage *)image
{
self = [super init];
if(self)
{
self.frame = frame;
self.imageView = [[UIImageView alloc]initWithImage:image];
[self addSubview:self.imageView];
self.contentSize = self.imageView.bounds.size;
self.scaleWidth = self.frame.size.width / image.size.width;
self.scaleHeight = self.frame.size.height / image.size.height;
CGFloat minScale = MIN(self.scaleWidth, self.scaleHeight);
self.maximumZoomScale = 1.0f;
self.minimumZoomScale = minScale;
[self setZoomScale:minScale];
[self zoomToRect:self.imageView.frame animated:NO];
}
return self;
}
#end
Adding the subclass as a subview of my viewcontroller works just fine except for the scrolling:
#import "ViewController.h"
#import "ImageScrollView.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
ImageScrollView *imageScrollView = [[ImageScrollView alloc]initWithFrame:self.view.bounds andImage:[UIImage imageNamed:#"1.jpg"]];
[self.view addSubview:imageScrollView];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
My first guess is that it has something to do with the delegate not implemented correctly for the subclass. Any suggestions?
Basics for zooming in a UIScrollView
Set scroll view delegate (making sure the class you set as delegate conforms to UIScrollViewDelegate. In your case this is something like self.delegate = self
Set minimumZoomScale or maximumZoomScale (or both)
Implement viewForZoomingInScrollView: to return view to zoom
Figured it out. I had to add the delegate declaration and remove the - (void)zoomToRect:(CGRect)rect animated:(BOOL)animated. Here's the answer in case anyone needs it:
ImageScrollView.h
#import <UIKit/UIKit.h>
#interface ImageScrollView : UIScrollView <UIScrollViewDelegate>
#property (nonatomic, strong) UIImageView *imageView;
- (id)initWithFrame:(CGRect)frame andImage:(UIImage *)image;
#end
ImageScrollView.m
#import "ImageScrollView.h"
#interface ImageScrollView()
#property CGFloat scaleWidth;
#property CGFloat scaleHeight;
#end
#implementation ImageScrollView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
- (id)initWithFrame:(CGRect)frame andImage:(UIImage *)image
{
self = [super init];
if(self)
{
self.frame = frame;
self.delegate = self;
self.imageView = [[UIImageView alloc]initWithImage:image];
[self addSubview:self.imageView];
self.contentSize = self.imageView.bounds.size;
self.scaleWidth = self.frame.size.width / image.size.width;
self.scaleHeight = self.frame.size.height / image.size.height;
CGFloat minScale = MIN(self.scaleWidth, self.scaleHeight);
self.maximumZoomScale = 1.0f;
self.minimumZoomScale = minScale;
[self setZoomScale:minScale];
}
return self;
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
I'm building a graphing app, and I have a view and a view controller, which acts as a delegate for the view (to retrieve information). While I haven't started the actual drawing yet, I am currently trying to store values in a dictionary; however, I have certain NSLogs placed methodically across the view controller and I noticed that the delegate methods I call from the view don't get called at all. For example, I call my scaleForGraph function, but it does not execute. Being new to this, I'm not sure if there's something I'm missing. FYI: I have no errors, it compiles and executes. I've tried to slim the code down as much as possible. Thank you for your help!
Here's the .h for my view, where I define the protocol:
// GraphView.h
#import <UIKit/UIKit.h>
#class GraphView;
#protocol GraphViewDelegate <NSObject>
- (float)scaleForGraph:(GraphView *)requestor;
-(NSMutableDictionary*) valuesForGraph:(GraphView *)requestor withWidth:(float) width;
#end
#interface GraphView : UIView
#property (nonatomic) id <GraphViewDelegate> delegate;
#property (nonatomic) id expressionCopy;
#end
And here's the .m:
#import "GraphView.h"
#implementation GraphView
#synthesize expressionCopy = _expressionCopy;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
self.contentMode = UIViewContentModeRedraw;
}
return self;
}
- (void)awakeFromNib
{
self.contentMode = UIViewContentModeRedraw;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
CGContextRef c = UIGraphicsGetCurrentContext();
CGRect screenBound = [[UIScreen mainScreen] bounds];
CGSize screenSize = screenBound.size;
CGFloat width = screenSize.width;
CGFloat height = screenSize.height;
float scale = [self.delegate scaleForGraph:self];
NSLog([NSString stringWithFormat:#"My Scale: %f",scale]); //always returns 0
NSMutableDictionary *graphValues = [self.delegate valuesForGraph:self withWidth:width];
}
#end
And here's my view controller .h:
#import <UIKit/UIKit.h>
#import "GraphView.h"
#interface GraphingViewController : UIViewController <GraphViewDelegate>
#property (weak, nonatomic) IBOutlet GraphView *graphView;
#property (strong, nonatomic) IBOutlet UIStepper *stepper;
- (IBAction) changedScale:(UIStepper *)stepper;
#property (nonatomic) int scale;
#property (nonatomic) id expressionCopy;
#end
And here's the .m for the controller:
#import "GraphingViewController.h"
#interface GraphingViewController ()
#end
#implementation GraphingViewController
#synthesize expressionCopy = _expressionCopy;
- (void)updateUI
{
self.stepper.value = self.scale;
[self.graphView setNeedsDisplay];
}
- (void)setScale:(int)scale
{
if (scale < 0) scale = 0;
if (scale > 100) scale = 100;
_scale = scale;
[self updateUI];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(IBAction)changedScale:(UIStepper *)stepper {
self.scale = stepper.value; //this function works fine, but is not delegate/does not get called by view
}
-(float) scaleForGraph:(GraphView *)requestor {
NSLog(#"HI"); //never gets here
}
-(NSMutableDictionary*) valuesForGraph:(GraphView *)requestor withWidth:(float) width {
NSLog(#"Hello2"); //never gets here
}
return xyVals;
}
#end
Nowhere in the code you've posted do you tell your GraphView that the GraphingViewController is it's delegate. So, you are sending a message to nil.
You'll want to do something like:
self.graphView.delegate = self;
In your GraphingViewController setup code.
Make your controller actual delegate of GraphView. You can do it in interface builder by Ctrl-dragging from GraphView to the object (orange circle in the bottom) and than choose "delegate"