do something before [super init] in objective-c - ios

I would like to set a member variable in a derived object before i call [super init].
All I can find is that you should not do such a thing. My worakround, to do it anyhow, works, but actually I like to know what the consequences are when bending the rules. Or even better if there is a correct way to deal with this.
The Details:
I have several wrappers that bind a c++ object to an objective-c objec (mostly UI...View or UI...Controller)
#interface my_scrollview : UIScrollView
{
my_c_class* m_p;
}
-(id) initWithFrame:(CGRect)frame wrapper: (my_scrollview*) pWrap;
-(void) setContentOffset:(CGPoint)contentOffset;
#end
#implementation dwin_scrollview_ios
-(id) initWithFrame:(CGRect)frame wrapper: (my_scrollview*) pWrap
{
m_p = pWrap; // illegal but works?
return [super initWithFrame: frame];
//m_p = pWrap; // to late because [super init...] already called overriden func.
}
In my overwritten setContentOffset-method I need to access my C++-Object.
The Problem arises because the initWithFrame internally initializes its content using setContentOffset. So this method is called before I could "legaly" set up the link to my c++-object.
I can implement my overrides with a check if m_p is set(luckily it's initialized to nil). But I have to synchronize the state of the view and my c++-object after the the init-method. In this example this is no big deal but other such realtions are much more complicated and I end up with lot of code that repeats steps of the initialization or otherwise brings me back in sync, although before the [super init...] I know I was in sync.
Is there a pattern to solve this correct (and elegant)?
Is it really so bad to int the pointer before the call to [super init..];?
(I assume one consequence is that this crashes if [super init] returns nil...? any other cases?)
Thanks in advance
Moritz

There is nothing magical about init methods in Objective-C. alloc returns an object of the class that you want, with all instance variables initialized to 0 / nil / NULL / 0.0 etc. Each init method then just executes the code that the developer has written.
There are things that are obviously stupid, like setting an instance variable of the superclass, then calling [super init] which promptly overwrites it. And you need to be aware that init doesn't necessarily return self, but a different object, in which case everything you've initialised in the base class before calling [super init] will be gone.

// illegal but works?
No, it's not illegal. It's perfectly legitimate, although unconventional, to do stuff to an object before its superclass' initializer has been run. It may still lead to unexpected behavior and bugs, but it's not illegal per se. Sometimes it's even necessary, for example when you want to perform some computation and delegate the result of that computation to the superclass' initializer.

You are using wrong init
try this:
-(id) initWithFrame:(CGRect)frame wrapper: (my_scrollview*) pWrap
{
self = [super initWithFrame: frame];
if (self) {
m_p = pWrap;
}
return self;
}

Related

What "self" is being returned in objective-c init methods?

- (id)init {
self = [super init];
if (self) {
// initialize instance variables here
}
return self;
}
Having read Apple's documentation, I still am confused by the above. I am familiar with the concept of self and this in other languages, but here we are assigning self to superclass init self = [super init]; then checking if that returned nil or not. But then we are returning self in the last line. I mean, usually returning self means "I am returning myself" but here since we assigned self to super init earlier, aren't we returning super as self instead of ourselves as self?
Edit - I have tried to be as clear as possible above but using self in a sentence is tricky. Hopefully, someone can help.
No!
Every initializer must call [super init]. This means the super initializer you are calling in your example does the same.
All these initializers can prepare the object as they need to do, so that it finally is ready to be used as the class inheritance describes it. They all work on the same object. (That's the point of OO. An object can do everything its (super)classes describe. So all (super)classes must initialize the object.)
self is nothing more than a pointer to the object the method/initializer is currently working on. It does not have a special meaning like "I am returning myself".
Be aware of that no init method allocates the object. This done with [AClass alloc].
self is the same as this in Java or C#.
The line
self = [super init];
is allowing the parent class to do it's initialization first. If everything is good (in other words, self != nil) then we can do any initialization we need to do.
Finally we return self.
You have to remember that self or ourselves as you describe it is made up of the initialization done by the parent class and this class.
Update
This class and parent class need to cooperate to initialize self. We need to give the parent class first shot by calling [super init]. When it's done it returns an object that we refer to as self. We then further initialize self with the values for the instance variables that this child class defines. But both initializers are working on the same object.
Let me put this in layman's language.
You must have read about Cars and how a Prius is an object of Car when studying object oriented programming.
You basically have a superclass Car from which all cars inherit, like Prius, Focus, etc. For Prius to be a car, in object oriented terminology, and inheritance, Prius must first inherit from Car, and then add Prius specific attributes/properties.
Same way, every class you make in Objective-C (and pretty much every object oriented programming language), you must first inherit from a parent class. The root class being NSObject (objective-c).
[super init] initializes the parent class, with all it's properties. After that is successful, you add your own attributes/properties, specific to your class.
A common example is when you override the init method when subclassing a UITableViewCell.
- (instancetype)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Foo"]];
imageView.frame = CGRectMake(0, 0, 100, 50);
[self.contentView addSubview:imageView];
}
return self;
}
Here, initWithStyle:reuseIdentifier: is overridden. It first calls [super initWithStyle:style reuseIdentifier:reuseIdentifier]. This initializes a default UITableViewCell with the style and reuseIdentifier supplied to it. You have access to all properties of UITableViewCell here. Additionally, an imageView is added to the cell, which is specific to this cell only.
The Object Initialization document is really good to help understand this.

Objective-c: Questions about self = [super init]

I have seen self = [super init] in init methods. I don't understand why. Wouldn't [super init] return the superclass? And if we point self = [super init], are we not getting self = superclass?
Here's an example code fragment
- (id)init
{
if (self = [super init]) {
creationDate = [[NSDate alloc] init];
}
return self;
}
Hope someone can clarify this for me. Thank you.
Assuming that MyClass is a subclass of BaseClass, the following happens when
you call
MyClass *mc = [[MyClass alloc] init];
[MyClass alloc] allocates an instance of MyClass.
The init message is sent to this instance to complete the initialization process.
In that method, self (which is a hidden argument to all Objective-C methods) is
the allocated instance from step 1.
[super init] calls the superclass implementation of init with the same (hidden)
self argument.
(This might be the point that you understood wrongly.)
In the init method of BaseClass, self is still the same instance of MyClass.
This superclass init method can now either
Do the base initialization of self and return self, or
Discard self and allocate/initialize and return a different object.
Back in the init method of MyClass: self = [super init] is now either
The MyClass object that was allocated in step 1, or
Something different. (That's why one should check and use this return value.)
The initialization is completed (using the self returned by the superclass init).
So, if I understood your question correctly, the main point is that
[super init]
calls the superclass implementation of init with the self argument,
which is a MyClass object, not a BaseClass object.
As you have Question self = [super init] in the if Condition suggest a specific meaning.
First of all [super init] gives the initialization of the superclass of the existing class which is in use currently. Using [super init] gives the super class initialization which shows that object exist of the class.
Now when you use self = [super init] that means you are assigning the class to the self for the further utilization of the same class.
And at the end you put it in if condition as if(self = [super init]) this means you are checking whether the object of the class exist of not to prevent the foul behavior of the application.
I think it is clear now!!!
#MartinR has a very good answer. But do you ever wonder why "[super init] calls the superclass implementation of init with the same (hidden) self argument. (This might be the point that you understood wrongly.)" works in his 3rd point ?
Here is the excerpt from Big Nerd Ranch guide 3rd edition, chapter 2 Objective C that clarifies this point
“How does super work? Usually when you send a message to an object,
the search for a method of that name starts in the object’s class. If
there is no such method, the search continues in the superclass of the
object. The search will continue up the inheritance hierarchy until a
suitable method is found. (If it gets to the top of the hierarchy and
no method is found, an exception is thrown.)”
“When you send a message to super, you are sending a message to self,
but the search for the method skips the object’s class and starts at
the superclass.”
This code shows how iOS Runtime performs this task
objc_msgSendSuper(self, #selector(init));
Every method that you declare has two hidden parameters: self and _cmd.
The following method:
- (id)initWithString:(NSString *)aString;
is converted by the compiler to the following function call:
id initWithString(id self, SEL _cmd, NSString *aString);
see this link for more:
http://www.cocoawithlove.com/2009/04/what-does-it-mean-when-you-assign-super.html
Self = [super init];
According to JAVA, this mean a pointer to instance itself so object can message itself.
Same meainng of Self here in objective C,
According to JAVA, Super mean that allow to access base or parent class
Same meainng of Super here in objective C,
Now init instance to to complete the initialization process.
I would think of it as, init'ing all the supers variables etc, then you get to init your extended classes variables before it is returned.
[super init] is the same as [self superclass_variant_of_init]
If you want to send a message to superclass, there is another approach (without using runtime library):
[[self superclass] init];
From Apple's Documentation:
Because an init... method might return nil or an object other than the one explicitly allocated, it is dangerous to use the instance returned by alloc or allocWithZone: instead of the one returned by the initializer. Consider the following code:
id myObject = [MyClass alloc];
[myObject init];
[myObject doSomething];
The init method in the example above could have returned nil or could have substituted a different object. Because you can send a message to nil without raising an exception, nothing would happen in the former case except (perhaps) a debugging headache. But you should always rely on the initialized instance instead of the “raw” just-allocated one. Therefore, you should nest the allocation message inside the initialization message and test the object returned from the initializer before proceeding.
id myObject = [[MyClass alloc] init];
if ( myObject ) {
[myObject doSomething];
} else {
// error recovery...
}

init with parameter in obj-c

I am in a situation where I have to create an init with a parameter.
- (id) initWithSomeParameter:(id)parameter;
Normal init should not be called. So, I have two choices to accomplish this. I can actually throw an exception when some one calls the init or return nil.
Which should be done and why?
You should have a designated initializer, which all other init methods call.
In your example, the designated initializer would perhaps be
- (id)initWithSomeParameter:(id)something;
If another programmer calls -(id)init instead of the designated initializer, you might do something like this:
- (id)init
{
return [self initWithSomeParameter:nil];
}
If you absolutely must have a value provided for someParameter, you can raise an exception if you choose to, but this practice varies with how important getting a value is on initialization of the instance object.
Here's Apple's input also on using a designated initializer:
http://developer.apple.com/library/ios/#documentation/general/conceptual/DevPedia-CocoaCore/MultipleInitializers.html
It's hard to say without knowing more about your use case. However, Perhaps you are being too strict with your API.
UIKit itself is full of classes that need some data to operate, but don't require it on init. Take UIImageView for example. You may think "an image view requires an image to do anything, therefore I should require an image on init!". However, this snippet here is a perfectly valid use case:
UIImageView *foo = [[UINavigationController alloc] init];
foo.image = [UIImage imageNamed:#"bar"];
Here we make an image view, and assign the image itself in a second step. So instead throw exceptions when you try to use your object in ways that require data to be present if that data isn't present.
Also, your designated initializer is usually the one that typically takes the most arguments, and the rest call that one. Something kind of like this may be more what you want.
- (id)init {
// call this class's designated initializer
return [self initWithSomething:nil];
}
// this class's designated initializer
- (id)initWithSomething:(NSString*)something {
self = [super init]; // call superclass's designated initializer
if (self) {
// this class's setup code goes here, saving any arguments
somethingInstanceVar = something;
}
return self;
}
// some other method.
- (NSString*)doSomething {
if (somethingInstanceVar) {
// all is well, do stuff
return somethingInstanceVar;
} else {
// never got a "something" raise an exception
[NSException raise:#"Missing data" format:#"Something is required!"];
}
}

Objective C does self point to parent after doing self = [super init]?

When I have code like the following:
self = [super init]
does self point to super? If so, why would you want this? if my instance object has the variable "someVal", I won't be able to get to it by doing [self someVal]. correct?
How then would I get to the instance variable's using self when self points to super?
does self point to super?
It's really the other way around. super is really the same as self, except that it tells the compiler to start looking for method implementations starting with the superclass rather than the class itself. You can check this by logging the value of super and the value of self; you'll find that they both point to the same address.
When you create an object, you do this:
Foo *f = [[Foo alloc] init];
The alloc allocates the memory that will become the object you're creating, but until that memory is initialized it's just a chunk of memory -- not a valid object. If Foo is a subclass of Bar and Bar is a subclass of NSObject, then by convention Foo's initializer will call Bar's, and Bar's will call NSObject's, so that the initialization proceeds in order: first the memory is initialized by NSObjects' -init, and Bar's init receives the returned value and assigns it to self. It then proceeds to do any Bar-specific initialization, and returns self. Foo's -init then assigns the returned value to self again and finally does any Foo-specific initialization.
All that assigning to self might seem both redundant and confusing. It's really just a convention, but the purpose is to allow the superclass's initializer to return some object other than the one that was allocated, including nil. So, for example, if the initialization of Bar failed for some reason, -[Bar init] could return nil. The possibility that nil might be returned from [super init] is the reason we put the self = [super init] assignment inside a conditional: if the assigned value is nil, the initialization part is skipped and nil is returned. It's also possible that -[Bar init] could return a pointer to an object other than the one that was allocated, such as when an object similar to the one being created already exists and can be reused.
Most of the time, the pointer you get back from -init will be the same one that you got from +alloc, so you could write this:
Foo *f = [Foo alloc];
[f init];
If you write that, however, you're making an assumption that the initializers of your class and all the classes that it inherits from will always return the same object, and will never return nil. By doing that you're breaking the convention and severely hamstringing yourself and whoever wrote the classes from which Foo inherits -- they'll break your code if they return a different object in a future release of the class. Also, it'll look like you don't know what you're doing.
does self point to super?
This question doesn't make sense in an instance method, since there super is not really a concrete/actual pointer-to-instance, it just indicates that the implementation of the superclass must be called. And since in the case of most objects (except class clusters) all methods return self;, then the answer is no: the actual pointer to the instance doesn't change magically by itself.
For the record: the exception is manifested by class clusters (most Cocoa container classes, for example, NSString, NSArray, etc.). These classes often have an initializer method that returns a different instance than the one that was originally allocated, and of which the class is a concrete subclass of the class of the original self. For example, an implementation of the NSString initializer could be:
#implementation NSString
- (NSString *)init
{
[self release];
self = [[__NSCFString alloc] init];
return self;
}
#end
The reason for this is that optimizing for different types of initialization can be achieved this way.
Self is always pointing to one instance. When you use super you are referencing parent methods not a parent instance.
self means current class' instance.
self = [super init] means self is getting the value returned by [super init].

Is there a init method in iOS that is always called?

Is there a method that is always called in Cocoa? Many classes have init or initWith, but even worse they can be loaded from a nib or something. I don't want to have to scrape around and find how it does this in this case. I just want to set some initial variables and other things, and I want a method to subclass that I can depend on no matter if it's a UIView, UIViewController or UITableViewCell etc.
No there is not such a method. init comes from NSObject so every object can use it, and as well subclasses define their own initialization methods. UIView, for example, defines initWithFrame: and furthermore there are init methods from protocols, such as NSCoding which defines initWithCoder:. This is the dynamic nature of objective-C, anything can be extended at any time. That being said, there are some patterns. UIViewController almost always takes initWithNibName:bundle: and UIView almost always takes initWithFrame: or initWithCoder:. What I do is make an internal initialize method, and just have the other inits call it.
- (void)initialize
{
//Do stuff
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
[self initialize];
}
}
- (id)initWithCoder:(NSCoder *)aCoder
{
self = [super initWithCoder:aCoder];
if(self)
{
[self initialize];
}
}
Not 100% sure that it is always called, but I am pretty sure that this is a viable option. To be perfectly honest, I can't recall that I have ever seen this method used in practice and I usually shy away from using this method (I have absolutely no idea why, probably because it's just not the cleanest and most comprehensive method to achieve this...):
-didMoveToSuperview()
From documentation:
Tells the view that its superview changed.
The default implementation of this method does nothing. Subclasses can override it to perform additional actions whenever the superview changes.
There's many ways you can write a custom initializer.
- (id)initWithString:(NSString *)string {
if((self == [super init])) {
self.string = string;
}
return self;
}
That's just how I write my initializers in general. For example, the one above takes a string. (you don't have to pass strings if you don't want).
Btw, init is a method. According to the header for NSObject, init has a method implementation.

Resources