Is there anyway i can check the version of intel chipset installation utility? - driver

I installed Intel Chipset Installation Utility 10.0.22 Rev.A(3 Dec 2014) on my HP 430G2. But i suspect it didn't installed properly. How can i check what version my laptop currently have?

you could download and run the driver update utility from Intel [http://www.intel.com/p/en_US/support/detect], although that might not show chipset - depending on the system.
So look in Device Manager under System Devices and then right click on your chipset and on the driver tab, check the version number.

Related

Does the firmware itself include Operating System(OS) or the OS is separately installed on the MCU?

Can I ask a beginner's question here about MCU's firmware development.
When we develop a firmware for a MCU, ex. NXP MIMXRT1062XXXXB.
Does the firmware itself include Operating System(OS) or the OS is separately installed on the MCU?
I am going to use FreeRTOS as the OS on MIMXRT1062XXXXB, there are SDK supports some FreeRTOS demos, but I am not sure if I can use them directly without installing FreeRTOS firstly on the MCU.

Object Capture Command Line not working for me

I am trying to make this to work but after building the command line app, I kept getting error when running https://developer.apple.com/documentation/realitykit/creating_a_photogrammetry_command-line_app
I am using MacBook-Air 2017 and Xcode 13.0 beta 4,
Example error:
2021-08-09 15:23:20.035254+0530 HelloPhotogrammetry[6390:70439] Metal API Validation Enabled
2021-08-09 15:23:23.280756+0530 HelloPhotogrammetry[6390:70439] [HelloPhotogrammetry] Error creating session: cantCreateSession("A GPU that is not in low power mode is required. https://developer.apple.com/documentation/metal/mtldevice/1433409-lowpower")
Program ended with exit code: 1
I am new to reality kit
Unfortunately only the newer Macs are compatible with the photogrammetry SDK.
It sounds like your Mac won't be as it's an Air from 2017. All M1 Macs are compatible and some of the more recent Intel Macs with boosted graphics.
You can see the minimal requierments at:
https://developer.apple.com/videos/play/wwdc2021/10076/ - 2:35
To sum it up, you need one of the following:
M1 Apple silicon computer
Intel x86_64 with 4GB AMD Graphics and 16GB Ram.
Either on of the two will work.
According to Apple documentation, Photogrammetry API supported only mac with following features.
All Apple Silicon Macs
Intel Mac's with 4GB AMD and 16GB RAM
So please make sure your mac is supported above conditions to run Photogrammetry API.

How to build iOS app using Flutter with Windows 10

How can I build iOS app using Flutter with Windows 10?
I clicked in (build - Flutter - iOS app) from the tab bar, but it responds:
Building for iOS is only supported on the Mac.
It is not possible... You have to have a Mac to build an app for iOS.. That is Apple rules!!
It is not possible on a Windows 10. This way Apple can force developers to buy Apple hardware to develop for both platforms. You can try Hackintosh on a PC which will let you create IOS apps on non apple hardware.
It's not possible directly with Windows. You can achieve it though by using external services that provide Mac build machines. One of these services is Appollo.
Once you have Appollo installed and set up you can run the following command in your console to build your app
appollo build start --build-type publication
this will pre-publish your app on Apple Connect. You then have to add your screenshots etc...
You need to have xcode to create IOS app which is available only on OSX. Not on Windows. Not on Linux or anything. But using Hackintosh (Mac OS on normal desktop or laptop hardware) you can build IOS app on that PC or laptop though.
Apple only allows iOS emulator which is running on macOS, so we need to run macOS on your non-mac computer
Two ways:
Hackintosh (macOS running on non-mac device)
Virtual Machine (VM)
The first way can give you a high-performance environment (compare to VM) to run iOS simulator. But it's strict to your hardware. The best way is to use hardware as close to the original mac as possible.
The second way has better compatibility. You just need to download macOS's image and install system in VMware or other VM software.
But VM will degrade performance, and in my case neither of my graphics cards seem to work, so I'm guessing my CPU was rendering the GUI. Also, modern macOS (meaning better visuals but more rendering pressure) is slower than old macOS.

QNX SDK available for MAC

Is there any QNX SDK available for MAC? I had found one for Windows and for Linux.. But Can't find one for MAC... Would be so helpful if anyone help me in this.
Thanks in advance.
I was going to say "no, I've never seen a Mac package for QNX", but a simple Google search reveals that if you are trying to target BlackBerry, they have something.
See this link.
If you're not targeting BlackBerry, then you should probably give their QNX-hosted development VM a try. This should work pretty well on any modern host machine.
For those targeting the QNX Neutrino RTOS:
I just found a very nice gem inside the Momentics IDE for Blackberry installed on a Mac. Simply go to File->Preferences and in the side-bar select QNX->Profiles and check the box QNX Developer.
You now have access to the QNX project wizards and can target the Neutrino RTOS. I'm developing everything on my Mac with Momentics and a QNX Neutrino target running on a VMWare virtual machine (supplied by QNX). I can connect to the VM target with qconn and going through the first steps tutorial was a breeze.
My current setup:
Yosemite 10.10.5
Momentics IDE for Blackberry IDE 2.1.2
VMware Fusion 8
QNX-supplied VMware image of Neutrino RTOS 6.5.0 SP1 runtime

WP8 SDK on a virtual machine?

I have a HP EliteBook 8560p with 4GB ram and a 2,5Ghz i5-2450M processor running windows 7.
My question is: will I be able to run the WP8 SDK on a virtual mashine running W8 that i give 3GB ram to or will it be to slow? The system requirements for the SDK says 4GB minimum. Unfortunately this is my schoolcomputer so I am not allowed to install W8 as the operating system, that's why I want to use a virtual machine.
You will be able to run W8 and WP8 SDK on a virtual machine, but you'll likely have a very slow experience.
Adding to MDumitru answer, you should install virtual box not VMware. Windows Phone 8 SDK requires hardware Hyper-V support1. You can follow this article while installing VMware and WP8 sdk inside it.

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